#ifndef OBJECTS_OBJECT_RAT_H #define OBJECTS_OBJECT_RAT_H 1 #include "align_asset_macro.h" #define dgRealBombchuSpotAnim "__OTR__objects/object_rat/gRealBombchuSpotAnim" static const ALIGN_ASSET(2) char gRealBombchuSpotAnim[] = dgRealBombchuSpotAnim; #define dgRealBombchuRunAnim "__OTR__objects/object_rat/gRealBombchuRunAnim" static const ALIGN_ASSET(2) char gRealBombchuRunAnim[] = dgRealBombchuRunAnim; #define dgRealBombchuBodyDL "__OTR__objects/object_rat/gRealBombchuBodyDL" static const ALIGN_ASSET(2) char gRealBombchuBodyDL[] = dgRealBombchuBodyDL; #define dgRealBombchuBackRightLegDL "__OTR__objects/object_rat/gRealBombchuBackRightLegDL" static const ALIGN_ASSET(2) char gRealBombchuBackRightLegDL[] = dgRealBombchuBackRightLegDL; #define dgRealBombchuFrontRightLegDL "__OTR__objects/object_rat/gRealBombchuFrontRightLegDL" static const ALIGN_ASSET(2) char gRealBombchuFrontRightLegDL[] = dgRealBombchuFrontRightLegDL; #define dgRealBombchuBackLeftLegDL "__OTR__objects/object_rat/gRealBombchuBackLeftLegDL" static const ALIGN_ASSET(2) char gRealBombchuBackLeftLegDL[] = dgRealBombchuBackLeftLegDL; #define dgRealBombchuFrontLeftLegDL "__OTR__objects/object_rat/gRealBombchuFrontLeftLegDL" static const ALIGN_ASSET(2) char gRealBombchuFrontLeftLegDL[] = dgRealBombchuFrontLeftLegDL; #define dgRealBombchuTailBaseDL "__OTR__objects/object_rat/gRealBombchuTailBaseDL" static const ALIGN_ASSET(2) char gRealBombchuTailBaseDL[] = dgRealBombchuTailBaseDL; #define dgRealBombchuTailMiddleDL "__OTR__objects/object_rat/gRealBombchuTailMiddleDL" static const ALIGN_ASSET(2) char gRealBombchuTailMiddleDL[] = dgRealBombchuTailMiddleDL; #define dgRealBombchuTailEndDL "__OTR__objects/object_rat/gRealBombchuTailEndDL" static const ALIGN_ASSET(2) char gRealBombchuTailEndDL[] = dgRealBombchuTailEndDL; #define dgRealBombchuHeadDL "__OTR__objects/object_rat/gRealBombchuHeadDL" static const ALIGN_ASSET(2) char gRealBombchuHeadDL[] = dgRealBombchuHeadDL; #define dgRealBombchuSkinTex "__OTR__objects/object_rat/gRealBombchuSkinTex" static const ALIGN_ASSET(2) char gRealBombchuSkinTex[] = dgRealBombchuSkinTex; #define dgRealBombchuMouthTex "__OTR__objects/object_rat/gRealBombchuMouthTex" static const ALIGN_ASSET(2) char gRealBombchuMouthTex[] = dgRealBombchuMouthTex; #define dgRealBombchuEyeTex "__OTR__objects/object_rat/gRealBombchuEyeTex" static const ALIGN_ASSET(2) char gRealBombchuEyeTex[] = dgRealBombchuEyeTex; #define dgRealBombchuSkel "__OTR__objects/object_rat/gRealBombchuSkel" static const ALIGN_ASSET(2) char gRealBombchuSkel[] = dgRealBombchuSkel; typedef enum RealBombchuLimb { /* 0x00 */ REAL_BOMBCHU_LIMB_NONE, /* 0x01 */ REAL_BOMBCHU_LIMB_BODY, /* 0x02 */ REAL_BOMBCHU_LIMB_HEAD, /* 0x03 */ REAL_BOMBCHU_LIMB_TAIL_BASE, /* 0x04 */ REAL_BOMBCHU_LIMB_TAIL_MIDDLE, /* 0x05 */ REAL_BOMBCHU_LIMB_TAIL_END, /* 0x06 */ REAL_BOMBCHU_LIMB_FRONT_LEFT_LEG, /* 0x07 */ REAL_BOMBCHU_LIMB_BACK_LEFT_LEG, /* 0x08 */ REAL_BOMBCHU_LIMB_FRONT_RIGHT_LEG, /* 0x09 */ REAL_BOMBCHU_LIMB_BACK_RIGHT_LEG, /* 0x0A */ REAL_BOMBCHU_LIMB_MAX } RealBombchuLimb; #endif // OBJECTS_OBJECT_RAT_H