#ifndef OBJECTS_OBJECT_KNIGHT_H #define OBJECTS_OBJECT_KNIGHT_H 1 #include "align_asset_macro.h" #define dgKnightIgosCurtainReactionShockedAnim "__OTR__objects/object_knight/gKnightIgosCurtainReactionShockedAnim" static const ALIGN_ASSET(2) char gKnightIgosCurtainReactionShockedAnim[] = dgKnightIgosCurtainReactionShockedAnim; #define dgKnightIgosCurtainReactionAngryAnim "__OTR__objects/object_knight/gKnightIgosCurtainReactionAngryAnim" static const ALIGN_ASSET(2) char gKnightIgosCurtainReactionAngryAnim[] = dgKnightIgosCurtainReactionAngryAnim; #define dgKnightDamagedBackAnim "__OTR__objects/object_knight/gKnightDamagedBackAnim" static const ALIGN_ASSET(2) char gKnightDamagedBackAnim[] = dgKnightDamagedBackAnim; #define dgKnightFallBackwardsAnim "__OTR__objects/object_knight/gKnightFallBackwardsAnim" static const ALIGN_ASSET(2) char gKnightFallBackwardsAnim[] = dgKnightFallBackwardsAnim; #define dgKnightJumpBackAnim "__OTR__objects/object_knight/gKnightJumpBackAnim" static const ALIGN_ASSET(2) char gKnightJumpBackAnim[] = dgKnightJumpBackAnim; #define dgKnightIgosRemoveHeadAnim "__OTR__objects/object_knight/gKnightIgosRemoveHeadAnim" static const ALIGN_ASSET(2) char gKnightIgosRemoveHeadAnim[] = dgKnightIgosRemoveHeadAnim; #define dgKnightFastBlockStandingAnim "__OTR__objects/object_knight/gKnightFastBlockStandingAnim" static const ALIGN_ASSET(2) char gKnightFastBlockStandingAnim[] = dgKnightFastBlockStandingAnim; #define dgKnightFastWalkShieldingAnim "__OTR__objects/object_knight/gKnightFastWalkShieldingAnim" static const ALIGN_ASSET(2) char gKnightFastWalkShieldingAnim[] = dgKnightFastWalkShieldingAnim; #define dgKnightIdleAnim "__OTR__objects/object_knight/gKnightIdleAnim" static const ALIGN_ASSET(2) char gKnightIdleAnim[] = dgKnightIdleAnim; #define dgKnightSlowWalkShieldingAnim "__OTR__objects/object_knight/gKnightSlowWalkShieldingAnim" static const ALIGN_ASSET(2) char gKnightSlowWalkShieldingAnim[] = dgKnightSlowWalkShieldingAnim; #define dgKnightDamagedFrontAnim "__OTR__objects/object_knight/gKnightDamagedFrontAnim" static const ALIGN_ASSET(2) char gKnightDamagedFrontAnim[] = dgKnightDamagedFrontAnim; #define dgKnightFallForwardsAnim "__OTR__objects/object_knight/gKnightFallForwardsAnim" static const ALIGN_ASSET(2) char gKnightFallForwardsAnim[] = dgKnightFallForwardsAnim; #define dgKnightIgosShrugAnim "__OTR__objects/object_knight/gKnightIgosShrugAnim" static const ALIGN_ASSET(2) char gKnightIgosShrugAnim[] = dgKnightIgosShrugAnim; #define dgKnightCaptainsHatCSIgosShockedStandingAnim "__OTR__objects/object_knight/gKnightCaptainsHatCSIgosShockedStandingAnim" static const ALIGN_ASSET(2) char gKnightCaptainsHatCSIgosShockedStandingAnim[] = dgKnightCaptainsHatCSIgosShockedStandingAnim; #define dgKnightCaptainsHatCSIgosShockedSittingAnim "__OTR__objects/object_knight/gKnightCaptainsHatCSIgosShockedSittingAnim" static const ALIGN_ASSET(2) char gKnightCaptainsHatCSIgosShockedSittingAnim[] = dgKnightCaptainsHatCSIgosShockedSittingAnim; #define dgKnightIgosPutHeadBackOnAnim "__OTR__objects/object_knight/gKnightIgosPutHeadBackOnAnim" static const ALIGN_ASSET(2) char gKnightIgosPutHeadBackOnAnim[] = dgKnightIgosPutHeadBackOnAnim; #define dgKnightIgosLaughAnim "__OTR__objects/object_knight/gKnightIgosLaughAnim" static const ALIGN_ASSET(2) char gKnightIgosLaughAnim[] = dgKnightIgosLaughAnim; #define dgKnightFastBlockSittingAnim "__OTR__objects/object_knight/gKnightFastBlockSittingAnim" static const ALIGN_ASSET(2) char gKnightFastBlockSittingAnim[] = dgKnightFastBlockSittingAnim; #define dgKnightEndBlockAndSitAnim "__OTR__objects/object_knight/gKnightEndBlockAndSitAnim" static const ALIGN_ASSET(2) char gKnightEndBlockAndSitAnim[] = dgKnightEndBlockAndSitAnim; #define dgKnightIgosBreathAttackAnim "__OTR__objects/object_knight/gKnightIgosBreathAttackAnim" static const ALIGN_ASSET(2) char gKnightIgosBreathAttackAnim[] = dgKnightIgosBreathAttackAnim; #define dgKnightIgosBreathAttackStartAnim "__OTR__objects/object_knight/gKnightIgosBreathAttackStartAnim" static const ALIGN_ASSET(2) char gKnightIgosBreathAttackStartAnim[] = dgKnightIgosBreathAttackStartAnim; #define dgKnightIgosStandAndDrawAnim "__OTR__objects/object_knight/gKnightIgosStandAndDrawAnim" static const ALIGN_ASSET(2) char gKnightIgosStandAndDrawAnim[] = dgKnightIgosStandAndDrawAnim; #define dgKnightIgosSitDownAnim "__OTR__objects/object_knight/gKnightIgosSitDownAnim" static const ALIGN_ASSET(2) char gKnightIgosSitDownAnim[] = dgKnightIgosSitDownAnim; #define dgKnightCaptainsHatCSIgosSteppingAnim "__OTR__objects/object_knight/gKnightCaptainsHatCSIgosSteppingAnim" static const ALIGN_ASSET(2) char gKnightCaptainsHatCSIgosSteppingAnim[] = dgKnightCaptainsHatCSIgosSteppingAnim; #define dgKnightJumpAnim "__OTR__objects/object_knight/gKnightJumpAnim" static const ALIGN_ASSET(2) char gKnightJumpAnim[] = dgKnightJumpAnim; #define dgKnightJumpAttackBeginAnim "__OTR__objects/object_knight/gKnightJumpAttackBeginAnim" static const ALIGN_ASSET(2) char gKnightJumpAttackBeginAnim[] = dgKnightJumpAttackBeginAnim; #define dgKnightJumpAttackEndAnim "__OTR__objects/object_knight/gKnightJumpAttackEndAnim" static const ALIGN_ASSET(2) char gKnightJumpAttackEndAnim[] = dgKnightJumpAttackEndAnim; #define dgKnightLeftSwingAnim "__OTR__objects/object_knight/gKnightLeftSwingAnim" static const ALIGN_ASSET(2) char gKnightLeftSwingAnim[] = dgKnightLeftSwingAnim; #define dgKnightRightSwingAnim "__OTR__objects/object_knight/gKnightRightSwingAnim" static const ALIGN_ASSET(2) char gKnightRightSwingAnim[] = dgKnightRightSwingAnim; #define dgKnightCaptainsHatCSIgosShockedAnim "__OTR__objects/object_knight/gKnightCaptainsHatCSIgosShockedAnim" static const ALIGN_ASSET(2) char gKnightCaptainsHatCSIgosShockedAnim[] = dgKnightCaptainsHatCSIgosShockedAnim; #define dgKnightLaugh1Anim "__OTR__objects/object_knight/gKnightLaugh1Anim" static const ALIGN_ASSET(2) char gKnightLaugh1Anim[] = dgKnightLaugh1Anim; #define dgKnightLaugh2Anim "__OTR__objects/object_knight/gKnightLaugh2Anim" static const ALIGN_ASSET(2) char gKnightLaugh2Anim[] = dgKnightLaugh2Anim; #define dgKnightMarchAnim "__OTR__objects/object_knight/gKnightMarchAnim" static const ALIGN_ASSET(2) char gKnightMarchAnim[] = dgKnightMarchAnim; #define dgKnightIgosBreathAttackStopAnim "__OTR__objects/object_knight/gKnightIgosBreathAttackStopAnim" static const ALIGN_ASSET(2) char gKnightIgosBreathAttackStopAnim[] = dgKnightIgosBreathAttackStopAnim; #define dgKnightStruckByLightRayAnim "__OTR__objects/object_knight/gKnightStruckByLightRayAnim" static const ALIGN_ASSET(2) char gKnightStruckByLightRayAnim[] = dgKnightStruckByLightRayAnim; #define dgKnightCaptainsHatCSBeginStandingAnim "__OTR__objects/object_knight/gKnightCaptainsHatCSBeginStandingAnim" static const ALIGN_ASSET(2) char gKnightCaptainsHatCSBeginStandingAnim[] = dgKnightCaptainsHatCSBeginStandingAnim; #define dgKnightCaptainsHatCSBeginSittingAnim "__OTR__objects/object_knight/gKnightCaptainsHatCSBeginSittingAnim" static const ALIGN_ASSET(2) char gKnightCaptainsHatCSBeginSittingAnim[] = dgKnightCaptainsHatCSBeginSittingAnim; #define dgKnightStrafeAnim "__OTR__objects/object_knight/gKnightStrafeAnim" static const ALIGN_ASSET(2) char gKnightStrafeAnim[] = dgKnightStrafeAnim; #define dgKnightUppercutAnim "__OTR__objects/object_knight/gKnightUppercutAnim" static const ALIGN_ASSET(2) char gKnightUppercutAnim[] = dgKnightUppercutAnim; #define dgKnightIgosSittingAnim "__OTR__objects/object_knight/gKnightIgosSittingAnim" static const ALIGN_ASSET(2) char gKnightIgosSittingAnim[] = dgKnightIgosSittingAnim; #define dgKnightCaptainsHatCSSitBackDownAnim "__OTR__objects/object_knight/gKnightCaptainsHatCSSitBackDownAnim" static const ALIGN_ASSET(2) char gKnightCaptainsHatCSSitBackDownAnim[] = dgKnightCaptainsHatCSSitBackDownAnim; #define dgKnightIntroSitDownAnim "__OTR__objects/object_knight/gKnightIntroSitDownAnim" static const ALIGN_ASSET(2) char gKnightIntroSitDownAnim[] = dgKnightIntroSitDownAnim; #define dgKnightHeavyAttackAnim "__OTR__objects/object_knight/gKnightHeavyAttackAnim" static const ALIGN_ASSET(2) char gKnightHeavyAttackAnim[] = dgKnightHeavyAttackAnim; #define dgKnightBeginTelegraphHeavyAttackAnim "__OTR__objects/object_knight/gKnightBeginTelegraphHeavyAttackAnim" static const ALIGN_ASSET(2) char gKnightBeginTelegraphHeavyAttackAnim[] = dgKnightBeginTelegraphHeavyAttackAnim; #define dgKnightWideHeadDL "__OTR__objects/object_knight/gKnightWideHeadDL" static const ALIGN_ASSET(2) char gKnightWideHeadDL[] = dgKnightWideHeadDL; #define dobject_knight_Tex_012760 "__OTR__objects/object_knight/object_knight_Tex_012760" static const ALIGN_ASSET(2) char object_knight_Tex_012760[] = dobject_knight_Tex_012760; #define dobject_knight_Tex_012960 "__OTR__objects/object_knight/object_knight_Tex_012960" static const ALIGN_ASSET(2) char object_knight_Tex_012960[] = dobject_knight_Tex_012960; #define dobject_knight_Tex_012B60 "__OTR__objects/object_knight/object_knight_Tex_012B60" static const ALIGN_ASSET(2) char object_knight_Tex_012B60[] = dobject_knight_Tex_012B60; #define dobject_knight_Tex_012BE0 "__OTR__objects/object_knight/object_knight_Tex_012BE0" static const ALIGN_ASSET(2) char object_knight_Tex_012BE0[] = dobject_knight_Tex_012BE0; #define dgKnightWideJawDL "__OTR__objects/object_knight/gKnightWideJawDL" static const ALIGN_ASSET(2) char gKnightWideJawDL[] = dgKnightWideJawDL; #define dobject_knight_Tex_012EC0 "__OTR__objects/object_knight/object_knight_Tex_012EC0" static const ALIGN_ASSET(2) char object_knight_Tex_012EC0[] = dobject_knight_Tex_012EC0; #define dobject_knight_Tex_012FC0 "__OTR__objects/object_knight/object_knight_Tex_012FC0" static const ALIGN_ASSET(2) char object_knight_Tex_012FC0[] = dobject_knight_Tex_012FC0; #define dgKnightWideNeckDL "__OTR__objects/object_knight/gKnightWideNeckDL" static const ALIGN_ASSET(2) char gKnightWideNeckDL[] = dgKnightWideNeckDL; #define dobject_knight_DL_0153E0 "__OTR__objects/object_knight/object_knight_DL_0153E0" static const ALIGN_ASSET(2) char object_knight_DL_0153E0[] = dobject_knight_DL_0153E0; #define dobject_knight_DL_0154B0 "__OTR__objects/object_knight/object_knight_DL_0154B0" static const ALIGN_ASSET(2) char object_knight_DL_0154B0[] = dobject_knight_DL_0154B0; #define dobject_knight_DL_0155A0 "__OTR__objects/object_knight/object_knight_DL_0155A0" static const ALIGN_ASSET(2) char object_knight_DL_0155A0[] = dobject_knight_DL_0155A0; #define dobject_knight_DL_015660 "__OTR__objects/object_knight/object_knight_DL_015660" static const ALIGN_ASSET(2) char object_knight_DL_015660[] = dobject_knight_DL_015660; #define dobject_knight_DL_015730 "__OTR__objects/object_knight/object_knight_DL_015730" static const ALIGN_ASSET(2) char object_knight_DL_015730[] = dobject_knight_DL_015730; #define dobject_knight_DL_015820 "__OTR__objects/object_knight/object_knight_DL_015820" static const ALIGN_ASSET(2) char object_knight_DL_015820[] = dobject_knight_DL_015820; #define dobject_knight_DL_0158E0 "__OTR__objects/object_knight/object_knight_DL_0158E0" static const ALIGN_ASSET(2) char object_knight_DL_0158E0[] = dobject_knight_DL_0158E0; #define dobject_knight_DL_015A40 "__OTR__objects/object_knight/object_knight_DL_015A40" static const ALIGN_ASSET(2) char object_knight_DL_015A40[] = dobject_knight_DL_015A40; #define dobject_knight_DL_015AE0 "__OTR__objects/object_knight/object_knight_DL_015AE0" static const ALIGN_ASSET(2) char object_knight_DL_015AE0[] = dobject_knight_DL_015AE0; #define dobject_knight_DL_015B88 "__OTR__objects/object_knight/object_knight_DL_015B88" static const ALIGN_ASSET(2) char object_knight_DL_015B88[] = dobject_knight_DL_015B88; #define dobject_knight_DL_015D78 "__OTR__objects/object_knight/object_knight_DL_015D78" static const ALIGN_ASSET(2) char object_knight_DL_015D78[] = dobject_knight_DL_015D78; #define dobject_knight_DL_015E38 "__OTR__objects/object_knight/object_knight_DL_015E38" static const ALIGN_ASSET(2) char object_knight_DL_015E38[] = dobject_knight_DL_015E38; #define dobject_knight_DL_015ED8 "__OTR__objects/object_knight/object_knight_DL_015ED8" static const ALIGN_ASSET(2) char object_knight_DL_015ED8[] = dobject_knight_DL_015ED8; #define dobject_knight_DL_016310 "__OTR__objects/object_knight/object_knight_DL_016310" static const ALIGN_ASSET(2) char object_knight_DL_016310[] = dobject_knight_DL_016310; #define dobject_knight_DL_0163C8 "__OTR__objects/object_knight/object_knight_DL_0163C8" static const ALIGN_ASSET(2) char object_knight_DL_0163C8[] = dobject_knight_DL_0163C8; #define dobject_knight_DL_016478 "__OTR__objects/object_knight/object_knight_DL_016478" static const ALIGN_ASSET(2) char object_knight_DL_016478[] = dobject_knight_DL_016478; #define dobject_knight_DL_016530 "__OTR__objects/object_knight/object_knight_DL_016530" static const ALIGN_ASSET(2) char object_knight_DL_016530[] = dobject_knight_DL_016530; #define dobject_knight_DL_0165F0 "__OTR__objects/object_knight/object_knight_DL_0165F0" static const ALIGN_ASSET(2) char object_knight_DL_0165F0[] = dobject_knight_DL_0165F0; #define dobject_knight_DL_0166D8 "__OTR__objects/object_knight/object_knight_DL_0166D8" static const ALIGN_ASSET(2) char object_knight_DL_0166D8[] = dobject_knight_DL_0166D8; #define dobject_knight_DL_016810 "__OTR__objects/object_knight/object_knight_DL_016810" static const ALIGN_ASSET(2) char object_knight_DL_016810[] = dobject_knight_DL_016810; #define dobject_knight_DL_0169C8 "__OTR__objects/object_knight/object_knight_DL_0169C8" static const ALIGN_ASSET(2) char object_knight_DL_0169C8[] = dobject_knight_DL_0169C8; #define dobject_knight_DL_016AD0 "__OTR__objects/object_knight/object_knight_DL_016AD0" static const ALIGN_ASSET(2) char object_knight_DL_016AD0[] = dobject_knight_DL_016AD0; #define dobject_knight_DL_016B90 "__OTR__objects/object_knight/object_knight_DL_016B90" static const ALIGN_ASSET(2) char object_knight_DL_016B90[] = dobject_knight_DL_016B90; #define dobject_knight_DL_016C78 "__OTR__objects/object_knight/object_knight_DL_016C78" static const ALIGN_ASSET(2) char object_knight_DL_016C78[] = dobject_knight_DL_016C78; #define dobject_knight_DL_016DB0 "__OTR__objects/object_knight/object_knight_DL_016DB0" static const ALIGN_ASSET(2) char object_knight_DL_016DB0[] = dobject_knight_DL_016DB0; #define dobject_knight_DL_016F70 "__OTR__objects/object_knight/object_knight_DL_016F70" static const ALIGN_ASSET(2) char object_knight_DL_016F70[] = dobject_knight_DL_016F70; #define dobject_knight_Tex_017078 "__OTR__objects/object_knight/object_knight_Tex_017078" static const ALIGN_ASSET(2) char object_knight_Tex_017078[] = dobject_knight_Tex_017078; #define dobject_knight_Tex_017278 "__OTR__objects/object_knight/object_knight_Tex_017278" static const ALIGN_ASSET(2) char object_knight_Tex_017278[] = dobject_knight_Tex_017278; #define dobject_knight_Tex_017298 "__OTR__objects/object_knight/object_knight_Tex_017298" static const ALIGN_ASSET(2) char object_knight_Tex_017298[] = dobject_knight_Tex_017298; #define dobject_knight_Tex_0172D8 "__OTR__objects/object_knight/object_knight_Tex_0172D8" static const ALIGN_ASSET(2) char object_knight_Tex_0172D8[] = dobject_knight_Tex_0172D8; #define dobject_knight_Tex_017358 "__OTR__objects/object_knight/object_knight_Tex_017358" static const ALIGN_ASSET(2) char object_knight_Tex_017358[] = dobject_knight_Tex_017358; #define dobject_knight_Tex_017558 "__OTR__objects/object_knight/object_knight_Tex_017558" static const ALIGN_ASSET(2) char object_knight_Tex_017558[] = dobject_knight_Tex_017558; #define dobject_knight_Tex_0175D8 "__OTR__objects/object_knight/object_knight_Tex_0175D8" static const ALIGN_ASSET(2) char object_knight_Tex_0175D8[] = dobject_knight_Tex_0175D8; #define dobject_knight_Tex_0176D8 "__OTR__objects/object_knight/object_knight_Tex_0176D8" static const ALIGN_ASSET(2) char object_knight_Tex_0176D8[] = dobject_knight_Tex_0176D8; #define dobject_knight_Tex_0178D8 "__OTR__objects/object_knight/object_knight_Tex_0178D8" static const ALIGN_ASSET(2) char object_knight_Tex_0178D8[] = dobject_knight_Tex_0178D8; #define dobject_knight_Tex_017AD8 "__OTR__objects/object_knight/object_knight_Tex_017AD8" static const ALIGN_ASSET(2) char object_knight_Tex_017AD8[] = dobject_knight_Tex_017AD8; #define dobject_knight_Tex_017BD8 "__OTR__objects/object_knight/object_knight_Tex_017BD8" static const ALIGN_ASSET(2) char object_knight_Tex_017BD8[] = dobject_knight_Tex_017BD8; #define dobject_knight_Tex_017DD8 "__OTR__objects/object_knight/object_knight_Tex_017DD8" static const ALIGN_ASSET(2) char object_knight_Tex_017DD8[] = dobject_knight_Tex_017DD8; #define dobject_knight_Tex_017FD8 "__OTR__objects/object_knight/object_knight_Tex_017FD8" static const ALIGN_ASSET(2) char object_knight_Tex_017FD8[] = dobject_knight_Tex_017FD8; #define dobject_knight_Tex_018018 "__OTR__objects/object_knight/object_knight_Tex_018018" static const ALIGN_ASSET(2) char object_knight_Tex_018018[] = dobject_knight_Tex_018018; #define dobject_knight_Tex_018098 "__OTR__objects/object_knight/object_knight_Tex_018098" static const ALIGN_ASSET(2) char object_knight_Tex_018098[] = dobject_knight_Tex_018098; #define dgKnightBlureState2DL "__OTR__objects/object_knight/gKnightBlureState2DL" static const ALIGN_ASSET(2) char gKnightBlureState2DL[] = dgKnightBlureState2DL; #define dgKnightBlureState1DL "__OTR__objects/object_knight/gKnightBlureState1DL" static const ALIGN_ASSET(2) char gKnightBlureState1DL[] = dgKnightBlureState1DL; #define dgKnightBlureState0DL "__OTR__objects/object_knight/gKnightBlureState0DL" static const ALIGN_ASSET(2) char gKnightBlureState0DL[] = dgKnightBlureState0DL; #define dgKnightBlureTexAnim "__OTR__objects/object_knight/gKnightBlureTexAnim" static const ALIGN_ASSET(2) char gKnightBlureTexAnim[] = dgKnightBlureTexAnim; #define dgIkanaThroneRoomLightRayVtx "__OTR__objects/object_knight/gIkanaThroneRoomLightRayVtx" static const ALIGN_ASSET(2) char gIkanaThroneRoomLightRayVtx[] = dgIkanaThroneRoomLightRayVtx; #define dgIkanaThroneRoomLightRayDL "__OTR__objects/object_knight/gIkanaThroneRoomLightRayDL" static const ALIGN_ASSET(2) char gIkanaThroneRoomLightRayDL[] = dgIkanaThroneRoomLightRayDL; #define dgIkanaThroneRoomLightOnFloorDL "__OTR__objects/object_knight/gIkanaThroneRoomLightOnFloorDL" static const ALIGN_ASSET(2) char gIkanaThroneRoomLightOnFloorDL[] = dgIkanaThroneRoomLightOnFloorDL; #define dobject_knight_DL_018E50 "__OTR__objects/object_knight/object_knight_DL_018E50" static const ALIGN_ASSET(2) char object_knight_DL_018E50[] = dobject_knight_DL_018E50; #define dobject_knight_Tex_018E58 "__OTR__objects/object_knight/object_knight_Tex_018E58" static const ALIGN_ASSET(2) char object_knight_Tex_018E58[] = dobject_knight_Tex_018E58; #define dobject_knight_Tex_018F58 "__OTR__objects/object_knight/object_knight_Tex_018F58" static const ALIGN_ASSET(2) char object_knight_Tex_018F58[] = dobject_knight_Tex_018F58; #define dgIkanaThroneRoomLightRayTexAnim "__OTR__objects/object_knight/gIkanaThroneRoomLightRayTexAnim" static const ALIGN_ASSET(2) char gIkanaThroneRoomLightRayTexAnim[] = dgIkanaThroneRoomLightRayTexAnim; #define dobject_knight_DL_0193A8 "__OTR__objects/object_knight/object_knight_DL_0193A8" static const ALIGN_ASSET(2) char object_knight_DL_0193A8[] = dobject_knight_DL_0193A8; #define dgIkanaThroneRoomCurtainDL "__OTR__objects/object_knight/gIkanaThroneRoomCurtainDL" static const ALIGN_ASSET(2) char gIkanaThroneRoomCurtainDL[] = dgIkanaThroneRoomCurtainDL; #define dobject_knight_TLUT_019470 "__OTR__objects/object_knight/object_knight_TLUT_019470" static const ALIGN_ASSET(2) char object_knight_TLUT_019470[] = dobject_knight_TLUT_019470; #define dgIkanaThroneRoomCurtainTex "__OTR__objects/object_knight/gIkanaThroneRoomCurtainTex" static const ALIGN_ASSET(2) char gIkanaThroneRoomCurtainTex[] = dgIkanaThroneRoomCurtainTex; #define dobject_knight_DL_01D380 "__OTR__objects/object_knight/object_knight_DL_01D380" static const ALIGN_ASSET(2) char object_knight_DL_01D380[] = dobject_knight_DL_01D380; #define dobject_knight_DL_01D4C0 "__OTR__objects/object_knight/object_knight_DL_01D4C0" static const ALIGN_ASSET(2) char object_knight_DL_01D4C0[] = dobject_knight_DL_01D4C0; #define dobject_knight_DL_01D650 "__OTR__objects/object_knight/object_knight_DL_01D650" static const ALIGN_ASSET(2) char object_knight_DL_01D650[] = dobject_knight_DL_01D650; #define dobject_knight_DL_01D710 "__OTR__objects/object_knight/object_knight_DL_01D710" static const ALIGN_ASSET(2) char object_knight_DL_01D710[] = dobject_knight_DL_01D710; #define dobject_knight_DL_01D870 "__OTR__objects/object_knight/object_knight_DL_01D870" static const ALIGN_ASSET(2) char object_knight_DL_01D870[] = dobject_knight_DL_01D870; #define dobject_knight_DL_01DA00 "__OTR__objects/object_knight/object_knight_DL_01DA00" static const ALIGN_ASSET(2) char object_knight_DL_01DA00[] = dobject_knight_DL_01DA00; #define dobject_knight_DL_01DAC0 "__OTR__objects/object_knight/object_knight_DL_01DAC0" static const ALIGN_ASSET(2) char object_knight_DL_01DAC0[] = dobject_knight_DL_01DAC0; #define dobject_knight_DL_01DC00 "__OTR__objects/object_knight/object_knight_DL_01DC00" static const ALIGN_ASSET(2) char object_knight_DL_01DC00[] = dobject_knight_DL_01DC00; #define dobject_knight_DL_01DCA0 "__OTR__objects/object_knight/object_knight_DL_01DCA0" static const ALIGN_ASSET(2) char object_knight_DL_01DCA0[] = dobject_knight_DL_01DCA0; #define dobject_knight_DL_01DD48 "__OTR__objects/object_knight/object_knight_DL_01DD48" static const ALIGN_ASSET(2) char object_knight_DL_01DD48[] = dobject_knight_DL_01DD48; #define dobject_knight_DL_01DF88 "__OTR__objects/object_knight/object_knight_DL_01DF88" static const ALIGN_ASSET(2) char object_knight_DL_01DF88[] = dobject_knight_DL_01DF88; #define dobject_knight_DL_01E050 "__OTR__objects/object_knight/object_knight_DL_01E050" static const ALIGN_ASSET(2) char object_knight_DL_01E050[] = dobject_knight_DL_01E050; #define dobject_knight_DL_01E0A0 "__OTR__objects/object_knight/object_knight_DL_01E0A0" static const ALIGN_ASSET(2) char object_knight_DL_01E0A0[] = dobject_knight_DL_01E0A0; #define dobject_knight_DL_01E878 "__OTR__objects/object_knight/object_knight_DL_01E878" static const ALIGN_ASSET(2) char object_knight_DL_01E878[] = dobject_knight_DL_01E878; #define dobject_knight_DL_01EAA8 "__OTR__objects/object_knight/object_knight_DL_01EAA8" static const ALIGN_ASSET(2) char object_knight_DL_01EAA8[] = dobject_knight_DL_01EAA8; #define dobject_knight_DL_01EB40 "__OTR__objects/object_knight/object_knight_DL_01EB40" static const ALIGN_ASSET(2) char object_knight_DL_01EB40[] = dobject_knight_DL_01EB40; #define dobject_knight_DL_01EBD8 "__OTR__objects/object_knight/object_knight_DL_01EBD8" static const ALIGN_ASSET(2) char object_knight_DL_01EBD8[] = dobject_knight_DL_01EBD8; #define dobject_knight_DL_01EC98 "__OTR__objects/object_knight/object_knight_DL_01EC98" static const ALIGN_ASSET(2) char object_knight_DL_01EC98[] = dobject_knight_DL_01EC98; #define dobject_knight_DL_01EDE0 "__OTR__objects/object_knight/object_knight_DL_01EDE0" static const ALIGN_ASSET(2) char object_knight_DL_01EDE0[] = dobject_knight_DL_01EDE0; #define dobject_knight_DL_01EF68 "__OTR__objects/object_knight/object_knight_DL_01EF68" static const ALIGN_ASSET(2) char object_knight_DL_01EF68[] = dobject_knight_DL_01EF68; #define dobject_knight_DL_01F188 "__OTR__objects/object_knight/object_knight_DL_01F188" static const ALIGN_ASSET(2) char object_knight_DL_01F188[] = dobject_knight_DL_01F188; #define dobject_knight_DL_01F248 "__OTR__objects/object_knight/object_knight_DL_01F248" static const ALIGN_ASSET(2) char object_knight_DL_01F248[] = dobject_knight_DL_01F248; #define dobject_knight_DL_01F308 "__OTR__objects/object_knight/object_knight_DL_01F308" static const ALIGN_ASSET(2) char object_knight_DL_01F308[] = dobject_knight_DL_01F308; #define dobject_knight_DL_01F3C0 "__OTR__objects/object_knight/object_knight_DL_01F3C0" static const ALIGN_ASSET(2) char object_knight_DL_01F3C0[] = dobject_knight_DL_01F3C0; #define dobject_knight_DL_01F5C0 "__OTR__objects/object_knight/object_knight_DL_01F5C0" static const ALIGN_ASSET(2) char object_knight_DL_01F5C0[] = dobject_knight_DL_01F5C0; #define dobject_knight_DL_01F828 "__OTR__objects/object_knight/object_knight_DL_01F828" static const ALIGN_ASSET(2) char object_knight_DL_01F828[] = dobject_knight_DL_01F828; #define dobject_knight_Tex_01F8E8 "__OTR__objects/object_knight/object_knight_Tex_01F8E8" static const ALIGN_ASSET(2) char object_knight_Tex_01F8E8[] = dobject_knight_Tex_01F8E8; #define dobject_knight_Tex_01F9E8 "__OTR__objects/object_knight/object_knight_Tex_01F9E8" static const ALIGN_ASSET(2) char object_knight_Tex_01F9E8[] = dobject_knight_Tex_01F9E8; #define dobject_knight_Tex_01FAE8 "__OTR__objects/object_knight/object_knight_Tex_01FAE8" static const ALIGN_ASSET(2) char object_knight_Tex_01FAE8[] = dobject_knight_Tex_01FAE8; #define dobject_knight_Tex_01FBE8 "__OTR__objects/object_knight/object_knight_Tex_01FBE8" static const ALIGN_ASSET(2) char object_knight_Tex_01FBE8[] = dobject_knight_Tex_01FBE8; #define dobject_knight_Tex_01FCE8 "__OTR__objects/object_knight/object_knight_Tex_01FCE8" static const ALIGN_ASSET(2) char object_knight_Tex_01FCE8[] = dobject_knight_Tex_01FCE8; #define dobject_knight_Tex_01FDE8 "__OTR__objects/object_knight/object_knight_Tex_01FDE8" static const ALIGN_ASSET(2) char object_knight_Tex_01FDE8[] = dobject_knight_Tex_01FDE8; #define dgIgosSkel "__OTR__objects/object_knight/gIgosSkel" static const ALIGN_ASSET(2) char gIgosSkel[] = dgIgosSkel; #define dgKnightSkel "__OTR__objects/object_knight/gKnightSkel" static const ALIGN_ASSET(2) char gKnightSkel[] = dgKnightSkel; #define dgKnightTelegraphHeavyAttackAnim "__OTR__objects/object_knight/gKnightTelegraphHeavyAttackAnim" static const ALIGN_ASSET(2) char gKnightTelegraphHeavyAttackAnim[] = dgKnightTelegraphHeavyAttackAnim; #define dgKnightIgosShrugStopAnim "__OTR__objects/object_knight/gKnightIgosShrugStopAnim" static const ALIGN_ASSET(2) char gKnightIgosShrugStopAnim[] = dgKnightIgosShrugStopAnim; #define dgKnightIntroWalkAnim "__OTR__objects/object_knight/gKnightIntroWalkAnim" static const ALIGN_ASSET(2) char gKnightIntroWalkAnim[] = dgKnightIntroWalkAnim; #define dgKnightIgosShrugStartAnim "__OTR__objects/object_knight/gKnightIgosShrugStartAnim" static const ALIGN_ASSET(2) char gKnightIgosShrugStartAnim[] = dgKnightIgosShrugStartAnim; #define dgKnightLowSwingAnim "__OTR__objects/object_knight/gKnightLowSwingAnim" static const ALIGN_ASSET(2) char gKnightLowSwingAnim[] = dgKnightLowSwingAnim; #define dgKnightLowSwingEndAnim "__OTR__objects/object_knight/gKnightLowSwingEndAnim" static const ALIGN_ASSET(2) char gKnightLowSwingEndAnim[] = dgKnightLowSwingEndAnim; typedef enum IgosLimb { /* 0x00 */ IGOS_LIMB_NONE, /* 0x01 */ IGOS_LIMB_ROOT, /* 0x02 */ IGOS_LIMB_SPINE_BASE, /* 0x03 */ IGOS_LIMB_SPINE_UPPER, /* 0x04 */ IGOS_LIMB_LEFT_UPPER_ARM, /* 0x05 */ IGOS_LIMB_LEFT_FOREARM, /* 0x06 */ IGOS_LIMB_SHIELD, /* 0x07 */ IGOS_LIMB_LEFT_HAND, /* 0x08 */ IGOS_LIMB_LEFT_SHOULDER, /* 0x09 */ IGOS_LIMB_RIGHT_UPPER_ARM, /* 0x0A */ IGOS_LIMB_RIGHT_FOREARM, /* 0x0B */ IGOS_LIMB_SWORD, /* 0x0C */ IGOS_LIMB_RIGHT_HAND, /* 0x0D */ IGOS_LIMB_RIGHT_SHOULDER, /* 0x0E */ IGOS_LIMB_COLLAR, /* 0x0F */ IGOS_LIMB_NECK, /* 0x10 */ IGOS_LIMB_10, /* 0x11 */ IGOS_LIMB_11, /* 0x12 */ IGOS_LIMB_JAW, /* 0x13 */ IGOS_LIMB_HEAD, /* 0x14 */ IGOS_LIMB_TORSO, /* 0x15 */ IGOS_LIMB_PELVIS, /* 0x16 */ IGOS_LIMB_16, /* 0x17 */ IGOS_LIMB_LEFT_LEG_UPPER, /* 0x18 */ IGOS_LIMB_LEFT_LEG_LOWER, /* 0x19 */ IGOS_LIMB_LEFT_FOOT, /* 0x1A */ IGOS_LIMB_RIGHT_LEG_UPPER, /* 0x1B */ IGOS_LIMB_RIGHT_LEG_LOWER, /* 0x1C */ IGOS_LIMB_RIGHT_FOOT, /* 0x1D */ IGOS_LIMB_MAX } IgosLimb; typedef enum KnightLimb { /* 0x00 */ KNIGHT_LIMB_NONE, /* 0x01 */ KNIGHT_LIMB_ROOT, /* 0x02 */ KNIGHT_LIMB_SPINE_BASE, /* 0x03 */ KNIGHT_LIMB_SPINE_UPPER, /* 0x04 */ KNIGHT_LIMB_LEFT_UPPER_ARM, /* 0x05 */ KNIGHT_LIMB_LEFT_FOREARM, /* 0x06 */ KNIGHT_LIMB_SHIELD, /* 0x07 */ KNIGHT_LIMB_LEFT_HAND, /* 0x08 */ KNIGHT_LIMB_LEFT_SHOULDER, /* 0x09 */ KNIGHT_LIMB_RIGHT_UPPER_ARM, /* 0x0A */ KNIGHT_LIMB_RIGHT_FOREARM, /* 0x0B */ KNIGHT_LIMB_SWORD, /* 0x0C */ KNIGHT_LIMB_RIGHT_HAND, /* 0x0D */ KNIGHT_LIMB_RIGHT_SHOULDER, /* 0x0E */ KNIGHT_LIMB_COLLAR, /* 0x0F */ KNIGHT_LIMB_NECK, /* 0x10 */ KNIGHT_LIMB_10, /* 0x11 */ KNIGHT_LIMB_11, /* 0x12 */ KNIGHT_LIMB_JAW, /* 0x13 */ KNIGHT_LIMB_HEAD, /* 0x14 */ KNIGHT_LIMB_TORSO, /* 0x15 */ KNIGHT_LIMB_PELVIS, /* 0x16 */ KNIGHT_LIMB_16, /* 0x17 */ KNIGHT_LIMB_LEFT_LEG_UPPER, /* 0x18 */ KNIGHT_LIMB_LEFT_LEG_LOWER, /* 0x19 */ KNIGHT_LIMB_LEFT_FOOT, /* 0x1A */ KNIGHT_LIMB_RIGHT_LEG_UPPER, /* 0x1B */ KNIGHT_LIMB_RIGHT_LEG_LOWER, /* 0x1C */ KNIGHT_LIMB_RIGHT_FOOT, /* 0x1D */ KNIGHT_LIMB_MAX } KnightLimb; #endif // OBJECTS_OBJECT_KNIGHT_H