#ifndef OBJECTS_OBJECT_MA2_H #define OBJECTS_OBJECT_MA2_H 1 #include "align_asset_macro.h" #define dgCremiaSpreadArmsLoopAnim "__OTR__objects/object_ma2/gCremiaSpreadArmsLoopAnim" static const ALIGN_ASSET(2) char gCremiaSpreadArmsLoopAnim[] = dgCremiaSpreadArmsLoopAnim; #define dgCremiaHugStartAnim "__OTR__objects/object_ma2/gCremiaHugStartAnim" static const ALIGN_ASSET(2) char gCremiaHugStartAnim[] = dgCremiaHugStartAnim; #define dgCremiaHugLoopAnim "__OTR__objects/object_ma2/gCremiaHugLoopAnim" static const ALIGN_ASSET(2) char gCremiaHugLoopAnim[] = dgCremiaHugLoopAnim; #define dgCremiaSittingLookDownAnim "__OTR__objects/object_ma2/gCremiaSittingLookDownAnim" static const ALIGN_ASSET(2) char gCremiaSittingLookDownAnim[] = dgCremiaSittingLookDownAnim; #define dgCremiaClapAnim "__OTR__objects/object_ma2/gCremiaClapAnim" static const ALIGN_ASSET(2) char gCremiaClapAnim[] = dgCremiaClapAnim; #define dgCremiaThinkAnim "__OTR__objects/object_ma2/gCremiaThinkAnim" static const ALIGN_ASSET(2) char gCremiaThinkAnim[] = dgCremiaThinkAnim; #define dgCremiaWoodenBoxDL "__OTR__objects/object_ma2/gCremiaWoodenBoxDL" static const ALIGN_ASSET(2) char gCremiaWoodenBoxDL[] = dgCremiaWoodenBoxDL; #define dgCremiaWoodenBoxTex "__OTR__objects/object_ma2/gCremiaWoodenBoxTex" static const ALIGN_ASSET(2) char gCremiaWoodenBoxTex[] = dgCremiaWoodenBoxTex; #define dgCremiaSittingAnim "__OTR__objects/object_ma2/gCremiaSittingAnim" static const ALIGN_ASSET(2) char gCremiaSittingAnim[] = dgCremiaSittingAnim; #define dgCremiaSittingPetCowAnim "__OTR__objects/object_ma2/gCremiaSittingPetCowAnim" static const ALIGN_ASSET(2) char gCremiaSittingPetCowAnim[] = dgCremiaSittingPetCowAnim; #define dgCremiaPetCowAnim "__OTR__objects/object_ma2/gCremiaPetCowAnim" static const ALIGN_ASSET(2) char gCremiaPetCowAnim[] = dgCremiaPetCowAnim; #define dgCremiaIdleAnim "__OTR__objects/object_ma2/gCremiaIdleAnim" static const ALIGN_ASSET(2) char gCremiaIdleAnim[] = dgCremiaIdleAnim; #define dgCremiaSpreadArmsStartAnim "__OTR__objects/object_ma2/gCremiaSpreadArmsStartAnim" static const ALIGN_ASSET(2) char gCremiaSpreadArmsStartAnim[] = dgCremiaSpreadArmsStartAnim; #define dgCremiaDress1DL "__OTR__objects/object_ma2/gCremiaDress1DL" static const ALIGN_ASSET(2) char gCremiaDress1DL[] = dgCremiaDress1DL; #define dgCremiaDress2DL "__OTR__objects/object_ma2/gCremiaDress2DL" static const ALIGN_ASSET(2) char gCremiaDress2DL[] = dgCremiaDress2DL; #define dgCremiaDress3DL "__OTR__objects/object_ma2/gCremiaDress3DL" static const ALIGN_ASSET(2) char gCremiaDress3DL[] = dgCremiaDress3DL; #define dgCremiaDress4DL "__OTR__objects/object_ma2/gCremiaDress4DL" static const ALIGN_ASSET(2) char gCremiaDress4DL[] = dgCremiaDress4DL; #define dgCremiaPelvisDL "__OTR__objects/object_ma2/gCremiaPelvisDL" static const ALIGN_ASSET(2) char gCremiaPelvisDL[] = dgCremiaPelvisDL; #define dgCremiaRightThighDL "__OTR__objects/object_ma2/gCremiaRightThighDL" static const ALIGN_ASSET(2) char gCremiaRightThighDL[] = dgCremiaRightThighDL; #define dgCremiaRightShinDL "__OTR__objects/object_ma2/gCremiaRightShinDL" static const ALIGN_ASSET(2) char gCremiaRightShinDL[] = dgCremiaRightShinDL; #define dgCremiaRightFootDL "__OTR__objects/object_ma2/gCremiaRightFootDL" static const ALIGN_ASSET(2) char gCremiaRightFootDL[] = dgCremiaRightFootDL; #define dgCremiaLeftThighDL "__OTR__objects/object_ma2/gCremiaLeftThighDL" static const ALIGN_ASSET(2) char gCremiaLeftThighDL[] = dgCremiaLeftThighDL; #define dgCremiaLeftShinDL "__OTR__objects/object_ma2/gCremiaLeftShinDL" static const ALIGN_ASSET(2) char gCremiaLeftShinDL[] = dgCremiaLeftShinDL; #define dgCremiaLeftFootDL "__OTR__objects/object_ma2/gCremiaLeftFootDL" static const ALIGN_ASSET(2) char gCremiaLeftFootDL[] = dgCremiaLeftFootDL; #define dgCremiaTorsoDL "__OTR__objects/object_ma2/gCremiaTorsoDL" static const ALIGN_ASSET(2) char gCremiaTorsoDL[] = dgCremiaTorsoDL; #define dgCremiaHeadDL "__OTR__objects/object_ma2/gCremiaHeadDL" static const ALIGN_ASSET(2) char gCremiaHeadDL[] = dgCremiaHeadDL; #define dgCremiaHairEndDL "__OTR__objects/object_ma2/gCremiaHairEndDL" static const ALIGN_ASSET(2) char gCremiaHairEndDL[] = dgCremiaHairEndDL; #define dgCremiaRightUpperArmDL "__OTR__objects/object_ma2/gCremiaRightUpperArmDL" static const ALIGN_ASSET(2) char gCremiaRightUpperArmDL[] = dgCremiaRightUpperArmDL; #define dgCremiaRightForearmDL "__OTR__objects/object_ma2/gCremiaRightForearmDL" static const ALIGN_ASSET(2) char gCremiaRightForearmDL[] = dgCremiaRightForearmDL; #define dgCremiaRightHandDL "__OTR__objects/object_ma2/gCremiaRightHandDL" static const ALIGN_ASSET(2) char gCremiaRightHandDL[] = dgCremiaRightHandDL; #define dgCremiaLeftUpperArmDL "__OTR__objects/object_ma2/gCremiaLeftUpperArmDL" static const ALIGN_ASSET(2) char gCremiaLeftUpperArmDL[] = dgCremiaLeftUpperArmDL; #define dgCremiaLeftForearmDL "__OTR__objects/object_ma2/gCremiaLeftForearmDL" static const ALIGN_ASSET(2) char gCremiaLeftForearmDL[] = dgCremiaLeftForearmDL; #define dgCremiaLeftHandDL "__OTR__objects/object_ma2/gCremiaLeftHandDL" static const ALIGN_ASSET(2) char gCremiaLeftHandDL[] = dgCremiaLeftHandDL; #define dgCremiaTLUT "__OTR__objects/object_ma2/gCremiaTLUT" static const ALIGN_ASSET(2) char gCremiaTLUT[] = dgCremiaTLUT; #define dgCremiaSkinArmsTex "__OTR__objects/object_ma2/gCremiaSkinArmsTex" static const ALIGN_ASSET(2) char gCremiaSkinArmsTex[] = dgCremiaSkinArmsTex; #define dgCremiaSkinHeadTex "__OTR__objects/object_ma2/gCremiaSkinHeadTex" static const ALIGN_ASSET(2) char gCremiaSkinHeadTex[] = dgCremiaSkinHeadTex; #define dgCremiaBootTex "__OTR__objects/object_ma2/gCremiaBootTex" static const ALIGN_ASSET(2) char gCremiaBootTex[] = dgCremiaBootTex; #define dgCremiaEarTex "__OTR__objects/object_ma2/gCremiaEarTex" static const ALIGN_ASSET(2) char gCremiaEarTex[] = dgCremiaEarTex; #define dgCremiaHairTex "__OTR__objects/object_ma2/gCremiaHairTex" static const ALIGN_ASSET(2) char gCremiaHairTex[] = dgCremiaHairTex; #define dgCremiaShawlTex "__OTR__objects/object_ma2/gCremiaShawlTex" static const ALIGN_ASSET(2) char gCremiaShawlTex[] = dgCremiaShawlTex; #define dgCremiaBroochTex "__OTR__objects/object_ma2/gCremiaBroochTex" static const ALIGN_ASSET(2) char gCremiaBroochTex[] = dgCremiaBroochTex; #define dgCremiaShirtTex "__OTR__objects/object_ma2/gCremiaShirtTex" static const ALIGN_ASSET(2) char gCremiaShirtTex[] = dgCremiaShirtTex; #define dgCremiaSleevesTex "__OTR__objects/object_ma2/gCremiaSleevesTex" static const ALIGN_ASSET(2) char gCremiaSleevesTex[] = dgCremiaSleevesTex; #define dgCremiaBeltTex "__OTR__objects/object_ma2/gCremiaBeltTex" static const ALIGN_ASSET(2) char gCremiaBeltTex[] = dgCremiaBeltTex; #define dgCremiaDressPatternTex "__OTR__objects/object_ma2/gCremiaDressPatternTex" static const ALIGN_ASSET(2) char gCremiaDressPatternTex[] = dgCremiaDressPatternTex; #define dgCremiaDressTex "__OTR__objects/object_ma2/gCremiaDressTex" static const ALIGN_ASSET(2) char gCremiaDressTex[] = dgCremiaDressTex; #define dgCremiaApronTex "__OTR__objects/object_ma2/gCremiaApronTex" static const ALIGN_ASSET(2) char gCremiaApronTex[] = dgCremiaApronTex; #define dgCremiaHandTex "__OTR__objects/object_ma2/gCremiaHandTex" static const ALIGN_ASSET(2) char gCremiaHandTex[] = dgCremiaHandTex; #define dgCremiaEyeOpenTex "__OTR__objects/object_ma2/gCremiaEyeOpenTex" static const ALIGN_ASSET(2) char gCremiaEyeOpenTex[] = dgCremiaEyeOpenTex; #define dgCremiaEyeHalfTex "__OTR__objects/object_ma2/gCremiaEyeHalfTex" static const ALIGN_ASSET(2) char gCremiaEyeHalfTex[] = dgCremiaEyeHalfTex; #define dgCremiaEyeClosedTex "__OTR__objects/object_ma2/gCremiaEyeClosedTex" static const ALIGN_ASSET(2) char gCremiaEyeClosedTex[] = dgCremiaEyeClosedTex; #define dgCremiaEyeHappyTex "__OTR__objects/object_ma2/gCremiaEyeHappyTex" static const ALIGN_ASSET(2) char gCremiaEyeHappyTex[] = dgCremiaEyeHappyTex; #define dgCremiaEyeAngryTex "__OTR__objects/object_ma2/gCremiaEyeAngryTex" static const ALIGN_ASSET(2) char gCremiaEyeAngryTex[] = dgCremiaEyeAngryTex; #define dgCremiaEyeSadTex "__OTR__objects/object_ma2/gCremiaEyeSadTex" static const ALIGN_ASSET(2) char gCremiaEyeSadTex[] = dgCremiaEyeSadTex; #define dgCremiaMouthNormalTex "__OTR__objects/object_ma2/gCremiaMouthNormalTex" static const ALIGN_ASSET(2) char gCremiaMouthNormalTex[] = dgCremiaMouthNormalTex; #define dgCremiaMouthSlightSmileTex "__OTR__objects/object_ma2/gCremiaMouthSlightSmileTex" static const ALIGN_ASSET(2) char gCremiaMouthSlightSmileTex[] = dgCremiaMouthSlightSmileTex; #define dgCremiaMouthFrownTex "__OTR__objects/object_ma2/gCremiaMouthFrownTex" static const ALIGN_ASSET(2) char gCremiaMouthFrownTex[] = dgCremiaMouthFrownTex; #define dgCremiaMouthHangingOpenTex "__OTR__objects/object_ma2/gCremiaMouthHangingOpenTex" static const ALIGN_ASSET(2) char gCremiaMouthHangingOpenTex[] = dgCremiaMouthHangingOpenTex; #define dgCremiaSkel "__OTR__objects/object_ma2/gCremiaSkel" static const ALIGN_ASSET(2) char gCremiaSkel[] = dgCremiaSkel; #define dgCremiaWalkAnim "__OTR__objects/object_ma2/gCremiaWalkAnim" static const ALIGN_ASSET(2) char gCremiaWalkAnim[] = dgCremiaWalkAnim; typedef enum CremiaLimb { /* 0x00 */ CREMIA_LIMB_NONE, /* 0x01 */ CREMIA_LIMB_ROOT, /* 0x02 */ CREMIA_LIMB_TORSO, /* 0x03 */ CREMIA_LIMB_LEFT_UPPER_ARM, /* 0x04 */ CREMIA_LIMB_LEFT_FOREARM, /* 0x05 */ CREMIA_LIMB_LEFT_HAND, /* 0x06 */ CREMIA_LIMB_RIGHT_UPPER_ARM, /* 0x07 */ CREMIA_LIMB_RIGHT_FOREARM, /* 0x08 */ CREMIA_LIMB_RIGHT_HAND, /* 0x09 */ CREMIA_LIMB_HEAD, /* 0x0A */ CREMIA_LIMB_HAIR_END, /* 0x0B */ CREMIA_LIMB_PELVIS, /* 0x0C */ CREMIA_LIMB_LEFT_THIGH, /* 0x0D */ CREMIA_LIMB_LEFT_SHIN, /* 0x0E */ CREMIA_LIMB_LEFT_FOOT, /* 0x0F */ CREMIA_LIMB_RIGHT_THIGH, /* 0x10 */ CREMIA_LIMB_RIGHT_SHIN, /* 0x11 */ CREMIA_LIMB_RIGHT_FOOT, /* 0x12 */ CREMIA_LIMB_DRESS_1, /* 0x13 */ CREMIA_LIMB_DRESS_2, /* 0x14 */ CREMIA_LIMB_DRESS_3, /* 0x15 */ CREMIA_LIMB_DRESS_4, /* 0x16 */ CREMIA_LIMB_MAX } CremiaLimb; #endif // OBJECTS_OBJECT_MA2_H