#ifndef OBJECTS_OBJECT_OMOYA_OBJ_H #define OBJECTS_OBJECT_OMOYA_OBJ_H 1 #include "align_asset_macro.h" #define dobject_omoya_obj_DL_0001A0 "__OTR__objects/object_omoya_obj/object_omoya_obj_DL_0001A0" static const ALIGN_ASSET(2) char object_omoya_obj_DL_0001A0[] = dobject_omoya_obj_DL_0001A0; #define dobject_omoya_obj_TLUT_0002D8 "__OTR__objects/object_omoya_obj/object_omoya_obj_TLUT_0002D8" static const ALIGN_ASSET(2) char object_omoya_obj_TLUT_0002D8[] = dobject_omoya_obj_TLUT_0002D8; #define dobject_omoya_obj_Tex_0002F8 "__OTR__objects/object_omoya_obj/object_omoya_obj_Tex_0002F8" static const ALIGN_ASSET(2) char object_omoya_obj_Tex_0002F8[] = dobject_omoya_obj_Tex_0002F8; #define dobject_omoya_obj_Tex_0012F8 "__OTR__objects/object_omoya_obj/object_omoya_obj_Tex_0012F8" static const ALIGN_ASSET(2) char object_omoya_obj_Tex_0012F8[] = dobject_omoya_obj_Tex_0012F8; #endif // OBJECTS_OBJECT_OMOYA_OBJ_H