#ifndef OBJECTS_OBJECT_ICE_BLOCK_H #define OBJECTS_OBJECT_ICE_BLOCK_H 1 #include "align_asset_macro.h" #define dgIceBlockCubeDL "__OTR__objects/object_ice_block/gIceBlockCubeDL" static const ALIGN_ASSET(2) char gIceBlockCubeDL[] = dgIceBlockCubeDL; #define dgIceBlockCubeEndDL "__OTR__objects/object_ice_block/gIceBlockCubeEndDL" static const ALIGN_ASSET(2) char gIceBlockCubeEndDL[] = dgIceBlockCubeEndDL; #define dgIceBlockCubeSublimatingAirTexAnim "__OTR__objects/object_ice_block/gIceBlockCubeSublimatingAirTexAnim" static const ALIGN_ASSET(2) char gIceBlockCubeSublimatingAirTexAnim[] = dgIceBlockCubeSublimatingAirTexAnim; #define dgIceBlockCol "__OTR__objects/object_ice_block/gIceBlockCol" static const ALIGN_ASSET(2) char gIceBlockCol[] = dgIceBlockCol; #define dgIceBlockIceBergDL "__OTR__objects/object_ice_block/gIceBlockIceBergDL" static const ALIGN_ASSET(2) char gIceBlockIceBergDL[] = dgIceBlockIceBergDL; #define dgIceBlockIceBergEndDL "__OTR__objects/object_ice_block/gIceBlockIceBergEndDL" static const ALIGN_ASSET(2) char gIceBlockIceBergEndDL[] = dgIceBlockIceBergEndDL; #define dgIceBlockIceBergSublimatingAirTexAnim "__OTR__objects/object_ice_block/gIceBlockIceBergSublimatingAirTexAnim" static const ALIGN_ASSET(2) char gIceBlockIceBergSublimatingAirTexAnim[] = dgIceBlockIceBergSublimatingAirTexAnim; #define dgIceBlockShardEffectEndDL "__OTR__objects/object_ice_block/gIceBlockShardEffectEndDL" static const ALIGN_ASSET(2) char gIceBlockShardEffectEndDL[] = dgIceBlockShardEffectEndDL; #define dgIceBlockShardEffectDL "__OTR__objects/object_ice_block/gIceBlockShardEffectDL" static const ALIGN_ASSET(2) char gIceBlockShardEffectDL[] = dgIceBlockShardEffectDL; #define dgIceBlockIce1Tex "__OTR__objects/object_ice_block/gIceBlockIce1Tex" static const ALIGN_ASSET(2) char gIceBlockIce1Tex[] = dgIceBlockIce1Tex; #define dgIceBlockIce2Tex "__OTR__objects/object_ice_block/gIceBlockIce2Tex" static const ALIGN_ASSET(2) char gIceBlockIce2Tex[] = dgIceBlockIce2Tex; #endif // OBJECTS_OBJECT_ICE_BLOCK_H