#ifndef OBJECTS_OBJECT_GI_BOW_H #define OBJECTS_OBJECT_GI_BOW_H 1 #include "align_asset_macro.h" #define dgGiBowHandleDL "__OTR__objects/object_gi_bow/gGiBowHandleDL" static const ALIGN_ASSET(2) char gGiBowHandleDL[] = dgGiBowHandleDL; #define dgGiBowStringDL "__OTR__objects/object_gi_bow/gGiBowStringDL" static const ALIGN_ASSET(2) char gGiBowStringDL[] = dgGiBowStringDL; #define dgGiBowHandleTex "__OTR__objects/object_gi_bow/gGiBowHandleTex" static const ALIGN_ASSET(2) char gGiBowHandleTex[] = dgGiBowHandleTex; #define dgGiBowStringTex "__OTR__objects/object_gi_bow/gGiBowStringTex" static const ALIGN_ASSET(2) char gGiBowStringTex[] = dgGiBowStringTex; #endif // OBJECTS_OBJECT_GI_BOW_H