#ifndef OBJECTS_OBJECT_NB_H #define OBJECTS_OBJECT_NB_H 1 #include "align_asset_macro.h" #define dgNbTalkAnim "__OTR__objects/object_nb/gNbTalkAnim" static const ALIGN_ASSET(2) char gNbTalkAnim[] = dgNbTalkAnim; #define dgNbAngryAnim "__OTR__objects/object_nb/gNbAngryAnim" static const ALIGN_ASSET(2) char gNbAngryAnim[] = dgNbAngryAnim; #define dgNbRelievedAnim "__OTR__objects/object_nb/gNbRelievedAnim" static const ALIGN_ASSET(2) char gNbRelievedAnim[] = dgNbRelievedAnim; #define dgNbIdleAnim "__OTR__objects/object_nb/gNbIdleAnim" static const ALIGN_ASSET(2) char gNbIdleAnim[] = dgNbIdleAnim; #define dgNbWheelchairDL "__OTR__objects/object_nb/gNbWheelchairDL" static const ALIGN_ASSET(2) char gNbWheelchairDL[] = dgNbWheelchairDL; #define dgNbRightWheelDL "__OTR__objects/object_nb/gNbRightWheelDL" static const ALIGN_ASSET(2) char gNbRightWheelDL[] = dgNbRightWheelDL; #define dgNbLeftWheelDL "__OTR__objects/object_nb/gNbLeftWheelDL" static const ALIGN_ASSET(2) char gNbLeftWheelDL[] = dgNbLeftWheelDL; #define dgNbTorsoDL "__OTR__objects/object_nb/gNbTorsoDL" static const ALIGN_ASSET(2) char gNbTorsoDL[] = dgNbTorsoDL; #define dgNbNeckDL "__OTR__objects/object_nb/gNbNeckDL" static const ALIGN_ASSET(2) char gNbNeckDL[] = dgNbNeckDL; #define dgNbHeadDL "__OTR__objects/object_nb/gNbHeadDL" static const ALIGN_ASSET(2) char gNbHeadDL[] = dgNbHeadDL; #define dgNbArmsBookDL "__OTR__objects/object_nb/gNbArmsBookDL" static const ALIGN_ASSET(2) char gNbArmsBookDL[] = dgNbArmsBookDL; #define dobject_nb_TLUT_006910 "__OTR__objects/object_nb/object_nb_TLUT_006910" static const ALIGN_ASSET(2) char object_nb_TLUT_006910[] = dobject_nb_TLUT_006910; #define dobject_nb_TLUT_006B10 "__OTR__objects/object_nb/object_nb_TLUT_006B10" static const ALIGN_ASSET(2) char object_nb_TLUT_006B10[] = dobject_nb_TLUT_006B10; #define dgNbTigerTLUT "__OTR__objects/object_nb/gNbTigerTLUT" static const ALIGN_ASSET(2) char gNbTigerTLUT[] = dgNbTigerTLUT; #define dgNbSkinTex "__OTR__objects/object_nb/gNbSkinTex" static const ALIGN_ASSET(2) char gNbSkinTex[] = dgNbSkinTex; #define dgNbEarTex "__OTR__objects/object_nb/gNbEarTex" static const ALIGN_ASSET(2) char gNbEarTex[] = dgNbEarTex; #define dobject_nb_Tex_007050 "__OTR__objects/object_nb/object_nb_Tex_007050" static const ALIGN_ASSET(2) char object_nb_Tex_007050[] = dobject_nb_Tex_007050; #define dgNbUpperEyelidTex "__OTR__objects/object_nb/gNbUpperEyelidTex" static const ALIGN_ASSET(2) char gNbUpperEyelidTex[] = dgNbUpperEyelidTex; #define dgNbHairTex "__OTR__objects/object_nb/gNbHairTex" static const ALIGN_ASSET(2) char gNbHairTex[] = dgNbHairTex; #define dgNbEyeTex "__OTR__objects/object_nb/gNbEyeTex" static const ALIGN_ASSET(2) char gNbEyeTex[] = dgNbEyeTex; #define dgNbLowerEyelidTex "__OTR__objects/object_nb/gNbLowerEyelidTex" static const ALIGN_ASSET(2) char gNbLowerEyelidTex[] = dgNbLowerEyelidTex; #define dobject_nb_Tex_0074D0 "__OTR__objects/object_nb/object_nb_Tex_0074D0" static const ALIGN_ASSET(2) char object_nb_Tex_0074D0[] = dobject_nb_Tex_0074D0; #define dobject_nb_Tex_007550 "__OTR__objects/object_nb/object_nb_Tex_007550" static const ALIGN_ASSET(2) char object_nb_Tex_007550[] = dobject_nb_Tex_007550; #define dobject_nb_Tex_007650 "__OTR__objects/object_nb/object_nb_Tex_007650" static const ALIGN_ASSET(2) char object_nb_Tex_007650[] = dobject_nb_Tex_007650; #define dobject_nb_Tex_007750 "__OTR__objects/object_nb/object_nb_Tex_007750" static const ALIGN_ASSET(2) char object_nb_Tex_007750[] = dobject_nb_Tex_007750; #define dobject_nb_Tex_0077D0 "__OTR__objects/object_nb/object_nb_Tex_0077D0" static const ALIGN_ASSET(2) char object_nb_Tex_0077D0[] = dobject_nb_Tex_0077D0; #define dobject_nb_Tex_0078D0 "__OTR__objects/object_nb/object_nb_Tex_0078D0" static const ALIGN_ASSET(2) char object_nb_Tex_0078D0[] = dobject_nb_Tex_0078D0; #define dobject_nb_Tex_0079D0 "__OTR__objects/object_nb/object_nb_Tex_0079D0" static const ALIGN_ASSET(2) char object_nb_Tex_0079D0[] = dobject_nb_Tex_0079D0; #define dgNbBookCoverTex "__OTR__objects/object_nb/gNbBookCoverTex" static const ALIGN_ASSET(2) char gNbBookCoverTex[] = dgNbBookCoverTex; #define dgNbSkirtTex "__OTR__objects/object_nb/gNbSkirtTex" static const ALIGN_ASSET(2) char gNbSkirtTex[] = dgNbSkirtTex; #define dgNbBookPageTex "__OTR__objects/object_nb/gNbBookPageTex" static const ALIGN_ASSET(2) char gNbBookPageTex[] = dgNbBookPageTex; #define dgNbFingersTex "__OTR__objects/object_nb/gNbFingersTex" static const ALIGN_ASSET(2) char gNbFingersTex[] = dgNbFingersTex; #define dgNbTigerTex "__OTR__objects/object_nb/gNbTigerTex" static const ALIGN_ASSET(2) char gNbTigerTex[] = dgNbTigerTex; #define dobject_nb_Tex_0087D0 "__OTR__objects/object_nb/object_nb_Tex_0087D0" static const ALIGN_ASSET(2) char object_nb_Tex_0087D0[] = dobject_nb_Tex_0087D0; #define dgNbSkel "__OTR__objects/object_nb/gNbSkel" static const ALIGN_ASSET(2) char gNbSkel[] = dgNbSkel; typedef enum NbLimb { /* 0x00 */ NB_LIMB_NONE, /* 0x01 */ NB_LIMB_WHEELCHAIR, /* 0x02 */ NB_LIMB_TORSO, /* 0x03 */ NB_LIMB_ARMS_BOOK, /* 0x04 */ NB_LIMB_NECK, /* 0x05 */ NB_LIMB_HEAD, /* 0x06 */ NB_LIMB_LEFT_WHEEL, /* 0x07 */ NB_LIMB_RIGHT_WHEEL, /* 0x08 */ NB_LIMB_MAX } NbLimb; #endif // OBJECTS_OBJECT_NB_H