#ifndef OBJECTS_OBJECT_OKUTA_H #define OBJECTS_OBJECT_OKUTA_H 1 #include "align_asset_macro.h" #define dgOctorokShootAnim "__OTR__objects/object_okuta/gOctorokShootAnim" static const ALIGN_ASSET(2) char gOctorokShootAnim[] = dgOctorokShootAnim; #define dgFrontRightArmBaseDL "__OTR__objects/object_okuta/gFrontRightArmBaseDL" static const ALIGN_ASSET(2) char gFrontRightArmBaseDL[] = dgFrontRightArmBaseDL; #define dgFrontRightArmMiddleDL "__OTR__objects/object_okuta/gFrontRightArmMiddleDL" static const ALIGN_ASSET(2) char gFrontRightArmMiddleDL[] = dgFrontRightArmMiddleDL; #define dgFrontRightArmEndDL "__OTR__objects/object_okuta/gFrontRightArmEndDL" static const ALIGN_ASSET(2) char gFrontRightArmEndDL[] = dgFrontRightArmEndDL; #define dgBackRightArmBaseDL "__OTR__objects/object_okuta/gBackRightArmBaseDL" static const ALIGN_ASSET(2) char gBackRightArmBaseDL[] = dgBackRightArmBaseDL; #define dgBackRightArmMiddleDL "__OTR__objects/object_okuta/gBackRightArmMiddleDL" static const ALIGN_ASSET(2) char gBackRightArmMiddleDL[] = dgBackRightArmMiddleDL; #define dgBackRightArmEndDL "__OTR__objects/object_okuta/gBackRightArmEndDL" static const ALIGN_ASSET(2) char gBackRightArmEndDL[] = dgBackRightArmEndDL; #define dgBackLeftArmBaseDL "__OTR__objects/object_okuta/gBackLeftArmBaseDL" static const ALIGN_ASSET(2) char gBackLeftArmBaseDL[] = dgBackLeftArmBaseDL; #define dgBackLeftArmMiddleDL "__OTR__objects/object_okuta/gBackLeftArmMiddleDL" static const ALIGN_ASSET(2) char gBackLeftArmMiddleDL[] = dgBackLeftArmMiddleDL; #define dgBackLeftArmEndDL "__OTR__objects/object_okuta/gBackLeftArmEndDL" static const ALIGN_ASSET(2) char gBackLeftArmEndDL[] = dgBackLeftArmEndDL; #define dgFrontLeftArmBaseDL "__OTR__objects/object_okuta/gFrontLeftArmBaseDL" static const ALIGN_ASSET(2) char gFrontLeftArmBaseDL[] = dgFrontLeftArmBaseDL; #define dgFrontLeftArmMiddleDL "__OTR__objects/object_okuta/gFrontLeftArmMiddleDL" static const ALIGN_ASSET(2) char gFrontLeftArmMiddleDL[] = dgFrontLeftArmMiddleDL; #define dgFrontLeftArmEndDL "__OTR__objects/object_okuta/gFrontLeftArmEndDL" static const ALIGN_ASSET(2) char gFrontLeftArmEndDL[] = dgFrontLeftArmEndDL; #define dgOctorokSnoutDL "__OTR__objects/object_okuta/gOctorokSnoutDL" static const ALIGN_ASSET(2) char gOctorokSnoutDL[] = dgOctorokSnoutDL; #define dgOctorokUnderEyeTrianglesDL "__OTR__objects/object_okuta/gOctorokUnderEyeTrianglesDL" static const ALIGN_ASSET(2) char gOctorokUnderEyeTrianglesDL[] = dgOctorokUnderEyeTrianglesDL; #define dgOctorokHeadBottomDL "__OTR__objects/object_okuta/gOctorokHeadBottomDL" static const ALIGN_ASSET(2) char gOctorokHeadBottomDL[] = dgOctorokHeadBottomDL; #define dgOctorokHeadFrontDL "__OTR__objects/object_okuta/gOctorokHeadFrontDL" static const ALIGN_ASSET(2) char gOctorokHeadFrontDL[] = dgOctorokHeadFrontDL; #define dgOctorokHeadTopDL "__OTR__objects/object_okuta/gOctorokHeadTopDL" static const ALIGN_ASSET(2) char gOctorokHeadTopDL[] = dgOctorokHeadTopDL; #define dgOctorokHeadBackDL "__OTR__objects/object_okuta/gOctorokHeadBackDL" static const ALIGN_ASSET(2) char gOctorokHeadBackDL[] = dgOctorokHeadBackDL; #define dgOctorokEyesDL "__OTR__objects/object_okuta/gOctorokEyesDL" static const ALIGN_ASSET(2) char gOctorokEyesDL[] = dgOctorokEyesDL; #define dgOctorokHeadDL "__OTR__objects/object_okuta/gOctorokHeadDL" static const ALIGN_ASSET(2) char gOctorokHeadDL[] = dgOctorokHeadDL; #define dgOctorokBodyDL "__OTR__objects/object_okuta/gOctorokBodyDL" static const ALIGN_ASSET(2) char gOctorokBodyDL[] = dgOctorokBodyDL; #define dgOctorokRoughSkinTex "__OTR__objects/object_okuta/gOctorokRoughSkinTex" static const ALIGN_ASSET(2) char gOctorokRoughSkinTex[] = dgOctorokRoughSkinTex; #define dgOctorokMouthTex "__OTR__objects/object_okuta/gOctorokMouthTex" static const ALIGN_ASSET(2) char gOctorokMouthTex[] = dgOctorokMouthTex; #define dgOctorokArmTex "__OTR__objects/object_okuta/gOctorokArmTex" static const ALIGN_ASSET(2) char gOctorokArmTex[] = dgOctorokArmTex; #define dgOctorokFinTex "__OTR__objects/object_okuta/gOctorokFinTex" static const ALIGN_ASSET(2) char gOctorokFinTex[] = dgOctorokFinTex; #define dgOctorokEyeTex "__OTR__objects/object_okuta/gOctorokEyeTex" static const ALIGN_ASSET(2) char gOctorokEyeTex[] = dgOctorokEyeTex; #define dgOctorokStripesTex "__OTR__objects/object_okuta/gOctorokStripesTex" static const ALIGN_ASSET(2) char gOctorokStripesTex[] = dgOctorokStripesTex; #define dgOctorokScalesTex "__OTR__objects/object_okuta/gOctorokScalesTex" static const ALIGN_ASSET(2) char gOctorokScalesTex[] = dgOctorokScalesTex; #define dgOctorokScalesOoTTex "__OTR__objects/object_okuta/gOctorokScalesOoTTex" static const ALIGN_ASSET(2) char gOctorokScalesOoTTex[] = dgOctorokScalesOoTTex; #define dgOctorokHeadBottomTex "__OTR__objects/object_okuta/gOctorokHeadBottomTex" static const ALIGN_ASSET(2) char gOctorokHeadBottomTex[] = dgOctorokHeadBottomTex; #define dgOctorokShadedSkinTex "__OTR__objects/object_okuta/gOctorokShadedSkinTex" static const ALIGN_ASSET(2) char gOctorokShadedSkinTex[] = dgOctorokShadedSkinTex; #define dgOctorokProjectileTex "__OTR__objects/object_okuta/gOctorokProjectileTex" static const ALIGN_ASSET(2) char gOctorokProjectileTex[] = dgOctorokProjectileTex; #define dgOctorokProjectileDL "__OTR__objects/object_okuta/gOctorokProjectileDL" static const ALIGN_ASSET(2) char gOctorokProjectileDL[] = dgOctorokProjectileDL; #define dgOctorokSkel "__OTR__objects/object_okuta/gOctorokSkel" static const ALIGN_ASSET(2) char gOctorokSkel[] = dgOctorokSkel; #define dgOctorokDieAnim "__OTR__objects/object_okuta/gOctorokDieAnim" static const ALIGN_ASSET(2) char gOctorokDieAnim[] = dgOctorokDieAnim; #define dgOctorokHideAnim "__OTR__objects/object_okuta/gOctorokHideAnim" static const ALIGN_ASSET(2) char gOctorokHideAnim[] = dgOctorokHideAnim; #define dgOctorokFloatAnim "__OTR__objects/object_okuta/gOctorokFloatAnim" static const ALIGN_ASSET(2) char gOctorokFloatAnim[] = dgOctorokFloatAnim; #define dgOctorokHitAnim "__OTR__objects/object_okuta/gOctorokHitAnim" static const ALIGN_ASSET(2) char gOctorokHitAnim[] = dgOctorokHitAnim; #define dgOctorokAppearAnim "__OTR__objects/object_okuta/gOctorokAppearAnim" static const ALIGN_ASSET(2) char gOctorokAppearAnim[] = dgOctorokAppearAnim; typedef enum OctorokLimb { /* 0x00 */ OCTOROK_LIMB_NONE, /* 0x01 */ OCTOROK_LIMB_BODY, /* 0x02 */ OCTOROK_LIMB_FRONT_LEFT_ARM_BASE, /* 0x03 */ OCTOROK_LIMB_FRONT_LEFT_ARM_MIDDLE, /* 0x04 */ OCTOROK_LIMB_FRONT_LEFT_ARM_END, /* 0x05 */ OCTOROK_LIMB_FRONT_RIGHT_ARM_BASE, /* 0x06 */ OCTOROK_LIMB_FRONT_RIGHT_ARM_MIDDLE, /* 0x07 */ OCTOROK_LIMB_FRONT_RIGHT_ARM_END, /* 0x08 */ OCTOROK_LIMB_BACK_LEFT_ARM_BASE, /* 0x09 */ OCTOROK_LIMB_BACK_LEFT_ARM_MIDDLE, /* 0x0A */ OCTOROK_LIMB_BACK_LEFT_ARM_END, /* 0x0B */ OCTOROK_LIMB_BACK_RIGHT_ARM_BASE, /* 0x0C */ OCTOROK_LIMB_BACK_RIGHT_ARM_MIDDLE, /* 0x0D */ OCTOROK_LIMB_BACK_RIGHT_ARM_END, /* 0x0E */ OCTOROK_LIMB_HEAD, /* 0x0F */ OCTOROK_LIMB_SNOUT, /* 0x10 */ OCTOROK_LIMB_MAX } OctorokLimb; #endif // OBJECTS_OBJECT_OKUTA_H