#ifndef OBJECTS_OBJECT_FZ_H #define OBJECTS_OBJECT_FZ_H 1 #include "align_asset_macro.h" #define dobject_fz_DL_001130 "__OTR__objects/object_fz/object_fz_DL_001130" static const ALIGN_ASSET(2) char object_fz_DL_001130[] = dobject_fz_DL_001130; #define dobject_fz_DL_0021A0 "__OTR__objects/object_fz/object_fz_DL_0021A0" static const ALIGN_ASSET(2) char object_fz_DL_0021A0[] = dobject_fz_DL_0021A0; #define dobject_fz_DL_002CA0 "__OTR__objects/object_fz/object_fz_DL_002CA0" static const ALIGN_ASSET(2) char object_fz_DL_002CA0[] = dobject_fz_DL_002CA0; #define dobject_fz_Tex_002E70 "__OTR__objects/object_fz/object_fz_Tex_002E70" static const ALIGN_ASSET(2) char object_fz_Tex_002E70[] = dobject_fz_Tex_002E70; #define dobject_fz_DL_0030A0 "__OTR__objects/object_fz/object_fz_DL_0030A0" static const ALIGN_ASSET(2) char object_fz_DL_0030A0[] = dobject_fz_DL_0030A0; #define dobject_fz_DL_003158 "__OTR__objects/object_fz/object_fz_DL_003158" static const ALIGN_ASSET(2) char object_fz_DL_003158[] = dobject_fz_DL_003158; #define dobject_fz_DL_003260 "__OTR__objects/object_fz/object_fz_DL_003260" static const ALIGN_ASSET(2) char object_fz_DL_003260[] = dobject_fz_DL_003260; #define dobject_fz_DL_0033F0 "__OTR__objects/object_fz/object_fz_DL_0033F0" static const ALIGN_ASSET(2) char object_fz_DL_0033F0[] = dobject_fz_DL_0033F0; #endif // OBJECTS_OBJECT_FZ_H