#ifndef OBJECTS_OBJECT_NNH_H #define OBJECTS_OBJECT_NNH_H 1 #include "align_asset_macro.h" #define dgButlerSonMainBodyDL "__OTR__objects/object_nnh/gButlerSonMainBodyDL" static const ALIGN_ASSET(2) char gButlerSonMainBodyDL[] = dgButlerSonMainBodyDL; #define dgButlerSonTLUT "__OTR__objects/object_nnh/gButlerSonTLUT" static const ALIGN_ASSET(2) char gButlerSonTLUT[] = dgButlerSonTLUT; #define dgButlerSonRootTex "__OTR__objects/object_nnh/gButlerSonRootTex" static const ALIGN_ASSET(2) char gButlerSonRootTex[] = dgButlerSonRootTex; #define dgButlerSonMainBodyTex "__OTR__objects/object_nnh/gButlerSonMainBodyTex" static const ALIGN_ASSET(2) char gButlerSonMainBodyTex[] = dgButlerSonMainBodyTex; #define dgButlerSonWholeLeafTex "__OTR__objects/object_nnh/gButlerSonWholeLeafTex" static const ALIGN_ASSET(2) char gButlerSonWholeLeafTex[] = dgButlerSonWholeLeafTex; #define dgButlerSonCutoutLeafTex "__OTR__objects/object_nnh/gButlerSonCutoutLeafTex" static const ALIGN_ASSET(2) char gButlerSonCutoutLeafTex[] = dgButlerSonCutoutLeafTex; #endif // OBJECTS_OBJECT_NNH_H