#ifndef OBJECTS_OBJECT_HS_H #define OBJECTS_OBJECT_HS_H 1 #include "align_asset_macro.h" #define dgHsShiveringAnim "__OTR__objects/object_hs/gHsShiveringAnim" static const ALIGN_ASSET(2) char gHsShiveringAnim[] = dgHsShiveringAnim; #define dgHsPleadingAnim "__OTR__objects/object_hs/gHsPleadingAnim" static const ALIGN_ASSET(2) char gHsPleadingAnim[] = dgHsPleadingAnim; #define dgHsIdleAnim "__OTR__objects/object_hs/gHsIdleAnim" static const ALIGN_ASSET(2) char gHsIdleAnim[] = dgHsIdleAnim; #define dobject_hs_DL_003760 "__OTR__objects/object_hs/object_hs_DL_003760" static const ALIGN_ASSET(2) char object_hs_DL_003760[] = dobject_hs_DL_003760; #define dobject_hs_DL_003AB0 "__OTR__objects/object_hs/object_hs_DL_003AB0" static const ALIGN_ASSET(2) char object_hs_DL_003AB0[] = dobject_hs_DL_003AB0; #define dobject_hs_DL_004140 "__OTR__objects/object_hs/object_hs_DL_004140" static const ALIGN_ASSET(2) char object_hs_DL_004140[] = dobject_hs_DL_004140; #define dobject_hs_DL_0042A0 "__OTR__objects/object_hs/object_hs_DL_0042A0" static const ALIGN_ASSET(2) char object_hs_DL_0042A0[] = dobject_hs_DL_0042A0; #define dobject_hs_DL_004380 "__OTR__objects/object_hs/object_hs_DL_004380" static const ALIGN_ASSET(2) char object_hs_DL_004380[] = dobject_hs_DL_004380; #define dobject_hs_DL_004728 "__OTR__objects/object_hs/object_hs_DL_004728" static const ALIGN_ASSET(2) char object_hs_DL_004728[] = dobject_hs_DL_004728; #define dobject_hs_DL_004860 "__OTR__objects/object_hs/object_hs_DL_004860" static const ALIGN_ASSET(2) char object_hs_DL_004860[] = dobject_hs_DL_004860; #define dobject_hs_DL_004960 "__OTR__objects/object_hs/object_hs_DL_004960" static const ALIGN_ASSET(2) char object_hs_DL_004960[] = dobject_hs_DL_004960; #define dobject_hs_DL_004AB8 "__OTR__objects/object_hs/object_hs_DL_004AB8" static const ALIGN_ASSET(2) char object_hs_DL_004AB8[] = dobject_hs_DL_004AB8; #define dobject_hs_DL_004BF0 "__OTR__objects/object_hs/object_hs_DL_004BF0" static const ALIGN_ASSET(2) char object_hs_DL_004BF0[] = dobject_hs_DL_004BF0; #define dgHsEndDL "__OTR__objects/object_hs/gHsEndDL" static const ALIGN_ASSET(2) char gHsEndDL[] = dgHsEndDL; #define dobject_hs_DL_004CF8 "__OTR__objects/object_hs/object_hs_DL_004CF8" static const ALIGN_ASSET(2) char object_hs_DL_004CF8[] = dobject_hs_DL_004CF8; #define dobject_hs_TLUT_004E50 "__OTR__objects/object_hs/object_hs_TLUT_004E50" static const ALIGN_ASSET(2) char object_hs_TLUT_004E50[] = dobject_hs_TLUT_004E50; #define dgHsRibsTex "__OTR__objects/object_hs/gHsRibsTex" static const ALIGN_ASSET(2) char gHsRibsTex[] = dgHsRibsTex; #define dgHsEarTex "__OTR__objects/object_hs/gHsEarTex" static const ALIGN_ASSET(2) char gHsEarTex[] = dgHsEarTex; #define dgHsMouthTex "__OTR__objects/object_hs/gHsMouthTex" static const ALIGN_ASSET(2) char gHsMouthTex[] = dgHsMouthTex; #define dgHsEyeTex "__OTR__objects/object_hs/gHsEyeTex" static const ALIGN_ASSET(2) char gHsEyeTex[] = dgHsEyeTex; #define dgHsPantsTex "__OTR__objects/object_hs/gHsPantsTex" static const ALIGN_ASSET(2) char gHsPantsTex[] = dgHsPantsTex; #define dgHsFingersTex "__OTR__objects/object_hs/gHsFingersTex" static const ALIGN_ASSET(2) char gHsFingersTex[] = dgHsFingersTex; #define dgHsBraceletTex "__OTR__objects/object_hs/gHsBraceletTex" static const ALIGN_ASSET(2) char gHsBraceletTex[] = dgHsBraceletTex; #define dgHsCuccoFeedBagTex "__OTR__objects/object_hs/gHsCuccoFeedBagTex" static const ALIGN_ASSET(2) char gHsCuccoFeedBagTex[] = dgHsCuccoFeedBagTex; #define dgHsChairBoxTex "__OTR__objects/object_hs/gHsChairBoxTex" static const ALIGN_ASSET(2) char gHsChairBoxTex[] = dgHsChairBoxTex; #define dgHsAbsTex "__OTR__objects/object_hs/gHsAbsTex" static const ALIGN_ASSET(2) char gHsAbsTex[] = dgHsAbsTex; #define dgHsBackTex "__OTR__objects/object_hs/gHsBackTex" static const ALIGN_ASSET(2) char gHsBackTex[] = dgHsBackTex; #define dgHsSkel "__OTR__objects/object_hs/gHsSkel" static const ALIGN_ASSET(2) char gHsSkel[] = dgHsSkel; typedef enum ObjectHsLimb { /* 0x00 */ OBJECT_HS_LIMB_NONE, /* 0x01 */ HS_LIMB_ROOT, /* 0x02 */ HS_LIMB_LEFT_UPPER_ARM, /* 0x03 */ HS_LIMB_LEFT_FOREARM, /* 0x04 */ HS_LIMB_LEFT_HAND, /* 0x05 */ HS_LIMB_RIGHT_UPPER_ARM, /* 0x06 */ HS_LIMB_RIGHT_FOREARM, /* 0x07 */ HS_LIMB_RIGHT_HAND, /* 0x08 */ HS_LIMB_HEAD_ROOT, /* 0x09 */ HS_LIMB_HEAD, /* 0x0A */ HS_LIMB_HAIR_SPIKES, /* 0x0B */ HS_LIMB_HIDDEN_HAIR, /* 0x0C */ OBJECT_HS_LIMB_0C, /* 0x0D */ OBJECT_HS_LIMB_0D, /* 0x0E */ HS_LIMB_LOWER_BODY_PLUS_BOX, /* 0x0F */ HS_LIMB_CUCCO_FEED_BAGS, /* 0x10 */ OBJECT_HS_LIMB_MAX } ObjectHsLimb; #endif // OBJECTS_OBJECT_HS_H