#ifndef OBJECTS_OBJECT_PS_H #define OBJECTS_OBJECT_PS_H 1 #include "align_asset_macro.h" #define dobject_ps_Anim_00049C "__OTR__objects/object_ps/object_ps_Anim_00049C" static const ALIGN_ASSET(2) char object_ps_Anim_00049C[] = dobject_ps_Anim_00049C; #define dobject_ps_DL_001B30 "__OTR__objects/object_ps/object_ps_DL_001B30" static const ALIGN_ASSET(2) char object_ps_DL_001B30[] = dobject_ps_DL_001B30; #define dobject_ps_DL_001B38 "__OTR__objects/object_ps/object_ps_DL_001B38" static const ALIGN_ASSET(2) char object_ps_DL_001B38[] = dobject_ps_DL_001B38; #define dobject_ps_DL_001F38 "__OTR__objects/object_ps/object_ps_DL_001F38" static const ALIGN_ASSET(2) char object_ps_DL_001F38[] = dobject_ps_DL_001F38; #define dobject_ps_DL_002438 "__OTR__objects/object_ps/object_ps_DL_002438" static const ALIGN_ASSET(2) char object_ps_DL_002438[] = dobject_ps_DL_002438; #define dobject_ps_DL_002560 "__OTR__objects/object_ps/object_ps_DL_002560" static const ALIGN_ASSET(2) char object_ps_DL_002560[] = dobject_ps_DL_002560; #define dobject_ps_DL_002638 "__OTR__objects/object_ps/object_ps_DL_002638" static const ALIGN_ASSET(2) char object_ps_DL_002638[] = dobject_ps_DL_002638; #define dobject_ps_DL_002840 "__OTR__objects/object_ps/object_ps_DL_002840" static const ALIGN_ASSET(2) char object_ps_DL_002840[] = dobject_ps_DL_002840; #define dobject_ps_DL_002948 "__OTR__objects/object_ps/object_ps_DL_002948" static const ALIGN_ASSET(2) char object_ps_DL_002948[] = dobject_ps_DL_002948; #define dobject_ps_DL_002A60 "__OTR__objects/object_ps/object_ps_DL_002A60" static const ALIGN_ASSET(2) char object_ps_DL_002A60[] = dobject_ps_DL_002A60; #define dobject_ps_DL_002B68 "__OTR__objects/object_ps/object_ps_DL_002B68" static const ALIGN_ASSET(2) char object_ps_DL_002B68[] = dobject_ps_DL_002B68; #define dobject_ps_TLUT_002C80 "__OTR__objects/object_ps/object_ps_TLUT_002C80" static const ALIGN_ASSET(2) char object_ps_TLUT_002C80[] = dobject_ps_TLUT_002C80; #define dobject_ps_Tex_003F00 "__OTR__objects/object_ps/object_ps_Tex_003F00" static const ALIGN_ASSET(2) char object_ps_Tex_003F00[] = dobject_ps_Tex_003F00; #define dobject_ps_Tex_0062C0 "__OTR__objects/object_ps/object_ps_Tex_0062C0" static const ALIGN_ASSET(2) char object_ps_Tex_0062C0[] = dobject_ps_Tex_0062C0; #define dobject_ps_Tex_006300 "__OTR__objects/object_ps/object_ps_Tex_006300" static const ALIGN_ASSET(2) char object_ps_Tex_006300[] = dobject_ps_Tex_006300; #define dobject_ps_Tex_006700 "__OTR__objects/object_ps/object_ps_Tex_006700" static const ALIGN_ASSET(2) char object_ps_Tex_006700[] = dobject_ps_Tex_006700; #define dobject_ps_Tex_006740 "__OTR__objects/object_ps/object_ps_Tex_006740" static const ALIGN_ASSET(2) char object_ps_Tex_006740[] = dobject_ps_Tex_006740; #define dobject_ps_Tex_006780 "__OTR__objects/object_ps/object_ps_Tex_006780" static const ALIGN_ASSET(2) char object_ps_Tex_006780[] = dobject_ps_Tex_006780; #define dobject_ps_Tex_006B80 "__OTR__objects/object_ps/object_ps_Tex_006B80" static const ALIGN_ASSET(2) char object_ps_Tex_006B80[] = dobject_ps_Tex_006B80; #define dobject_ps_Tex_006D80 "__OTR__objects/object_ps/object_ps_Tex_006D80" static const ALIGN_ASSET(2) char object_ps_Tex_006D80[] = dobject_ps_Tex_006D80; #define dobject_ps_Skel_007230 "__OTR__objects/object_ps/object_ps_Skel_007230" static const ALIGN_ASSET(2) char object_ps_Skel_007230[] = dobject_ps_Skel_007230; #define dobject_ps_Colheader_0072E0 "__OTR__objects/object_ps/object_ps_Colheader_0072E0" static const ALIGN_ASSET(2) char object_ps_Colheader_0072E0[] = dobject_ps_Colheader_0072E0; #define dobject_ps_Anim_0078FC "__OTR__objects/object_ps/object_ps_Anim_0078FC" static const ALIGN_ASSET(2) char object_ps_Anim_0078FC[] = dobject_ps_Anim_0078FC; typedef enum ObjectPsLimb { /* 0x00 */ OBJECT_PS_LIMB_NONE, /* 0x01 */ OBJECT_PS_LIMB_01, /* 0x02 */ OBJECT_PS_LIMB_02, /* 0x03 */ OBJECT_PS_LIMB_03, /* 0x04 */ OBJECT_PS_LIMB_04, /* 0x05 */ OBJECT_PS_LIMB_05, /* 0x06 */ OBJECT_PS_LIMB_06, /* 0x07 */ OBJECT_PS_LIMB_07, /* 0x08 */ OBJECT_PS_LIMB_08, /* 0x09 */ OBJECT_PS_LIMB_09, /* 0x0A */ OBJECT_PS_LIMB_0A, /* 0x0B */ OBJECT_PS_LIMB_0B, /* 0x0C */ OBJECT_PS_LIMB_MAX } ObjectPsLimb; #endif // OBJECTS_OBJECT_PS_H