#ifndef OBJECTS_OBJECT_MASK_NUTS_H #define OBJECTS_OBJECT_MASK_NUTS_H 1 #include "align_asset_macro.h" #define dobject_mask_nuts_Tex_000000 "__OTR__objects/object_mask_nuts/object_mask_nuts_Tex_000000" static const ALIGN_ASSET(2) char object_mask_nuts_Tex_000000[] = dobject_mask_nuts_Tex_000000; #define dobject_mask_nuts_Tex_000800 "__OTR__objects/object_mask_nuts/object_mask_nuts_Tex_000800" static const ALIGN_ASSET(2) char object_mask_nuts_Tex_000800[] = dobject_mask_nuts_Tex_000800; #define dobject_mask_nuts_Tex_000A00 "__OTR__objects/object_mask_nuts/object_mask_nuts_Tex_000A00" static const ALIGN_ASSET(2) char object_mask_nuts_Tex_000A00[] = dobject_mask_nuts_Tex_000A00; #define dobject_mask_nuts_DL_001D90 "__OTR__objects/object_mask_nuts/object_mask_nuts_DL_001D90" static const ALIGN_ASSET(2) char object_mask_nuts_DL_001D90[] = dobject_mask_nuts_DL_001D90; #endif // OBJECTS_OBJECT_MASK_NUTS_H