#ifndef OBJECTS_OBJECT_IN2_H #define OBJECTS_OBJECT_IN2_H 1 #include "align_asset_macro.h" #define dobject_in2_Anim_000084 "__OTR__objects/object_in2/object_in2_Anim_000084" static const ALIGN_ASSET(2) char object_in2_Anim_000084[] = dobject_in2_Anim_000084; #define dobject_in2_DL_002D60 "__OTR__objects/object_in2/object_in2_DL_002D60" static const ALIGN_ASSET(2) char object_in2_DL_002D60[] = dobject_in2_DL_002D60; #define dobject_in2_DL_003060 "__OTR__objects/object_in2/object_in2_DL_003060" static const ALIGN_ASSET(2) char object_in2_DL_003060[] = dobject_in2_DL_003060; #define dobject_in2_DL_0035B0 "__OTR__objects/object_in2/object_in2_DL_0035B0" static const ALIGN_ASSET(2) char object_in2_DL_0035B0[] = dobject_in2_DL_0035B0; #define dobject_in2_DL_0036A8 "__OTR__objects/object_in2/object_in2_DL_0036A8" static const ALIGN_ASSET(2) char object_in2_DL_0036A8[] = dobject_in2_DL_0036A8; #define dobject_in2_DL_0037D0 "__OTR__objects/object_in2/object_in2_DL_0037D0" static const ALIGN_ASSET(2) char object_in2_DL_0037D0[] = dobject_in2_DL_0037D0; #define dobject_in2_DL_0038F8 "__OTR__objects/object_in2/object_in2_DL_0038F8" static const ALIGN_ASSET(2) char object_in2_DL_0038F8[] = dobject_in2_DL_0038F8; #define dobject_in2_DL_003A10 "__OTR__objects/object_in2/object_in2_DL_003A10" static const ALIGN_ASSET(2) char object_in2_DL_003A10[] = dobject_in2_DL_003A10; #define dobject_in2_DL_003B28 "__OTR__objects/object_in2/object_in2_DL_003B28" static const ALIGN_ASSET(2) char object_in2_DL_003B28[] = dobject_in2_DL_003B28; #define dobject_in2_DL_003EA0 "__OTR__objects/object_in2/object_in2_DL_003EA0" static const ALIGN_ASSET(2) char object_in2_DL_003EA0[] = dobject_in2_DL_003EA0; #define dobject_in2_DL_003FB8 "__OTR__objects/object_in2/object_in2_DL_003FB8" static const ALIGN_ASSET(2) char object_in2_DL_003FB8[] = dobject_in2_DL_003FB8; #define dobject_in2_DL_0040D0 "__OTR__objects/object_in2/object_in2_DL_0040D0" static const ALIGN_ASSET(2) char object_in2_DL_0040D0[] = dobject_in2_DL_0040D0; #define dobject_in2_DL_004448 "__OTR__objects/object_in2/object_in2_DL_004448" static const ALIGN_ASSET(2) char object_in2_DL_004448[] = dobject_in2_DL_004448; #define dobject_in2_DL_0045C8 "__OTR__objects/object_in2/object_in2_DL_0045C8" static const ALIGN_ASSET(2) char object_in2_DL_0045C8[] = dobject_in2_DL_0045C8; #define dobject_in2_DL_0046C0 "__OTR__objects/object_in2/object_in2_DL_0046C0" static const ALIGN_ASSET(2) char object_in2_DL_0046C0[] = dobject_in2_DL_0046C0; #define dobject_in2_DL_0047C8 "__OTR__objects/object_in2/object_in2_DL_0047C8" static const ALIGN_ASSET(2) char object_in2_DL_0047C8[] = dobject_in2_DL_0047C8; #define dobject_in2_DL_0048F8 "__OTR__objects/object_in2/object_in2_DL_0048F8" static const ALIGN_ASSET(2) char object_in2_DL_0048F8[] = dobject_in2_DL_0048F8; #define dobject_in2_DL_0049F0 "__OTR__objects/object_in2/object_in2_DL_0049F0" static const ALIGN_ASSET(2) char object_in2_DL_0049F0[] = dobject_in2_DL_0049F0; #define dobject_in2_DL_004AF8 "__OTR__objects/object_in2/object_in2_DL_004AF8" static const ALIGN_ASSET(2) char object_in2_DL_004AF8[] = dobject_in2_DL_004AF8; #define dobject_in2_Tex_004C28 "__OTR__objects/object_in2/object_in2_Tex_004C28" static const ALIGN_ASSET(2) char object_in2_Tex_004C28[] = dobject_in2_Tex_004C28; #define dobject_in2_TLUT_004E28 "__OTR__objects/object_in2/object_in2_TLUT_004E28" static const ALIGN_ASSET(2) char object_in2_TLUT_004E28[] = dobject_in2_TLUT_004E28; #define dobject_in2_Tex_005028 "__OTR__objects/object_in2/object_in2_Tex_005028" static const ALIGN_ASSET(2) char object_in2_Tex_005028[] = dobject_in2_Tex_005028; #define dobject_in2_Tex_005428 "__OTR__objects/object_in2/object_in2_Tex_005428" static const ALIGN_ASSET(2) char object_in2_Tex_005428[] = dobject_in2_Tex_005428; #define dobject_in2_Tex_005468 "__OTR__objects/object_in2/object_in2_Tex_005468" static const ALIGN_ASSET(2) char object_in2_Tex_005468[] = dobject_in2_Tex_005468; #define dobject_in2_Tex_0054A8 "__OTR__objects/object_in2/object_in2_Tex_0054A8" static const ALIGN_ASSET(2) char object_in2_Tex_0054A8[] = dobject_in2_Tex_0054A8; #define dobject_in2_Tex_0058A8 "__OTR__objects/object_in2/object_in2_Tex_0058A8" static const ALIGN_ASSET(2) char object_in2_Tex_0058A8[] = dobject_in2_Tex_0058A8; #define dobject_in2_Tex_005AA8 "__OTR__objects/object_in2/object_in2_Tex_005AA8" static const ALIGN_ASSET(2) char object_in2_Tex_005AA8[] = dobject_in2_Tex_005AA8; #define dobject_in2_Tex_005BA8 "__OTR__objects/object_in2/object_in2_Tex_005BA8" static const ALIGN_ASSET(2) char object_in2_Tex_005BA8[] = dobject_in2_Tex_005BA8; #define dobject_in2_Tex_005CA8 "__OTR__objects/object_in2/object_in2_Tex_005CA8" static const ALIGN_ASSET(2) char object_in2_Tex_005CA8[] = dobject_in2_Tex_005CA8; #define dobject_in2_Tex_005CE8 "__OTR__objects/object_in2/object_in2_Tex_005CE8" static const ALIGN_ASSET(2) char object_in2_Tex_005CE8[] = dobject_in2_Tex_005CE8; #define dobject_in2_Tex_0060E8 "__OTR__objects/object_in2/object_in2_Tex_0060E8" static const ALIGN_ASSET(2) char object_in2_Tex_0060E8[] = dobject_in2_Tex_0060E8; #define dobject_in2_Tex_0062E8 "__OTR__objects/object_in2/object_in2_Tex_0062E8" static const ALIGN_ASSET(2) char object_in2_Tex_0062E8[] = dobject_in2_Tex_0062E8; #define dobject_in2_Tex_0063E8 "__OTR__objects/object_in2/object_in2_Tex_0063E8" static const ALIGN_ASSET(2) char object_in2_Tex_0063E8[] = dobject_in2_Tex_0063E8; #define dobject_in2_Tex_006428 "__OTR__objects/object_in2/object_in2_Tex_006428" static const ALIGN_ASSET(2) char object_in2_Tex_006428[] = dobject_in2_Tex_006428; #define dobject_in2_Tex_006528 "__OTR__objects/object_in2/object_in2_Tex_006528" static const ALIGN_ASSET(2) char object_in2_Tex_006528[] = dobject_in2_Tex_006528; #define dobject_in2_Tex_006628 "__OTR__objects/object_in2/object_in2_Tex_006628" static const ALIGN_ASSET(2) char object_in2_Tex_006628[] = dobject_in2_Tex_006628; #define dobject_in2_Tex_006728 "__OTR__objects/object_in2/object_in2_Tex_006728" static const ALIGN_ASSET(2) char object_in2_Tex_006728[] = dobject_in2_Tex_006728; #define dobject_in2_Tex_006828 "__OTR__objects/object_in2/object_in2_Tex_006828" static const ALIGN_ASSET(2) char object_in2_Tex_006828[] = dobject_in2_Tex_006828; #define dobject_in2_Tex_006C28 "__OTR__objects/object_in2/object_in2_Tex_006C28" static const ALIGN_ASSET(2) char object_in2_Tex_006C28[] = dobject_in2_Tex_006C28; #define dobject_in2_Tex_006C68 "__OTR__objects/object_in2/object_in2_Tex_006C68" static const ALIGN_ASSET(2) char object_in2_Tex_006C68[] = dobject_in2_Tex_006C68; #define dobject_in2_Tex_007068 "__OTR__objects/object_in2/object_in2_Tex_007068" static const ALIGN_ASSET(2) char object_in2_Tex_007068[] = dobject_in2_Tex_007068; #define dobject_in2_DL_007198 "__OTR__objects/object_in2/object_in2_DL_007198" static const ALIGN_ASSET(2) char object_in2_DL_007198[] = dobject_in2_DL_007198; #define dobject_in2_DL_0071A0 "__OTR__objects/object_in2/object_in2_DL_0071A0" static const ALIGN_ASSET(2) char object_in2_DL_0071A0[] = dobject_in2_DL_0071A0; #define dobject_in2_Tex_007260 "__OTR__objects/object_in2/object_in2_Tex_007260" static const ALIGN_ASSET(2) char object_in2_Tex_007260[] = dobject_in2_Tex_007260; #define dobject_in2_DL_007520 "__OTR__objects/object_in2/object_in2_DL_007520" static const ALIGN_ASSET(2) char object_in2_DL_007520[] = dobject_in2_DL_007520; #define dobject_in2_DL_007528 "__OTR__objects/object_in2/object_in2_DL_007528" static const ALIGN_ASSET(2) char object_in2_DL_007528[] = dobject_in2_DL_007528; #define dobject_in2_Tex_007680 "__OTR__objects/object_in2/object_in2_Tex_007680" static const ALIGN_ASSET(2) char object_in2_Tex_007680[] = dobject_in2_Tex_007680; #define dobject_in2_Skel_0078B0 "__OTR__objects/object_in2/object_in2_Skel_0078B0" static const ALIGN_ASSET(2) char object_in2_Skel_0078B0[] = dobject_in2_Skel_0078B0; #define dobject_in2_Anim_008090 "__OTR__objects/object_in2/object_in2_Anim_008090" static const ALIGN_ASSET(2) char object_in2_Anim_008090[] = dobject_in2_Anim_008090; #define dobject_in2_Anim_00898C "__OTR__objects/object_in2/object_in2_Anim_00898C" static const ALIGN_ASSET(2) char object_in2_Anim_00898C[] = dobject_in2_Anim_00898C; #define dobject_in2_Anim_009450 "__OTR__objects/object_in2/object_in2_Anim_009450" static const ALIGN_ASSET(2) char object_in2_Anim_009450[] = dobject_in2_Anim_009450; #define dobject_in2_Anim_009CDC "__OTR__objects/object_in2/object_in2_Anim_009CDC" static const ALIGN_ASSET(2) char object_in2_Anim_009CDC[] = dobject_in2_Anim_009CDC; #define dobject_in2_Anim_00A5E0 "__OTR__objects/object_in2/object_in2_Anim_00A5E0" static const ALIGN_ASSET(2) char object_in2_Anim_00A5E0[] = dobject_in2_Anim_00A5E0; #define dobject_in2_Anim_00A70C "__OTR__objects/object_in2/object_in2_Anim_00A70C" static const ALIGN_ASSET(2) char object_in2_Anim_00A70C[] = dobject_in2_Anim_00A70C; #define dobject_in2_Anim_00AD18 "__OTR__objects/object_in2/object_in2_Anim_00AD18" static const ALIGN_ASSET(2) char object_in2_Anim_00AD18[] = dobject_in2_Anim_00AD18; #define dobject_in2_Anim_00B8B0 "__OTR__objects/object_in2/object_in2_Anim_00B8B0" static const ALIGN_ASSET(2) char object_in2_Anim_00B8B0[] = dobject_in2_Anim_00B8B0; #define dobject_in2_Anim_00B990 "__OTR__objects/object_in2/object_in2_Anim_00B990" static const ALIGN_ASSET(2) char object_in2_Anim_00B990[] = dobject_in2_Anim_00B990; #define dobject_in2_Anim_00BA80 "__OTR__objects/object_in2/object_in2_Anim_00BA80" static const ALIGN_ASSET(2) char object_in2_Anim_00BA80[] = dobject_in2_Anim_00BA80; #define dobject_in2_Anim_00C03C "__OTR__objects/object_in2/object_in2_Anim_00C03C" static const ALIGN_ASSET(2) char object_in2_Anim_00C03C[] = dobject_in2_Anim_00C03C; typedef enum ObjectIn2Limb { /* 0x00 */ OBJECT_IN2_LIMB_NONE, /* 0x01 */ OBJECT_IN2_LIMB_01, /* 0x02 */ OBJECT_IN2_LIMB_02, /* 0x03 */ OBJECT_IN2_LIMB_03, /* 0x04 */ OBJECT_IN2_LIMB_04, /* 0x05 */ OBJECT_IN2_LIMB_05, /* 0x06 */ OBJECT_IN2_LIMB_06, /* 0x07 */ OBJECT_IN2_LIMB_07, /* 0x08 */ OBJECT_IN2_LIMB_08, /* 0x09 */ OBJECT_IN2_LIMB_09, /* 0x0A */ OBJECT_IN2_LIMB_0A, /* 0x0B */ OBJECT_IN2_LIMB_0B, /* 0x0C */ OBJECT_IN2_LIMB_0C, /* 0x0D */ OBJECT_IN2_LIMB_0D, /* 0x0E */ OBJECT_IN2_LIMB_0E, /* 0x0F */ OBJECT_IN2_LIMB_0F, /* 0x10 */ OBJECT_IN2_LIMB_10, /* 0x11 */ OBJECT_IN2_LIMB_11, /* 0x12 */ OBJECT_IN2_LIMB_12, /* 0x13 */ OBJECT_IN2_LIMB_13, /* 0x14 */ OBJECT_IN2_LIMB_MAX } ObjectIn2Limb; #endif // OBJECTS_OBJECT_IN2_H