#ifndef OBJECTS_OBJECT_LADDER_H #define OBJECTS_OBJECT_LADDER_H 1 #include "align_asset_macro.h" #define dgWoodenLadder12RungDL "__OTR__objects/object_ladder/gWoodenLadder12RungDL" static const ALIGN_ASSET(2) char gWoodenLadder12RungDL[] = dgWoodenLadder12RungDL; #define dgWoodenLadder12RungCol "__OTR__objects/object_ladder/gWoodenLadder12RungCol" static const ALIGN_ASSET(2) char gWoodenLadder12RungCol[] = dgWoodenLadder12RungCol; #define dgWoodenLadder16RungDL "__OTR__objects/object_ladder/gWoodenLadder16RungDL" static const ALIGN_ASSET(2) char gWoodenLadder16RungDL[] = dgWoodenLadder16RungDL; #define dgWoodenLadder16RungCol "__OTR__objects/object_ladder/gWoodenLadder16RungCol" static const ALIGN_ASSET(2) char gWoodenLadder16RungCol[] = dgWoodenLadder16RungCol; #define dgWoodenLadder20RungDL "__OTR__objects/object_ladder/gWoodenLadder20RungDL" static const ALIGN_ASSET(2) char gWoodenLadder20RungDL[] = dgWoodenLadder20RungDL; #define dgWoodenLadder20RungCol "__OTR__objects/object_ladder/gWoodenLadder20RungCol" static const ALIGN_ASSET(2) char gWoodenLadder20RungCol[] = dgWoodenLadder20RungCol; #define dgWoodenLadder24RungDL "__OTR__objects/object_ladder/gWoodenLadder24RungDL" static const ALIGN_ASSET(2) char gWoodenLadder24RungDL[] = dgWoodenLadder24RungDL; #define dgWoodenLadder24RungCol "__OTR__objects/object_ladder/gWoodenLadder24RungCol" static const ALIGN_ASSET(2) char gWoodenLadder24RungCol[] = dgWoodenLadder24RungCol; #define dgWoodenLadderTex "__OTR__objects/object_ladder/gWoodenLadderTex" static const ALIGN_ASSET(2) char gWoodenLadderTex[] = dgWoodenLadderTex; #endif // OBJECTS_OBJECT_LADDER_H