#ifndef OBJECTS_OBJECT_JG_H #define OBJECTS_OBJECT_JG_H 1 #include "align_asset_macro.h" #define dgGoronElderPelvisDL "__OTR__objects/object_jg/gGoronElderPelvisDL" static const ALIGN_ASSET(2) char gGoronElderPelvisDL[] = dgGoronElderPelvisDL; #define dgGoronElderRightShinDL "__OTR__objects/object_jg/gGoronElderRightShinDL" static const ALIGN_ASSET(2) char gGoronElderRightShinDL[] = dgGoronElderRightShinDL; #define dgGoronElderRightFootDL "__OTR__objects/object_jg/gGoronElderRightFootDL" static const ALIGN_ASSET(2) char gGoronElderRightFootDL[] = dgGoronElderRightFootDL; #define dgGoronElderRightThighDL "__OTR__objects/object_jg/gGoronElderRightThighDL" static const ALIGN_ASSET(2) char gGoronElderRightThighDL[] = dgGoronElderRightThighDL; #define dgGoronElderLeftShinDL "__OTR__objects/object_jg/gGoronElderLeftShinDL" static const ALIGN_ASSET(2) char gGoronElderLeftShinDL[] = dgGoronElderLeftShinDL; #define dgGoronElderLeftFootDL "__OTR__objects/object_jg/gGoronElderLeftFootDL" static const ALIGN_ASSET(2) char gGoronElderLeftFootDL[] = dgGoronElderLeftFootDL; #define dgGoronElderLeftThighDL "__OTR__objects/object_jg/gGoronElderLeftThighDL" static const ALIGN_ASSET(2) char gGoronElderLeftThighDL[] = dgGoronElderLeftThighDL; #define dgGoronElderHeadDL "__OTR__objects/object_jg/gGoronElderHeadDL" static const ALIGN_ASSET(2) char gGoronElderHeadDL[] = dgGoronElderHeadDL; #define dgGoronElderLowerBeardDL "__OTR__objects/object_jg/gGoronElderLowerBeardDL" static const ALIGN_ASSET(2) char gGoronElderLowerBeardDL[] = dgGoronElderLowerBeardDL; #define dgGoronElderUpperBeardDL "__OTR__objects/object_jg/gGoronElderUpperBeardDL" static const ALIGN_ASSET(2) char gGoronElderUpperBeardDL[] = dgGoronElderUpperBeardDL; #define dgGoronElderLowerLipDL "__OTR__objects/object_jg/gGoronElderLowerLipDL" static const ALIGN_ASSET(2) char gGoronElderLowerLipDL[] = dgGoronElderLowerLipDL; #define dgGoronElderHairBackDL "__OTR__objects/object_jg/gGoronElderHairBackDL" static const ALIGN_ASSET(2) char gGoronElderHairBackDL[] = dgGoronElderHairBackDL; #define dgGoronElderRightHairEndDL "__OTR__objects/object_jg/gGoronElderRightHairEndDL" static const ALIGN_ASSET(2) char gGoronElderRightHairEndDL[] = dgGoronElderRightHairEndDL; #define dgGoronElderLeftHairEndDL "__OTR__objects/object_jg/gGoronElderLeftHairEndDL" static const ALIGN_ASSET(2) char gGoronElderLeftHairEndDL[] = dgGoronElderLeftHairEndDL; #define dgGoronElderUpperTorsoDL "__OTR__objects/object_jg/gGoronElderUpperTorsoDL" static const ALIGN_ASSET(2) char gGoronElderUpperTorsoDL[] = dgGoronElderUpperTorsoDL; #define dgGoronElderRightForearmDL "__OTR__objects/object_jg/gGoronElderRightForearmDL" static const ALIGN_ASSET(2) char gGoronElderRightForearmDL[] = dgGoronElderRightForearmDL; #define dgGoronElderRightFingersDL "__OTR__objects/object_jg/gGoronElderRightFingersDL" static const ALIGN_ASSET(2) char gGoronElderRightFingersDL[] = dgGoronElderRightFingersDL; #define dgGoronElderRightHandAndThumbDL "__OTR__objects/object_jg/gGoronElderRightHandAndThumbDL" static const ALIGN_ASSET(2) char gGoronElderRightHandAndThumbDL[] = dgGoronElderRightHandAndThumbDL; #define dgGoronElderRightShoulderAndUpperArmDL "__OTR__objects/object_jg/gGoronElderRightShoulderAndUpperArmDL" static const ALIGN_ASSET(2) char gGoronElderRightShoulderAndUpperArmDL[] = dgGoronElderRightShoulderAndUpperArmDL; #define dgGoronElderLeftForearmDL "__OTR__objects/object_jg/gGoronElderLeftForearmDL" static const ALIGN_ASSET(2) char gGoronElderLeftForearmDL[] = dgGoronElderLeftForearmDL; #define dgGoronElderLeftFingersDL "__OTR__objects/object_jg/gGoronElderLeftFingersDL" static const ALIGN_ASSET(2) char gGoronElderLeftFingersDL[] = dgGoronElderLeftFingersDL; #define dgGoronElderLeftHandAndThumbDL "__OTR__objects/object_jg/gGoronElderLeftHandAndThumbDL" static const ALIGN_ASSET(2) char gGoronElderLeftHandAndThumbDL[] = dgGoronElderLeftHandAndThumbDL; #define dgGoronElderLeftShoulderAndUpperArmDL "__OTR__objects/object_jg/gGoronElderLeftShoulderAndUpperArmDL" static const ALIGN_ASSET(2) char gGoronElderLeftShoulderAndUpperArmDL[] = dgGoronElderLeftShoulderAndUpperArmDL; #define dgGoronElderLowerTorsoDL "__OTR__objects/object_jg/gGoronElderLowerTorsoDL" static const ALIGN_ASSET(2) char gGoronElderLowerTorsoDL[] = dgGoronElderLowerTorsoDL; #define dgGoronElderThinkingAnim "__OTR__objects/object_jg/gGoronElderThinkingAnim" static const ALIGN_ASSET(2) char gGoronElderThinkingAnim[] = dgGoronElderThinkingAnim; #define dgGoronElderWalkAnim "__OTR__objects/object_jg/gGoronElderWalkAnim" static const ALIGN_ASSET(2) char gGoronElderWalkAnim[] = dgGoronElderWalkAnim; #define dgGoronElderCradleAnim "__OTR__objects/object_jg/gGoronElderCradleAnim" static const ALIGN_ASSET(2) char gGoronElderCradleAnim[] = dgGoronElderCradleAnim; #define dgGoronElderDrumDL "__OTR__objects/object_jg/gGoronElderDrumDL" static const ALIGN_ASSET(2) char gGoronElderDrumDL[] = dgGoronElderDrumDL; #define dgGoronElderDrumSidesTex "__OTR__objects/object_jg/gGoronElderDrumSidesTex" static const ALIGN_ASSET(2) char gGoronElderDrumSidesTex[] = dgGoronElderDrumSidesTex; #define dgGoronElderDrumTopTex "__OTR__objects/object_jg/gGoronElderDrumTopTex" static const ALIGN_ASSET(2) char gGoronElderDrumTopTex[] = dgGoronElderDrumTopTex; #define dgGoronElderWavingAnim "__OTR__objects/object_jg/gGoronElderWavingAnim" static const ALIGN_ASSET(2) char gGoronElderWavingAnim[] = dgGoronElderWavingAnim; #define dgGoronElderHeadShakeAnim "__OTR__objects/object_jg/gGoronElderHeadShakeAnim" static const ALIGN_ASSET(2) char gGoronElderHeadShakeAnim[] = dgGoronElderHeadShakeAnim; #define dgGoronElderRememberingAnim "__OTR__objects/object_jg/gGoronElderRememberingAnim" static const ALIGN_ASSET(2) char gGoronElderRememberingAnim[] = dgGoronElderRememberingAnim; #define dgGoronElderSurpriseStartAnim "__OTR__objects/object_jg/gGoronElderSurpriseStartAnim" static const ALIGN_ASSET(2) char gGoronElderSurpriseStartAnim[] = dgGoronElderSurpriseStartAnim; #define dgGoronElderSurpriseLoopAnim "__OTR__objects/object_jg/gGoronElderSurpriseLoopAnim" static const ALIGN_ASSET(2) char gGoronElderSurpriseLoopAnim[] = dgGoronElderSurpriseLoopAnim; #define dgGoronElderStrongRememberingAnim "__OTR__objects/object_jg/gGoronElderStrongRememberingAnim" static const ALIGN_ASSET(2) char gGoronElderStrongRememberingAnim[] = dgGoronElderStrongRememberingAnim; #define dgGoronElderTakeOutDrumAnim "__OTR__objects/object_jg/gGoronElderTakeOutDrumAnim" static const ALIGN_ASSET(2) char gGoronElderTakeOutDrumAnim[] = dgGoronElderTakeOutDrumAnim; #define dgGoronElderDrumIdleAnim "__OTR__objects/object_jg/gGoronElderDrumIdleAnim" static const ALIGN_ASSET(2) char gGoronElderDrumIdleAnim[] = dgGoronElderDrumIdleAnim; #define dgGoronElderPlayingDrumAnim "__OTR__objects/object_jg/gGoronElderPlayingDrumAnim" static const ALIGN_ASSET(2) char gGoronElderPlayingDrumAnim[] = dgGoronElderPlayingDrumAnim; #define dgGoronElderAngryAnim "__OTR__objects/object_jg/gGoronElderAngryAnim" static const ALIGN_ASSET(2) char gGoronElderAngryAnim[] = dgGoronElderAngryAnim; #define dgGoronElderTLUT "__OTR__objects/object_jg/gGoronElderTLUT" static const ALIGN_ASSET(2) char gGoronElderTLUT[] = dgGoronElderTLUT; #define dgGoronElderSkinTex "__OTR__objects/object_jg/gGoronElderSkinTex" static const ALIGN_ASSET(2) char gGoronElderSkinTex[] = dgGoronElderSkinTex; #define dgGoronElderToesTex "__OTR__objects/object_jg/gGoronElderToesTex" static const ALIGN_ASSET(2) char gGoronElderToesTex[] = dgGoronElderToesTex; #define dgGoronElderFootBottomTex "__OTR__objects/object_jg/gGoronElderFootBottomTex" static const ALIGN_ASSET(2) char gGoronElderFootBottomTex[] = dgGoronElderFootBottomTex; #define dgGoronElderVeinsTex "__OTR__objects/object_jg/gGoronElderVeinsTex" static const ALIGN_ASSET(2) char gGoronElderVeinsTex[] = dgGoronElderVeinsTex; #define dgGoronElderSpotsTex "__OTR__objects/object_jg/gGoronElderSpotsTex" static const ALIGN_ASSET(2) char gGoronElderSpotsTex[] = dgGoronElderSpotsTex; #define dgGoronElderLowerLipTex "__OTR__objects/object_jg/gGoronElderLowerLipTex" static const ALIGN_ASSET(2) char gGoronElderLowerLipTex[] = dgGoronElderLowerLipTex; #define dgGoronElderLipTex "__OTR__objects/object_jg/gGoronElderLipTex" static const ALIGN_ASSET(2) char gGoronElderLipTex[] = dgGoronElderLipTex; #define dgGoronElderHairTex "__OTR__objects/object_jg/gGoronElderHairTex" static const ALIGN_ASSET(2) char gGoronElderHairTex[] = dgGoronElderHairTex; #define dgGoronElderNostrilAndBellyButtonTex "__OTR__objects/object_jg/gGoronElderNostrilAndBellyButtonTex" static const ALIGN_ASSET(2) char gGoronElderNostrilAndBellyButtonTex[] = dgGoronElderNostrilAndBellyButtonTex; #define dgGoronElderCheekTex "__OTR__objects/object_jg/gGoronElderCheekTex" static const ALIGN_ASSET(2) char gGoronElderCheekTex[] = dgGoronElderCheekTex; #define dgGoronElderBrowTex "__OTR__objects/object_jg/gGoronElderBrowTex" static const ALIGN_ASSET(2) char gGoronElderBrowTex[] = dgGoronElderBrowTex; #define dgGoronElderHairEndTex "__OTR__objects/object_jg/gGoronElderHairEndTex" static const ALIGN_ASSET(2) char gGoronElderHairEndTex[] = dgGoronElderHairEndTex; #define dgGoronElderFingersTex "__OTR__objects/object_jg/gGoronElderFingersTex" static const ALIGN_ASSET(2) char gGoronElderFingersTex[] = dgGoronElderFingersTex; #define dgGoronElderGoronRubyTattooTex "__OTR__objects/object_jg/gGoronElderGoronRubyTattooTex" static const ALIGN_ASSET(2) char gGoronElderGoronRubyTattooTex[] = dgGoronElderGoronRubyTattooTex; #define dgGoronElderChestTex "__OTR__objects/object_jg/gGoronElderChestTex" static const ALIGN_ASSET(2) char gGoronElderChestTex[] = dgGoronElderChestTex; #define dgGoronElderBackTex "__OTR__objects/object_jg/gGoronElderBackTex" static const ALIGN_ASSET(2) char gGoronElderBackTex[] = dgGoronElderBackTex; #define dgGoronElderDepressedAnim "__OTR__objects/object_jg/gGoronElderDepressedAnim" static const ALIGN_ASSET(2) char gGoronElderDepressedAnim[] = dgGoronElderDepressedAnim; #define dgGoronElderIdleAnim "__OTR__objects/object_jg/gGoronElderIdleAnim" static const ALIGN_ASSET(2) char gGoronElderIdleAnim[] = dgGoronElderIdleAnim; #define dgGoronElderSkel "__OTR__objects/object_jg/gGoronElderSkel" static const ALIGN_ASSET(2) char gGoronElderSkel[] = dgGoronElderSkel; #define dgGoronElderDrumTakeOutAnim "__OTR__objects/object_jg/gGoronElderDrumTakeOutAnim" static const ALIGN_ASSET(2) char gGoronElderDrumTakeOutAnim[] = dgGoronElderDrumTakeOutAnim; #define dgGoronElderDrumSkel "__OTR__objects/object_jg/gGoronElderDrumSkel" static const ALIGN_ASSET(2) char gGoronElderDrumSkel[] = dgGoronElderDrumSkel; typedef enum GoronElderLimb { /* 0x00 */ GORON_ELDER_LIMB_NONE, /* 0x01 */ GORON_ELDER_LIMB_ROOT, /* 0x02 */ GORON_ELDER_LIMB_UPPER_BODY_ROOT, /* 0x03 */ GORON_ELDER_LIMB_LOWER_TORSO, /* 0x04 */ GORON_ELDER_LIMB_UPPER_TORSO, /* 0x05 */ GORON_ELDER_LIMB_LEFT_ARM_ROOT, /* 0x06 */ GORON_ELDER_LIMB_LEFT_SHOULDER_AND_UPPER_ARM, /* 0x07 */ GORON_ELDER_LIMB_LEFT_FOREARM, /* 0x08 */ GORON_ELDER_LIMB_LEFT_WRIST, /* 0x09 */ GORON_ELDER_LIMB_LEFT_HAND_AND_THUMB, /* 0x0A */ GORON_ELDER_LIMB_LEFT_FINGERS, /* 0x0B */ GORON_ELDER_LIMB_RIGHT_ARM_ROOT, /* 0x0C */ GORON_ELDER_LIMB_RIGHT_SHOULDER_AND_UPPER_ARM, /* 0x0D */ GORON_ELDER_LIMB_RIGHT_FOREARM, /* 0x0E */ GORON_ELDER_LIMB_RIGHT_WRIST, /* 0x0F */ GORON_ELDER_LIMB_RIGHT_HAND_AND_THUMB, /* 0x10 */ GORON_ELDER_LIMB_RIGHT_FINGERS, /* 0x11 */ GORON_ELDER_LIMB_NECK, /* 0x12 */ GORON_ELDER_LIMB_LEFT_HAIR_END, /* 0x13 */ GORON_ELDER_LIMB_RIGHT_HAIR_END, /* 0x14 */ GORON_ELDER_LIMB_HAIR_BACK, /* 0x15 */ GORON_ELDER_LIMB_HEAD, /* 0x16 */ GORON_ELDER_LIMB_LOWER_LIP, /* 0x17 */ GORON_ELDER_LIMB_BEARD_ROOT, /* 0x18 */ GORON_ELDER_LIMB_UPPER_BEARD, /* 0x19 */ GORON_ELDER_LIMB_LOWER_BEARD, /* 0x1A */ GORON_ELDER_LIMB_PELVIS, /* 0x1B */ GORON_ELDER_LIMB_LEFT_LEG_ROOT, /* 0x1C */ GORON_ELDER_LIMB_LEFT_THIGH, /* 0x1D */ GORON_ELDER_LIMB_LEFT_SHIN, /* 0x1E */ GORON_ELDER_LIMB_LEFT_FOOT, /* 0x1F */ GORON_ELDER_LIMB_RIGHT_LEG_ROOT, /* 0x20 */ GORON_ELDER_LIMB_RIGHT_THIGH, /* 0x21 */ GORON_ELDER_LIMB_RIGHT_SHIN, /* 0x22 */ GORON_ELDER_LIMB_RIGHT_FOOT, /* 0x23 */ GORON_ELDER_LIMB_MAX } GoronElderLimb; typedef enum GoronElderDrumLimb { /* 0x00 */ GORON_ELDER_DRUM_LIMB_NONE, /* 0x01 */ GORON_ELDER_DRUM_LIMB_ROOT, /* 0x02 */ GORON_ELDER_DRUM_LIMB_MAX } GoronElderDrumLimb; #endif // OBJECTS_OBJECT_JG_H