#ifndef OBJECTS_OBJECT_GE1_H #define OBJECTS_OBJECT_GE1_H 1 #include "align_asset_macro.h" #define dgGerudoWhiteStandingHeadBowedAnim "__OTR__objects/object_ge1/gGerudoWhiteStandingHeadBowedAnim" static const ALIGN_ASSET(2) char gGerudoWhiteStandingHeadBowedAnim[] = dgGerudoWhiteStandingHeadBowedAnim; #define dgGerudoWhiteSaluteAnim "__OTR__objects/object_ge1/gGerudoWhiteSaluteAnim" static const ALIGN_ASSET(2) char gGerudoWhiteSaluteAnim[] = dgGerudoWhiteSaluteAnim; #define dgGerudoWhiteStiffeningAnim "__OTR__objects/object_ge1/gGerudoWhiteStiffeningAnim" static const ALIGN_ASSET(2) char gGerudoWhiteStiffeningAnim[] = dgGerudoWhiteStiffeningAnim; #define dgGerudoWhiteStiffShiveringAnim "__OTR__objects/object_ge1/gGerudoWhiteStiffShiveringAnim" static const ALIGN_ASSET(2) char gGerudoWhiteStiffShiveringAnim[] = dgGerudoWhiteStiffShiveringAnim; #define dgGerudoWhiteTrudgingOffAnim "__OTR__objects/object_ge1/gGerudoWhiteTrudgingOffAnim" static const ALIGN_ASSET(2) char gGerudoWhiteTrudgingOffAnim[] = dgGerudoWhiteTrudgingOffAnim; #define dgGerudoWhiteGreatBayCutsceneAnim "__OTR__objects/object_ge1/gGerudoWhiteGreatBayCutsceneAnim" static const ALIGN_ASSET(2) char gGerudoWhiteGreatBayCutsceneAnim[] = dgGerudoWhiteGreatBayCutsceneAnim; #define dgGerudoWhiteExcitedClappingAnim "__OTR__objects/object_ge1/gGerudoWhiteExcitedClappingAnim" static const ALIGN_ASSET(2) char gGerudoWhiteExcitedClappingAnim[] = dgGerudoWhiteExcitedClappingAnim; #define dgGerudoWhiteUnfoldingArmsAnim "__OTR__objects/object_ge1/gGerudoWhiteUnfoldingArmsAnim" static const ALIGN_ASSET(2) char gGerudoWhiteUnfoldingArmsAnim[] = dgGerudoWhiteUnfoldingArmsAnim; #define dgGerudoWhiteArmsFoldedAnim "__OTR__objects/object_ge1/gGerudoWhiteArmsFoldedAnim" static const ALIGN_ASSET(2) char gGerudoWhiteArmsFoldedAnim[] = dgGerudoWhiteArmsFoldedAnim; #define dgGerudoWhiteSkel "__OTR__objects/object_ge1/gGerudoWhiteSkel" static const ALIGN_ASSET(2) char gGerudoWhiteSkel[] = dgGerudoWhiteSkel; #define dgGerudoWhiteGeneralTLUT "__OTR__objects/object_ge1/gGerudoWhiteGeneralTLUT" static const ALIGN_ASSET(2) char gGerudoWhiteGeneralTLUT[] = dgGerudoWhiteGeneralTLUT; #define dgGerudoWhiteSkinGradientTex "__OTR__objects/object_ge1/gGerudoWhiteSkinGradientTex" static const ALIGN_ASSET(2) char gGerudoWhiteSkinGradientTex[] = dgGerudoWhiteSkinGradientTex; #define dgGerudoWhiteWhiteFabricLipsTex "__OTR__objects/object_ge1/gGerudoWhiteWhiteFabricLipsTex" static const ALIGN_ASSET(2) char gGerudoWhiteWhiteFabricLipsTex[] = dgGerudoWhiteWhiteFabricLipsTex; #define dgGerudoWhiteEarTex "__OTR__objects/object_ge1/gGerudoWhiteEarTex" static const ALIGN_ASSET(2) char gGerudoWhiteEarTex[] = dgGerudoWhiteEarTex; #define dgGerudoWhiteEyeOpenTex "__OTR__objects/object_ge1/gGerudoWhiteEyeOpenTex" static const ALIGN_ASSET(2) char gGerudoWhiteEyeOpenTex[] = dgGerudoWhiteEyeOpenTex; #define dgGerudoWhiteEyeHalfTex "__OTR__objects/object_ge1/gGerudoWhiteEyeHalfTex" static const ALIGN_ASSET(2) char gGerudoWhiteEyeHalfTex[] = dgGerudoWhiteEyeHalfTex; #define dgGerudoWhiteEyeClosedTex "__OTR__objects/object_ge1/gGerudoWhiteEyeClosedTex" static const ALIGN_ASSET(2) char gGerudoWhiteEyeClosedTex[] = dgGerudoWhiteEyeClosedTex; #define dgGerudoWhiteFingersTex "__OTR__objects/object_ge1/gGerudoWhiteFingersTex" static const ALIGN_ASSET(2) char gGerudoWhiteFingersTex[] = dgGerudoWhiteFingersTex; #define dgGerudoWhiteArmletTex "__OTR__objects/object_ge1/gGerudoWhiteArmletTex" static const ALIGN_ASSET(2) char gGerudoWhiteArmletTex[] = dgGerudoWhiteArmletTex; #define dgGerudoWhiteJacketTex "__OTR__objects/object_ge1/gGerudoWhiteJacketTex" static const ALIGN_ASSET(2) char gGerudoWhiteJacketTex[] = dgGerudoWhiteJacketTex; #define dgGerudoWhiteTubeTopTex "__OTR__objects/object_ge1/gGerudoWhiteTubeTopTex" static const ALIGN_ASSET(2) char gGerudoWhiteTubeTopTex[] = dgGerudoWhiteTubeTopTex; #define dgGerudoWhiteNavelTex "__OTR__objects/object_ge1/gGerudoWhiteNavelTex" static const ALIGN_ASSET(2) char gGerudoWhiteNavelTex[] = dgGerudoWhiteNavelTex; #define dgGerudoWhiteCleavageTex "__OTR__objects/object_ge1/gGerudoWhiteCleavageTex" static const ALIGN_ASSET(2) char gGerudoWhiteCleavageTex[] = dgGerudoWhiteCleavageTex; #define dgGerudoWhiteShoeUpperTex "__OTR__objects/object_ge1/gGerudoWhiteShoeUpperTex" static const ALIGN_ASSET(2) char gGerudoWhiteShoeUpperTex[] = dgGerudoWhiteShoeUpperTex; #define dgGerudoWhiteShoeSoleTex "__OTR__objects/object_ge1/gGerudoWhiteShoeSoleTex" static const ALIGN_ASSET(2) char gGerudoWhiteShoeSoleTex[] = dgGerudoWhiteShoeSoleTex; #define dgGerudoWhiteCrotchTex "__OTR__objects/object_ge1/gGerudoWhiteCrotchTex" static const ALIGN_ASSET(2) char gGerudoWhiteCrotchTex[] = dgGerudoWhiteCrotchTex; #define dgGerudoWhiteHairTLUT "__OTR__objects/object_ge1/gGerudoWhiteHairTLUT" static const ALIGN_ASSET(2) char gGerudoWhiteHairTLUT[] = dgGerudoWhiteHairTLUT; #define dgGerudoWhiteHairTex "__OTR__objects/object_ge1/gGerudoWhiteHairTex" static const ALIGN_ASSET(2) char gGerudoWhiteHairTex[] = dgGerudoWhiteHairTex; #define dgGerudoWhiteWaistDL "__OTR__objects/object_ge1/gGerudoWhiteWaistDL" static const ALIGN_ASSET(2) char gGerudoWhiteWaistDL[] = dgGerudoWhiteWaistDL; #define dgGerudoWhiteLeftThighDL "__OTR__objects/object_ge1/gGerudoWhiteLeftThighDL" static const ALIGN_ASSET(2) char gGerudoWhiteLeftThighDL[] = dgGerudoWhiteLeftThighDL; #define dgGerudoWhiteLeftShinDL "__OTR__objects/object_ge1/gGerudoWhiteLeftShinDL" static const ALIGN_ASSET(2) char gGerudoWhiteLeftShinDL[] = dgGerudoWhiteLeftShinDL; #define dgGerudoWhiteLeftFootDL "__OTR__objects/object_ge1/gGerudoWhiteLeftFootDL" static const ALIGN_ASSET(2) char gGerudoWhiteLeftFootDL[] = dgGerudoWhiteLeftFootDL; #define dgGerudoWhiteRightThighDL "__OTR__objects/object_ge1/gGerudoWhiteRightThighDL" static const ALIGN_ASSET(2) char gGerudoWhiteRightThighDL[] = dgGerudoWhiteRightThighDL; #define dgGerudoWhiteRightShinDL "__OTR__objects/object_ge1/gGerudoWhiteRightShinDL" static const ALIGN_ASSET(2) char gGerudoWhiteRightShinDL[] = dgGerudoWhiteRightShinDL; #define dgGerudoWhiteRightFootDL "__OTR__objects/object_ge1/gGerudoWhiteRightFootDL" static const ALIGN_ASSET(2) char gGerudoWhiteRightFootDL[] = dgGerudoWhiteRightFootDL; #define dgGerudoWhiteTorsoDL "__OTR__objects/object_ge1/gGerudoWhiteTorsoDL" static const ALIGN_ASSET(2) char gGerudoWhiteTorsoDL[] = dgGerudoWhiteTorsoDL; #define dgGerudoWhiteLeftUpperArmDL "__OTR__objects/object_ge1/gGerudoWhiteLeftUpperArmDL" static const ALIGN_ASSET(2) char gGerudoWhiteLeftUpperArmDL[] = dgGerudoWhiteLeftUpperArmDL; #define dgGerudoWhiteLeftForearmDL "__OTR__objects/object_ge1/gGerudoWhiteLeftForearmDL" static const ALIGN_ASSET(2) char gGerudoWhiteLeftForearmDL[] = dgGerudoWhiteLeftForearmDL; #define dgGerudoWhiteLeftHandDL "__OTR__objects/object_ge1/gGerudoWhiteLeftHandDL" static const ALIGN_ASSET(2) char gGerudoWhiteLeftHandDL[] = dgGerudoWhiteLeftHandDL; #define dgGerudoWhiteRightUpperArmDL "__OTR__objects/object_ge1/gGerudoWhiteRightUpperArmDL" static const ALIGN_ASSET(2) char gGerudoWhiteRightUpperArmDL[] = dgGerudoWhiteRightUpperArmDL; #define dgGerudoWhiteRightForearmDL "__OTR__objects/object_ge1/gGerudoWhiteRightForearmDL" static const ALIGN_ASSET(2) char gGerudoWhiteRightForearmDL[] = dgGerudoWhiteRightForearmDL; #define dgGerudoWhiteRightHandDL "__OTR__objects/object_ge1/gGerudoWhiteRightHandDL" static const ALIGN_ASSET(2) char gGerudoWhiteRightHandDL[] = dgGerudoWhiteRightHandDL; #define dgGerudoWhiteHeadDL "__OTR__objects/object_ge1/gGerudoWhiteHeadDL" static const ALIGN_ASSET(2) char gGerudoWhiteHeadDL[] = dgGerudoWhiteHeadDL; #define dgGerudoWhiteHairstyleBobDL "__OTR__objects/object_ge1/gGerudoWhiteHairstyleBobDL" static const ALIGN_ASSET(2) char gGerudoWhiteHairstyleBobDL[] = dgGerudoWhiteHairstyleBobDL; #define dgGerudoWhiteHairstyleStraightFringeDL "__OTR__objects/object_ge1/gGerudoWhiteHairstyleStraightFringeDL" static const ALIGN_ASSET(2) char gGerudoWhiteHairstyleStraightFringeDL[] = dgGerudoWhiteHairstyleStraightFringeDL; #define dgGerudoWhiteHairstyleSpikyDL "__OTR__objects/object_ge1/gGerudoWhiteHairstyleSpikyDL" static const ALIGN_ASSET(2) char gGerudoWhiteHairstyleSpikyDL[] = dgGerudoWhiteHairstyleSpikyDL; typedef enum GerudoWhiteLimb { /* 0x00 */ GERUDO_WHITE_LIMB_NONE, /* 0x01 */ GERUDO_WHITE_LIMB_WAIST, /* 0x02 */ GERUDO_WHITE_LIMB_LEFT_THIGH, /* 0x03 */ GERUDO_WHITE_LIMB_LEFT_LOWER_LEG, /* 0x04 */ GERUDO_WHITE_LIMB_LEFT_FOOT, /* 0x05 */ GERUDO_WHITE_LIMB_RIGHT_THIGH, /* 0x06 */ GERUDO_WHITE_LIMB_RIGHT_LOWER_LEG, /* 0x07 */ GERUDO_WHITE_LIMB_RIGHT_FOOT, /* 0x08 */ GERUDO_WHITE_LIMB_TORSO, /* 0x09 */ GERUDO_WHITE_LIMB_LEFT_UPPER_ARM, /* 0x0A */ GERUDO_WHITE_LIMB_LEFT_FOREARM, /* 0x0B */ GERUDO_WHITE_LIMB_LEFT_HAND, /* 0x0C */ GERUDO_WHITE_LIMB_RIGHT_UPPER_ARM, /* 0x0D */ GERUDO_WHITE_LIMB_RIGHT_FOREARM, /* 0x0E */ GERUDO_WHITE_LIMB_RIGHT_HAND, /* 0x0F */ GERUDO_WHITE_LIMB_HEAD, /* 0x10 */ GERUDO_WHITE_LIMB_MAX } GerudoWhiteLimb; #endif // OBJECTS_OBJECT_GE1_H