#ifndef OBJECTS_OBJECT_GIANT_H #define OBJECTS_OBJECT_GIANT_H 1 #include "align_asset_macro.h" #define dgGiantLargeStrideAnim "__OTR__objects/object_giant/gGiantLargeStrideAnim" static const ALIGN_ASSET(2) char gGiantLargeStrideAnim[] = dgGiantLargeStrideAnim; #define dgGiantBodyVtx "__OTR__objects/object_giant/gGiantBodyVtx" static const ALIGN_ASSET(2) char gGiantBodyVtx[] = dgGiantBodyVtx; #define dgGiantUnusedBeardVtx "__OTR__objects/object_giant/gGiantUnusedBeardVtx" static const ALIGN_ASSET(2) char gGiantUnusedBeardVtx[] = dgGiantUnusedBeardVtx; #define dgGiantHeadDL "__OTR__objects/object_giant/gGiantHeadDL" static const ALIGN_ASSET(2) char gGiantHeadDL[] = dgGiantHeadDL; #define dgGiantRightThighDL "__OTR__objects/object_giant/gGiantRightThighDL" static const ALIGN_ASSET(2) char gGiantRightThighDL[] = dgGiantRightThighDL; #define dgGiantRightShinDL "__OTR__objects/object_giant/gGiantRightShinDL" static const ALIGN_ASSET(2) char gGiantRightShinDL[] = dgGiantRightShinDL; #define dgGiantRightFootDL "__OTR__objects/object_giant/gGiantRightFootDL" static const ALIGN_ASSET(2) char gGiantRightFootDL[] = dgGiantRightFootDL; #define dgGiantLeftThighDL "__OTR__objects/object_giant/gGiantLeftThighDL" static const ALIGN_ASSET(2) char gGiantLeftThighDL[] = dgGiantLeftThighDL; #define dgGiantLeftShinDL "__OTR__objects/object_giant/gGiantLeftShinDL" static const ALIGN_ASSET(2) char gGiantLeftShinDL[] = dgGiantLeftShinDL; #define dgGiantLeftFootDL "__OTR__objects/object_giant/gGiantLeftFootDL" static const ALIGN_ASSET(2) char gGiantLeftFootDL[] = dgGiantLeftFootDL; #define dgGiantRightShoulderDL "__OTR__objects/object_giant/gGiantRightShoulderDL" static const ALIGN_ASSET(2) char gGiantRightShoulderDL[] = dgGiantRightShoulderDL; #define dgGiantRightUpperArmDL "__OTR__objects/object_giant/gGiantRightUpperArmDL" static const ALIGN_ASSET(2) char gGiantRightUpperArmDL[] = dgGiantRightUpperArmDL; #define dgGiantRightForearmDL "__OTR__objects/object_giant/gGiantRightForearmDL" static const ALIGN_ASSET(2) char gGiantRightForearmDL[] = dgGiantRightForearmDL; #define dgGiantRightHandDL "__OTR__objects/object_giant/gGiantRightHandDL" static const ALIGN_ASSET(2) char gGiantRightHandDL[] = dgGiantRightHandDL; #define dgGiantLeftShoulderDL "__OTR__objects/object_giant/gGiantLeftShoulderDL" static const ALIGN_ASSET(2) char gGiantLeftShoulderDL[] = dgGiantLeftShoulderDL; #define dgGiantLeftUpperArmDL "__OTR__objects/object_giant/gGiantLeftUpperArmDL" static const ALIGN_ASSET(2) char gGiantLeftUpperArmDL[] = dgGiantLeftUpperArmDL; #define dgGiantLeftForearmDL "__OTR__objects/object_giant/gGiantLeftForearmDL" static const ALIGN_ASSET(2) char gGiantLeftForearmDL[] = dgGiantLeftForearmDL; #define dgGiantLeftHandDL "__OTR__objects/object_giant/gGiantLeftHandDL" static const ALIGN_ASSET(2) char gGiantLeftHandDL[] = dgGiantLeftHandDL; #define dgGiantTLUT "__OTR__objects/object_giant/gGiantTLUT" static const ALIGN_ASSET(2) char gGiantTLUT[] = dgGiantTLUT; #define dgGiantFootTex "__OTR__objects/object_giant/gGiantFootTex" static const ALIGN_ASSET(2) char gGiantFootTex[] = dgGiantFootTex; #define dgGiantShinTex "__OTR__objects/object_giant/gGiantShinTex" static const ALIGN_ASSET(2) char gGiantShinTex[] = dgGiantShinTex; #define dgGiantForearmAndKneeTex "__OTR__objects/object_giant/gGiantForearmAndKneeTex" static const ALIGN_ASSET(2) char gGiantForearmAndKneeTex[] = dgGiantForearmAndKneeTex; #define dgGiantUpperArmAndThighTex "__OTR__objects/object_giant/gGiantUpperArmAndThighTex" static const ALIGN_ASSET(2) char gGiantUpperArmAndThighTex[] = dgGiantUpperArmAndThighTex; #define dgGiantHandTex "__OTR__objects/object_giant/gGiantHandTex" static const ALIGN_ASSET(2) char gGiantHandTex[] = dgGiantHandTex; #define dgGiantFaceEyeOpenTex "__OTR__objects/object_giant/gGiantFaceEyeOpenTex" static const ALIGN_ASSET(2) char gGiantFaceEyeOpenTex[] = dgGiantFaceEyeOpenTex; #define dgGiantFaceEyeHalfTex "__OTR__objects/object_giant/gGiantFaceEyeHalfTex" static const ALIGN_ASSET(2) char gGiantFaceEyeHalfTex[] = dgGiantFaceEyeHalfTex; #define dgGiantFaceEyeClosedTex "__OTR__objects/object_giant/gGiantFaceEyeClosedTex" static const ALIGN_ASSET(2) char gGiantFaceEyeClosedTex[] = dgGiantFaceEyeClosedTex; #define dgGiantGroinTex "__OTR__objects/object_giant/gGiantGroinTex" static const ALIGN_ASSET(2) char gGiantGroinTex[] = dgGiantGroinTex; #define dgGiantHairTex "__OTR__objects/object_giant/gGiantHairTex" static const ALIGN_ASSET(2) char gGiantHairTex[] = dgGiantHairTex; #define dgGiantBeardVtx "__OTR__objects/object_giant/gGiantBeardVtx" static const ALIGN_ASSET(2) char gGiantBeardVtx[] = dgGiantBeardVtx; #define dgGiantBeardDL "__OTR__objects/object_giant/gGiantBeardDL" static const ALIGN_ASSET(2) char gGiantBeardDL[] = dgGiantBeardDL; #define dgGiantBeardTex "__OTR__objects/object_giant/gGiantBeardTex" static const ALIGN_ASSET(2) char gGiantBeardTex[] = dgGiantBeardTex; #define dgGiantSkel "__OTR__objects/object_giant/gGiantSkel" static const ALIGN_ASSET(2) char gGiantSkel[] = dgGiantSkel; #define dgGiantLookUpStartAnim "__OTR__objects/object_giant/gGiantLookUpStartAnim" static const ALIGN_ASSET(2) char gGiantLookUpStartAnim[] = dgGiantLookUpStartAnim; #define dgGiantLookUpLoopAnim "__OTR__objects/object_giant/gGiantLookUpLoopAnim" static const ALIGN_ASSET(2) char gGiantLookUpLoopAnim[] = dgGiantLookUpLoopAnim; #define dgGiantBigCallStartAnim "__OTR__objects/object_giant/gGiantBigCallStartAnim" static const ALIGN_ASSET(2) char gGiantBigCallStartAnim[] = dgGiantBigCallStartAnim; #define dgGiantSmallCallStartAnim "__OTR__objects/object_giant/gGiantSmallCallStartAnim" static const ALIGN_ASSET(2) char gGiantSmallCallStartAnim[] = dgGiantSmallCallStartAnim; #define dgGiantSmallCallLoopAnim "__OTR__objects/object_giant/gGiantSmallCallLoopAnim" static const ALIGN_ASSET(2) char gGiantSmallCallLoopAnim[] = dgGiantSmallCallLoopAnim; #define dgGiantSmallCallEndAnim "__OTR__objects/object_giant/gGiantSmallCallEndAnim" static const ALIGN_ASSET(2) char gGiantSmallCallEndAnim[] = dgGiantSmallCallEndAnim; #define dgGiantBigCallLoopAnim "__OTR__objects/object_giant/gGiantBigCallLoopAnim" static const ALIGN_ASSET(2) char gGiantBigCallLoopAnim[] = dgGiantBigCallLoopAnim; #define dgGiantBigCallEndAnim "__OTR__objects/object_giant/gGiantBigCallEndAnim" static const ALIGN_ASSET(2) char gGiantBigCallEndAnim[] = dgGiantBigCallEndAnim; #define dgGiantFallingOverAnim "__OTR__objects/object_giant/gGiantFallingOverAnim" static const ALIGN_ASSET(2) char gGiantFallingOverAnim[] = dgGiantFallingOverAnim; #define dgGiantRaisedArmsStartAnim "__OTR__objects/object_giant/gGiantRaisedArmsStartAnim" static const ALIGN_ASSET(2) char gGiantRaisedArmsStartAnim[] = dgGiantRaisedArmsStartAnim; #define dgGiantRaisedArmsLoopAnim "__OTR__objects/object_giant/gGiantRaisedArmsLoopAnim" static const ALIGN_ASSET(2) char gGiantRaisedArmsLoopAnim[] = dgGiantRaisedArmsLoopAnim; #define dgGiantStruggleStartAnim "__OTR__objects/object_giant/gGiantStruggleStartAnim" static const ALIGN_ASSET(2) char gGiantStruggleStartAnim[] = dgGiantStruggleStartAnim; #define dgGiantStruggleLoopAnim "__OTR__objects/object_giant/gGiantStruggleLoopAnim" static const ALIGN_ASSET(2) char gGiantStruggleLoopAnim[] = dgGiantStruggleLoopAnim; #define dgGiantIdleAnim "__OTR__objects/object_giant/gGiantIdleAnim" static const ALIGN_ASSET(2) char gGiantIdleAnim[] = dgGiantIdleAnim; #define dgGiantWalkingAnim "__OTR__objects/object_giant/gGiantWalkingAnim" static const ALIGN_ASSET(2) char gGiantWalkingAnim[] = dgGiantWalkingAnim; typedef enum EnGiantLimb { /* 0x00 */ GIANT_LIMB_NONE, /* 0x01 */ GIANT_LIMB_HEAD, /* 0x02 */ GIANT_LIMB_LEFT_THIGH, /* 0x03 */ GIANT_LIMB_LEFT_SHIN, /* 0x04 */ GIANT_LIMB_LEFT_FOOT, /* 0x05 */ GIANT_LIMB_RIGHT_THIGH, /* 0x06 */ GIANT_LIMB_RIGHT_SHIN, /* 0x07 */ GIANT_LIMB_RIGHT_FOOT, /* 0x08 */ GIANT_LIMB_LEFT_SHOULDER, /* 0x09 */ GIANT_LIMB_LEFT_UPPER_ARM, /* 0x0A */ GIANT_LIMB_LEFT_FOREARM, /* 0x0B */ GIANT_LIMB_LEFT_HAND, /* 0x0C */ GIANT_LIMB_RIGHT_SHOULDER, /* 0x0D */ GIANT_LIMB_RIGHT_UPPER_ARM, /* 0x0E */ GIANT_LIMB_RIGHT_FOREARM, /* 0x0F */ GIANT_LIMB_RIGHT_HAND, /* 0x10 */ GIANT_LIMB_MAX } EnGiantLimb; #endif // OBJECTS_OBJECT_GIANT_H