#ifndef OBJECTS_OBJECT_GI_MAP_H #define OBJECTS_OBJECT_GI_MAP_H 1 #include "align_asset_macro.h" #define dgGiDungeonMapDL "__OTR__objects/object_gi_map/gGiDungeonMapDL" static const ALIGN_ASSET(2) char gGiDungeonMapDL[] = dgGiDungeonMapDL; #define dgGiStoneOfAgonyDL "__OTR__objects/object_gi_map/gGiStoneOfAgonyDL" static const ALIGN_ASSET(2) char gGiStoneOfAgonyDL[] = dgGiStoneOfAgonyDL; #define dgGiDungeonMapInscriptionsTex "__OTR__objects/object_gi_map/gGiDungeonMapInscriptionsTex" static const ALIGN_ASSET(2) char gGiDungeonMapInscriptionsTex[] = dgGiDungeonMapInscriptionsTex; #endif // OBJECTS_OBJECT_GI_MAP_H