#ifndef OBJECTS_OBJECT_MTORIDE_H #define OBJECTS_OBJECT_MTORIDE_H 1 #include "align_asset_macro.h" #define dgWoodfallSceneryUnusedTLUT "__OTR__objects/object_mtoride/gWoodfallSceneryUnusedTLUT" static const ALIGN_ASSET(2) char gWoodfallSceneryUnusedTLUT[] = dgWoodfallSceneryUnusedTLUT; #define dgWoodfallSceneryBranchAndLeavesTLUT "__OTR__objects/object_mtoride/gWoodfallSceneryBranchAndLeavesTLUT" static const ALIGN_ASSET(2) char gWoodfallSceneryBranchAndLeavesTLUT[] = dgWoodfallSceneryBranchAndLeavesTLUT; #define dgWoodfallSceneryTreeRingTex "__OTR__objects/object_mtoride/gWoodfallSceneryTreeRingTex" static const ALIGN_ASSET(2) char gWoodfallSceneryTreeRingTex[] = dgWoodfallSceneryTreeRingTex; #define dgWoodfallSceneryBranchAndLeavesTex "__OTR__objects/object_mtoride/gWoodfallSceneryBranchAndLeavesTex" static const ALIGN_ASSET(2) char gWoodfallSceneryBranchAndLeavesTex[] = dgWoodfallSceneryBranchAndLeavesTex; #define dgWoodfallSceneryEntranceGradientTex "__OTR__objects/object_mtoride/gWoodfallSceneryEntranceGradientTex" static const ALIGN_ASSET(2) char gWoodfallSceneryEntranceGradientTex[] = dgWoodfallSceneryEntranceGradientTex; #define dgWoodfallSceneryTempleEdgeAndRampAndPlatformTopTex "__OTR__objects/object_mtoride/gWoodfallSceneryTempleEdgeAndRampAndPlatformTopTex" static const ALIGN_ASSET(2) char gWoodfallSceneryTempleEdgeAndRampAndPlatformTopTex[] = dgWoodfallSceneryTempleEdgeAndRampAndPlatformTopTex; #define dgWoodfallSceneryTempleEntranceAndRampSidesTex "__OTR__objects/object_mtoride/gWoodfallSceneryTempleEntranceAndRampSidesTex" static const ALIGN_ASSET(2) char gWoodfallSceneryTempleEntranceAndRampSidesTex[] = dgWoodfallSceneryTempleEntranceAndRampSidesTex; #define dgWoodfallSceneryTempleSidesTex "__OTR__objects/object_mtoride/gWoodfallSceneryTempleSidesTex" static const ALIGN_ASSET(2) char gWoodfallSceneryTempleSidesTex[] = dgWoodfallSceneryTempleSidesTex; #define dgWoodfallSceneryTempleFloorAndTopTex "__OTR__objects/object_mtoride/gWoodfallSceneryTempleFloorAndTopTex" static const ALIGN_ASSET(2) char gWoodfallSceneryTempleFloorAndTopTex[] = dgWoodfallSceneryTempleFloorAndTopTex; #define dgWoodfallSceneryTreeBarkTex "__OTR__objects/object_mtoride/gWoodfallSceneryTreeBarkTex" static const ALIGN_ASSET(2) char gWoodfallSceneryTreeBarkTex[] = dgWoodfallSceneryTreeBarkTex; #define dgWoodfallSceneryFaceDesignTex "__OTR__objects/object_mtoride/gWoodfallSceneryFaceDesignTex" static const ALIGN_ASSET(2) char gWoodfallSceneryFaceDesignTex[] = dgWoodfallSceneryFaceDesignTex; #define dgWoodfallSceneryPoisonWaterTex "__OTR__objects/object_mtoride/gWoodfallSceneryPoisonWaterTex" static const ALIGN_ASSET(2) char gWoodfallSceneryPoisonWaterTex[] = dgWoodfallSceneryPoisonWaterTex; #define dgWoodfallSceneryPoisonWallsScrollTex "__OTR__objects/object_mtoride/gWoodfallSceneryPoisonWallsScrollTex" static const ALIGN_ASSET(2) char gWoodfallSceneryPoisonWallsScrollTex[] = dgWoodfallSceneryPoisonWallsScrollTex; #define dgWoodfallSceneryPoisonWallsTex "__OTR__objects/object_mtoride/gWoodfallSceneryPoisonWallsTex" static const ALIGN_ASSET(2) char gWoodfallSceneryPoisonWallsTex[] = dgWoodfallSceneryPoisonWallsTex; #define dgWoodfallSceneryPurifiedWalls1Tex "__OTR__objects/object_mtoride/gWoodfallSceneryPurifiedWalls1Tex" static const ALIGN_ASSET(2) char gWoodfallSceneryPurifiedWalls1Tex[] = dgWoodfallSceneryPurifiedWalls1Tex; #define dgWoodfallSceneryPurifiedWalls2Tex "__OTR__objects/object_mtoride/gWoodfallSceneryPurifiedWalls2Tex" static const ALIGN_ASSET(2) char gWoodfallSceneryPurifiedWalls2Tex[] = dgWoodfallSceneryPurifiedWalls2Tex; #define dgWoodfallSceneryFloorBackgroundTex "__OTR__objects/object_mtoride/gWoodfallSceneryFloorBackgroundTex" static const ALIGN_ASSET(2) char gWoodfallSceneryFloorBackgroundTex[] = dgWoodfallSceneryFloorBackgroundTex; #define dgWoodfallSceneryFloorForegroundTex "__OTR__objects/object_mtoride/gWoodfallSceneryFloorForegroundTex" static const ALIGN_ASSET(2) char gWoodfallSceneryFloorForegroundTex[] = dgWoodfallSceneryFloorForegroundTex; #define dgWoodfallSceneryPurifiedWaterTex "__OTR__objects/object_mtoride/gWoodfallSceneryPurifiedWaterTex" static const ALIGN_ASSET(2) char gWoodfallSceneryPurifiedWaterTex[] = dgWoodfallSceneryPurifiedWaterTex; #define dgWoodfallSceneryDynamicPoisonWaterEmptyDL "__OTR__objects/object_mtoride/gWoodfallSceneryDynamicPoisonWaterEmptyDL" static const ALIGN_ASSET(2) char gWoodfallSceneryDynamicPoisonWaterEmptyDL[] = dgWoodfallSceneryDynamicPoisonWaterEmptyDL; #define dgWoodfallSceneryDynamicPoisonWaterDL "__OTR__objects/object_mtoride/gWoodfallSceneryDynamicPoisonWaterDL" static const ALIGN_ASSET(2) char gWoodfallSceneryDynamicPoisonWaterDL[] = dgWoodfallSceneryDynamicPoisonWaterDL; #define dgWoodfallSceneryDynamicPoisonWaterTexAnim "__OTR__objects/object_mtoride/gWoodfallSceneryDynamicPoisonWaterTexAnim" static const ALIGN_ASSET(2) char gWoodfallSceneryDynamicPoisonWaterTexAnim[] = dgWoodfallSceneryDynamicPoisonWaterTexAnim; #define dgWoodfallSceneryPoisonWaterDamageCol "__OTR__objects/object_mtoride/gWoodfallSceneryPoisonWaterDamageCol" static const ALIGN_ASSET(2) char gWoodfallSceneryPoisonWaterDamageCol[] = dgWoodfallSceneryPoisonWaterDamageCol; #define dgWoodfallSceneryPoisonWallsEmptyDL "__OTR__objects/object_mtoride/gWoodfallSceneryPoisonWallsEmptyDL" static const ALIGN_ASSET(2) char gWoodfallSceneryPoisonWallsEmptyDL[] = dgWoodfallSceneryPoisonWallsEmptyDL; #define dgWoodfallSceneryPoisonWallsDL "__OTR__objects/object_mtoride/gWoodfallSceneryPoisonWallsDL" static const ALIGN_ASSET(2) char gWoodfallSceneryPoisonWallsDL[] = dgWoodfallSceneryPoisonWallsDL; #define dgWoodfallSceneryPoisonWallsTexAnim "__OTR__objects/object_mtoride/gWoodfallSceneryPoisonWallsTexAnim" static const ALIGN_ASSET(2) char gWoodfallSceneryPoisonWallsTexAnim[] = dgWoodfallSceneryPoisonWallsTexAnim; #define dgWoodfallSceneryPoisonWaterEmptyDL "__OTR__objects/object_mtoride/gWoodfallSceneryPoisonWaterEmptyDL" static const ALIGN_ASSET(2) char gWoodfallSceneryPoisonWaterEmptyDL[] = dgWoodfallSceneryPoisonWaterEmptyDL; #define dgWoodfallSceneryPoisonWaterDL "__OTR__objects/object_mtoride/gWoodfallSceneryPoisonWaterDL" static const ALIGN_ASSET(2) char gWoodfallSceneryPoisonWaterDL[] = dgWoodfallSceneryPoisonWaterDL; #define dgWoodfallSceneryPoisonWaterTexAnim "__OTR__objects/object_mtoride/gWoodfallSceneryPoisonWaterTexAnim" static const ALIGN_ASSET(2) char gWoodfallSceneryPoisonWaterTexAnim[] = dgWoodfallSceneryPoisonWaterTexAnim; #define dgWoodfallSceneryPurifiedWallsEmptyDL "__OTR__objects/object_mtoride/gWoodfallSceneryPurifiedWallsEmptyDL" static const ALIGN_ASSET(2) char gWoodfallSceneryPurifiedWallsEmptyDL[] = dgWoodfallSceneryPurifiedWallsEmptyDL; #define dgWoodfallSceneryPurifiedWallsDL "__OTR__objects/object_mtoride/gWoodfallSceneryPurifiedWallsDL" static const ALIGN_ASSET(2) char gWoodfallSceneryPurifiedWallsDL[] = dgWoodfallSceneryPurifiedWallsDL; #define dgWoodfallSceneryPurifiedWallsTexAnim "__OTR__objects/object_mtoride/gWoodfallSceneryPurifiedWallsTexAnim" static const ALIGN_ASSET(2) char gWoodfallSceneryPurifiedWallsTexAnim[] = dgWoodfallSceneryPurifiedWallsTexAnim; #define dgWoodfallSceneryTempleEntrancesDL "__OTR__objects/object_mtoride/gWoodfallSceneryTempleEntrancesDL" static const ALIGN_ASSET(2) char gWoodfallSceneryTempleEntrancesDL[] = dgWoodfallSceneryTempleEntrancesDL; #define dgWoodfallSceneryTempleDL "__OTR__objects/object_mtoride/gWoodfallSceneryTempleDL" static const ALIGN_ASSET(2) char gWoodfallSceneryTempleDL[] = dgWoodfallSceneryTempleDL; #define dgWoodfallSceneryWaterFlowingOverTempleDL "__OTR__objects/object_mtoride/gWoodfallSceneryWaterFlowingOverTempleDL" static const ALIGN_ASSET(2) char gWoodfallSceneryWaterFlowingOverTempleDL[] = dgWoodfallSceneryWaterFlowingOverTempleDL; #define dgWoodfallSceneryWaterFlowingOverTempleEmptyDL "__OTR__objects/object_mtoride/gWoodfallSceneryWaterFlowingOverTempleEmptyDL" static const ALIGN_ASSET(2) char gWoodfallSceneryWaterFlowingOverTempleEmptyDL[] = dgWoodfallSceneryWaterFlowingOverTempleEmptyDL; #define dgWoodfallSceneryWaterFlowingOverTempleTexAnim "__OTR__objects/object_mtoride/gWoodfallSceneryWaterFlowingOverTempleTexAnim" static const ALIGN_ASSET(2) char gWoodfallSceneryWaterFlowingOverTempleTexAnim[] = dgWoodfallSceneryWaterFlowingOverTempleTexAnim; #define dgWoodfallSceneryTempleRampAndPlatformEmptyDL "__OTR__objects/object_mtoride/gWoodfallSceneryTempleRampAndPlatformEmptyDL" static const ALIGN_ASSET(2) char gWoodfallSceneryTempleRampAndPlatformEmptyDL[] = dgWoodfallSceneryTempleRampAndPlatformEmptyDL; #define dgWoodfallSceneryTempleRampAndPlatformDL "__OTR__objects/object_mtoride/gWoodfallSceneryTempleRampAndPlatformDL" static const ALIGN_ASSET(2) char gWoodfallSceneryTempleRampAndPlatformDL[] = dgWoodfallSceneryTempleRampAndPlatformDL; #define dgWoodfallSceneryTempleRampAndPlatformCol "__OTR__objects/object_mtoride/gWoodfallSceneryTempleRampAndPlatformCol" static const ALIGN_ASSET(2) char gWoodfallSceneryTempleRampAndPlatformCol[] = dgWoodfallSceneryTempleRampAndPlatformCol; #define dgWoodfallSceneryTempleTexAnim "__OTR__objects/object_mtoride/gWoodfallSceneryTempleTexAnim" static const ALIGN_ASSET(2) char gWoodfallSceneryTempleTexAnim[] = dgWoodfallSceneryTempleTexAnim; #define dgWoodfallSceneryTempleCol "__OTR__objects/object_mtoride/gWoodfallSceneryTempleCol" static const ALIGN_ASSET(2) char gWoodfallSceneryTempleCol[] = dgWoodfallSceneryTempleCol; #define dgWoodfallSceneryPurifiedWaterDL "__OTR__objects/object_mtoride/gWoodfallSceneryPurifiedWaterDL" static const ALIGN_ASSET(2) char gWoodfallSceneryPurifiedWaterDL[] = dgWoodfallSceneryPurifiedWaterDL; #define dgWoodfallSceneryFloorDL "__OTR__objects/object_mtoride/gWoodfallSceneryFloorDL" static const ALIGN_ASSET(2) char gWoodfallSceneryFloorDL[] = dgWoodfallSceneryFloorDL; #define dgWoodfallSceneryPurifiedWaterTexAnim "__OTR__objects/object_mtoride/gWoodfallSceneryPurifiedWaterTexAnim" static const ALIGN_ASSET(2) char gWoodfallSceneryPurifiedWaterTexAnim[] = dgWoodfallSceneryPurifiedWaterTexAnim; #endif // OBJECTS_OBJECT_MTORIDE_H