#ifndef OBJECTS_OBJECT_JSO_H #define OBJECTS_OBJECT_JSO_H 1 #include "align_asset_macro.h" #define dgGaroEmpty1TexAnim "__OTR__objects/object_jso/gGaroEmpty1TexAnim" static const ALIGN_ASSET(2) char gGaroEmpty1TexAnim[] = dgGaroEmpty1TexAnim; #define dgGaroEmpty2TexAnim "__OTR__objects/object_jso/gGaroEmpty2TexAnim" static const ALIGN_ASSET(2) char gGaroEmpty2TexAnim[] = dgGaroEmpty2TexAnim; #define dgGaroMasterLeftThighDL "__OTR__objects/object_jso/gGaroMasterLeftThighDL" static const ALIGN_ASSET(2) char gGaroMasterLeftThighDL[] = dgGaroMasterLeftThighDL; #define dgGaroMasterLeftShinDL "__OTR__objects/object_jso/gGaroMasterLeftShinDL" static const ALIGN_ASSET(2) char gGaroMasterLeftShinDL[] = dgGaroMasterLeftShinDL; #define dgGaroMasterLeftFootDL "__OTR__objects/object_jso/gGaroMasterLeftFootDL" static const ALIGN_ASSET(2) char gGaroMasterLeftFootDL[] = dgGaroMasterLeftFootDL; #define dgGaroMasterRightThighDL "__OTR__objects/object_jso/gGaroMasterRightThighDL" static const ALIGN_ASSET(2) char gGaroMasterRightThighDL[] = dgGaroMasterRightThighDL; #define dgGaroMasterRightShinDL "__OTR__objects/object_jso/gGaroMasterRightShinDL" static const ALIGN_ASSET(2) char gGaroMasterRightShinDL[] = dgGaroMasterRightShinDL; #define dgGaroMasterRightFootDL "__OTR__objects/object_jso/gGaroMasterRightFootDL" static const ALIGN_ASSET(2) char gGaroMasterRightFootDL[] = dgGaroMasterRightFootDL; #define dgGaroMasterTorsoDL "__OTR__objects/object_jso/gGaroMasterTorsoDL" static const ALIGN_ASSET(2) char gGaroMasterTorsoDL[] = dgGaroMasterTorsoDL; #define dgGaroMasterHeadDL "__OTR__objects/object_jso/gGaroMasterHeadDL" static const ALIGN_ASSET(2) char gGaroMasterHeadDL[] = dgGaroMasterHeadDL; #define dgGaroMasterRobeTopDL "__OTR__objects/object_jso/gGaroMasterRobeTopDL" static const ALIGN_ASSET(2) char gGaroMasterRobeTopDL[] = dgGaroMasterRobeTopDL; #define dgGaroMasterRobeFrontDL "__OTR__objects/object_jso/gGaroMasterRobeFrontDL" static const ALIGN_ASSET(2) char gGaroMasterRobeFrontDL[] = dgGaroMasterRobeFrontDL; #define dgGaroMasterRobeRightDL "__OTR__objects/object_jso/gGaroMasterRobeRightDL" static const ALIGN_ASSET(2) char gGaroMasterRobeRightDL[] = dgGaroMasterRobeRightDL; #define dgGaroMasterRobeLeftDL "__OTR__objects/object_jso/gGaroMasterRobeLeftDL" static const ALIGN_ASSET(2) char gGaroMasterRobeLeftDL[] = dgGaroMasterRobeLeftDL; #define dgGaroMasterRobeBackDL "__OTR__objects/object_jso/gGaroMasterRobeBackDL" static const ALIGN_ASSET(2) char gGaroMasterRobeBackDL[] = dgGaroMasterRobeBackDL; #define dgGaroMasterRightArmDL "__OTR__objects/object_jso/gGaroMasterRightArmDL" static const ALIGN_ASSET(2) char gGaroMasterRightArmDL[] = dgGaroMasterRightArmDL; #define dgGaroMasterRightSwordDL "__OTR__objects/object_jso/gGaroMasterRightSwordDL" static const ALIGN_ASSET(2) char gGaroMasterRightSwordDL[] = dgGaroMasterRightSwordDL; #define dgGaroMasterLeftArmDL "__OTR__objects/object_jso/gGaroMasterLeftArmDL" static const ALIGN_ASSET(2) char gGaroMasterLeftArmDL[] = dgGaroMasterLeftArmDL; #define dgGaroMasterLeftSwordDL "__OTR__objects/object_jso/gGaroMasterLeftSwordDL" static const ALIGN_ASSET(2) char gGaroMasterLeftSwordDL[] = dgGaroMasterLeftSwordDL; #define dgGaroMasterUnusedLegWrappingTex "__OTR__objects/object_jso/gGaroMasterUnusedLegWrappingTex" static const ALIGN_ASSET(2) char gGaroMasterUnusedLegWrappingTex[] = dgGaroMasterUnusedLegWrappingTex; #define dgGaroMasterRobeFrontTex "__OTR__objects/object_jso/gGaroMasterRobeFrontTex" static const ALIGN_ASSET(2) char gGaroMasterRobeFrontTex[] = dgGaroMasterRobeFrontTex; #define dgGaroMasterShinTex "__OTR__objects/object_jso/gGaroMasterShinTex" static const ALIGN_ASSET(2) char gGaroMasterShinTex[] = dgGaroMasterShinTex; #define dgGaroMasterDuplicateEyeTex "__OTR__objects/object_jso/gGaroMasterDuplicateEyeTex" static const ALIGN_ASSET(2) char gGaroMasterDuplicateEyeTex[] = dgGaroMasterDuplicateEyeTex; #define dgGaroMasterSwordTex "__OTR__objects/object_jso/gGaroMasterSwordTex" static const ALIGN_ASSET(2) char gGaroMasterSwordTex[] = dgGaroMasterSwordTex; #define dgGaroMasterRobeTex "__OTR__objects/object_jso/gGaroMasterRobeTex" static const ALIGN_ASSET(2) char gGaroMasterRobeTex[] = dgGaroMasterRobeTex; #define dgGaroMasterClothingTLUT "__OTR__objects/object_jso/gGaroMasterClothingTLUT" static const ALIGN_ASSET(2) char gGaroMasterClothingTLUT[] = dgGaroMasterClothingTLUT; #define dgGaroMasterMaskTLUT "__OTR__objects/object_jso/gGaroMasterMaskTLUT" static const ALIGN_ASSET(2) char gGaroMasterMaskTLUT[] = dgGaroMasterMaskTLUT; #define dgGaroMasterClothingTex "__OTR__objects/object_jso/gGaroMasterClothingTex" static const ALIGN_ASSET(2) char gGaroMasterClothingTex[] = dgGaroMasterClothingTex; #define dgGaroMasterMaskTex "__OTR__objects/object_jso/gGaroMasterMaskTex" static const ALIGN_ASSET(2) char gGaroMasterMaskTex[] = dgGaroMasterMaskTex; #define dgGaroMasterEyesDL "__OTR__objects/object_jso/gGaroMasterEyesDL" static const ALIGN_ASSET(2) char gGaroMasterEyesDL[] = dgGaroMasterEyesDL; #define dgGaroMasterEyeTex "__OTR__objects/object_jso/gGaroMasterEyeTex" static const ALIGN_ASSET(2) char gGaroMasterEyeTex[] = dgGaroMasterEyeTex; #define dgGaroMasterSkel "__OTR__objects/object_jso/gGaroMasterSkel" static const ALIGN_ASSET(2) char gGaroMasterSkel[] = dgGaroMasterSkel; #define dgGaroStaticJumpPoseAnim "__OTR__objects/object_jso/gGaroStaticJumpPoseAnim" static const ALIGN_ASSET(2) char gGaroStaticJumpPoseAnim[] = dgGaroStaticJumpPoseAnim; #define dgGaroDashAttackAnim "__OTR__objects/object_jso/gGaroDashAttackAnim" static const ALIGN_ASSET(2) char gGaroDashAttackAnim[] = dgGaroDashAttackAnim; #define dgGaroSlashStartAnim "__OTR__objects/object_jso/gGaroSlashStartAnim" static const ALIGN_ASSET(2) char gGaroSlashStartAnim[] = dgGaroSlashStartAnim; #define dgGaroSlashLoopAnim "__OTR__objects/object_jso/gGaroSlashLoopAnim" static const ALIGN_ASSET(2) char gGaroSlashLoopAnim[] = dgGaroSlashLoopAnim; #define dgGaroJumpBackAnim "__OTR__objects/object_jso/gGaroJumpBackAnim" static const ALIGN_ASSET(2) char gGaroJumpBackAnim[] = dgGaroJumpBackAnim; #define dgGaroTakeOutBombAnim "__OTR__objects/object_jso/gGaroTakeOutBombAnim" static const ALIGN_ASSET(2) char gGaroTakeOutBombAnim[] = dgGaroTakeOutBombAnim; #define dgGaroLandAnim "__OTR__objects/object_jso/gGaroLandAnim" static const ALIGN_ASSET(2) char gGaroLandAnim[] = dgGaroLandAnim; #define dgGaroDamagedAnim "__OTR__objects/object_jso/gGaroDamagedAnim" static const ALIGN_ASSET(2) char gGaroDamagedAnim[] = dgGaroDamagedAnim; #define dgGaroGuardAnim "__OTR__objects/object_jso/gGaroGuardAnim" static const ALIGN_ASSET(2) char gGaroGuardAnim[] = dgGaroGuardAnim; #define dgGaroAppearAndDrawSwordsAnim "__OTR__objects/object_jso/gGaroAppearAndDrawSwordsAnim" static const ALIGN_ASSET(2) char gGaroAppearAndDrawSwordsAnim[] = dgGaroAppearAndDrawSwordsAnim; #define dgGaroFallDownAnim "__OTR__objects/object_jso/gGaroFallDownAnim" static const ALIGN_ASSET(2) char gGaroFallDownAnim[] = dgGaroFallDownAnim; #define dgGaroKnockedBackAnim "__OTR__objects/object_jso/gGaroKnockedBackAnim" static const ALIGN_ASSET(2) char gGaroKnockedBackAnim[] = dgGaroKnockedBackAnim; #define dgGaroTrembleAnim "__OTR__objects/object_jso/gGaroTrembleAnim" static const ALIGN_ASSET(2) char gGaroTrembleAnim[] = dgGaroTrembleAnim; #define dgGaroCollapseAnim "__OTR__objects/object_jso/gGaroCollapseAnim" static const ALIGN_ASSET(2) char gGaroCollapseAnim[] = dgGaroCollapseAnim; #define dgGaroDrawSwordsAnim "__OTR__objects/object_jso/gGaroDrawSwordsAnim" static const ALIGN_ASSET(2) char gGaroDrawSwordsAnim[] = dgGaroDrawSwordsAnim; #define dgGaroJumpDownAnim "__OTR__objects/object_jso/gGaroJumpDownAnim" static const ALIGN_ASSET(2) char gGaroJumpDownAnim[] = dgGaroJumpDownAnim; #define dgGaroSpinAttackAnim "__OTR__objects/object_jso/gGaroSpinAttackAnim" static const ALIGN_ASSET(2) char gGaroSpinAttackAnim[] = dgGaroSpinAttackAnim; #define dgGaroLookAroundAnim "__OTR__objects/object_jso/gGaroLookAroundAnim" static const ALIGN_ASSET(2) char gGaroLookAroundAnim[] = dgGaroLookAroundAnim; #define dgGaroCowerAnim "__OTR__objects/object_jso/gGaroCowerAnim" static const ALIGN_ASSET(2) char gGaroCowerAnim[] = dgGaroCowerAnim; #define dgGaroAppearAnim "__OTR__objects/object_jso/gGaroAppearAnim" static const ALIGN_ASSET(2) char gGaroAppearAnim[] = dgGaroAppearAnim; #define dgGaroLeftThighDL "__OTR__objects/object_jso/gGaroLeftThighDL" static const ALIGN_ASSET(2) char gGaroLeftThighDL[] = dgGaroLeftThighDL; #define dgGaroLeftShinDL "__OTR__objects/object_jso/gGaroLeftShinDL" static const ALIGN_ASSET(2) char gGaroLeftShinDL[] = dgGaroLeftShinDL; #define dgGaroLeftFootDL "__OTR__objects/object_jso/gGaroLeftFootDL" static const ALIGN_ASSET(2) char gGaroLeftFootDL[] = dgGaroLeftFootDL; #define dgGaroRightThighDL "__OTR__objects/object_jso/gGaroRightThighDL" static const ALIGN_ASSET(2) char gGaroRightThighDL[] = dgGaroRightThighDL; #define dgGaroRightShinDL "__OTR__objects/object_jso/gGaroRightShinDL" static const ALIGN_ASSET(2) char gGaroRightShinDL[] = dgGaroRightShinDL; #define dgGaroRightFootDL "__OTR__objects/object_jso/gGaroRightFootDL" static const ALIGN_ASSET(2) char gGaroRightFootDL[] = dgGaroRightFootDL; #define dgGaroTorsoDL "__OTR__objects/object_jso/gGaroTorsoDL" static const ALIGN_ASSET(2) char gGaroTorsoDL[] = dgGaroTorsoDL; #define dgGaroHeadDL "__OTR__objects/object_jso/gGaroHeadDL" static const ALIGN_ASSET(2) char gGaroHeadDL[] = dgGaroHeadDL; #define dgGaroRobeTopDL "__OTR__objects/object_jso/gGaroRobeTopDL" static const ALIGN_ASSET(2) char gGaroRobeTopDL[] = dgGaroRobeTopDL; #define dgGaroRobeFrontDL "__OTR__objects/object_jso/gGaroRobeFrontDL" static const ALIGN_ASSET(2) char gGaroRobeFrontDL[] = dgGaroRobeFrontDL; #define dgGaroRobeRightDL "__OTR__objects/object_jso/gGaroRobeRightDL" static const ALIGN_ASSET(2) char gGaroRobeRightDL[] = dgGaroRobeRightDL; #define dgGaroRobeLeftDL "__OTR__objects/object_jso/gGaroRobeLeftDL" static const ALIGN_ASSET(2) char gGaroRobeLeftDL[] = dgGaroRobeLeftDL; #define dgGaroRobeBackDL "__OTR__objects/object_jso/gGaroRobeBackDL" static const ALIGN_ASSET(2) char gGaroRobeBackDL[] = dgGaroRobeBackDL; #define dgGaroRightArmDL "__OTR__objects/object_jso/gGaroRightArmDL" static const ALIGN_ASSET(2) char gGaroRightArmDL[] = dgGaroRightArmDL; #define dgGaroRightSwordDL "__OTR__objects/object_jso/gGaroRightSwordDL" static const ALIGN_ASSET(2) char gGaroRightSwordDL[] = dgGaroRightSwordDL; #define dgGaroLeftArmDL "__OTR__objects/object_jso/gGaroLeftArmDL" static const ALIGN_ASSET(2) char gGaroLeftArmDL[] = dgGaroLeftArmDL; #define dgGaroLeftSwordDL "__OTR__objects/object_jso/gGaroLeftSwordDL" static const ALIGN_ASSET(2) char gGaroLeftSwordDL[] = dgGaroLeftSwordDL; #define dgGaroLegWrappingTex "__OTR__objects/object_jso/gGaroLegWrappingTex" static const ALIGN_ASSET(2) char gGaroLegWrappingTex[] = dgGaroLegWrappingTex; #define dgGaroThighTex "__OTR__objects/object_jso/gGaroThighTex" static const ALIGN_ASSET(2) char gGaroThighTex[] = dgGaroThighTex; #define dgGaroRobeFrontTex "__OTR__objects/object_jso/gGaroRobeFrontTex" static const ALIGN_ASSET(2) char gGaroRobeFrontTex[] = dgGaroRobeFrontTex; #define dgGaroRobeTex "__OTR__objects/object_jso/gGaroRobeTex" static const ALIGN_ASSET(2) char gGaroRobeTex[] = dgGaroRobeTex; #define dgGaroRobeStitchingTex "__OTR__objects/object_jso/gGaroRobeStitchingTex" static const ALIGN_ASSET(2) char gGaroRobeStitchingTex[] = dgGaroRobeStitchingTex; #define dgGaroRobeTopTex "__OTR__objects/object_jso/gGaroRobeTopTex" static const ALIGN_ASSET(2) char gGaroRobeTopTex[] = dgGaroRobeTopTex; #define dgGaroEyesTex "__OTR__objects/object_jso/gGaroEyesTex" static const ALIGN_ASSET(2) char gGaroEyesTex[] = dgGaroEyesTex; #define dgGaroSwordTex "__OTR__objects/object_jso/gGaroSwordTex" static const ALIGN_ASSET(2) char gGaroSwordTex[] = dgGaroSwordTex; #define dgGaroSkel "__OTR__objects/object_jso/gGaroSkel" static const ALIGN_ASSET(2) char gGaroSkel[] = dgGaroSkel; #define dgGaroIdleAnim "__OTR__objects/object_jso/gGaroIdleAnim" static const ALIGN_ASSET(2) char gGaroIdleAnim[] = dgGaroIdleAnim; #define dgGaroLaughAnim "__OTR__objects/object_jso/gGaroLaughAnim" static const ALIGN_ASSET(2) char gGaroLaughAnim[] = dgGaroLaughAnim; #define dgGaroBounceAnim "__OTR__objects/object_jso/gGaroBounceAnim" static const ALIGN_ASSET(2) char gGaroBounceAnim[] = dgGaroBounceAnim; typedef enum GaroMasterLimb { /* 0x00 */ GARO_MASTER_LIMB_NONE, /* 0x01 */ GARO_MASTER_LIMB_ROOT, /* 0x02 */ GARO_MASTER_LIMB_TORSO, /* 0x03 */ GARO_MASTER_LIMB_LEFT_ARM, /* 0x04 */ GARO_MASTER_LIMB_LEFT_SWORD, /* 0x05 */ GARO_MASTER_LIMB_RIGHT_ARM, /* 0x06 */ GARO_MASTER_LIMB_RIGHT_SWORD, /* 0x07 */ GARO_MASTER_LIMB_ROBE_TOP, /* 0x08 */ GARO_MASTER_LIMB_ROBE_BACK, /* 0x09 */ GARO_MASTER_LIMB_ROBE_LEFT, /* 0x0A */ GARO_MASTER_LIMB_ROBE_RIGHT, /* 0x0B */ GARO_MASTER_LIMB_ROBE_FRONT, /* 0x0C */ GARO_MASTER_LIMB_HEAD, /* 0x0D */ GARO_MASTER_LIMB_LOWER_BODY_ROOT, /* 0x0E */ GARO_MASTER_LIMB_RIGHT_THIGH, /* 0x0F */ GARO_MASTER_LIMB_RIGHT_SHIN, /* 0x10 */ GARO_MASTER_LIMB_RIGHT_FOOT, /* 0x11 */ GARO_MASTER_LIMB_LEFT_THIGH, /* 0x12 */ GARO_MASTER_LIMB_LEFT_SHIN, /* 0x13 */ GARO_MASTER_LIMB_LEFT_FOOT, /* 0x14 */ GARO_MASTER_LIMB_MAX } GaroMasterLimb; typedef enum GaroLimb { /* 0x00 */ GARO_LIMB_NONE, /* 0x01 */ GARO_LIMB_ROOT, /* 0x02 */ GARO_LIMB_TORSO, /* 0x03 */ GARO_LIMB_LEFT_ARM, /* 0x04 */ GARO_LIMB_LEFT_SWORD, /* 0x05 */ GARO_LIMB_RIGHT_ARM, /* 0x06 */ GARO_LIMB_RIGHT_SWORD, /* 0x07 */ GARO_LIMB_ROBE_TOP, /* 0x08 */ GARO_LIMB_ROBE_BACK, /* 0x09 */ GARO_LIMB_ROBE_LEFT, /* 0x0A */ GARO_LIMB_ROBE_RIGHT, /* 0x0B */ GARO_LIMB_ROBE_FRONT, /* 0x0C */ GARO_LIMB_HEAD, /* 0x0D */ GARO_LIMB_LOWER_BODY_ROOT, /* 0x0E */ GARO_LIMB_RIGHT_THIGH, /* 0x0F */ GARO_LIMB_RIGHT_SHIN, /* 0x10 */ GARO_LIMB_RIGHT_FOOT, /* 0x11 */ GARO_LIMB_LEFT_THIGH, /* 0x12 */ GARO_LIMB_LEFT_SHIN, /* 0x13 */ GARO_LIMB_LEFT_FOOT, /* 0x14 */ GARO_LIMB_MAX } GaroLimb; #endif // OBJECTS_OBJECT_JSO_H