#ifndef OBJECTS_OBJECT_GI_NUTSMASK_H #define OBJECTS_OBJECT_GI_NUTSMASK_H 1 #include "align_asset_macro.h" #define dgGiDekuMaskDL "__OTR__objects/object_gi_nutsmask/gGiDekuMaskDL" static const ALIGN_ASSET(2) char gGiDekuMaskDL[] = dgGiDekuMaskDL; #define dgGiDekuMaskEmptyDL "__OTR__objects/object_gi_nutsmask/gGiDekuMaskEmptyDL" static const ALIGN_ASSET(2) char gGiDekuMaskEmptyDL[] = dgGiDekuMaskEmptyDL; #define dgGiDekuMaskHairTex "__OTR__objects/object_gi_nutsmask/gGiDekuMaskHairTex" static const ALIGN_ASSET(2) char gGiDekuMaskHairTex[] = dgGiDekuMaskHairTex; #define dgGiDekuMaskFaceTex "__OTR__objects/object_gi_nutsmask/gGiDekuMaskFaceTex" static const ALIGN_ASSET(2) char gGiDekuMaskFaceTex[] = dgGiDekuMaskFaceTex; #define dgGiDekuMaskEyeTex "__OTR__objects/object_gi_nutsmask/gGiDekuMaskEyeTex" static const ALIGN_ASSET(2) char gGiDekuMaskEyeTex[] = dgGiDekuMaskEyeTex; #endif // OBJECTS_OBJECT_GI_NUTSMASK_H