#ifndef OBJECTS_OBJECT_MU_H #define OBJECTS_OBJECT_MU_H 1 #include "align_asset_macro.h" #define dgHoneyAndDarlingCupCheeksLoopAnim "__OTR__objects/object_mu/gHoneyAndDarlingCupCheeksLoopAnim" static const ALIGN_ASSET(2) char gHoneyAndDarlingCupCheeksLoopAnim[] = dgHoneyAndDarlingCupCheeksLoopAnim; #define dgHoneyAndDarlingHugLoopAnim "__OTR__objects/object_mu/gHoneyAndDarlingHugLoopAnim" static const ALIGN_ASSET(2) char gHoneyAndDarlingHugLoopAnim[] = dgHoneyAndDarlingHugLoopAnim; #define dgHoneyAndDarlingGameDanceLoopAnim "__OTR__objects/object_mu/gHoneyAndDarlingGameDanceLoopAnim" static const ALIGN_ASSET(2) char gHoneyAndDarlingGameDanceLoopAnim[] = dgHoneyAndDarlingGameDanceLoopAnim; #define dgHoneyAndDarlingHoldHandsLoopAnim "__OTR__objects/object_mu/gHoneyAndDarlingHoldHandsLoopAnim" static const ALIGN_ASSET(2) char gHoneyAndDarlingHoldHandsLoopAnim[] = dgHoneyAndDarlingHoldHandsLoopAnim; #define dgHoneyAndDarlingIdleAnim "__OTR__objects/object_mu/gHoneyAndDarlingIdleAnim" static const ALIGN_ASSET(2) char gHoneyAndDarlingIdleAnim[] = dgHoneyAndDarlingIdleAnim; #define dgHoneyAndDarlingTLUT "__OTR__objects/object_mu/gHoneyAndDarlingTLUT" static const ALIGN_ASSET(2) char gHoneyAndDarlingTLUT[] = dgHoneyAndDarlingTLUT; #define dgHoneyAndDarlingShirtsAndShoesTex "__OTR__objects/object_mu/gHoneyAndDarlingShirtsAndShoesTex" static const ALIGN_ASSET(2) char gHoneyAndDarlingShirtsAndShoesTex[] = dgHoneyAndDarlingShirtsAndShoesTex; #define dgHoneyAndDarlingWomanDressTex "__OTR__objects/object_mu/gHoneyAndDarlingWomanDressTex" static const ALIGN_ASSET(2) char gHoneyAndDarlingWomanDressTex[] = dgHoneyAndDarlingWomanDressTex; #define dgHoneyAndDarlingJointShadeTex "__OTR__objects/object_mu/gHoneyAndDarlingJointShadeTex" static const ALIGN_ASSET(2) char gHoneyAndDarlingJointShadeTex[] = dgHoneyAndDarlingJointShadeTex; #define dgHoneyAndDarlingHeadSkinTex "__OTR__objects/object_mu/gHoneyAndDarlingHeadSkinTex" static const ALIGN_ASSET(2) char gHoneyAndDarlingHeadSkinTex[] = dgHoneyAndDarlingHeadSkinTex; #define dgHoneyAndDarlingManHairTex "__OTR__objects/object_mu/gHoneyAndDarlingManHairTex" static const ALIGN_ASSET(2) char gHoneyAndDarlingManHairTex[] = dgHoneyAndDarlingManHairTex; #define dgHoneyAndDarlingEarTex "__OTR__objects/object_mu/gHoneyAndDarlingEarTex" static const ALIGN_ASSET(2) char gHoneyAndDarlingEarTex[] = dgHoneyAndDarlingEarTex; #define dgHoneyAndDarlingMouthTex "__OTR__objects/object_mu/gHoneyAndDarlingMouthTex" static const ALIGN_ASSET(2) char gHoneyAndDarlingMouthTex[] = dgHoneyAndDarlingMouthTex; #define dgHoneyAndDarlingManEyeTex "__OTR__objects/object_mu/gHoneyAndDarlingManEyeTex" static const ALIGN_ASSET(2) char gHoneyAndDarlingManEyeTex[] = dgHoneyAndDarlingManEyeTex; #define dgHoneyAndDarlingHandTex "__OTR__objects/object_mu/gHoneyAndDarlingHandTex" static const ALIGN_ASSET(2) char gHoneyAndDarlingHandTex[] = dgHoneyAndDarlingHandTex; #define dgHoneyAndDarlingWomanHairTex "__OTR__objects/object_mu/gHoneyAndDarlingWomanHairTex" static const ALIGN_ASSET(2) char gHoneyAndDarlingWomanHairTex[] = dgHoneyAndDarlingWomanHairTex; #define dgHoneyAndDarlingWomanEyeTex "__OTR__objects/object_mu/gHoneyAndDarlingWomanEyeTex" static const ALIGN_ASSET(2) char gHoneyAndDarlingWomanEyeTex[] = dgHoneyAndDarlingWomanEyeTex; #define dgHoneyAndDarlingLegsDL "__OTR__objects/object_mu/gHoneyAndDarlingLegsDL" static const ALIGN_ASSET(2) char gHoneyAndDarlingLegsDL[] = dgHoneyAndDarlingLegsDL; #define dgHoneyAndDarlingWomanHeadDL "__OTR__objects/object_mu/gHoneyAndDarlingWomanHeadDL" static const ALIGN_ASSET(2) char gHoneyAndDarlingWomanHeadDL[] = dgHoneyAndDarlingWomanHeadDL; #define dgHoneyAndDarlingWomanRightHandDL "__OTR__objects/object_mu/gHoneyAndDarlingWomanRightHandDL" static const ALIGN_ASSET(2) char gHoneyAndDarlingWomanRightHandDL[] = dgHoneyAndDarlingWomanRightHandDL; #define dgHoneyAndDarlingWomanRightForearmDL "__OTR__objects/object_mu/gHoneyAndDarlingWomanRightForearmDL" static const ALIGN_ASSET(2) char gHoneyAndDarlingWomanRightForearmDL[] = dgHoneyAndDarlingWomanRightForearmDL; #define dgHoneyAndDarlingWomanRightUpperArmDL "__OTR__objects/object_mu/gHoneyAndDarlingWomanRightUpperArmDL" static const ALIGN_ASSET(2) char gHoneyAndDarlingWomanRightUpperArmDL[] = dgHoneyAndDarlingWomanRightUpperArmDL; #define dgHoneyAndDarlingWomanLeftHandDL "__OTR__objects/object_mu/gHoneyAndDarlingWomanLeftHandDL" static const ALIGN_ASSET(2) char gHoneyAndDarlingWomanLeftHandDL[] = dgHoneyAndDarlingWomanLeftHandDL; #define dgHoneyAndDarlingWomanLeftForearmDL "__OTR__objects/object_mu/gHoneyAndDarlingWomanLeftForearmDL" static const ALIGN_ASSET(2) char gHoneyAndDarlingWomanLeftForearmDL[] = dgHoneyAndDarlingWomanLeftForearmDL; #define dgHoneyAndDarlingWomanLeftUpperArmDL "__OTR__objects/object_mu/gHoneyAndDarlingWomanLeftUpperArmDL" static const ALIGN_ASSET(2) char gHoneyAndDarlingWomanLeftUpperArmDL[] = dgHoneyAndDarlingWomanLeftUpperArmDL; #define dgHoneyAndDarlingWomanTorsoDL "__OTR__objects/object_mu/gHoneyAndDarlingWomanTorsoDL" static const ALIGN_ASSET(2) char gHoneyAndDarlingWomanTorsoDL[] = dgHoneyAndDarlingWomanTorsoDL; #define dgHoneyAndDarlingManTorsoDL "__OTR__objects/object_mu/gHoneyAndDarlingManTorsoDL" static const ALIGN_ASSET(2) char gHoneyAndDarlingManTorsoDL[] = dgHoneyAndDarlingManTorsoDL; #define dgHoneyAndDarlingManHeadDL "__OTR__objects/object_mu/gHoneyAndDarlingManHeadDL" static const ALIGN_ASSET(2) char gHoneyAndDarlingManHeadDL[] = dgHoneyAndDarlingManHeadDL; #define dgHoneyAndDarlingManRightUpperArmDL "__OTR__objects/object_mu/gHoneyAndDarlingManRightUpperArmDL" static const ALIGN_ASSET(2) char gHoneyAndDarlingManRightUpperArmDL[] = dgHoneyAndDarlingManRightUpperArmDL; #define dgHoneyAndDarlingManRightForearmDL "__OTR__objects/object_mu/gHoneyAndDarlingManRightForearmDL" static const ALIGN_ASSET(2) char gHoneyAndDarlingManRightForearmDL[] = dgHoneyAndDarlingManRightForearmDL; #define dgHoneyAndDarlingManRightHandDL "__OTR__objects/object_mu/gHoneyAndDarlingManRightHandDL" static const ALIGN_ASSET(2) char gHoneyAndDarlingManRightHandDL[] = dgHoneyAndDarlingManRightHandDL; #define dgHoneyAndDarlingManLeftUpperArmDL "__OTR__objects/object_mu/gHoneyAndDarlingManLeftUpperArmDL" static const ALIGN_ASSET(2) char gHoneyAndDarlingManLeftUpperArmDL[] = dgHoneyAndDarlingManLeftUpperArmDL; #define dgHoneyAndDarlingManLeftForearmDL "__OTR__objects/object_mu/gHoneyAndDarlingManLeftForearmDL" static const ALIGN_ASSET(2) char gHoneyAndDarlingManLeftForearmDL[] = dgHoneyAndDarlingManLeftForearmDL; #define dgHoneyAndDarlingManLeftHandDL "__OTR__objects/object_mu/gHoneyAndDarlingManLeftHandDL" static const ALIGN_ASSET(2) char gHoneyAndDarlingManLeftHandDL[] = dgHoneyAndDarlingManLeftHandDL; #define dgHoneyAndDarlingHeartMaterialDL "__OTR__objects/object_mu/gHoneyAndDarlingHeartMaterialDL" static const ALIGN_ASSET(2) char gHoneyAndDarlingHeartMaterialDL[] = dgHoneyAndDarlingHeartMaterialDL; #define dgHoneyAndDarlingHeartModelDL "__OTR__objects/object_mu/gHoneyAndDarlingHeartModelDL" static const ALIGN_ASSET(2) char gHoneyAndDarlingHeartModelDL[] = dgHoneyAndDarlingHeartModelDL; #define dgHoneyAndDarlingSkel "__OTR__objects/object_mu/gHoneyAndDarlingSkel" static const ALIGN_ASSET(2) char gHoneyAndDarlingSkel[] = dgHoneyAndDarlingSkel; #define dgHoneyAndDarlingSurpiseAnim "__OTR__objects/object_mu/gHoneyAndDarlingSurpiseAnim" static const ALIGN_ASSET(2) char gHoneyAndDarlingSurpiseAnim[] = dgHoneyAndDarlingSurpiseAnim; typedef enum HoneyAndDarlingLimb { /* 0x00 */ HONEY_AND_DARLING_LIMB_NONE, /* 0x01 */ HONEY_AND_DARLING_LIMB_LEGS, /* 0x02 */ HONEY_AND_DARLING_LIMB_MAN_TORSO, /* 0x03 */ HONEY_AND_DARLING_LIMB_MAN_LEFT_UPPER_ARM, /* 0x04 */ HONEY_AND_DARLING_LIMB_MAN_LEFT_FOREARM, /* 0x05 */ HONEY_AND_DARLING_LIMB_MAN_LEFT_HAND, /* 0x06 */ HONEY_AND_DARLING_LIMB_MAN_RIGHT_UPPER_ARM, /* 0x07 */ HONEY_AND_DARLING_LIMB_MAN_RIGHT_FOREARM, /* 0x08 */ HONEY_AND_DARLING_LIMB_MAN_RIGHT_HAND, /* 0x09 */ HONEY_AND_DARLING_LIMB_MAN_HEAD, /* 0x0A */ HONEY_AND_DARLING_LIMB_WOMAN_ROOT, /* 0x0B */ HONEY_AND_DARLING_LIMB_WOMAN_TORSO, /* 0x0C */ HONEY_AND_DARLING_LIMB_WOMAN_LEFT_UPPER_ARM, /* 0x0D */ HONEY_AND_DARLING_LIMB_WOMAN_LEFT_FOREARM_ROOT, /* 0x0E */ HONEY_AND_DARLING_LIMB_WOMAN_LEFT_FOREARM, /* 0x0F */ HONEY_AND_DARLING_LIMB_WOMAN_LEFT_HAND, /* 0x10 */ HONEY_AND_DARLING_LIMB_WOMAN_RIGHT_UPPER_ARM, /* 0x11 */ HONEY_AND_DARLING_LIMB_WOMAN_RIGHT_FOREARM_ROOT, /* 0x12 */ HONEY_AND_DARLING_LIMB_WOMAN_RIGHT_FOREARM, /* 0x13 */ HONEY_AND_DARLING_LIMB_WOMAN_RIGHT_HAND, /* 0x14 */ HONEY_AND_DARLING_LIMB_WOMAN_HEAD, /* 0x15 */ HONEY_AND_DARLING_LIMB_MAX } HoneyAndDarlingLimb; #endif // OBJECTS_OBJECT_MU_H