#ifndef OBJECTS_OBJECT_LIGHTBLOCK_H #define OBJECTS_OBJECT_LIGHTBLOCK_H 1 #include "align_asset_macro.h" #define dgSunBlockEmptyDL "__OTR__objects/object_lightblock/gSunBlockEmptyDL" static const ALIGN_ASSET(2) char gSunBlockEmptyDL[] = dgSunBlockEmptyDL; #define dgSunBlockDL "__OTR__objects/object_lightblock/gSunBlockDL" static const ALIGN_ASSET(2) char gSunBlockDL[] = dgSunBlockDL; #define dgSunBlockTLUT "__OTR__objects/object_lightblock/gSunBlockTLUT" static const ALIGN_ASSET(2) char gSunBlockTLUT[] = dgSunBlockTLUT; #define dgSunBlockTex "__OTR__objects/object_lightblock/gSunBlockTex" static const ALIGN_ASSET(2) char gSunBlockTex[] = dgSunBlockTex; #define dgSunBlockCol "__OTR__objects/object_lightblock/gSunBlockCol" static const ALIGN_ASSET(2) char gSunBlockCol[] = dgSunBlockCol; #endif // OBJECTS_OBJECT_LIGHTBLOCK_H