#ifndef OBJECTS_OBJECT_PO_H #define OBJECTS_OBJECT_PO_H 1 #include "align_asset_macro.h" #define dgPoeAttackAnim "__OTR__objects/object_po/gPoeAttackAnim" static const ALIGN_ASSET(2) char gPoeAttackAnim[] = dgPoeAttackAnim; #define dgPoeDamagedAnim "__OTR__objects/object_po/gPoeDamagedAnim" static const ALIGN_ASSET(2) char gPoeDamagedAnim[] = dgPoeDamagedAnim; #define dgPoeFleeAnim "__OTR__objects/object_po/gPoeFleeAnim" static const ALIGN_ASSET(2) char gPoeFleeAnim[] = dgPoeFleeAnim; #define dgPoeFloatAnim "__OTR__objects/object_po/gPoeFloatAnim" static const ALIGN_ASSET(2) char gPoeFloatAnim[] = dgPoeFloatAnim; #define dgPoeAppearAnim "__OTR__objects/object_po/gPoeAppearAnim" static const ALIGN_ASSET(2) char gPoeAppearAnim[] = dgPoeAppearAnim; #define dgPoeDisappearAnim "__OTR__objects/object_po/gPoeDisappearAnim" static const ALIGN_ASSET(2) char gPoeDisappearAnim[] = dgPoeDisappearAnim; #define dgPoeRightUpperArmDL "__OTR__objects/object_po/gPoeRightUpperArmDL" static const ALIGN_ASSET(2) char gPoeRightUpperArmDL[] = dgPoeRightUpperArmDL; #define dgPoeLeftForearmDL "__OTR__objects/object_po/gPoeLeftForearmDL" static const ALIGN_ASSET(2) char gPoeLeftForearmDL[] = dgPoeLeftForearmDL; #define dgPoeLeftUpperArmDL "__OTR__objects/object_po/gPoeLeftUpperArmDL" static const ALIGN_ASSET(2) char gPoeLeftUpperArmDL[] = dgPoeLeftUpperArmDL; #define dgPoeRightForearmDL "__OTR__objects/object_po/gPoeRightForearmDL" static const ALIGN_ASSET(2) char gPoeRightForearmDL[] = dgPoeRightForearmDL; #define dgPoeRightHandDL "__OTR__objects/object_po/gPoeRightHandDL" static const ALIGN_ASSET(2) char gPoeRightHandDL[] = dgPoeRightHandDL; #define dgPoeCloak1DL "__OTR__objects/object_po/gPoeCloak1DL" static const ALIGN_ASSET(2) char gPoeCloak1DL[] = dgPoeCloak1DL; #define dgPoeBurnDL "__OTR__objects/object_po/gPoeBurnDL" static const ALIGN_ASSET(2) char gPoeBurnDL[] = dgPoeBurnDL; #define dgPoeFaceDL "__OTR__objects/object_po/gPoeFaceDL" static const ALIGN_ASSET(2) char gPoeFaceDL[] = dgPoeFaceDL; #define dgPoeLanternDL "__OTR__objects/object_po/gPoeLanternDL" static const ALIGN_ASSET(2) char gPoeLanternDL[] = dgPoeLanternDL; #define dgPoeCloak2DL "__OTR__objects/object_po/gPoeCloak2DL" static const ALIGN_ASSET(2) char gPoeCloak2DL[] = dgPoeCloak2DL; #define dgPoeSoulTex "__OTR__objects/object_po/gPoeSoulTex" static const ALIGN_ASSET(2) char gPoeSoulTex[] = dgPoeSoulTex; #define dgPoeSoulDL "__OTR__objects/object_po/gPoeSoulDL" static const ALIGN_ASSET(2) char gPoeSoulDL[] = dgPoeSoulDL; #define dgPoeArmTex "__OTR__objects/object_po/gPoeArmTex" static const ALIGN_ASSET(2) char gPoeArmTex[] = dgPoeArmTex; #define dgPoeCloak1Tex "__OTR__objects/object_po/gPoeCloak1Tex" static const ALIGN_ASSET(2) char gPoeCloak1Tex[] = dgPoeCloak1Tex; #define dgPoeCloak2Tex "__OTR__objects/object_po/gPoeCloak2Tex" static const ALIGN_ASSET(2) char gPoeCloak2Tex[] = dgPoeCloak2Tex; #define dgPoeCloak3Tex "__OTR__objects/object_po/gPoeCloak3Tex" static const ALIGN_ASSET(2) char gPoeCloak3Tex[] = dgPoeCloak3Tex; #define dgPoeEyeTex "__OTR__objects/object_po/gPoeEyeTex" static const ALIGN_ASSET(2) char gPoeEyeTex[] = dgPoeEyeTex; #define dgPoeLanternTopTex "__OTR__objects/object_po/gPoeLanternTopTex" static const ALIGN_ASSET(2) char gPoeLanternTopTex[] = dgPoeLanternTopTex; #define dgPoeLanternBottomTex "__OTR__objects/object_po/gPoeLanternBottomTex" static const ALIGN_ASSET(2) char gPoeLanternBottomTex[] = dgPoeLanternBottomTex; #define dgPoeLanternMiddleTex "__OTR__objects/object_po/gPoeLanternMiddleTex" static const ALIGN_ASSET(2) char gPoeLanternMiddleTex[] = dgPoeLanternMiddleTex; #define dgPoeBurnTex "__OTR__objects/object_po/gPoeBurnTex" static const ALIGN_ASSET(2) char gPoeBurnTex[] = dgPoeBurnTex; #define dgPoeBurnEyeTex "__OTR__objects/object_po/gPoeBurnEyeTex" static const ALIGN_ASSET(2) char gPoeBurnEyeTex[] = dgPoeBurnEyeTex; #define dgPoeSkel "__OTR__objects/object_po/gPoeSkel" static const ALIGN_ASSET(2) char gPoeSkel[] = dgPoeSkel; typedef enum PoeLimb { /* 0x00 */ POE_LIMB_NONE, /* 0x01 */ POE_LIMB_ROOT, /* 0x02 */ POE_LIMB_ROOT_WRAPPER, /* 0x03 */ POE_LIMB_BOTTOM_CLOAK_ROOT, /* 0x04 */ POE_LIMB_BOTTOM_CLOAK, /* 0x05 */ POE_LIMB_TOP_CLOAK, /* 0x06 */ POE_LIMB_LEFT_ARM_ROOT, /* 0x07 */ POE_LIMB_LEFT_ARM_WRAPPER, /* 0x08 */ POE_LIMB_LEFT_FOREARM_ROOT, /* 0x09 */ POE_LIMB_LEFT_FOREARM, /* 0x0A */ POE_LIMB_LEFT_UPPER_ARM, /* 0x0B */ POE_LIMB_FACE, /* 0x0C */ POE_LIMB_RIGHT_ARM_ROOT, /* 0x0D */ POE_LIMB_RIGHT_ARM_WRAPPER, /* 0x0E */ POE_LIMB_RIGHT_FOREARM_ROOT, /* 0x0F */ POE_LIMB_RIGHT_ARM_HAND_ROOT, /* 0x10 */ POE_LIMB_RIGHT_ARM_HAND, /* 0x11 */ POE_LIMB_LANTERN_ROOT, /* 0x12 */ POE_LIMB_LANTERN, /* 0x13 */ POE_LIMB_RIGHT_FOREARM, /* 0x14 */ POE_LIMB_RIGHT_UPPER_ARM, /* 0x15 */ POE_LIMB_MAX } PoeLimb; #endif // OBJECTS_OBJECT_PO_H