#ifndef OBJECTS_OBJECT_GI_SHIELD_3_H #define OBJECTS_OBJECT_GI_SHIELD_3_H 1 #include "align_asset_macro.h" #define dgGiMirrorShieldDL "__OTR__objects/object_gi_shield_3/gGiMirrorShieldDL" static const ALIGN_ASSET(2) char gGiMirrorShieldDL[] = dgGiMirrorShieldDL; #define dgGiMirrorShieldEmptyDL "__OTR__objects/object_gi_shield_3/gGiMirrorShieldEmptyDL" static const ALIGN_ASSET(2) char gGiMirrorShieldEmptyDL[] = dgGiMirrorShieldEmptyDL; #define dgGiMirrorShieldHandleTex "__OTR__objects/object_gi_shield_3/gGiMirrorShieldHandleTex" static const ALIGN_ASSET(2) char gGiMirrorShieldHandleTex[] = dgGiMirrorShieldHandleTex; #define dgGiMirrorShieldFaceSymbolTex "__OTR__objects/object_gi_shield_3/gGiMirrorShieldFaceSymbolTex" static const ALIGN_ASSET(2) char gGiMirrorShieldFaceSymbolTex[] = dgGiMirrorShieldFaceSymbolTex; #define dgGiMirrorShieldFaceBackgroundTex "__OTR__objects/object_gi_shield_3/gGiMirrorShieldFaceBackgroundTex" static const ALIGN_ASSET(2) char gGiMirrorShieldFaceBackgroundTex[] = dgGiMirrorShieldFaceBackgroundTex; #define dgGiMirrorShieldPatternTex "__OTR__objects/object_gi_shield_3/gGiMirrorShieldPatternTex" static const ALIGN_ASSET(2) char gGiMirrorShieldPatternTex[] = dgGiMirrorShieldPatternTex; #endif // OBJECTS_OBJECT_GI_SHIELD_3_H