#ifndef OBJECTS_OBJECT_KZ_H #define OBJECTS_OBJECT_KZ_H 1 #include "align_asset_macro.h" #define dgFighterPirateSlashAnim "__OTR__objects/object_kz/gFighterPirateSlashAnim" static const ALIGN_ASSET(2) char gFighterPirateSlashAnim[] = dgFighterPirateSlashAnim; #define dgFighterPirateSpinAttackAnim "__OTR__objects/object_kz/gFighterPirateSpinAttackAnim" static const ALIGN_ASSET(2) char gFighterPirateSpinAttackAnim[] = dgFighterPirateSpinAttackAnim; #define dgFighterPirateFlipAnim "__OTR__objects/object_kz/gFighterPirateFlipAnim" static const ALIGN_ASSET(2) char gFighterPirateFlipAnim[] = dgFighterPirateFlipAnim; #define dgFighterPirateBlockAnim "__OTR__objects/object_kz/gFighterPirateBlockAnim" static const ALIGN_ASSET(2) char gFighterPirateBlockAnim[] = dgFighterPirateBlockAnim; #define dgFighterPirateThrowFlashAnim "__OTR__objects/object_kz/gFighterPirateThrowFlashAnim" static const ALIGN_ASSET(2) char gFighterPirateThrowFlashAnim[] = dgFighterPirateThrowFlashAnim; #define dgFighterPirateUnusedDefeatAnim "__OTR__objects/object_kz/gFighterPirateUnusedDefeatAnim" static const ALIGN_ASSET(2) char gFighterPirateUnusedDefeatAnim[] = dgFighterPirateUnusedDefeatAnim; #define dgFighterPirateDefeatIdleAnim "__OTR__objects/object_kz/gFighterPirateDefeatIdleAnim" static const ALIGN_ASSET(2) char gFighterPirateDefeatIdleAnim[] = dgFighterPirateDefeatIdleAnim; #define dgFighterPirateDefeatAnim "__OTR__objects/object_kz/gFighterPirateDefeatAnim" static const ALIGN_ASSET(2) char gFighterPirateDefeatAnim[] = dgFighterPirateDefeatAnim; #define dgFighterPirateDemonstrativeSwordSwingAnim "__OTR__objects/object_kz/gFighterPirateDemonstrativeSwordSwingAnim" static const ALIGN_ASSET(2) char gFighterPirateDemonstrativeSwordSwingAnim[] = dgFighterPirateDemonstrativeSwordSwingAnim; #define dgFighterPirateDamageAnim "__OTR__objects/object_kz/gFighterPirateDamageAnim" static const ALIGN_ASSET(2) char gFighterPirateDamageAnim[] = dgFighterPirateDamageAnim; #define dgFighterPirateUnsheatheAnim "__OTR__objects/object_kz/gFighterPirateUnsheatheAnim" static const ALIGN_ASSET(2) char gFighterPirateUnsheatheAnim[] = dgFighterPirateUnsheatheAnim; #define dgFighterPirateWalkAnim "__OTR__objects/object_kz/gFighterPirateWalkAnim" static const ALIGN_ASSET(2) char gFighterPirateWalkAnim[] = dgFighterPirateWalkAnim; #define dgFighterPirate1TLUT "__OTR__objects/object_kz/gFighterPirate1TLUT" static const ALIGN_ASSET(2) char gFighterPirate1TLUT[] = dgFighterPirate1TLUT; #define dgFighterPirateSkin1Tex "__OTR__objects/object_kz/gFighterPirateSkin1Tex" static const ALIGN_ASSET(2) char gFighterPirateSkin1Tex[] = dgFighterPirateSkin1Tex; #define dgFighterPirateShirtTopRedGradientTex "__OTR__objects/object_kz/gFighterPirateShirtTopRedGradientTex" static const ALIGN_ASSET(2) char gFighterPirateShirtTopRedGradientTex[] = dgFighterPirateShirtTopRedGradientTex; #define dgFighterPirateArmor1Tex "__OTR__objects/object_kz/gFighterPirateArmor1Tex" static const ALIGN_ASSET(2) char gFighterPirateArmor1Tex[] = dgFighterPirateArmor1Tex; #define dgFighterPirateShirtBottomPatternAndVeilTex "__OTR__objects/object_kz/gFighterPirateShirtBottomPatternAndVeilTex" static const ALIGN_ASSET(2) char gFighterPirateShirtBottomPatternAndVeilTex[] = dgFighterPirateShirtBottomPatternAndVeilTex; #define dgFighterPirateBellyButtonTex "__OTR__objects/object_kz/gFighterPirateBellyButtonTex" static const ALIGN_ASSET(2) char gFighterPirateBellyButtonTex[] = dgFighterPirateBellyButtonTex; #define dgFighterPiratePantsTex "__OTR__objects/object_kz/gFighterPiratePantsTex" static const ALIGN_ASSET(2) char gFighterPiratePantsTex[] = dgFighterPiratePantsTex; #define dgFighterPirateZipper1Tex "__OTR__objects/object_kz/gFighterPirateZipper1Tex" static const ALIGN_ASSET(2) char gFighterPirateZipper1Tex[] = dgFighterPirateZipper1Tex; #define dgFighterPirateTorsoDL "__OTR__objects/object_kz/gFighterPirateTorsoDL" static const ALIGN_ASSET(2) char gFighterPirateTorsoDL[] = dgFighterPirateTorsoDL; #define dgFighterPirateRightUpperArmDL "__OTR__objects/object_kz/gFighterPirateRightUpperArmDL" static const ALIGN_ASSET(2) char gFighterPirateRightUpperArmDL[] = dgFighterPirateRightUpperArmDL; #define dgFighterPirateRightForearmDL "__OTR__objects/object_kz/gFighterPirateRightForearmDL" static const ALIGN_ASSET(2) char gFighterPirateRightForearmDL[] = dgFighterPirateRightForearmDL; #define dgFighterPirateLeftUpperArmDL "__OTR__objects/object_kz/gFighterPirateLeftUpperArmDL" static const ALIGN_ASSET(2) char gFighterPirateLeftUpperArmDL[] = dgFighterPirateLeftUpperArmDL; #define dgFighterPirateLeftForearmDL "__OTR__objects/object_kz/gFighterPirateLeftForearmDL" static const ALIGN_ASSET(2) char gFighterPirateLeftForearmDL[] = dgFighterPirateLeftForearmDL; #define dgFighterPirateWaistDL "__OTR__objects/object_kz/gFighterPirateWaistDL" static const ALIGN_ASSET(2) char gFighterPirateWaistDL[] = dgFighterPirateWaistDL; #define dgFighterPirateRightThighDL "__OTR__objects/object_kz/gFighterPirateRightThighDL" static const ALIGN_ASSET(2) char gFighterPirateRightThighDL[] = dgFighterPirateRightThighDL; #define dgFighterPirateRightShinDL "__OTR__objects/object_kz/gFighterPirateRightShinDL" static const ALIGN_ASSET(2) char gFighterPirateRightShinDL[] = dgFighterPirateRightShinDL; #define dgFighterPirateLeftThighDL "__OTR__objects/object_kz/gFighterPirateLeftThighDL" static const ALIGN_ASSET(2) char gFighterPirateLeftThighDL[] = dgFighterPirateLeftThighDL; #define dgFighterPirateLeftShinDL "__OTR__objects/object_kz/gFighterPirateLeftShinDL" static const ALIGN_ASSET(2) char gFighterPirateLeftShinDL[] = dgFighterPirateLeftShinDL; #define dgFighterPirateSkin2Tex "__OTR__objects/object_kz/gFighterPirateSkin2Tex" static const ALIGN_ASSET(2) char gFighterPirateSkin2Tex[] = dgFighterPirateSkin2Tex; #define dgFighterPirateEarTex "__OTR__objects/object_kz/gFighterPirateEarTex" static const ALIGN_ASSET(2) char gFighterPirateEarTex[] = dgFighterPirateEarTex; #define dgFighterPirateEyeOpenTex "__OTR__objects/object_kz/gFighterPirateEyeOpenTex" static const ALIGN_ASSET(2) char gFighterPirateEyeOpenTex[] = dgFighterPirateEyeOpenTex; #define dgFighterPirateShirtBottomPatternAndVeil2Tex "__OTR__objects/object_kz/gFighterPirateShirtBottomPatternAndVeil2Tex" static const ALIGN_ASSET(2) char gFighterPirateShirtBottomPatternAndVeil2Tex[] = dgFighterPirateShirtBottomPatternAndVeil2Tex; #define dgFighterPirateShoesTex "__OTR__objects/object_kz/gFighterPirateShoesTex" static const ALIGN_ASSET(2) char gFighterPirateShoesTex[] = dgFighterPirateShoesTex; #define dgFighterPirateShoeBottomTex "__OTR__objects/object_kz/gFighterPirateShoeBottomTex" static const ALIGN_ASSET(2) char gFighterPirateShoeBottomTex[] = dgFighterPirateShoeBottomTex; #define dgFighterPirateEyeHalfTex "__OTR__objects/object_kz/gFighterPirateEyeHalfTex" static const ALIGN_ASSET(2) char gFighterPirateEyeHalfTex[] = dgFighterPirateEyeHalfTex; #define dgFighterPirateZipper2Tex "__OTR__objects/object_kz/gFighterPirateZipper2Tex" static const ALIGN_ASSET(2) char gFighterPirateZipper2Tex[] = dgFighterPirateZipper2Tex; #define dgFighterPirateHairTex "__OTR__objects/object_kz/gFighterPirateHairTex" static const ALIGN_ASSET(2) char gFighterPirateHairTex[] = dgFighterPirateHairTex; #define dgFighterPirateFingersTex "__OTR__objects/object_kz/gFighterPirateFingersTex" static const ALIGN_ASSET(2) char gFighterPirateFingersTex[] = dgFighterPirateFingersTex; #define dgFighterPirateYellowSwordGuardAndEmblemTex "__OTR__objects/object_kz/gFighterPirateYellowSwordGuardAndEmblemTex" static const ALIGN_ASSET(2) char gFighterPirateYellowSwordGuardAndEmblemTex[] = dgFighterPirateYellowSwordGuardAndEmblemTex; #define dgFighterPirateEyeClosedTex "__OTR__objects/object_kz/gFighterPirateEyeClosedTex" static const ALIGN_ASSET(2) char gFighterPirateEyeClosedTex[] = dgFighterPirateEyeClosedTex; #define dgFighterPirateLeftFootDL "__OTR__objects/object_kz/gFighterPirateLeftFootDL" static const ALIGN_ASSET(2) char gFighterPirateLeftFootDL[] = dgFighterPirateLeftFootDL; #define dgFighterPirateRightFootDL "__OTR__objects/object_kz/gFighterPirateRightFootDL" static const ALIGN_ASSET(2) char gFighterPirateRightFootDL[] = dgFighterPirateRightFootDL; #define dgFighterPirateLeftHandDL "__OTR__objects/object_kz/gFighterPirateLeftHandDL" static const ALIGN_ASSET(2) char gFighterPirateLeftHandDL[] = dgFighterPirateLeftHandDL; #define dgFighterPirateLeftSwordDL "__OTR__objects/object_kz/gFighterPirateLeftSwordDL" static const ALIGN_ASSET(2) char gFighterPirateLeftSwordDL[] = dgFighterPirateLeftSwordDL; #define dgFighterPirateRightHandDL "__OTR__objects/object_kz/gFighterPirateRightHandDL" static const ALIGN_ASSET(2) char gFighterPirateRightHandDL[] = dgFighterPirateRightHandDL; #define dgFighterPirateRightSwordDL "__OTR__objects/object_kz/gFighterPirateRightSwordDL" static const ALIGN_ASSET(2) char gFighterPirateRightSwordDL[] = dgFighterPirateRightSwordDL; #define dgFighterPirateVeilDL "__OTR__objects/object_kz/gFighterPirateVeilDL" static const ALIGN_ASSET(2) char gFighterPirateVeilDL[] = dgFighterPirateVeilDL; #define dgFighterPiratePonytailDL "__OTR__objects/object_kz/gFighterPiratePonytailDL" static const ALIGN_ASSET(2) char gFighterPiratePonytailDL[] = dgFighterPiratePonytailDL; #define dgFighterPirateHeadDL "__OTR__objects/object_kz/gFighterPirateHeadDL" static const ALIGN_ASSET(2) char gFighterPirateHeadDL[] = dgFighterPirateHeadDL; #define dgFighterPirateSkel "__OTR__objects/object_kz/gFighterPirateSkel" static const ALIGN_ASSET(2) char gFighterPirateSkel[] = dgFighterPirateSkel; #define dgFighterPirateSidestepAnim "__OTR__objects/object_kz/gFighterPirateSidestepAnim" static const ALIGN_ASSET(2) char gFighterPirateSidestepAnim[] = dgFighterPirateSidestepAnim; #define dgFighterPirateUnusedJumpAnim "__OTR__objects/object_kz/gFighterPirateUnusedJumpAnim" static const ALIGN_ASSET(2) char gFighterPirateUnusedJumpAnim[] = dgFighterPirateUnusedJumpAnim; #define dgFighterPirateLandAnim "__OTR__objects/object_kz/gFighterPirateLandAnim" static const ALIGN_ASSET(2) char gFighterPirateLandAnim[] = dgFighterPirateLandAnim; #define dgFighterPirateLandTalkAnim "__OTR__objects/object_kz/gFighterPirateLandTalkAnim" static const ALIGN_ASSET(2) char gFighterPirateLandTalkAnim[] = dgFighterPirateLandTalkAnim; #define dgFighterPirateUnusedTalkAnim "__OTR__objects/object_kz/gFighterPirateUnusedTalkAnim" static const ALIGN_ASSET(2) char gFighterPirateUnusedTalkAnim[] = dgFighterPirateUnusedTalkAnim; #define dgFighterPirateLowerWeaponsAnim "__OTR__objects/object_kz/gFighterPirateLowerWeaponsAnim" static const ALIGN_ASSET(2) char gFighterPirateLowerWeaponsAnim[] = dgFighterPirateLowerWeaponsAnim; #define dgFighterPirateFightingIdleAnim "__OTR__objects/object_kz/gFighterPirateFightingIdleAnim" static const ALIGN_ASSET(2) char gFighterPirateFightingIdleAnim[] = dgFighterPirateFightingIdleAnim; #define dobject_kzTLUT_009100 "__OTR__objects/object_kz/object_kzTLUT_009100" static const ALIGN_ASSET(2) char object_kzTLUT_009100[] = dobject_kzTLUT_009100; typedef enum KaizokuLimb { /* 0x00 */ KAIZOKU_LIMB_NONE, /* 0x01 */ KAIZOKU_LIMB_ROOT, /* 0x02 */ KAIZOKU_LIMB_TORSO, /* 0x03 */ KAIZOKU_LIMB_NECK, /* 0x04 */ KAIZOKU_LIMB_PONYTAIL, /* 0x05 */ KAIZOKU_LIMB_VEIL, /* 0x06 */ KAIZOKU_LIMB_HEAD, /* 0x07 */ KAIZOKU_LIMB_RIGHT_UPPER_ARM, /* 0x08 */ KAIZOKU_LIMB_RIGHT_FOREARM, /* 0x09 */ KAIZOKU_LIMB_RIGHT_WRIST, /* 0x0A */ KAIZOKU_LIMB_RIGHT_HAND, /* 0x0B */ KAIZOKU_LIMB_RIGHT_SWORD, /* 0x0C */ KAIZOKU_LIMB_LEFT_UPPER_ARM, /* 0x0D */ KAIZOKU_LIMB_LEFT_FOREARM, /* 0x0E */ KAIZOKU_LIMB_LEFT_WRIST, /* 0x0F */ KAIZOKU_LIMB_LEFT_HAND, /* 0x10 */ KAIZOKU_LIMB_LEFT_SWORD, /* 0x11 */ KAIZOKU_LIMB_LEFT_THIGH, /* 0x12 */ KAIZOKU_LIMB_LEFT_SHIN, /* 0x13 */ KAIZOKU_LIMB_LEFT_FOOT, /* 0x14 */ KAIZOKU_LIMB_RIGHT_THIGH, /* 0x15 */ KAIZOKU_LIMB_RIGHT_SHIN, /* 0x16 */ KAIZOKU_LIMB_RIGHT_FOOT, /* 0x17 */ KAIZOKU_LIMB_WAIST, /* 0x18 */ KAIZOKU_LIMB_MAX } KaizokuLimb; #endif // OBJECTS_OBJECT_KZ_H