#ifndef OBJECTS_OBJECT_GI_SHIELD_2_H #define OBJECTS_OBJECT_GI_SHIELD_2_H 1 #include "align_asset_macro.h" #define dgGiHerosShieldDL "__OTR__objects/object_gi_shield_2/gGiHerosShieldDL" static const ALIGN_ASSET(2) char gGiHerosShieldDL[] = dgGiHerosShieldDL; #define dgGiHerosShieldEmblemDL "__OTR__objects/object_gi_shield_2/gGiHerosShieldEmblemDL" static const ALIGN_ASSET(2) char gGiHerosShieldEmblemDL[] = dgGiHerosShieldEmblemDL; #define dgGiHerosShieldEmblem1Tex "__OTR__objects/object_gi_shield_2/gGiHerosShieldEmblem1Tex" static const ALIGN_ASSET(2) char gGiHerosShieldEmblem1Tex[] = dgGiHerosShieldEmblem1Tex; #define dgGiHerosShieldBase1Tex "__OTR__objects/object_gi_shield_2/gGiHerosShieldBase1Tex" static const ALIGN_ASSET(2) char gGiHerosShieldBase1Tex[] = dgGiHerosShieldBase1Tex; #define dgGiHerosShieldEmblem2Tex "__OTR__objects/object_gi_shield_2/gGiHerosShieldEmblem2Tex" static const ALIGN_ASSET(2) char gGiHerosShieldEmblem2Tex[] = dgGiHerosShieldEmblem2Tex; #define dgGiHerosShieldBase2Tex "__OTR__objects/object_gi_shield_2/gGiHerosShieldBase2Tex" static const ALIGN_ASSET(2) char gGiHerosShieldBase2Tex[] = dgGiHerosShieldBase2Tex; #endif // OBJECTS_OBJECT_GI_SHIELD_2_H