#ifndef OBJECTS_OBJECT_GELDB_H #define OBJECTS_OBJECT_GELDB_H 1 #include "align_asset_macro.h" #define dgGerudoRedBegAnim "__OTR__objects/object_geldb/gGerudoRedBegAnim" static const ALIGN_ASSET(2) char gGerudoRedBegAnim[] = dgGerudoRedBegAnim; #define dgGerudoRedDismissAnim "__OTR__objects/object_geldb/gGerudoRedDismissAnim" static const ALIGN_ASSET(2) char gGerudoRedDismissAnim[] = dgGerudoRedDismissAnim; #define dgGerudoRedTurnHeadAnim "__OTR__objects/object_geldb/gGerudoRedTurnHeadAnim" static const ALIGN_ASSET(2) char gGerudoRedTurnHeadAnim[] = dgGerudoRedTurnHeadAnim; #define dgGerudoRedWaitAnim "__OTR__objects/object_geldb/gGerudoRedWaitAnim" static const ALIGN_ASSET(2) char gGerudoRedWaitAnim[] = dgGerudoRedWaitAnim; #define dgGerudoRedDemandAnim "__OTR__objects/object_geldb/gGerudoRedDemandAnim" static const ALIGN_ASSET(2) char gGerudoRedDemandAnim[] = dgGerudoRedDemandAnim; #define dgGerudoRedRunAwayAnim "__OTR__objects/object_geldb/gGerudoRedRunAwayAnim" static const ALIGN_ASSET(2) char gGerudoRedRunAwayAnim[] = dgGerudoRedRunAwayAnim; #define dgGerudoRedHandOnHipWaitAnim "__OTR__objects/object_geldb/gGerudoRedHandOnHipWaitAnim" static const ALIGN_ASSET(2) char gGerudoRedHandOnHipWaitAnim[] = dgGerudoRedHandOnHipWaitAnim; #define dgGerudoRedWalkAnim "__OTR__objects/object_geldb/gGerudoRedWalkAnim" static const ALIGN_ASSET(2) char gGerudoRedWalkAnim[] = dgGerudoRedWalkAnim; #define dgGerudoRed1TLUT "__OTR__objects/object_geldb/gGerudoRed1TLUT" static const ALIGN_ASSET(2) char gGerudoRed1TLUT[] = dgGerudoRed1TLUT; #define dgGerudoRedSkinShadowTex "__OTR__objects/object_geldb/gGerudoRedSkinShadowTex" static const ALIGN_ASSET(2) char gGerudoRedSkinShadowTex[] = dgGerudoRedSkinShadowTex; #define dgGerudoRedDarkRedFabricTex "__OTR__objects/object_geldb/gGerudoRedDarkRedFabricTex" static const ALIGN_ASSET(2) char gGerudoRedDarkRedFabricTex[] = dgGerudoRedDarkRedFabricTex; #define dgGerudoRedYellowJewel1Tex "__OTR__objects/object_geldb/gGerudoRedYellowJewel1Tex" static const ALIGN_ASSET(2) char gGerudoRedYellowJewel1Tex[] = dgGerudoRedYellowJewel1Tex; #define dgGerudoRedGerudoPatternFabricTex "__OTR__objects/object_geldb/gGerudoRedGerudoPatternFabricTex" static const ALIGN_ASSET(2) char gGerudoRedGerudoPatternFabricTex[] = dgGerudoRedGerudoPatternFabricTex; #define dgGerudoRedMidriffTex "__OTR__objects/object_geldb/gGerudoRedMidriffTex" static const ALIGN_ASSET(2) char gGerudoRedMidriffTex[] = dgGerudoRedMidriffTex; #define dgGerudoTrousersTex "__OTR__objects/object_geldb/gGerudoTrousersTex" static const ALIGN_ASSET(2) char gGerudoTrousersTex[] = dgGerudoTrousersTex; #define dgGerudoMail1Tex "__OTR__objects/object_geldb/gGerudoMail1Tex" static const ALIGN_ASSET(2) char gGerudoMail1Tex[] = dgGerudoMail1Tex; #define dgGerudoRedTorsoDL "__OTR__objects/object_geldb/gGerudoRedTorsoDL" static const ALIGN_ASSET(2) char gGerudoRedTorsoDL[] = dgGerudoRedTorsoDL; #define dgGerudoRedRightUpperArmDL "__OTR__objects/object_geldb/gGerudoRedRightUpperArmDL" static const ALIGN_ASSET(2) char gGerudoRedRightUpperArmDL[] = dgGerudoRedRightUpperArmDL; #define dgGerudoRedRightForearmDL "__OTR__objects/object_geldb/gGerudoRedRightForearmDL" static const ALIGN_ASSET(2) char gGerudoRedRightForearmDL[] = dgGerudoRedRightForearmDL; #define dgGerudoRedLeftUpperArmDL "__OTR__objects/object_geldb/gGerudoRedLeftUpperArmDL" static const ALIGN_ASSET(2) char gGerudoRedLeftUpperArmDL[] = dgGerudoRedLeftUpperArmDL; #define dgGerudoRedLeftForearmDL "__OTR__objects/object_geldb/gGerudoRedLeftForearmDL" static const ALIGN_ASSET(2) char gGerudoRedLeftForearmDL[] = dgGerudoRedLeftForearmDL; #define dgGerudoRedPelvisDL "__OTR__objects/object_geldb/gGerudoRedPelvisDL" static const ALIGN_ASSET(2) char gGerudoRedPelvisDL[] = dgGerudoRedPelvisDL; #define dgGerudoRedRightThighDL "__OTR__objects/object_geldb/gGerudoRedRightThighDL" static const ALIGN_ASSET(2) char gGerudoRedRightThighDL[] = dgGerudoRedRightThighDL; #define dgGerudoRedRightLowerLegDL "__OTR__objects/object_geldb/gGerudoRedRightLowerLegDL" static const ALIGN_ASSET(2) char gGerudoRedRightLowerLegDL[] = dgGerudoRedRightLowerLegDL; #define dgGerudoRedLeftThighDL "__OTR__objects/object_geldb/gGerudoRedLeftThighDL" static const ALIGN_ASSET(2) char gGerudoRedLeftThighDL[] = dgGerudoRedLeftThighDL; #define dgGerudoRedLeftLowerLegDL "__OTR__objects/object_geldb/gGerudoRedLeftLowerLegDL" static const ALIGN_ASSET(2) char gGerudoRedLeftLowerLegDL[] = dgGerudoRedLeftLowerLegDL; #define dgGerudoRed2TLUT "__OTR__objects/object_geldb/gGerudoRed2TLUT" static const ALIGN_ASSET(2) char gGerudoRed2TLUT[] = dgGerudoRed2TLUT; #define dgGerudoRedSkinGradientTex "__OTR__objects/object_geldb/gGerudoRedSkinGradientTex" static const ALIGN_ASSET(2) char gGerudoRedSkinGradientTex[] = dgGerudoRedSkinGradientTex; #define dgGerudoRedEarTex "__OTR__objects/object_geldb/gGerudoRedEarTex" static const ALIGN_ASSET(2) char gGerudoRedEarTex[] = dgGerudoRedEarTex; #define dgGerudoRedEyeOpenTex "__OTR__objects/object_geldb/gGerudoRedEyeOpenTex" static const ALIGN_ASSET(2) char gGerudoRedEyeOpenTex[] = dgGerudoRedEyeOpenTex; #define dgGerudoRedVeilFabricTex "__OTR__objects/object_geldb/gGerudoRedVeilFabricTex" static const ALIGN_ASSET(2) char gGerudoRedVeilFabricTex[] = dgGerudoRedVeilFabricTex; #define dgGerudoRedShoeUpperTex "__OTR__objects/object_geldb/gGerudoRedShoeUpperTex" static const ALIGN_ASSET(2) char gGerudoRedShoeUpperTex[] = dgGerudoRedShoeUpperTex; #define dgGerudoRedShoeSoleTex "__OTR__objects/object_geldb/gGerudoRedShoeSoleTex" static const ALIGN_ASSET(2) char gGerudoRedShoeSoleTex[] = dgGerudoRedShoeSoleTex; #define dgGerudoRedEyeHalfTex "__OTR__objects/object_geldb/gGerudoRedEyeHalfTex" static const ALIGN_ASSET(2) char gGerudoRedEyeHalfTex[] = dgGerudoRedEyeHalfTex; #define dgGerudoRedMail2Tex "__OTR__objects/object_geldb/gGerudoRedMail2Tex" static const ALIGN_ASSET(2) char gGerudoRedMail2Tex[] = dgGerudoRedMail2Tex; #define dgGerudoRedHairTex "__OTR__objects/object_geldb/gGerudoRedHairTex" static const ALIGN_ASSET(2) char gGerudoRedHairTex[] = dgGerudoRedHairTex; #define dgGerudoRedFingersTex "__OTR__objects/object_geldb/gGerudoRedFingersTex" static const ALIGN_ASSET(2) char gGerudoRedFingersTex[] = dgGerudoRedFingersTex; #define dgGerudoRedYellowJewel2Tex "__OTR__objects/object_geldb/gGerudoRedYellowJewel2Tex" static const ALIGN_ASSET(2) char gGerudoRedYellowJewel2Tex[] = dgGerudoRedYellowJewel2Tex; #define dgGerudoRedEyeClosedTex "__OTR__objects/object_geldb/gGerudoRedEyeClosedTex" static const ALIGN_ASSET(2) char gGerudoRedEyeClosedTex[] = dgGerudoRedEyeClosedTex; #define dgGerudoRedLeftFootDL "__OTR__objects/object_geldb/gGerudoRedLeftFootDL" static const ALIGN_ASSET(2) char gGerudoRedLeftFootDL[] = dgGerudoRedLeftFootDL; #define dgGerudoRedRightFootDL "__OTR__objects/object_geldb/gGerudoRedRightFootDL" static const ALIGN_ASSET(2) char gGerudoRedRightFootDL[] = dgGerudoRedRightFootDL; #define dgGerudoRedLeftHandDL "__OTR__objects/object_geldb/gGerudoRedLeftHandDL" static const ALIGN_ASSET(2) char gGerudoRedLeftHandDL[] = dgGerudoRedLeftHandDL; #define dgGerudoRedLeftSwordDL "__OTR__objects/object_geldb/gGerudoRedLeftSwordDL" static const ALIGN_ASSET(2) char gGerudoRedLeftSwordDL[] = dgGerudoRedLeftSwordDL; #define dgGerudoRedRightHandDL "__OTR__objects/object_geldb/gGerudoRedRightHandDL" static const ALIGN_ASSET(2) char gGerudoRedRightHandDL[] = dgGerudoRedRightHandDL; #define dgGerudoRedRightSwordDL "__OTR__objects/object_geldb/gGerudoRedRightSwordDL" static const ALIGN_ASSET(2) char gGerudoRedRightSwordDL[] = dgGerudoRedRightSwordDL; #define dgGerudoRedVeilDL "__OTR__objects/object_geldb/gGerudoRedVeilDL" static const ALIGN_ASSET(2) char gGerudoRedVeilDL[] = dgGerudoRedVeilDL; #define dgGerudoRedPonytailDL "__OTR__objects/object_geldb/gGerudoRedPonytailDL" static const ALIGN_ASSET(2) char gGerudoRedPonytailDL[] = dgGerudoRedPonytailDL; #define dgGerudoRedHeadDL "__OTR__objects/object_geldb/gGerudoRedHeadDL" static const ALIGN_ASSET(2) char gGerudoRedHeadDL[] = dgGerudoRedHeadDL; #define dgGerudoRedSkel "__OTR__objects/object_geldb/gGerudoRedSkel" static const ALIGN_ASSET(2) char gGerudoRedSkel[] = dgGerudoRedSkel; #define dgGerudoRedStandAnim "__OTR__objects/object_geldb/gGerudoRedStandAnim" static const ALIGN_ASSET(2) char gGerudoRedStandAnim[] = dgGerudoRedStandAnim; #define dgGerudoRedNeutralAnim "__OTR__objects/object_geldb/gGerudoRedNeutralAnim" static const ALIGN_ASSET(2) char gGerudoRedNeutralAnim[] = dgGerudoRedNeutralAnim; typedef enum GerudoRedLimb { /* 0x00 */ GERUDO_RED_LIMB_NONE, /* 0x01 */ GERUDO_RED_LIMB_ROOT, /* 0x02 */ GERUDO_RED_LIMB_TORSO, /* 0x03 */ GERUDO_RED_LIMB_NECK, /* 0x04 */ GERUDO_RED_LIMB_PONYTAIL, /* 0x05 */ GERUDO_RED_LIMB_VEIL, /* 0x06 */ GERUDO_RED_LIMB_HEAD, /* 0x07 */ GERUDO_RED_LIMB_RIGHT_UPPER_ARM, /* 0x08 */ GERUDO_RED_LIMB_RIGHT_FOREARM, /* 0x09 */ GERUDO_RED_LIMB_RIGHT_WRIST, /* 0x0A */ GERUDO_RED_LIMB_RIGHT_HAND, /* 0x0B */ GERUDO_RED_LIMB_RIGHT_SWORD, /* 0x0C */ GERUDO_RED_LIMB_LEFT_UPPER_ARM, /* 0x0D */ GERUDO_RED_LIMB_LEFT_FOREARM, /* 0x0E */ GERUDO_RED_LIMB_LEFT_WRIST, /* 0x0F */ GERUDO_RED_LIMB_LEFT_HAND, /* 0x10 */ GERUDO_RED_LIMB_LEFT_SWORD, /* 0x11 */ GERUDO_RED_LIMB_LEFT_THIGH, /* 0x12 */ GERUDO_RED_LIMB_LEFT_LOWER_LEG, /* 0x13 */ GERUDO_RED_LIMB_LEFT_FOOT, /* 0x14 */ GERUDO_RED_LIMB_RIGHT_THIGH, /* 0x15 */ GERUDO_RED_LIMB_RIGHT_LOWER_LEG, /* 0x16 */ GERUDO_RED_LIMB_RIGHT_FOOT, /* 0x17 */ GERUDO_RED_LIMB_PELVIS, /* 0x18 */ GERUDO_RED_LIMB_MAX } GerudoRedLimb; #endif // OBJECTS_OBJECT_GELDB_H