#ifndef OBJECTS_OBJECT_GI_M_ARROW_H #define OBJECTS_OBJECT_GI_M_ARROW_H 1 #include "align_asset_macro.h" #define dgGiMagicArrowFireColorDL "__OTR__objects/object_gi_m_arrow/gGiMagicArrowFireColorDL" static const ALIGN_ASSET(2) char gGiMagicArrowFireColorDL[] = dgGiMagicArrowFireColorDL; #define dgGiMagicArrowIceColorDL "__OTR__objects/object_gi_m_arrow/gGiMagicArrowIceColorDL" static const ALIGN_ASSET(2) char gGiMagicArrowIceColorDL[] = dgGiMagicArrowIceColorDL; #define dgGiMagicArrowLightColorDL "__OTR__objects/object_gi_m_arrow/gGiMagicArrowLightColorDL" static const ALIGN_ASSET(2) char gGiMagicArrowLightColorDL[] = dgGiMagicArrowLightColorDL; #define dgGiMagicArrowAmmoDL "__OTR__objects/object_gi_m_arrow/gGiMagicArrowAmmoDL" static const ALIGN_ASSET(2) char gGiMagicArrowAmmoDL[] = dgGiMagicArrowAmmoDL; #define dgGiMagicArrowGlowDL "__OTR__objects/object_gi_m_arrow/gGiMagicArrowGlowDL" static const ALIGN_ASSET(2) char gGiMagicArrowGlowDL[] = dgGiMagicArrowGlowDL; #endif // OBJECTS_OBJECT_GI_M_ARROW_H