#ifndef OBJECTS_OBJECT_HINTNUTS_H #define OBJECTS_OBJECT_HINTNUTS_H 1 #include "align_asset_macro.h" #define dobject_hintnuts_Anim_000168 "__OTR__objects/object_hintnuts/object_hintnuts_Anim_000168" static const ALIGN_ASSET(2) char object_hintnuts_Anim_000168[] = dobject_hintnuts_Anim_000168; #define dobject_hintnuts_DL_000B30 "__OTR__objects/object_hintnuts/object_hintnuts_DL_000B30" static const ALIGN_ASSET(2) char object_hintnuts_DL_000B30[] = dobject_hintnuts_DL_000B30; #define dobject_hintnuts_DL_000C68 "__OTR__objects/object_hintnuts/object_hintnuts_DL_000C68" static const ALIGN_ASSET(2) char object_hintnuts_DL_000C68[] = dobject_hintnuts_DL_000C68; #define dobject_hintnuts_DL_000D10 "__OTR__objects/object_hintnuts/object_hintnuts_DL_000D10" static const ALIGN_ASSET(2) char object_hintnuts_DL_000D10[] = dobject_hintnuts_DL_000D10; #define dobject_hintnuts_DL_000E28 "__OTR__objects/object_hintnuts/object_hintnuts_DL_000E28" static const ALIGN_ASSET(2) char object_hintnuts_DL_000E28[] = dobject_hintnuts_DL_000E28; #define dobject_hintnuts_DL_000EC8 "__OTR__objects/object_hintnuts/object_hintnuts_DL_000EC8" static const ALIGN_ASSET(2) char object_hintnuts_DL_000EC8[] = dobject_hintnuts_DL_000EC8; #define dobject_hintnuts_DL_000F78 "__OTR__objects/object_hintnuts/object_hintnuts_DL_000F78" static const ALIGN_ASSET(2) char object_hintnuts_DL_000F78[] = dobject_hintnuts_DL_000F78; #define dobject_hintnuts_DL_001028 "__OTR__objects/object_hintnuts/object_hintnuts_DL_001028" static const ALIGN_ASSET(2) char object_hintnuts_DL_001028[] = dobject_hintnuts_DL_001028; #define dobject_hintnuts_DL_0010C8 "__OTR__objects/object_hintnuts/object_hintnuts_DL_0010C8" static const ALIGN_ASSET(2) char object_hintnuts_DL_0010C8[] = dobject_hintnuts_DL_0010C8; #define dobject_hintnuts_DL_001208 "__OTR__objects/object_hintnuts/object_hintnuts_DL_001208" static const ALIGN_ASSET(2) char object_hintnuts_DL_001208[] = dobject_hintnuts_DL_001208; #define dobject_hintnuts_DL_0012F0 "__OTR__objects/object_hintnuts/object_hintnuts_DL_0012F0" static const ALIGN_ASSET(2) char object_hintnuts_DL_0012F0[] = dobject_hintnuts_DL_0012F0; #define dobject_hintnuts_DL_0014E0 "__OTR__objects/object_hintnuts/object_hintnuts_DL_0014E0" static const ALIGN_ASSET(2) char object_hintnuts_DL_0014E0[] = dobject_hintnuts_DL_0014E0; #define dobject_hintnuts_Tex_0015A8 "__OTR__objects/object_hintnuts/object_hintnuts_Tex_0015A8" static const ALIGN_ASSET(2) char object_hintnuts_Tex_0015A8[] = dobject_hintnuts_Tex_0015A8; #define dobject_hintnuts_Tex_001DA8 "__OTR__objects/object_hintnuts/object_hintnuts_Tex_001DA8" static const ALIGN_ASSET(2) char object_hintnuts_Tex_001DA8[] = dobject_hintnuts_Tex_001DA8; #define dobject_hintnuts_Tex_001FA8 "__OTR__objects/object_hintnuts/object_hintnuts_Tex_001FA8" static const ALIGN_ASSET(2) char object_hintnuts_Tex_001FA8[] = dobject_hintnuts_Tex_001FA8; #define dobject_hintnuts_Tex_002028 "__OTR__objects/object_hintnuts/object_hintnuts_Tex_002028" static const ALIGN_ASSET(2) char object_hintnuts_Tex_002028[] = dobject_hintnuts_Tex_002028; #define dobject_hintnuts_Tex_0020A8 "__OTR__objects/object_hintnuts/object_hintnuts_Tex_0020A8" static const ALIGN_ASSET(2) char object_hintnuts_Tex_0020A8[] = dobject_hintnuts_Tex_0020A8; #define dobject_hintnuts_Tex_002128 "__OTR__objects/object_hintnuts/object_hintnuts_Tex_002128" static const ALIGN_ASSET(2) char object_hintnuts_Tex_002128[] = dobject_hintnuts_Tex_002128; #define dobject_hintnuts_Skel_0023B8 "__OTR__objects/object_hintnuts/object_hintnuts_Skel_0023B8" static const ALIGN_ASSET(2) char object_hintnuts_Skel_0023B8[] = dobject_hintnuts_Skel_0023B8; #define dobject_hintnuts_Anim_0024CC "__OTR__objects/object_hintnuts/object_hintnuts_Anim_0024CC" static const ALIGN_ASSET(2) char object_hintnuts_Anim_0024CC[] = dobject_hintnuts_Anim_0024CC; #define dobject_hintnuts_Anim_0026C4 "__OTR__objects/object_hintnuts/object_hintnuts_Anim_0026C4" static const ALIGN_ASSET(2) char object_hintnuts_Anim_0026C4[] = dobject_hintnuts_Anim_0026C4; #define dobject_hintnuts_Anim_002894 "__OTR__objects/object_hintnuts/object_hintnuts_Anim_002894" static const ALIGN_ASSET(2) char object_hintnuts_Anim_002894[] = dobject_hintnuts_Anim_002894; #define dobject_hintnuts_Anim_0029BC "__OTR__objects/object_hintnuts/object_hintnuts_Anim_0029BC" static const ALIGN_ASSET(2) char object_hintnuts_Anim_0029BC[] = dobject_hintnuts_Anim_0029BC; #define dobject_hintnuts_Anim_002B90 "__OTR__objects/object_hintnuts/object_hintnuts_Anim_002B90" static const ALIGN_ASSET(2) char object_hintnuts_Anim_002B90[] = dobject_hintnuts_Anim_002B90; #define dobject_hintnuts_Anim_002E84 "__OTR__objects/object_hintnuts/object_hintnuts_Anim_002E84" static const ALIGN_ASSET(2) char object_hintnuts_Anim_002E84[] = dobject_hintnuts_Anim_002E84; #define dobject_hintnuts_Anim_002F7C "__OTR__objects/object_hintnuts/object_hintnuts_Anim_002F7C" static const ALIGN_ASSET(2) char object_hintnuts_Anim_002F7C[] = dobject_hintnuts_Anim_002F7C; #define dobject_hintnuts_Anim_003128 "__OTR__objects/object_hintnuts/object_hintnuts_Anim_003128" static const ALIGN_ASSET(2) char object_hintnuts_Anim_003128[] = dobject_hintnuts_Anim_003128; typedef enum ObjectHintnutsLimb { /* 0x00 */ OBJECT_HINTNUTS_LIMB_NONE, /* 0x01 */ OBJECT_HINTNUTS_LIMB_01, /* 0x02 */ OBJECT_HINTNUTS_LIMB_02, /* 0x03 */ OBJECT_HINTNUTS_LIMB_03, /* 0x04 */ OBJECT_HINTNUTS_LIMB_04, /* 0x05 */ OBJECT_HINTNUTS_LIMB_05, /* 0x06 */ OBJECT_HINTNUTS_LIMB_06, /* 0x07 */ OBJECT_HINTNUTS_LIMB_07, /* 0x08 */ OBJECT_HINTNUTS_LIMB_08, /* 0x09 */ OBJECT_HINTNUTS_LIMB_09, /* 0x0A */ OBJECT_HINTNUTS_LIMB_MAX } ObjectHintnutsLimb; #endif // OBJECTS_OBJECT_HINTNUTS_H