#ifndef OBJECTS_OBJECT_MK_H #define OBJECTS_OBJECT_MK_H 1 #include "align_asset_macro.h" #define dgMarineResearcherHeadWaggleAnim "__OTR__objects/object_mk/gMarineResearcherHeadWaggleAnim" static const ALIGN_ASSET(2) char gMarineResearcherHeadWaggleAnim[] = dgMarineResearcherHeadWaggleAnim; #define dgMarineResearcherYellAnim "__OTR__objects/object_mk/gMarineResearcherYellAnim" static const ALIGN_ASSET(2) char gMarineResearcherYellAnim[] = dgMarineResearcherYellAnim; #define dgMarineResearcherShakeInFearAnim "__OTR__objects/object_mk/gMarineResearcherShakeInFearAnim" static const ALIGN_ASSET(2) char gMarineResearcherShakeInFearAnim[] = dgMarineResearcherShakeInFearAnim; #define dgMarineResearcherStrokeChinAnim "__OTR__objects/object_mk/gMarineResearcherStrokeChinAnim" static const ALIGN_ASSET(2) char gMarineResearcherStrokeChinAnim[] = dgMarineResearcherStrokeChinAnim; #define dgMarineResearcherIdleAnim "__OTR__objects/object_mk/gMarineResearcherIdleAnim" static const ALIGN_ASSET(2) char gMarineResearcherIdleAnim[] = dgMarineResearcherIdleAnim; #define dgMarineResearcherMidTorsoDL "__OTR__objects/object_mk/gMarineResearcherMidTorsoDL" static const ALIGN_ASSET(2) char gMarineResearcherMidTorsoDL[] = dgMarineResearcherMidTorsoDL; #define dgMarineResearcherUpperTorsoDL "__OTR__objects/object_mk/gMarineResearcherUpperTorsoDL" static const ALIGN_ASSET(2) char gMarineResearcherUpperTorsoDL[] = dgMarineResearcherUpperTorsoDL; #define dgMarineResearcherNeckDL "__OTR__objects/object_mk/gMarineResearcherNeckDL" static const ALIGN_ASSET(2) char gMarineResearcherNeckDL[] = dgMarineResearcherNeckDL; #define dgMarineResearcherHeadDL "__OTR__objects/object_mk/gMarineResearcherHeadDL" static const ALIGN_ASSET(2) char gMarineResearcherHeadDL[] = dgMarineResearcherHeadDL; #define dgMarineResearcherMouthDL "__OTR__objects/object_mk/gMarineResearcherMouthDL" static const ALIGN_ASSET(2) char gMarineResearcherMouthDL[] = dgMarineResearcherMouthDL; #define dgMarineResearcherRightShoulderDL "__OTR__objects/object_mk/gMarineResearcherRightShoulderDL" static const ALIGN_ASSET(2) char gMarineResearcherRightShoulderDL[] = dgMarineResearcherRightShoulderDL; #define dgMarineResearcherRightArmDL "__OTR__objects/object_mk/gMarineResearcherRightArmDL" static const ALIGN_ASSET(2) char gMarineResearcherRightArmDL[] = dgMarineResearcherRightArmDL; #define dgMarineResearcherRightHandDL "__OTR__objects/object_mk/gMarineResearcherRightHandDL" static const ALIGN_ASSET(2) char gMarineResearcherRightHandDL[] = dgMarineResearcherRightHandDL; #define dgMarineResearcherLeftShoulderDL "__OTR__objects/object_mk/gMarineResearcherLeftShoulderDL" static const ALIGN_ASSET(2) char gMarineResearcherLeftShoulderDL[] = dgMarineResearcherLeftShoulderDL; #define dgMarineResearcherLeftArmDL "__OTR__objects/object_mk/gMarineResearcherLeftArmDL" static const ALIGN_ASSET(2) char gMarineResearcherLeftArmDL[] = dgMarineResearcherLeftArmDL; #define dgMarineResearcherLeftHandDL "__OTR__objects/object_mk/gMarineResearcherLeftHandDL" static const ALIGN_ASSET(2) char gMarineResearcherLeftHandDL[] = dgMarineResearcherLeftHandDL; #define dgMarineResearcherLowerTorsoDL "__OTR__objects/object_mk/gMarineResearcherLowerTorsoDL" static const ALIGN_ASSET(2) char gMarineResearcherLowerTorsoDL[] = dgMarineResearcherLowerTorsoDL; #define dgMarineResearcherTLUT "__OTR__objects/object_mk/gMarineResearcherTLUT" static const ALIGN_ASSET(2) char gMarineResearcherTLUT[] = dgMarineResearcherTLUT; #define dgMarineResearcherChestSkinTex "__OTR__objects/object_mk/gMarineResearcherChestSkinTex" static const ALIGN_ASSET(2) char gMarineResearcherChestSkinTex[] = dgMarineResearcherChestSkinTex; #define dgMarineResearcherMouthTex "__OTR__objects/object_mk/gMarineResearcherMouthTex" static const ALIGN_ASSET(2) char gMarineResearcherMouthTex[] = dgMarineResearcherMouthTex; #define dgMarineResearcherLipsTex "__OTR__objects/object_mk/gMarineResearcherLipsTex" static const ALIGN_ASSET(2) char gMarineResearcherLipsTex[] = dgMarineResearcherLipsTex; #define dgMarineResearcherJacketTex "__OTR__objects/object_mk/gMarineResearcherJacketTex" static const ALIGN_ASSET(2) char gMarineResearcherJacketTex[] = dgMarineResearcherJacketTex; #define dgMarineResearcherHairTex "__OTR__objects/object_mk/gMarineResearcherHairTex" static const ALIGN_ASSET(2) char gMarineResearcherHairTex[] = dgMarineResearcherHairTex; #define dgMarineResearcherEyeTex "__OTR__objects/object_mk/gMarineResearcherEyeTex" static const ALIGN_ASSET(2) char gMarineResearcherEyeTex[] = dgMarineResearcherEyeTex; #define dgMarineResearcherNostrilTex "__OTR__objects/object_mk/gMarineResearcherNostrilTex" static const ALIGN_ASSET(2) char gMarineResearcherNostrilTex[] = dgMarineResearcherNostrilTex; #define dgMarineResearcherEarTex "__OTR__objects/object_mk/gMarineResearcherEarTex" static const ALIGN_ASSET(2) char gMarineResearcherEarTex[] = dgMarineResearcherEarTex; #define dgMarineResearcherShirtTex "__OTR__objects/object_mk/gMarineResearcherShirtTex" static const ALIGN_ASSET(2) char gMarineResearcherShirtTex[] = dgMarineResearcherShirtTex; #define dgMarineResearcherFingersTex "__OTR__objects/object_mk/gMarineResearcherFingersTex" static const ALIGN_ASSET(2) char gMarineResearcherFingersTex[] = dgMarineResearcherFingersTex; #define dgMarineResearcherSkel "__OTR__objects/object_mk/gMarineResearcherSkel" static const ALIGN_ASSET(2) char gMarineResearcherSkel[] = dgMarineResearcherSkel; typedef enum MarineResearcherLimb { /* 0x00 */ MARINE_RESEARCHER_LIMB_NONE, /* 0x01 */ MARINE_RESEARCHER_LIMB_LOWER_TORSO, /* 0x02 */ MARINE_RESEARCHER_LIMB_MID_TORSO, /* 0x03 */ MARINE_RESEARCHER_LIMB_LEFT_SHOULDER, /* 0x04 */ MARINE_RESEARCHER_LIMB_LEFT_ARM, /* 0x05 */ MARINE_RESEARCHER_LIMB_LEFT_HAND, /* 0x06 */ MARINE_RESEARCHER_LIMB_RIGHT_SHOULDER, /* 0x07 */ MARINE_RESEARCHER_LIMB_RIGHT_ARM, /* 0x08 */ MARINE_RESEARCHER_LIMB_RIGHT_HAND, /* 0x09 */ MARINE_RESEARCHER_LIMB_UPPER_TORSO, /* 0x0A */ MARINE_RESEARCHER_LIMB_NECK, /* 0x0B */ MARINE_RESEARCHER_LIMB_HEAD, /* 0x0C */ MARINE_RESEARCHER_LIMB_MOUTH, /* 0x0D */ MARINE_RESEARCHER_LIMB_MAX } MarineResearcherLimb; #endif // OBJECTS_OBJECT_MK_H