#ifndef OBJECTS_OBJECT_MOONSTON_H #define OBJECTS_OBJECT_MOONSTON_H 1 #include "align_asset_macro.h" #define dgFallingMoonsTearDL "__OTR__objects/object_moonston/gFallingMoonsTearDL" static const ALIGN_ASSET(2) char gFallingMoonsTearDL[] = dgFallingMoonsTearDL; #define dgFallingMoonsTearFireDL "__OTR__objects/object_moonston/gFallingMoonsTearFireDL" static const ALIGN_ASSET(2) char gFallingMoonsTearFireDL[] = dgFallingMoonsTearFireDL; #define dgFallingMoonsTearTex "__OTR__objects/object_moonston/gFallingMoonsTearTex" static const ALIGN_ASSET(2) char gFallingMoonsTearTex[] = dgFallingMoonsTearTex; #define dgFallingMoonsTearFireTex "__OTR__objects/object_moonston/gFallingMoonsTearFireTex" static const ALIGN_ASSET(2) char gFallingMoonsTearFireTex[] = dgFallingMoonsTearFireTex; #define dgFallingMoonsTearTexAnim "__OTR__objects/object_moonston/gFallingMoonsTearTexAnim" static const ALIGN_ASSET(2) char gFallingMoonsTearTexAnim[] = dgFallingMoonsTearTexAnim; #endif // OBJECTS_OBJECT_MOONSTON_H