#ifndef OBJECTS_OBJECT_LINK_BOY_H #define OBJECTS_OBJECT_LINK_BOY_H 1 #include "align_asset_macro.h" #define dobject_link_boy_TLUT_000000 "__OTR__objects/object_link_boy/object_link_boy_TLUT_000000" static const ALIGN_ASSET(2) char object_link_boy_TLUT_000000[] = dobject_link_boy_TLUT_000000; #define dobject_link_boy_TLUT_000200 "__OTR__objects/object_link_boy/object_link_boy_TLUT_000200" static const ALIGN_ASSET(2) char object_link_boy_TLUT_000200[] = dobject_link_boy_TLUT_000200; #define dgLinkFierceDeityHandHoldingTLUT "__OTR__objects/object_link_boy/gLinkFierceDeityHandHoldingTLUT" static const ALIGN_ASSET(2) char gLinkFierceDeityHandHoldingTLUT[] = dgLinkFierceDeityHandHoldingTLUT; #define dobject_link_boy_Tex_000600 "__OTR__objects/object_link_boy/object_link_boy_Tex_000600" static const ALIGN_ASSET(2) char object_link_boy_Tex_000600[] = dobject_link_boy_Tex_000600; #define dobject_link_boy_Tex_000800 "__OTR__objects/object_link_boy/object_link_boy_Tex_000800" static const ALIGN_ASSET(2) char object_link_boy_Tex_000800[] = dobject_link_boy_Tex_000800; #define dgLinkFierceDeityHandHoldingTex "__OTR__objects/object_link_boy/gLinkFierceDeityHandHoldingTex" static const ALIGN_ASSET(2) char gLinkFierceDeityHandHoldingTex[] = dgLinkFierceDeityHandHoldingTex; #define dobject_link_boy_Tex_000B00 "__OTR__objects/object_link_boy/object_link_boy_Tex_000B00" static const ALIGN_ASSET(2) char object_link_boy_Tex_000B00[] = dobject_link_boy_Tex_000B00; #define dgLinkFierceDeityWaistDL "__OTR__objects/object_link_boy/gLinkFierceDeityWaistDL" static const ALIGN_ASSET(2) char gLinkFierceDeityWaistDL[] = dgLinkFierceDeityWaistDL; #define dgLinkFierceDeityRightThighDL "__OTR__objects/object_link_boy/gLinkFierceDeityRightThighDL" static const ALIGN_ASSET(2) char gLinkFierceDeityRightThighDL[] = dgLinkFierceDeityRightThighDL; #define dgLinkFierceDeityRightShinDL "__OTR__objects/object_link_boy/gLinkFierceDeityRightShinDL" static const ALIGN_ASSET(2) char gLinkFierceDeityRightShinDL[] = dgLinkFierceDeityRightShinDL; #define dgLinkFierceDeityRightFootDL "__OTR__objects/object_link_boy/gLinkFierceDeityRightFootDL" static const ALIGN_ASSET(2) char gLinkFierceDeityRightFootDL[] = dgLinkFierceDeityRightFootDL; #define dgLinkFierceDeityLeftThighDL "__OTR__objects/object_link_boy/gLinkFierceDeityLeftThighDL" static const ALIGN_ASSET(2) char gLinkFierceDeityLeftThighDL[] = dgLinkFierceDeityLeftThighDL; #define dgLinkFierceDeityLeftShinDL "__OTR__objects/object_link_boy/gLinkFierceDeityLeftShinDL" static const ALIGN_ASSET(2) char gLinkFierceDeityLeftShinDL[] = dgLinkFierceDeityLeftShinDL; #define dgLinkFierceDeityLeftFootDL "__OTR__objects/object_link_boy/gLinkFierceDeityLeftFootDL" static const ALIGN_ASSET(2) char gLinkFierceDeityLeftFootDL[] = dgLinkFierceDeityLeftFootDL; #define dgLinkFierceDeityHatDL "__OTR__objects/object_link_boy/gLinkFierceDeityHatDL" static const ALIGN_ASSET(2) char gLinkFierceDeityHatDL[] = dgLinkFierceDeityHatDL; #define dgLinkFierceDeityHeadDL "__OTR__objects/object_link_boy/gLinkFierceDeityHeadDL" static const ALIGN_ASSET(2) char gLinkFierceDeityHeadDL[] = dgLinkFierceDeityHeadDL; #define dobject_link_boy_DL_0060E8 "__OTR__objects/object_link_boy/object_link_boy_DL_0060E8" static const ALIGN_ASSET(2) char object_link_boy_DL_0060E8[] = dobject_link_boy_DL_0060E8; #define dgLinkFierceDeityTorsoDL "__OTR__objects/object_link_boy/gLinkFierceDeityTorsoDL" static const ALIGN_ASSET(2) char gLinkFierceDeityTorsoDL[] = dgLinkFierceDeityTorsoDL; #define dobject_link_boy_DL_006370 "__OTR__objects/object_link_boy/object_link_boy_DL_006370" static const ALIGN_ASSET(2) char object_link_boy_DL_006370[] = dobject_link_boy_DL_006370; #define dgLinkFierceDeityRightShoulderDL "__OTR__objects/object_link_boy/gLinkFierceDeityRightShoulderDL" static const ALIGN_ASSET(2) char gLinkFierceDeityRightShoulderDL[] = dgLinkFierceDeityRightShoulderDL; #define dgLinkFierceDeityRightForearmDL "__OTR__objects/object_link_boy/gLinkFierceDeityRightForearmDL" static const ALIGN_ASSET(2) char gLinkFierceDeityRightForearmDL[] = dgLinkFierceDeityRightForearmDL; #define dgLinkFierceDeityRightHandDL "__OTR__objects/object_link_boy/gLinkFierceDeityRightHandDL" static const ALIGN_ASSET(2) char gLinkFierceDeityRightHandDL[] = dgLinkFierceDeityRightHandDL; #define dgLinkFierceDeityLeftShoulderDL "__OTR__objects/object_link_boy/gLinkFierceDeityLeftShoulderDL" static const ALIGN_ASSET(2) char gLinkFierceDeityLeftShoulderDL[] = dgLinkFierceDeityLeftShoulderDL; #define dgLinkFierceDeityLeftForearmDL "__OTR__objects/object_link_boy/gLinkFierceDeityLeftForearmDL" static const ALIGN_ASSET(2) char gLinkFierceDeityLeftForearmDL[] = dgLinkFierceDeityLeftForearmDL; #define dgLinkFierceDeityLeftHandDL "__OTR__objects/object_link_boy/gLinkFierceDeityLeftHandDL" static const ALIGN_ASSET(2) char gLinkFierceDeityLeftHandDL[] = dgLinkFierceDeityLeftHandDL; #define dgLinkFierceDeityLeftHandHoldBottleDL "__OTR__objects/object_link_boy/gLinkFierceDeityLeftHandHoldBottleDL" static const ALIGN_ASSET(2) char gLinkFierceDeityLeftHandHoldBottleDL[] = dgLinkFierceDeityLeftHandHoldBottleDL; #define dobject_link_boy_DL_007A50 "__OTR__objects/object_link_boy/object_link_boy_DL_007A50" static const ALIGN_ASSET(2) char object_link_boy_DL_007A50[] = dobject_link_boy_DL_007A50; #define dgLinkFierceDeityBottleDL "__OTR__objects/object_link_boy/gLinkFierceDeityBottleDL" static const ALIGN_ASSET(2) char gLinkFierceDeityBottleDL[] = dgLinkFierceDeityBottleDL; #define dgLinkFierceDeitySwordDL "__OTR__objects/object_link_boy/gLinkFierceDeitySwordDL" static const ALIGN_ASSET(2) char gLinkFierceDeitySwordDL[] = dgLinkFierceDeitySwordDL; #define dgLinkFierceDeityLeftHandHoldingSwordDL "__OTR__objects/object_link_boy/gLinkFierceDeityLeftHandHoldingSwordDL" static const ALIGN_ASSET(2) char gLinkFierceDeityLeftHandHoldingSwordDL[] = dgLinkFierceDeityLeftHandHoldingSwordDL; #define dgLinkFierceDeityEmptyDL "__OTR__objects/object_link_boy/gLinkFierceDeityEmptyDL" static const ALIGN_ASSET(2) char gLinkFierceDeityEmptyDL[] = dgLinkFierceDeityEmptyDL; #define dobject_link_boy_TLUT_008108 "__OTR__objects/object_link_boy/object_link_boy_TLUT_008108" static const ALIGN_ASSET(2) char object_link_boy_TLUT_008108[] = dobject_link_boy_TLUT_008108; #define dobject_link_boy_TLUT_008128 "__OTR__objects/object_link_boy/object_link_boy_TLUT_008128" static const ALIGN_ASSET(2) char object_link_boy_TLUT_008128[] = dobject_link_boy_TLUT_008128; #define dobject_link_boy_TLUT_008148 "__OTR__objects/object_link_boy/object_link_boy_TLUT_008148" static const ALIGN_ASSET(2) char object_link_boy_TLUT_008148[] = dobject_link_boy_TLUT_008148; #define dobject_link_boy_TLUT_008168 "__OTR__objects/object_link_boy/object_link_boy_TLUT_008168" static const ALIGN_ASSET(2) char object_link_boy_TLUT_008168[] = dobject_link_boy_TLUT_008168; #define dobject_link_boy_TLUT_008188 "__OTR__objects/object_link_boy/object_link_boy_TLUT_008188" static const ALIGN_ASSET(2) char object_link_boy_TLUT_008188[] = dobject_link_boy_TLUT_008188; #define dobject_link_boy_TLUT_0081A8 "__OTR__objects/object_link_boy/object_link_boy_TLUT_0081A8" static const ALIGN_ASSET(2) char object_link_boy_TLUT_0081A8[] = dobject_link_boy_TLUT_0081A8; #define dgLinkFierceDeityHandTLUT "__OTR__objects/object_link_boy/gLinkFierceDeityHandTLUT" static const ALIGN_ASSET(2) char gLinkFierceDeityHandTLUT[] = dgLinkFierceDeityHandTLUT; #define dobject_link_boy_TLUT_0081E8 "__OTR__objects/object_link_boy/object_link_boy_TLUT_0081E8" static const ALIGN_ASSET(2) char object_link_boy_TLUT_0081E8[] = dobject_link_boy_TLUT_0081E8; #define dobject_link_boy_Tex_008208 "__OTR__objects/object_link_boy/object_link_boy_Tex_008208" static const ALIGN_ASSET(2) char object_link_boy_Tex_008208[] = dobject_link_boy_Tex_008208; #define dobject_link_boy_Tex_008408 "__OTR__objects/object_link_boy/object_link_boy_Tex_008408" static const ALIGN_ASSET(2) char object_link_boy_Tex_008408[] = dobject_link_boy_Tex_008408; #define dobject_link_boy_Tex_008488 "__OTR__objects/object_link_boy/object_link_boy_Tex_008488" static const ALIGN_ASSET(2) char object_link_boy_Tex_008488[] = dobject_link_boy_Tex_008488; #define dobject_link_boy_Tex_008888 "__OTR__objects/object_link_boy/object_link_boy_Tex_008888" static const ALIGN_ASSET(2) char object_link_boy_Tex_008888[] = dobject_link_boy_Tex_008888; #define dobject_link_boy_Tex_008C88 "__OTR__objects/object_link_boy/object_link_boy_Tex_008C88" static const ALIGN_ASSET(2) char object_link_boy_Tex_008C88[] = dobject_link_boy_Tex_008C88; #define dobject_link_boy_Tex_008D08 "__OTR__objects/object_link_boy/object_link_boy_Tex_008D08" static const ALIGN_ASSET(2) char object_link_boy_Tex_008D08[] = dobject_link_boy_Tex_008D08; #define dobject_link_boy_Tex_008F08 "__OTR__objects/object_link_boy/object_link_boy_Tex_008F08" static const ALIGN_ASSET(2) char object_link_boy_Tex_008F08[] = dobject_link_boy_Tex_008F08; #define dgLinkFierceDeityEyesTex "__OTR__objects/object_link_boy/gLinkFierceDeityEyesTex" static const ALIGN_ASSET(2) char gLinkFierceDeityEyesTex[] = dgLinkFierceDeityEyesTex; #define dobject_link_boy_Tex_00A708 "__OTR__objects/object_link_boy/object_link_boy_Tex_00A708" static const ALIGN_ASSET(2) char object_link_boy_Tex_00A708[] = dobject_link_boy_Tex_00A708; #define dgLinkFierceDeityMouthTex "__OTR__objects/object_link_boy/gLinkFierceDeityMouthTex" static const ALIGN_ASSET(2) char gLinkFierceDeityMouthTex[] = dgLinkFierceDeityMouthTex; #define dgLinkFierceDeityEarTex "__OTR__objects/object_link_boy/gLinkFierceDeityEarTex" static const ALIGN_ASSET(2) char gLinkFierceDeityEarTex[] = dgLinkFierceDeityEarTex; #define dobject_link_boy_Tex_00AF08 "__OTR__objects/object_link_boy/object_link_boy_Tex_00AF08" static const ALIGN_ASSET(2) char object_link_boy_Tex_00AF08[] = dobject_link_boy_Tex_00AF08; #define dgLinkFierceDeityHandTex "__OTR__objects/object_link_boy/gLinkFierceDeityHandTex" static const ALIGN_ASSET(2) char gLinkFierceDeityHandTex[] = dgLinkFierceDeityHandTex; #define dobject_link_boy_Tex_00B188 "__OTR__objects/object_link_boy/object_link_boy_Tex_00B188" static const ALIGN_ASSET(2) char object_link_boy_Tex_00B188[] = dobject_link_boy_Tex_00B188; #define dobject_link_boy_Tex_00B988 "__OTR__objects/object_link_boy/object_link_boy_Tex_00B988" static const ALIGN_ASSET(2) char object_link_boy_Tex_00B988[] = dobject_link_boy_Tex_00B988; #define dgLinkFierceDeitySkel "__OTR__objects/object_link_boy/gLinkFierceDeitySkel" static const ALIGN_ASSET(2) char gLinkFierceDeitySkel[] = dgLinkFierceDeitySkel; typedef enum LinkFierceDeityLimb { /* 0x00 */ LINK_FIERCE_DEITY_LIMB_NONE, /* 0x01 */ LINK_FIERCE_DEITY_LIMB_ROOT, /* 0x02 */ LINK_FIERCE_DEITY_LIMB_WAIST, /* 0x03 */ LINK_FIERCE_DEITY_LIMB_LOWER_ROOT, /* 0x04 */ LINK_FIERCE_DEITY_LIMB_RIGHT_THIGH, /* 0x05 */ LINK_FIERCE_DEITY_LIMB_RIGHT_SHIN, /* 0x06 */ LINK_FIERCE_DEITY_LIMB_RIGHT_FOOT, /* 0x07 */ LINK_FIERCE_DEITY_LIMB_LEFT_THIGH, /* 0x08 */ LINK_FIERCE_DEITY_LIMB_LEFT_SHIN, /* 0x09 */ LINK_FIERCE_DEITY_LIMB_LEFT_FOOT, /* 0x0A */ LINK_FIERCE_DEITY_LIMB_UPPER_ROOT, /* 0x0B */ LINK_FIERCE_DEITY_LIMB_HEAD, /* 0x0C */ LINK_FIERCE_DEITY_LIMB_HAT, /* 0x0D */ LINK_FIERCE_DEITY_LIMB_COLLAR, /* 0x0E */ LINK_FIERCE_DEITY_LIMB_LEFT_SHOULDER, /* 0x0F */ LINK_FIERCE_DEITY_LIMB_LEFT_FOREARM, /* 0x10 */ LINK_FIERCE_DEITY_LIMB_LEFT_HAND, /* 0x11 */ LINK_FIERCE_DEITY_LIMB_RIGHT_SHOULDER, /* 0x12 */ LINK_FIERCE_DEITY_LIMB_RIGHT_FOREARM, /* 0x13 */ LINK_FIERCE_DEITY_LIMB_RIGHT_HAND, /* 0x14 */ LINK_FIERCE_DEITY_LIMB_SHEATH, /* 0x15 */ LINK_FIERCE_DEITY_LIMB_TORSO, /* 0x16 */ LINK_FIERCE_DEITY_LIMB_MAX } LinkFierceDeityLimb; #endif // OBJECTS_OBJECT_LINK_BOY_H