#ifndef OBJECTS_OBJECT_MA1_H #define OBJECTS_OBJECT_MA1_H 1 #include "align_asset_macro.h" #define dgRomaniBowDL "__OTR__objects/object_ma1/gRomaniBowDL" static const ALIGN_ASSET(2) char gRomaniBowDL[] = dgRomaniBowDL; #define dgRomaniBowTLUT "__OTR__objects/object_ma1/gRomaniBowTLUT" static const ALIGN_ASSET(2) char gRomaniBowTLUT[] = dgRomaniBowTLUT; #define dgRomaniBowHandleTex "__OTR__objects/object_ma1/gRomaniBowHandleTex" static const ALIGN_ASSET(2) char gRomaniBowHandleTex[] = dgRomaniBowHandleTex; #define dgRomaniBowLimbTex "__OTR__objects/object_ma1/gRomaniBowLimbTex" static const ALIGN_ASSET(2) char gRomaniBowLimbTex[] = dgRomaniBowLimbTex; #define dgRomaniWoodenBoxDL "__OTR__objects/object_ma1/gRomaniWoodenBoxDL" static const ALIGN_ASSET(2) char gRomaniWoodenBoxDL[] = dgRomaniWoodenBoxDL; #define dgRomaniWoodenBoxTex "__OTR__objects/object_ma1/gRomaniWoodenBoxTex" static const ALIGN_ASSET(2) char gRomaniWoodenBoxTex[] = dgRomaniWoodenBoxTex; #define dgRomaniLookAroundAnim "__OTR__objects/object_ma1/gRomaniLookAroundAnim" static const ALIGN_ASSET(2) char gRomaniLookAroundAnim[] = dgRomaniLookAroundAnim; #define dgRomaniSleepingDL "__OTR__objects/object_ma1/gRomaniSleepingDL" static const ALIGN_ASSET(2) char gRomaniSleepingDL[] = dgRomaniSleepingDL; #define dgRomaniSleepingTLUT "__OTR__objects/object_ma1/gRomaniSleepingTLUT" static const ALIGN_ASSET(2) char gRomaniSleepingTLUT[] = dgRomaniSleepingTLUT; #define dgRomaniSleepingDressTex "__OTR__objects/object_ma1/gRomaniSleepingDressTex" static const ALIGN_ASSET(2) char gRomaniSleepingDressTex[] = dgRomaniSleepingDressTex; #define dgRomaniSleepingSkinTex "__OTR__objects/object_ma1/gRomaniSleepingSkinTex" static const ALIGN_ASSET(2) char gRomaniSleepingSkinTex[] = dgRomaniSleepingSkinTex; #define dgRomaniSleepingEarTex "__OTR__objects/object_ma1/gRomaniSleepingEarTex" static const ALIGN_ASSET(2) char gRomaniSleepingEarTex[] = dgRomaniSleepingEarTex; #define dgRomaniSleepingHairTex "__OTR__objects/object_ma1/gRomaniSleepingHairTex" static const ALIGN_ASSET(2) char gRomaniSleepingHairTex[] = dgRomaniSleepingHairTex; #define dgRomaniSleepingHandTex "__OTR__objects/object_ma1/gRomaniSleepingHandTex" static const ALIGN_ASSET(2) char gRomaniSleepingHandTex[] = dgRomaniSleepingHandTex; #define dgRomaniSleepingDressPatternAndPillowTex "__OTR__objects/object_ma1/gRomaniSleepingDressPatternAndPillowTex" static const ALIGN_ASSET(2) char gRomaniSleepingDressPatternAndPillowTex[] = dgRomaniSleepingDressPatternAndPillowTex; #define dgRomaniSleepingEyeTex "__OTR__objects/object_ma1/gRomaniSleepingEyeTex" static const ALIGN_ASSET(2) char gRomaniSleepingEyeTex[] = dgRomaniSleepingEyeTex; #define dgRomaniSleepingBlanketTex "__OTR__objects/object_ma1/gRomaniSleepingBlanketTex" static const ALIGN_ASSET(2) char gRomaniSleepingBlanketTex[] = dgRomaniSleepingBlanketTex; #define dgRomaniSleepingMouthTex "__OTR__objects/object_ma1/gRomaniSleepingMouthTex" static const ALIGN_ASSET(2) char gRomaniSleepingMouthTex[] = dgRomaniSleepingMouthTex; #define dgRomaniRunAnim "__OTR__objects/object_ma1/gRomaniRunAnim" static const ALIGN_ASSET(2) char gRomaniRunAnim[] = dgRomaniRunAnim; #define dgRomaniSittingAnim "__OTR__objects/object_ma1/gRomaniSittingAnim" static const ALIGN_ASSET(2) char gRomaniSittingAnim[] = dgRomaniSittingAnim; #define dgRomaniSittingHeadShakeAnim "__OTR__objects/object_ma1/gRomaniSittingHeadShakeAnim" static const ALIGN_ASSET(2) char gRomaniSittingHeadShakeAnim[] = dgRomaniSittingHeadShakeAnim; #define dgRomaniSittingLookDownAnim "__OTR__objects/object_ma1/gRomaniSittingLookDownAnim" static const ALIGN_ASSET(2) char gRomaniSittingLookDownAnim[] = dgRomaniSittingLookDownAnim; #define dgRomaniIdleAnim "__OTR__objects/object_ma1/gRomaniIdleAnim" static const ALIGN_ASSET(2) char gRomaniIdleAnim[] = dgRomaniIdleAnim; #define dgRomaniTorsoDL "__OTR__objects/object_ma1/gRomaniTorsoDL" static const ALIGN_ASSET(2) char gRomaniTorsoDL[] = dgRomaniTorsoDL; #define dgRomaniRightUpperArmDL "__OTR__objects/object_ma1/gRomaniRightUpperArmDL" static const ALIGN_ASSET(2) char gRomaniRightUpperArmDL[] = dgRomaniRightUpperArmDL; #define dgRomaniRightForearmDL "__OTR__objects/object_ma1/gRomaniRightForearmDL" static const ALIGN_ASSET(2) char gRomaniRightForearmDL[] = dgRomaniRightForearmDL; #define dgRomaniRightHandDL "__OTR__objects/object_ma1/gRomaniRightHandDL" static const ALIGN_ASSET(2) char gRomaniRightHandDL[] = dgRomaniRightHandDL; #define dgRomaniLeftUpperArmDL "__OTR__objects/object_ma1/gRomaniLeftUpperArmDL" static const ALIGN_ASSET(2) char gRomaniLeftUpperArmDL[] = dgRomaniLeftUpperArmDL; #define dgRomaniLeftForearmDL "__OTR__objects/object_ma1/gRomaniLeftForearmDL" static const ALIGN_ASSET(2) char gRomaniLeftForearmDL[] = dgRomaniLeftForearmDL; #define dgRomaniLeftHandDL "__OTR__objects/object_ma1/gRomaniLeftHandDL" static const ALIGN_ASSET(2) char gRomaniLeftHandDL[] = dgRomaniLeftHandDL; #define dgRomaniHeadDL "__OTR__objects/object_ma1/gRomaniHeadDL" static const ALIGN_ASSET(2) char gRomaniHeadDL[] = dgRomaniHeadDL; #define dgRomaniUpperHairDL "__OTR__objects/object_ma1/gRomaniUpperHairDL" static const ALIGN_ASSET(2) char gRomaniUpperHairDL[] = dgRomaniUpperHairDL; #define dgRomaniLowerHairDL "__OTR__objects/object_ma1/gRomaniLowerHairDL" static const ALIGN_ASSET(2) char gRomaniLowerHairDL[] = dgRomaniLowerHairDL; #define dgRomaniDress1DL "__OTR__objects/object_ma1/gRomaniDress1DL" static const ALIGN_ASSET(2) char gRomaniDress1DL[] = dgRomaniDress1DL; #define dgRomaniDress2DL "__OTR__objects/object_ma1/gRomaniDress2DL" static const ALIGN_ASSET(2) char gRomaniDress2DL[] = dgRomaniDress2DL; #define dgRomaniDress3DL "__OTR__objects/object_ma1/gRomaniDress3DL" static const ALIGN_ASSET(2) char gRomaniDress3DL[] = dgRomaniDress3DL; #define dgRomaniDress4DL "__OTR__objects/object_ma1/gRomaniDress4DL" static const ALIGN_ASSET(2) char gRomaniDress4DL[] = dgRomaniDress4DL; #define dgRomaniPelvisDL "__OTR__objects/object_ma1/gRomaniPelvisDL" static const ALIGN_ASSET(2) char gRomaniPelvisDL[] = dgRomaniPelvisDL; #define dgRomaniRightThighDL "__OTR__objects/object_ma1/gRomaniRightThighDL" static const ALIGN_ASSET(2) char gRomaniRightThighDL[] = dgRomaniRightThighDL; #define dgRomaniRightShinDL "__OTR__objects/object_ma1/gRomaniRightShinDL" static const ALIGN_ASSET(2) char gRomaniRightShinDL[] = dgRomaniRightShinDL; #define dgRomaniRightFootDL "__OTR__objects/object_ma1/gRomaniRightFootDL" static const ALIGN_ASSET(2) char gRomaniRightFootDL[] = dgRomaniRightFootDL; #define dgRomaniLeftThighDL "__OTR__objects/object_ma1/gRomaniLeftThighDL" static const ALIGN_ASSET(2) char gRomaniLeftThighDL[] = dgRomaniLeftThighDL; #define dgRomaniLeftShinDL "__OTR__objects/object_ma1/gRomaniLeftShinDL" static const ALIGN_ASSET(2) char gRomaniLeftShinDL[] = dgRomaniLeftShinDL; #define dgRomaniLeftFootDL "__OTR__objects/object_ma1/gRomaniLeftFootDL" static const ALIGN_ASSET(2) char gRomaniLeftFootDL[] = dgRomaniLeftFootDL; #define dgRomaniTLUT "__OTR__objects/object_ma1/gRomaniTLUT" static const ALIGN_ASSET(2) char gRomaniTLUT[] = dgRomaniTLUT; #define dgRomaniDressTex "__OTR__objects/object_ma1/gRomaniDressTex" static const ALIGN_ASSET(2) char gRomaniDressTex[] = dgRomaniDressTex; #define dgRomaniSkinTex "__OTR__objects/object_ma1/gRomaniSkinTex" static const ALIGN_ASSET(2) char gRomaniSkinTex[] = dgRomaniSkinTex; #define dgRomaniEarTex "__OTR__objects/object_ma1/gRomaniEarTex" static const ALIGN_ASSET(2) char gRomaniEarTex[] = dgRomaniEarTex; #define dgRomaniHairTex "__OTR__objects/object_ma1/gRomaniHairTex" static const ALIGN_ASSET(2) char gRomaniHairTex[] = dgRomaniHairTex; #define dgRomaniShawlTex "__OTR__objects/object_ma1/gRomaniShawlTex" static const ALIGN_ASSET(2) char gRomaniShawlTex[] = dgRomaniShawlTex; #define dgRomaniBroochTex "__OTR__objects/object_ma1/gRomaniBroochTex" static const ALIGN_ASSET(2) char gRomaniBroochTex[] = dgRomaniBroochTex; #define dgRomaniHandTex "__OTR__objects/object_ma1/gRomaniHandTex" static const ALIGN_ASSET(2) char gRomaniHandTex[] = dgRomaniHandTex; #define dgRomaniBootTex "__OTR__objects/object_ma1/gRomaniBootTex" static const ALIGN_ASSET(2) char gRomaniBootTex[] = dgRomaniBootTex; #define dgRomaniDressPatternTex "__OTR__objects/object_ma1/gRomaniDressPatternTex" static const ALIGN_ASSET(2) char gRomaniDressPatternTex[] = dgRomaniDressPatternTex; #define dgRomaniEyeOpenTex "__OTR__objects/object_ma1/gRomaniEyeOpenTex" static const ALIGN_ASSET(2) char gRomaniEyeOpenTex[] = dgRomaniEyeOpenTex; #define dgRomaniEyeHalfTex "__OTR__objects/object_ma1/gRomaniEyeHalfTex" static const ALIGN_ASSET(2) char gRomaniEyeHalfTex[] = dgRomaniEyeHalfTex; #define dgRomaniEyeClosedTex "__OTR__objects/object_ma1/gRomaniEyeClosedTex" static const ALIGN_ASSET(2) char gRomaniEyeClosedTex[] = dgRomaniEyeClosedTex; #define dgRomaniEyeHappyTex "__OTR__objects/object_ma1/gRomaniEyeHappyTex" static const ALIGN_ASSET(2) char gRomaniEyeHappyTex[] = dgRomaniEyeHappyTex; #define dgRomaniEyeSadTex "__OTR__objects/object_ma1/gRomaniEyeSadTex" static const ALIGN_ASSET(2) char gRomaniEyeSadTex[] = dgRomaniEyeSadTex; #define dgRomaniMouthHappyTex "__OTR__objects/object_ma1/gRomaniMouthHappyTex" static const ALIGN_ASSET(2) char gRomaniMouthHappyTex[] = dgRomaniMouthHappyTex; #define dgRomaniMouthFrownTex "__OTR__objects/object_ma1/gRomaniMouthFrownTex" static const ALIGN_ASSET(2) char gRomaniMouthFrownTex[] = dgRomaniMouthFrownTex; #define dgRomaniMouthHangingOpenTex "__OTR__objects/object_ma1/gRomaniMouthHangingOpenTex" static const ALIGN_ASSET(2) char gRomaniMouthHangingOpenTex[] = dgRomaniMouthHangingOpenTex; #define dgRomaniMouthSmileTex "__OTR__objects/object_ma1/gRomaniMouthSmileTex" static const ALIGN_ASSET(2) char gRomaniMouthSmileTex[] = dgRomaniMouthSmileTex; #define dgRomaniSkel "__OTR__objects/object_ma1/gRomaniSkel" static const ALIGN_ASSET(2) char gRomaniSkel[] = dgRomaniSkel; #define dgRomaniWalkAnim "__OTR__objects/object_ma1/gRomaniWalkAnim" static const ALIGN_ASSET(2) char gRomaniWalkAnim[] = dgRomaniWalkAnim; #define dgRomaniShootBowAnim "__OTR__objects/object_ma1/gRomaniShootBowAnim" static const ALIGN_ASSET(2) char gRomaniShootBowAnim[] = dgRomaniShootBowAnim; #define dgRomaniAbductedAnim "__OTR__objects/object_ma1/gRomaniAbductedAnim" static const ALIGN_ASSET(2) char gRomaniAbductedAnim[] = dgRomaniAbductedAnim; #define dgRomaniTurnAroundAndFlickHairAnim "__OTR__objects/object_ma1/gRomaniTurnAroundAndFlickHairAnim" static const ALIGN_ASSET(2) char gRomaniTurnAroundAndFlickHairAnim[] = dgRomaniTurnAroundAndFlickHairAnim; #define dgRomaniSingStartAnim "__OTR__objects/object_ma1/gRomaniSingStartAnim" static const ALIGN_ASSET(2) char gRomaniSingStartAnim[] = dgRomaniSingStartAnim; #define dgRomaniSingLoopAnim "__OTR__objects/object_ma1/gRomaniSingLoopAnim" static const ALIGN_ASSET(2) char gRomaniSingLoopAnim[] = dgRomaniSingLoopAnim; typedef enum RomaniLimb { /* 0x00 */ ROMANI_LIMB_NONE, /* 0x01 */ ROMANI_LIMB_ROOT, /* 0x02 */ ROMANI_LIMB_PELVIS, /* 0x03 */ ROMANI_LIMB_LEFT_THIGH, /* 0x04 */ ROMANI_LIMB_LEFT_SHIN, /* 0x05 */ ROMANI_LIMB_LEFT_FOOT, /* 0x06 */ ROMANI_LIMB_RIGHT_THIGH, /* 0x07 */ ROMANI_LIMB_RIGHT_SHIN, /* 0x08 */ ROMANI_LIMB_RIGHT_FOOT, /* 0x09 */ ROMANI_LIMB_DRESS_1, /* 0x0A */ ROMANI_LIMB_DRESS_2, /* 0x0B */ ROMANI_LIMB_DRESS_3, /* 0x0C */ ROMANI_LIMB_DRESS_4, /* 0x0D */ ROMANI_LIMB_TORSO, /* 0x0E */ ROMANI_LIMB_HEAD, /* 0x0F */ ROMANI_LIMB_UPPER_HAIR, /* 0x10 */ ROMANI_LIMB_LOWER_HAIR, /* 0x11 */ ROMANI_LIMB_LEFT_UPPER_ARM, /* 0x12 */ ROMANI_LIMB_LEFT_FOREARM, /* 0x13 */ ROMANI_LIMB_LEFT_HAND, /* 0x14 */ ROMANI_LIMB_RIGHT_UPPER_ARM, /* 0x15 */ ROMANI_LIMB_RIGHT_FOREARM, /* 0x16 */ ROMANI_LIMB_RIGHT_HAND, /* 0x17 */ ROMANI_LIMB_MAX } RomaniLimb; #endif // OBJECTS_OBJECT_MA1_H