#ifndef OBJECTS_OBJECT_OSN_H #define OBJECTS_OBJECT_OSN_H 1 #include "align_asset_macro.h" #define dgHappyMaskSalesmanLyingDownAnim "__OTR__objects/object_osn/gHappyMaskSalesmanLyingDownAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanLyingDownAnim[] = dgHappyMaskSalesmanLyingDownAnim; #define dgHappyMaskSalesmanOrganPlayAnim "__OTR__objects/object_osn/gHappyMaskSalesmanOrganPlayAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanOrganPlayAnim[] = dgHappyMaskSalesmanOrganPlayAnim; #define dgHappyMaskSalesmanOrganTalkAnim "__OTR__objects/object_osn/gHappyMaskSalesmanOrganTalkAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanOrganTalkAnim[] = dgHappyMaskSalesmanOrganTalkAnim; #define dgHappyMaskSalesmanTurnAroundStartAnim "__OTR__objects/object_osn/gHappyMaskSalesmanTurnAroundStartAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanTurnAroundStartAnim[] = dgHappyMaskSalesmanTurnAroundStartAnim; #define dgHappyMaskSalesmanTurnAroundLoopAnim "__OTR__objects/object_osn/gHappyMaskSalesmanTurnAroundLoopAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanTurnAroundLoopAnim[] = dgHappyMaskSalesmanTurnAroundLoopAnim; #define dgHappyMaskSalesmanArmsOutAnim "__OTR__objects/object_osn/gHappyMaskSalesmanArmsOutAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanArmsOutAnim[] = dgHappyMaskSalesmanArmsOutAnim; #define dgHappyMaskSalesmanBowingAnim "__OTR__objects/object_osn/gHappyMaskSalesmanBowingAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanBowingAnim[] = dgHappyMaskSalesmanBowingAnim; #define dgHappyMaskSalesmanChokeAnim "__OTR__objects/object_osn/gHappyMaskSalesmanChokeAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanChokeAnim[] = dgHappyMaskSalesmanChokeAnim; #define dgHappyMaskSalesmanReminisceAnim "__OTR__objects/object_osn/gHappyMaskSalesmanReminisceAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanReminisceAnim[] = dgHappyMaskSalesmanReminisceAnim; #define dgHappyMaskSalesmanHandsClaspedAnim "__OTR__objects/object_osn/gHappyMaskSalesmanHandsClaspedAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanHandsClaspedAnim[] = dgHappyMaskSalesmanHandsClaspedAnim; #define dgHappyMaskSalesmanDespairAnim "__OTR__objects/object_osn/gHappyMaskSalesmanDespairAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanDespairAnim[] = dgHappyMaskSalesmanDespairAnim; #define dgHappyMaskSalesmanMaskLookFromStartAnim "__OTR__objects/object_osn/gHappyMaskSalesmanMaskLookFromStartAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMaskLookFromStartAnim[] = dgHappyMaskSalesmanMaskLookFromStartAnim; #define dgHappyMaskSalesmanMaskLookFromLoopAnim "__OTR__objects/object_osn/gHappyMaskSalesmanMaskLookFromLoopAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMaskLookFromLoopAnim[] = dgHappyMaskSalesmanMaskLookFromLoopAnim; #define dgHappyMaskSalesmanMaskLookAtAnim "__OTR__objects/object_osn/gHappyMaskSalesmanMaskLookAtAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMaskLookAtAnim[] = dgHappyMaskSalesmanMaskLookAtAnim; #define dgHappyMaskSalesmanFastBowsAnim "__OTR__objects/object_osn/gHappyMaskSalesmanFastBowsAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanFastBowsAnim[] = dgHappyMaskSalesmanFastBowsAnim; #define dgHappyMaskSalesmanWalkAwayAnim "__OTR__objects/object_osn/gHappyMaskSalesmanWalkAwayAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanWalkAwayAnim[] = dgHappyMaskSalesmanWalkAwayAnim; #define dgHappyMaskSalesmanBelieveAnim "__OTR__objects/object_osn/gHappyMaskSalesmanBelieveAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanBelieveAnim[] = dgHappyMaskSalesmanBelieveAnim; #define dgHappyMaskSalesmanThinkAnim "__OTR__objects/object_osn/gHappyMaskSalesmanThinkAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanThinkAnim[] = dgHappyMaskSalesmanThinkAnim; #define dgHappyMaskSalesmanHandOutAnim "__OTR__objects/object_osn/gHappyMaskSalesmanHandOutAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanHandOutAnim[] = dgHappyMaskSalesmanHandOutAnim; #define dgHappyMaskSalesmanShakeHeadAnim "__OTR__objects/object_osn/gHappyMaskSalesmanShakeHeadAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanShakeHeadAnim[] = dgHappyMaskSalesmanShakeHeadAnim; #define dgHappyMaskSalesmanShakeAnim "__OTR__objects/object_osn/gHappyMaskSalesmanShakeAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanShakeAnim[] = dgHappyMaskSalesmanShakeAnim; #define dgHappyMaskSalesmanPelvisDL "__OTR__objects/object_osn/gHappyMaskSalesmanPelvisDL" static const ALIGN_ASSET(2) char gHappyMaskSalesmanPelvisDL[] = dgHappyMaskSalesmanPelvisDL; #define dgHappyMaskSalesmanRightThighDL "__OTR__objects/object_osn/gHappyMaskSalesmanRightThighDL" static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightThighDL[] = dgHappyMaskSalesmanRightThighDL; #define dgHappyMaskSalesmanRightShinDL "__OTR__objects/object_osn/gHappyMaskSalesmanRightShinDL" static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightShinDL[] = dgHappyMaskSalesmanRightShinDL; #define dgHappyMaskSalesmanRightFootDL "__OTR__objects/object_osn/gHappyMaskSalesmanRightFootDL" static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightFootDL[] = dgHappyMaskSalesmanRightFootDL; #define dgHappyMaskSalesmanLeftThighDL "__OTR__objects/object_osn/gHappyMaskSalesmanLeftThighDL" static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftThighDL[] = dgHappyMaskSalesmanLeftThighDL; #define dgHappyMaskSalesmanLeftShinDL "__OTR__objects/object_osn/gHappyMaskSalesmanLeftShinDL" static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftShinDL[] = dgHappyMaskSalesmanLeftShinDL; #define dgHappyMaskSalesmanLeftFootDL "__OTR__objects/object_osn/gHappyMaskSalesmanLeftFootDL" static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftFootDL[] = dgHappyMaskSalesmanLeftFootDL; #define dgHappyMaskSalesmanAbdomenDL "__OTR__objects/object_osn/gHappyMaskSalesmanAbdomenDL" static const ALIGN_ASSET(2) char gHappyMaskSalesmanAbdomenDL[] = dgHappyMaskSalesmanAbdomenDL; #define dgHappyMaskSalesmanChestDL "__OTR__objects/object_osn/gHappyMaskSalesmanChestDL" static const ALIGN_ASSET(2) char gHappyMaskSalesmanChestDL[] = dgHappyMaskSalesmanChestDL; #define dgHappyMaskSalesmanHeadDL "__OTR__objects/object_osn/gHappyMaskSalesmanHeadDL" static const ALIGN_ASSET(2) char gHappyMaskSalesmanHeadDL[] = dgHappyMaskSalesmanHeadDL; #define dgHappyMaskSalesmanBackpackDL "__OTR__objects/object_osn/gHappyMaskSalesmanBackpackDL" static const ALIGN_ASSET(2) char gHappyMaskSalesmanBackpackDL[] = dgHappyMaskSalesmanBackpackDL; #define dgHappyMaskSalesmanRightUpperArmDL "__OTR__objects/object_osn/gHappyMaskSalesmanRightUpperArmDL" static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightUpperArmDL[] = dgHappyMaskSalesmanRightUpperArmDL; #define dgHappyMaskSalesmanRightForearmDL "__OTR__objects/object_osn/gHappyMaskSalesmanRightForearmDL" static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightForearmDL[] = dgHappyMaskSalesmanRightForearmDL; #define dgHappyMaskSalesmanRightHandDL "__OTR__objects/object_osn/gHappyMaskSalesmanRightHandDL" static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightHandDL[] = dgHappyMaskSalesmanRightHandDL; #define dgHappyMaskSalesmanLeftUpperArmDL "__OTR__objects/object_osn/gHappyMaskSalesmanLeftUpperArmDL" static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftUpperArmDL[] = dgHappyMaskSalesmanLeftUpperArmDL; #define dgHappyMaskSalesmanLeftForearmDL "__OTR__objects/object_osn/gHappyMaskSalesmanLeftForearmDL" static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftForearmDL[] = dgHappyMaskSalesmanLeftForearmDL; #define dgHappyMaskSalesmanLeftHandDL "__OTR__objects/object_osn/gHappyMaskSalesmanLeftHandDL" static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftHandDL[] = dgHappyMaskSalesmanLeftHandDL; #define dgHappyMaskSalesmanBodyTLUT "__OTR__objects/object_osn/gHappyMaskSalesmanBodyTLUT" static const ALIGN_ASSET(2) char gHappyMaskSalesmanBodyTLUT[] = dgHappyMaskSalesmanBodyTLUT; #define dgHappyMaskSalesmanBackpackTLUT "__OTR__objects/object_osn/gHappyMaskSalesmanBackpackTLUT" static const ALIGN_ASSET(2) char gHappyMaskSalesmanBackpackTLUT[] = dgHappyMaskSalesmanBackpackTLUT; #define dgHappyMaskSalesmanMask1TLUT "__OTR__objects/object_osn/gHappyMaskSalesmanMask1TLUT" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask1TLUT[] = dgHappyMaskSalesmanMask1TLUT; #define dgHappyMaskSalesmanMask2TLUT "__OTR__objects/object_osn/gHappyMaskSalesmanMask2TLUT" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask2TLUT[] = dgHappyMaskSalesmanMask2TLUT; #define dgHappyMaskSalesmanSkinTex "__OTR__objects/object_osn/gHappyMaskSalesmanSkinTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanSkinTex[] = dgHappyMaskSalesmanSkinTex; #define dgHappyMaskSalesmanEarTex "__OTR__objects/object_osn/gHappyMaskSalesmanEarTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanEarTex[] = dgHappyMaskSalesmanEarTex; #define dgHappyMaskSalesmanNostrilTex "__OTR__objects/object_osn/gHappyMaskSalesmanNostrilTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanNostrilTex[] = dgHappyMaskSalesmanNostrilTex; #define dgHappyMaskSalesmanHairTex "__OTR__objects/object_osn/gHappyMaskSalesmanHairTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanHairTex[] = dgHappyMaskSalesmanHairTex; #define dgHappyMaskSalesmanGoldFabric1Tex "__OTR__objects/object_osn/gHappyMaskSalesmanGoldFabric1Tex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanGoldFabric1Tex[] = dgHappyMaskSalesmanGoldFabric1Tex; #define dgHappyMaskSalesmanGoldFabric2Tex "__OTR__objects/object_osn/gHappyMaskSalesmanGoldFabric2Tex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanGoldFabric2Tex[] = dgHappyMaskSalesmanGoldFabric2Tex; #define dgHappyMaskSalesmanRobeFrontTex "__OTR__objects/object_osn/gHappyMaskSalesmanRobeFrontTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanRobeFrontTex[] = dgHappyMaskSalesmanRobeFrontTex; #define dgHappyMaskSalesmanFootTex "__OTR__objects/object_osn/gHappyMaskSalesmanFootTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanFootTex[] = dgHappyMaskSalesmanFootTex; #define dgHappyMaskSalesmanFingersTex "__OTR__objects/object_osn/gHappyMaskSalesmanFingersTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanFingersTex[] = dgHappyMaskSalesmanFingersTex; #define dgHappyMaskSalesmaeClothesTex "__OTR__objects/object_osn/gHappyMaskSalesmaeClothesTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmaeClothesTex[] = dgHappyMaskSalesmaeClothesTex; #define dgHappyMaskSalesmanHairlineTex "__OTR__objects/object_osn/gHappyMaskSalesmanHairlineTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanHairlineTex[] = dgHappyMaskSalesmanHairlineTex; #define dgHappyMaskSalesmanShoeTex "__OTR__objects/object_osn/gHappyMaskSalesmanShoeTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanShoeTex[] = dgHappyMaskSalesmanShoeTex; #define dgHappyMaskSalesmanRobeBackTex "__OTR__objects/object_osn/gHappyMaskSalesmanRobeBackTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanRobeBackTex[] = dgHappyMaskSalesmanRobeBackTex; #define dgHappyMaskSalesmanShirtTex "__OTR__objects/object_osn/gHappyMaskSalesmanShirtTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanShirtTex[] = dgHappyMaskSalesmanShirtTex; #define dgHappyMaskSalesmaeClothesEndTex "__OTR__objects/object_osn/gHappyMaskSalesmaeClothesEndTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmaeClothesEndTex[] = dgHappyMaskSalesmaeClothesEndTex; #define dgHappyMaskSalesmanBackpackTopTex "__OTR__objects/object_osn/gHappyMaskSalesmanBackpackTopTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanBackpackTopTex[] = dgHappyMaskSalesmanBackpackTopTex; #define dgHappyMaskSalesmanBackpackPocketTex "__OTR__objects/object_osn/gHappyMaskSalesmanBackpackPocketTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanBackpackPocketTex[] = dgHappyMaskSalesmanBackpackPocketTex; #define dgHappyMaskSalesmanBackpackPocketTopTex "__OTR__objects/object_osn/gHappyMaskSalesmanBackpackPocketTopTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanBackpackPocketTopTex[] = dgHappyMaskSalesmanBackpackPocketTopTex; #define dgHappyMaskSalesmanBackpackBottomTex "__OTR__objects/object_osn/gHappyMaskSalesmanBackpackBottomTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanBackpackBottomTex[] = dgHappyMaskSalesmanBackpackBottomTex; #define dgHappyMaskSalesmanBackpackRollTex "__OTR__objects/object_osn/gHappyMaskSalesmanBackpackRollTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanBackpackRollTex[] = dgHappyMaskSalesmanBackpackRollTex; #define dgHappyMaskSalesmanBackpackRollEndTex "__OTR__objects/object_osn/gHappyMaskSalesmanBackpackRollEndTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanBackpackRollEndTex[] = dgHappyMaskSalesmanBackpackRollEndTex; #define dgHappyMaskSalesmanBackpackStrapTex "__OTR__objects/object_osn/gHappyMaskSalesmanBackpackStrapTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanBackpackStrapTex[] = dgHappyMaskSalesmanBackpackStrapTex; #define dgHappyMaskSalesmanMask01Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMask01Tex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask01Tex[] = dgHappyMaskSalesmanMask01Tex; #define dgHappyMaskSalesmanMask02Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMask02Tex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask02Tex[] = dgHappyMaskSalesmanMask02Tex; #define dgHappyMaskSalesmanScrollTex "__OTR__objects/object_osn/gHappyMaskSalesmanScrollTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanScrollTex[] = dgHappyMaskSalesmanScrollTex; #define dgHappyMaskSalesmanMask03Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMask03Tex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask03Tex[] = dgHappyMaskSalesmanMask03Tex; #define dgHappyMaskSalesmanMask04Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMask04Tex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask04Tex[] = dgHappyMaskSalesmanMask04Tex; #define dgHappyMaskSalesmanMask05Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMask05Tex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask05Tex[] = dgHappyMaskSalesmanMask05Tex; #define dgHappyMaskSalesmanMask06Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMask06Tex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask06Tex[] = dgHappyMaskSalesmanMask06Tex; #define dgHappyMaskSalesmanMask07Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMask07Tex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask07Tex[] = dgHappyMaskSalesmanMask07Tex; #define dgHappyMaskSalesmanMask08Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMask08Tex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask08Tex[] = dgHappyMaskSalesmanMask08Tex; #define dgHappyMaskSalesmanMask09Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMask09Tex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask09Tex[] = dgHappyMaskSalesmanMask09Tex; #define dgHappyMaskSalesmanMask10Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMask10Tex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask10Tex[] = dgHappyMaskSalesmanMask10Tex; #define dgHappyMaskSalesmanEyeClosedHappyTex "__OTR__objects/object_osn/gHappyMaskSalesmanEyeClosedHappyTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeClosedHappyTex[] = dgHappyMaskSalesmanEyeClosedHappyTex; #define dgHappyMaskSalesmanEyeOpenTex "__OTR__objects/object_osn/gHappyMaskSalesmanEyeOpenTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeOpenTex[] = dgHappyMaskSalesmanEyeOpenTex; #define dgHappyMaskSalesmanEyeClosedAngryTex "__OTR__objects/object_osn/gHappyMaskSalesmanEyeClosedAngryTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeClosedAngryTex[] = dgHappyMaskSalesmanEyeClosedAngryTex; #define dgHappyMaskSalesmanSmileTex "__OTR__objects/object_osn/gHappyMaskSalesmanSmileTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanSmileTex[] = dgHappyMaskSalesmanSmileTex; #define dgHappyMaskSalesmanFrownTex "__OTR__objects/object_osn/gHappyMaskSalesmanFrownTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanFrownTex[] = dgHappyMaskSalesmanFrownTex; #define dgHappyMaskSalesmanMouthTexAnim "__OTR__objects/object_osn/gHappyMaskSalesmanMouthTexAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMouthTexAnim[] = dgHappyMaskSalesmanMouthTexAnim; #define dgHappyMaskSalesmanMajorasMaskDL "__OTR__objects/object_osn/gHappyMaskSalesmanMajorasMaskDL" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMajorasMaskDL[] = dgHappyMaskSalesmanMajorasMaskDL; #define dgHappyMaskSalesmanMajorasMaskEyesDL "__OTR__objects/object_osn/gHappyMaskSalesmanMajorasMaskEyesDL" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMajorasMaskEyesDL[] = dgHappyMaskSalesmanMajorasMaskEyesDL; #define dgHappyMaskSalesmanMajorasMaskFaceTex "__OTR__objects/object_osn/gHappyMaskSalesmanMajorasMaskFaceTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMajorasMaskFaceTex[] = dgHappyMaskSalesmanMajorasMaskFaceTex; #define dgHappyMaskSalesmanMajorasMaskSpikes1Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMajorasMaskSpikes1Tex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMajorasMaskSpikes1Tex[] = dgHappyMaskSalesmanMajorasMaskSpikes1Tex; #define dgHappyMaskSalesmanMajorasMaskSpikes2Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMajorasMaskSpikes2Tex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMajorasMaskSpikes2Tex[] = dgHappyMaskSalesmanMajorasMaskSpikes2Tex; #define dgHappyMaskSalesmanMajorasMaskSpikes3Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMajorasMaskSpikes3Tex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMajorasMaskSpikes3Tex[] = dgHappyMaskSalesmanMajorasMaskSpikes3Tex; #define dgHappyMaskSalesmanMajorasMaskSpikes4Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMajorasMaskSpikes4Tex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMajorasMaskSpikes4Tex[] = dgHappyMaskSalesmanMajorasMaskSpikes4Tex; #define dgHappyMaskSalesmanMajorasMaskBackTex "__OTR__objects/object_osn/gHappyMaskSalesmanMajorasMaskBackTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMajorasMaskBackTex[] = dgHappyMaskSalesmanMajorasMaskBackTex; #define dgHappyMaskSalesmanMajorasMaskEyeTex "__OTR__objects/object_osn/gHappyMaskSalesmanMajorasMaskEyeTex" static const ALIGN_ASSET(2) char gHappyMaskSalesmanMajorasMaskEyeTex[] = dgHappyMaskSalesmanMajorasMaskEyeTex; #define dgHappyMaskSalesmanIdleAnim "__OTR__objects/object_osn/gHappyMaskSalesmanIdleAnim" static const ALIGN_ASSET(2) char gHappyMaskSalesmanIdleAnim[] = dgHappyMaskSalesmanIdleAnim; #define dgHappyMaskSalesmanSkel "__OTR__objects/object_osn/gHappyMaskSalesmanSkel" static const ALIGN_ASSET(2) char gHappyMaskSalesmanSkel[] = dgHappyMaskSalesmanSkel; #define dgDekuMaskFallOverAnim "__OTR__objects/object_osn/gDekuMaskFallOverAnim" static const ALIGN_ASSET(2) char gDekuMaskFallOverAnim[] = dgDekuMaskFallOverAnim; #define dgDekuMaskSkel "__OTR__objects/object_osn/gDekuMaskSkel" static const ALIGN_ASSET(2) char gDekuMaskSkel[] = dgDekuMaskSkel; typedef enum HappyMaskSalesmanLimb { /* 0x00 */ HAPPY_MASK_SALESMAN_LIMB_NONE, /* 0x01 */ HAPPY_MASK_SALESMAN_LIMB_ROOT, /* 0x02 */ HAPPY_MASK_SALESMAN_LIMB_ABDOMEN, /* 0x03 */ HAPPY_MASK_SALESMAN_LIMB_CHEST, /* 0x04 */ HAPPY_MASK_SALESMAN_LIMB_LEFT_UPPER_ARM, /* 0x05 */ HAPPY_MASK_SALESMAN_LIMB_LEFT_FOREARM, /* 0x06 */ HAPPY_MASK_SALESMAN_LIMB_LEFT_HAND, /* 0x07 */ HAPPY_MASK_SALESMAN_RIGHT_UPPER_ARM, /* 0x08 */ HAPPY_MASK_SALESMAN_RIGHT_FOREARM, /* 0x09 */ HAPPY_MASK_SALESMAN_LIMB_RIGHT_HAND, /* 0x0A */ HAPPY_MASK_SALESMAN_LIMB_BACKPACK, /* 0x0B */ HAPPY_MASK_SALESMAN_LIMB_HEAD, /* 0x0C */ HAPPY_MASK_SALESMAN_LIMB_PELVIS, /* 0x0D */ HAPPY_MASK_SALESMAN_LIMB_LEFT_THIGH, /* 0x0E */ HAPPY_MASK_SALESMAN_LIMB_LEFT_SHIN, /* 0x0F */ HAPPY_MASK_SALESMAN_LIMB_LEFT_FOOT, /* 0x10 */ HAPPY_MASK_SALESMAN_LIMB_RIGHT_THIGH, /* 0x11 */ HAPPY_MASK_SALESMAN_LIMB_RIGHT_SHIN, /* 0x12 */ HAPPY_MASK_SALESMAN_LIMB_RIGHT_FOOT, /* 0x13 */ HAPPY_MASK_SALESMAN_LIMB_MAX } HappyMaskSalesmanLimb; typedef enum DekuMaskLimb { /* 0x00 */ DEKU_MASK_LIMB_NONE, /* 0x01 */ DEKU_MASK_LIMB, /* 0x02 */ DEKU_MASK_LIMB_MAX } DekuMaskLimb; #endif // OBJECTS_OBJECT_OSN_H