#ifndef OBJECTS_OBJECT_GMO_H #define OBJECTS_OBJECT_GMO_H 1 #include "align_asset_macro.h" #define dgNejironIdleAnim "__OTR__objects/object_gmo/gNejironIdleAnim" static const ALIGN_ASSET(2) char gNejironIdleAnim[] = dgNejironIdleAnim; #define dgNejironBodyDL "__OTR__objects/object_gmo/gNejironBodyDL" static const ALIGN_ASSET(2) char gNejironBodyDL[] = dgNejironBodyDL; #define dgNejironEyesDL "__OTR__objects/object_gmo/gNejironEyesDL" static const ALIGN_ASSET(2) char gNejironEyesDL[] = dgNejironEyesDL; #define dgNejironBodyTLUT "__OTR__objects/object_gmo/gNejironBodyTLUT" static const ALIGN_ASSET(2) char gNejironBodyTLUT[] = dgNejironBodyTLUT; #define dgNejironBodyTex "__OTR__objects/object_gmo/gNejironBodyTex" static const ALIGN_ASSET(2) char gNejironBodyTex[] = dgNejironBodyTex; #define dgNejironEyeOpenTex "__OTR__objects/object_gmo/gNejironEyeOpenTex" static const ALIGN_ASSET(2) char gNejironEyeOpenTex[] = dgNejironEyeOpenTex; #define dgNejironEyeHalfTex "__OTR__objects/object_gmo/gNejironEyeHalfTex" static const ALIGN_ASSET(2) char gNejironEyeHalfTex[] = dgNejironEyeHalfTex; #define dgNejironEyeClosedTex "__OTR__objects/object_gmo/gNejironEyeClosedTex" static const ALIGN_ASSET(2) char gNejironEyeClosedTex[] = dgNejironEyeClosedTex; #define dgNejironSkel "__OTR__objects/object_gmo/gNejironSkel" static const ALIGN_ASSET(2) char gNejironSkel[] = dgNejironSkel; typedef enum NejironLimb { /* 0x00 */ NEJIRON_LIMB_NONE, /* 0x01 */ NEJIRON_LIMB_BODY, /* 0x02 */ NEJIRON_LIMB_EYES, /* 0x03 */ NEJIRON_LIMB_MAX } NejironLimb; #endif // OBJECTS_OBJECT_GMO_H