#ifndef OBJECTS_OBJECT_MAG_H #define OBJECTS_OBJECT_MAG_H 1 #include "align_asset_macro.h" #define dgTitleScreenZeldaLogoTex "__OTR__objects/object_mag/gTitleScreenZeldaLogoTex" static const ALIGN_ASSET(2) char gTitleScreenZeldaLogoTex[] = dgTitleScreenZeldaLogoTex; #define dgTitleScreenMajorasMaskSubtitleTex "__OTR__objects/object_mag/gTitleScreenMajorasMaskSubtitleTex" static const ALIGN_ASSET(2) char gTitleScreenMajorasMaskSubtitleTex[] = dgTitleScreenMajorasMaskSubtitleTex; #define dgTitleScreenMajorasMaskSubtitleMaskTex "__OTR__objects/object_mag/gTitleScreenMajorasMaskSubtitleMaskTex" static const ALIGN_ASSET(2) char gTitleScreenMajorasMaskSubtitleMaskTex[] = dgTitleScreenMajorasMaskSubtitleMaskTex; #define dgTitleScreenTheLegendOfTextTex "__OTR__objects/object_mag/gTitleScreenTheLegendOfTextTex" static const ALIGN_ASSET(2) char gTitleScreenTheLegendOfTextTex[] = dgTitleScreenTheLegendOfTextTex; #define dgTitleScreenDisplayEffectMask00Tex "__OTR__objects/object_mag/gTitleScreenDisplayEffectMask00Tex" static const ALIGN_ASSET(2) char gTitleScreenDisplayEffectMask00Tex[] = dgTitleScreenDisplayEffectMask00Tex; #define dgTitleScreenDisplayEffectMask01Tex "__OTR__objects/object_mag/gTitleScreenDisplayEffectMask01Tex" static const ALIGN_ASSET(2) char gTitleScreenDisplayEffectMask01Tex[] = dgTitleScreenDisplayEffectMask01Tex; #define dgTitleScreenDisplayEffectMask10Tex "__OTR__objects/object_mag/gTitleScreenDisplayEffectMask10Tex" static const ALIGN_ASSET(2) char gTitleScreenDisplayEffectMask10Tex[] = dgTitleScreenDisplayEffectMask10Tex; #define dgTitleScreenDisplayEffectMask11Tex "__OTR__objects/object_mag/gTitleScreenDisplayEffectMask11Tex" static const ALIGN_ASSET(2) char gTitleScreenDisplayEffectMask11Tex[] = dgTitleScreenDisplayEffectMask11Tex; #define dgTitleScreenDisplayEffectMask02Tex "__OTR__objects/object_mag/gTitleScreenDisplayEffectMask02Tex" static const ALIGN_ASSET(2) char gTitleScreenDisplayEffectMask02Tex[] = dgTitleScreenDisplayEffectMask02Tex; #define dgTitleScreenDisplayEffectMask12Tex "__OTR__objects/object_mag/gTitleScreenDisplayEffectMask12Tex" static const ALIGN_ASSET(2) char gTitleScreenDisplayEffectMask12Tex[] = dgTitleScreenDisplayEffectMask12Tex; #define dgTitleScreenAppearEffectMask00Tex "__OTR__objects/object_mag/gTitleScreenAppearEffectMask00Tex" static const ALIGN_ASSET(2) char gTitleScreenAppearEffectMask00Tex[] = dgTitleScreenAppearEffectMask00Tex; #define dgTitleScreenAppearEffectMask01Tex "__OTR__objects/object_mag/gTitleScreenAppearEffectMask01Tex" static const ALIGN_ASSET(2) char gTitleScreenAppearEffectMask01Tex[] = dgTitleScreenAppearEffectMask01Tex; #define dgTitleScreenAppearEffectMask10Tex "__OTR__objects/object_mag/gTitleScreenAppearEffectMask10Tex" static const ALIGN_ASSET(2) char gTitleScreenAppearEffectMask10Tex[] = dgTitleScreenAppearEffectMask10Tex; #define dgTitleScreenAppearEffectMask11Tex "__OTR__objects/object_mag/gTitleScreenAppearEffectMask11Tex" static const ALIGN_ASSET(2) char gTitleScreenAppearEffectMask11Tex[] = dgTitleScreenAppearEffectMask11Tex; #define dgTitleScreenAppearEffectMask02Tex "__OTR__objects/object_mag/gTitleScreenAppearEffectMask02Tex" static const ALIGN_ASSET(2) char gTitleScreenAppearEffectMask02Tex[] = dgTitleScreenAppearEffectMask02Tex; #define dgTitleScreenAppearEffectMask12Tex "__OTR__objects/object_mag/gTitleScreenAppearEffectMask12Tex" static const ALIGN_ASSET(2) char gTitleScreenAppearEffectMask12Tex[] = dgTitleScreenAppearEffectMask12Tex; #define dgTitleScreenFlame0Tex "__OTR__objects/object_mag/gTitleScreenFlame0Tex" static const ALIGN_ASSET(2) char gTitleScreenFlame0Tex[] = dgTitleScreenFlame0Tex; #define dgTitleScreenFlame1Tex "__OTR__objects/object_mag/gTitleScreenFlame1Tex" static const ALIGN_ASSET(2) char gTitleScreenFlame1Tex[] = dgTitleScreenFlame1Tex; #define dgTitleScreenFlame2Tex "__OTR__objects/object_mag/gTitleScreenFlame2Tex" static const ALIGN_ASSET(2) char gTitleScreenFlame2Tex[] = dgTitleScreenFlame2Tex; #define dgTitleScreenFlame3Tex "__OTR__objects/object_mag/gTitleScreenFlame3Tex" static const ALIGN_ASSET(2) char gTitleScreenFlame3Tex[] = dgTitleScreenFlame3Tex; #define dgTitleScreenCopyright2000NintendoTex "__OTR__objects/object_mag/gTitleScreenCopyright2000NintendoTex" static const ALIGN_ASSET(2) char gTitleScreenCopyright2000NintendoTex[] = dgTitleScreenCopyright2000NintendoTex; #define dgTitleScreenCopyright20002003NintendoTex "__OTR__objects/object_mag/gTitleScreenCopyright20002003NintendoTex" static const ALIGN_ASSET(2) char gTitleScreenCopyright20002003NintendoTex[] = dgTitleScreenCopyright20002003NintendoTex; #define dgTitleScreenControllerNotConnectedTextTex "__OTR__objects/object_mag/gTitleScreenControllerNotConnectedTextTex" static const ALIGN_ASSET(2) char gTitleScreenControllerNotConnectedTextTex[] = dgTitleScreenControllerNotConnectedTextTex; #define dgTitleScreenInsertControllerTextTex "__OTR__objects/object_mag/gTitleScreenInsertControllerTextTex" static const ALIGN_ASSET(2) char gTitleScreenInsertControllerTextTex[] = dgTitleScreenInsertControllerTextTex; #define dgTitleScreenMajorasMaskTex "__OTR__objects/object_mag/gTitleScreenMajorasMaskTex" static const ALIGN_ASSET(2) char gTitleScreenMajorasMaskTex[] = dgTitleScreenMajorasMaskTex; #endif // OBJECTS_OBJECT_MAG_H