#ifndef OBJECTS_OBJECT_GI_HOOKSHOT_H #define OBJECTS_OBJECT_GI_HOOKSHOT_H 1 #include "align_asset_macro.h" #define dgGiHookshotDL "__OTR__objects/object_gi_hookshot/gGiHookshotDL" static const ALIGN_ASSET(2) char gGiHookshotDL[] = dgGiHookshotDL; #define dgGiHookshotEmptyDL "__OTR__objects/object_gi_hookshot/gGiHookshotEmptyDL" static const ALIGN_ASSET(2) char gGiHookshotEmptyDL[] = dgGiHookshotEmptyDL; #define dgGiHookshot1Tex "__OTR__objects/object_gi_hookshot/gGiHookshot1Tex" static const ALIGN_ASSET(2) char gGiHookshot1Tex[] = dgGiHookshot1Tex; #define dgGiHookshot2Tex "__OTR__objects/object_gi_hookshot/gGiHookshot2Tex" static const ALIGN_ASSET(2) char gGiHookshot2Tex[] = dgGiHookshot2Tex; #endif // OBJECTS_OBJECT_GI_HOOKSHOT_H