#ifndef OBJECTS_OBJECT_RD_H #define OBJECTS_OBJECT_RD_H 1 #include "align_asset_macro.h" #define dgGibdoRedeadArmsUpStartAnim "__OTR__objects/object_rd/gGibdoRedeadArmsUpStartAnim" static const ALIGN_ASSET(2) char gGibdoRedeadArmsUpStartAnim[] = dgGibdoRedeadArmsUpStartAnim; #define dgGibdoRedeadArmsUpLoopAnim "__OTR__objects/object_rd/gGibdoRedeadArmsUpLoopAnim" static const ALIGN_ASSET(2) char gGibdoRedeadArmsUpLoopAnim[] = dgGibdoRedeadArmsUpLoopAnim; #define dgGibdoRedeadConvulsionAnim "__OTR__objects/object_rd/gGibdoRedeadConvulsionAnim" static const ALIGN_ASSET(2) char gGibdoRedeadConvulsionAnim[] = dgGibdoRedeadConvulsionAnim; #define dgGibdoWrappingTex "__OTR__objects/object_rd/gGibdoWrappingTex" static const ALIGN_ASSET(2) char gGibdoWrappingTex[] = dgGibdoWrappingTex; #define dgGibdoEyeTex "__OTR__objects/object_rd/gGibdoEyeTex" static const ALIGN_ASSET(2) char gGibdoEyeTex[] = dgGibdoEyeTex; #define dgGibdoPelvisDL "__OTR__objects/object_rd/gGibdoPelvisDL" static const ALIGN_ASSET(2) char gGibdoPelvisDL[] = dgGibdoPelvisDL; #define dgGibdoHeadDL "__OTR__objects/object_rd/gGibdoHeadDL" static const ALIGN_ASSET(2) char gGibdoHeadDL[] = dgGibdoHeadDL; #define dgGibdoTorsoDL "__OTR__objects/object_rd/gGibdoTorsoDL" static const ALIGN_ASSET(2) char gGibdoTorsoDL[] = dgGibdoTorsoDL; #define dgGibdoRightShoulderAndUpperArmDL "__OTR__objects/object_rd/gGibdoRightShoulderAndUpperArmDL" static const ALIGN_ASSET(2) char gGibdoRightShoulderAndUpperArmDL[] = dgGibdoRightShoulderAndUpperArmDL; #define dgGibdoRightForearmDL "__OTR__objects/object_rd/gGibdoRightForearmDL" static const ALIGN_ASSET(2) char gGibdoRightForearmDL[] = dgGibdoRightForearmDL; #define dgGibdoRightHandDL "__OTR__objects/object_rd/gGibdoRightHandDL" static const ALIGN_ASSET(2) char gGibdoRightHandDL[] = dgGibdoRightHandDL; #define dgGibdoLeftShoulderAndUpperArmDL "__OTR__objects/object_rd/gGibdoLeftShoulderAndUpperArmDL" static const ALIGN_ASSET(2) char gGibdoLeftShoulderAndUpperArmDL[] = dgGibdoLeftShoulderAndUpperArmDL; #define dgGibdoLeftForearmDL "__OTR__objects/object_rd/gGibdoLeftForearmDL" static const ALIGN_ASSET(2) char gGibdoLeftForearmDL[] = dgGibdoLeftForearmDL; #define dgGibdoLeftHandDL "__OTR__objects/object_rd/gGibdoLeftHandDL" static const ALIGN_ASSET(2) char gGibdoLeftHandDL[] = dgGibdoLeftHandDL; #define dgGibdoRightThighDL "__OTR__objects/object_rd/gGibdoRightThighDL" static const ALIGN_ASSET(2) char gGibdoRightThighDL[] = dgGibdoRightThighDL; #define dgGibdoRightShinDL "__OTR__objects/object_rd/gGibdoRightShinDL" static const ALIGN_ASSET(2) char gGibdoRightShinDL[] = dgGibdoRightShinDL; #define dgGibdoRightFootDL "__OTR__objects/object_rd/gGibdoRightFootDL" static const ALIGN_ASSET(2) char gGibdoRightFootDL[] = dgGibdoRightFootDL; #define dgGibdoLeftThighDL "__OTR__objects/object_rd/gGibdoLeftThighDL" static const ALIGN_ASSET(2) char gGibdoLeftThighDL[] = dgGibdoLeftThighDL; #define dgGibdoLeftShinDL "__OTR__objects/object_rd/gGibdoLeftShinDL" static const ALIGN_ASSET(2) char gGibdoLeftShinDL[] = dgGibdoLeftShinDL; #define dgGibdoLeftFootDL "__OTR__objects/object_rd/gGibdoLeftFootDL" static const ALIGN_ASSET(2) char gGibdoLeftFootDL[] = dgGibdoLeftFootDL; #define dgGibdoSkel "__OTR__objects/object_rd/gGibdoSkel" static const ALIGN_ASSET(2) char gGibdoSkel[] = dgGibdoSkel; #define dgGibdoRedeadSlumpStartAnim "__OTR__objects/object_rd/gGibdoRedeadSlumpStartAnim" static const ALIGN_ASSET(2) char gGibdoRedeadSlumpStartAnim[] = dgGibdoRedeadSlumpStartAnim; #define dgGibdoRedeadSlumpLoopAnim "__OTR__objects/object_rd/gGibdoRedeadSlumpLoopAnim" static const ALIGN_ASSET(2) char gGibdoRedeadSlumpLoopAnim[] = dgGibdoRedeadSlumpLoopAnim; #define dgGibdoRedeadGrabAttackAnim "__OTR__objects/object_rd/gGibdoRedeadGrabAttackAnim" static const ALIGN_ASSET(2) char gGibdoRedeadGrabAttackAnim[] = dgGibdoRedeadGrabAttackAnim; #define dgGibdoRedeadGrabEndAnim "__OTR__objects/object_rd/gGibdoRedeadGrabEndAnim" static const ALIGN_ASSET(2) char gGibdoRedeadGrabEndAnim[] = dgGibdoRedeadGrabEndAnim; #define dgGibdoRedeadGrabStartAnim "__OTR__objects/object_rd/gGibdoRedeadGrabStartAnim" static const ALIGN_ASSET(2) char gGibdoRedeadGrabStartAnim[] = dgGibdoRedeadGrabStartAnim; #define dgGibdoRedeadLookBackAnim "__OTR__objects/object_rd/gGibdoRedeadLookBackAnim" static const ALIGN_ASSET(2) char gGibdoRedeadLookBackAnim[] = dgGibdoRedeadLookBackAnim; #define dgGibdoRedeadWipingTearsAnim "__OTR__objects/object_rd/gGibdoRedeadWipingTearsAnim" static const ALIGN_ASSET(2) char gGibdoRedeadWipingTearsAnim[] = dgGibdoRedeadWipingTearsAnim; #define dgGibdoRedeadSobbingAnim "__OTR__objects/object_rd/gGibdoRedeadSobbingAnim" static const ALIGN_ASSET(2) char gGibdoRedeadSobbingAnim[] = dgGibdoRedeadSobbingAnim; #define dgGibdoRedeadDeathAnim "__OTR__objects/object_rd/gGibdoRedeadDeathAnim" static const ALIGN_ASSET(2) char gGibdoRedeadDeathAnim[] = dgGibdoRedeadDeathAnim; #define dgGibdoRedeadDamageAnim "__OTR__objects/object_rd/gGibdoRedeadDamageAnim" static const ALIGN_ASSET(2) char gGibdoRedeadDamageAnim[] = dgGibdoRedeadDamageAnim; #define dgGibdoRedeadStandUpAnim "__OTR__objects/object_rd/gGibdoRedeadStandUpAnim" static const ALIGN_ASSET(2) char gGibdoRedeadStandUpAnim[] = dgGibdoRedeadStandUpAnim; #define dgGibdoRedeadIdleAnim "__OTR__objects/object_rd/gGibdoRedeadIdleAnim" static const ALIGN_ASSET(2) char gGibdoRedeadIdleAnim[] = dgGibdoRedeadIdleAnim; #define dgRedeadBackTex "__OTR__objects/object_rd/gRedeadBackTex" static const ALIGN_ASSET(2) char gRedeadBackTex[] = dgRedeadBackTex; #define dgRedeadTorsoTex "__OTR__objects/object_rd/gRedeadTorsoTex" static const ALIGN_ASSET(2) char gRedeadTorsoTex[] = dgRedeadTorsoTex; #define dgRedeadFingersAndToesTex "__OTR__objects/object_rd/gRedeadFingersAndToesTex" static const ALIGN_ASSET(2) char gRedeadFingersAndToesTex[] = dgRedeadFingersAndToesTex; #define dgRedeadMuscleTex "__OTR__objects/object_rd/gRedeadMuscleTex" static const ALIGN_ASSET(2) char gRedeadMuscleTex[] = dgRedeadMuscleTex; #define dgRedeadMaskTex "__OTR__objects/object_rd/gRedeadMaskTex" static const ALIGN_ASSET(2) char gRedeadMaskTex[] = dgRedeadMaskTex; #define dgRedeadFaceTex "__OTR__objects/object_rd/gRedeadFaceTex" static const ALIGN_ASSET(2) char gRedeadFaceTex[] = dgRedeadFaceTex; #define dgRedeadHipsTex "__OTR__objects/object_rd/gRedeadHipsTex" static const ALIGN_ASSET(2) char gRedeadHipsTex[] = dgRedeadHipsTex; #define dgRedeadPelvisDL "__OTR__objects/object_rd/gRedeadPelvisDL" static const ALIGN_ASSET(2) char gRedeadPelvisDL[] = dgRedeadPelvisDL; #define dgRedeadTorsoDL "__OTR__objects/object_rd/gRedeadTorsoDL" static const ALIGN_ASSET(2) char gRedeadTorsoDL[] = dgRedeadTorsoDL; #define dgRedeadLeftShoulderAndUpperArmDL "__OTR__objects/object_rd/gRedeadLeftShoulderAndUpperArmDL" static const ALIGN_ASSET(2) char gRedeadLeftShoulderAndUpperArmDL[] = dgRedeadLeftShoulderAndUpperArmDL; #define dgRedeadLeftForearmDL "__OTR__objects/object_rd/gRedeadLeftForearmDL" static const ALIGN_ASSET(2) char gRedeadLeftForearmDL[] = dgRedeadLeftForearmDL; #define dgRedeadLeftHandDL "__OTR__objects/object_rd/gRedeadLeftHandDL" static const ALIGN_ASSET(2) char gRedeadLeftHandDL[] = dgRedeadLeftHandDL; #define dgRedeadRightShoulderAndUpperArmDL "__OTR__objects/object_rd/gRedeadRightShoulderAndUpperArmDL" static const ALIGN_ASSET(2) char gRedeadRightShoulderAndUpperArmDL[] = dgRedeadRightShoulderAndUpperArmDL; #define dgRedeadRightForearmDL "__OTR__objects/object_rd/gRedeadRightForearmDL" static const ALIGN_ASSET(2) char gRedeadRightForearmDL[] = dgRedeadRightForearmDL; #define dgRedeadRightHandDL "__OTR__objects/object_rd/gRedeadRightHandDL" static const ALIGN_ASSET(2) char gRedeadRightHandDL[] = dgRedeadRightHandDL; #define dgRedeadHeadDL "__OTR__objects/object_rd/gRedeadHeadDL" static const ALIGN_ASSET(2) char gRedeadHeadDL[] = dgRedeadHeadDL; #define dgRedeadLeftThighDL "__OTR__objects/object_rd/gRedeadLeftThighDL" static const ALIGN_ASSET(2) char gRedeadLeftThighDL[] = dgRedeadLeftThighDL; #define dgRedeadLeftShinDL "__OTR__objects/object_rd/gRedeadLeftShinDL" static const ALIGN_ASSET(2) char gRedeadLeftShinDL[] = dgRedeadLeftShinDL; #define dgRedeadLeftFootDL "__OTR__objects/object_rd/gRedeadLeftFootDL" static const ALIGN_ASSET(2) char gRedeadLeftFootDL[] = dgRedeadLeftFootDL; #define dgRedeadRightThighDL "__OTR__objects/object_rd/gRedeadRightThighDL" static const ALIGN_ASSET(2) char gRedeadRightThighDL[] = dgRedeadRightThighDL; #define dgRedeadRightShinDL "__OTR__objects/object_rd/gRedeadRightShinDL" static const ALIGN_ASSET(2) char gRedeadRightShinDL[] = dgRedeadRightShinDL; #define dgRedeadRightFootDL "__OTR__objects/object_rd/gRedeadRightFootDL" static const ALIGN_ASSET(2) char gRedeadRightFootDL[] = dgRedeadRightFootDL; #define dgRedeadSkel "__OTR__objects/object_rd/gRedeadSkel" static const ALIGN_ASSET(2) char gRedeadSkel[] = dgRedeadSkel; #define dgGibdoRedeadWalkAnim "__OTR__objects/object_rd/gGibdoRedeadWalkAnim" static const ALIGN_ASSET(2) char gGibdoRedeadWalkAnim[] = dgGibdoRedeadWalkAnim; #define dgGibdoRedeadPirouetteAnim "__OTR__objects/object_rd/gGibdoRedeadPirouetteAnim" static const ALIGN_ASSET(2) char gGibdoRedeadPirouetteAnim[] = dgGibdoRedeadPirouetteAnim; #define dgGibdoRedeadClappingDanceAnim "__OTR__objects/object_rd/gGibdoRedeadClappingDanceAnim" static const ALIGN_ASSET(2) char gGibdoRedeadClappingDanceAnim[] = dgGibdoRedeadClappingDanceAnim; #define dgGibdoRedeadSquattingDanceAnim "__OTR__objects/object_rd/gGibdoRedeadSquattingDanceAnim" static const ALIGN_ASSET(2) char gGibdoRedeadSquattingDanceAnim[] = dgGibdoRedeadSquattingDanceAnim; typedef enum GibdoLimb { /* 0x00 */ GIBDO_LIMB_NONE, /* 0x01 */ GIBDO_LIMB_ROOT, /* 0x02 */ GIBDO_LIMB_LEFT_LEG_ROOT, /* 0x03 */ GIBDO_LIMB_LEFT_THIGH, /* 0x04 */ GIBDO_LIMB_LEFT_SHIN, /* 0x05 */ GIBDO_LIMB_LEFT_ANKLE, /* 0x06 */ GIBDO_LIMB_LEFT_FOOT, /* 0x07 */ GIBDO_LIMB_RIGHT_LEG_ROOT, /* 0x08 */ GIBDO_LIMB_RIGHT_THIGH, /* 0x09 */ GIBDO_LIMB_RIGHT_SHIN, /* 0x0A */ GIBDO_LIMB_RIGHT_ANKLE, /* 0x0B */ GIBDO_LIMB_RIGHT_FOOT, /* 0x0C */ GIBDO_LIMB_UPPER_BODY_ROOT, /* 0x0D */ GIBDO_LIMB_UPPER_BODY, /* 0x0E */ GIBDO_LIMB_TORSO, /* 0x0F */ GIBDO_LIMB_LEFT_ARM_ROOT, /* 0x10 */ GIBDO_LIMB_LEFT_SHOULDER_AND_UPPER_ARM, /* 0x11 */ GIBDO_LIMB_LEFT_FOREARM, /* 0x12 */ GIBDO_LIMB_LEFT_HAND, /* 0x13 */ GIBDO_LIMB_RIGHT_ARM_ROOT, /* 0x14 */ GIBDO_LIMB_RIGHT_SHOULDER_AND_UPPER_ARM, /* 0x15 */ GIBDO_LIMB_RIGHT_FOREARM, /* 0x16 */ GIBDO_LIMB_RIGHT_HAND, /* 0x17 */ GIBDO_LIMB_HEAD_ROOT, /* 0x18 */ GIBDO_LIMB_HEAD, /* 0x19 */ GIBDO_LIMB_PELVIS, /* 0x1A */ GIBDO_LIMB_MAX } GibdoLimb; typedef enum RedeadLimb { /* 0x00 */ REDEAD_LIMB_NONE, /* 0x01 */ REDEAD_LIMB_ROOT, /* 0x02 */ REDEAD_LIMB_LEFT_LEG_ROOT, /* 0x03 */ REDEAD_LIMB_LEFT_THIGH, /* 0x04 */ REDEAD_LIMB_LEFT_SHIN, /* 0x05 */ REDEAD_LIMB_LEFT_ANKLE, /* 0x06 */ REDEAD_LIMB_LEFT_FOOT, /* 0x07 */ REDEAD_LIMB_RIGHT_LEG_ROOT, /* 0x08 */ REDEAD_LIMB_RIGHT_THIGH, /* 0x09 */ REDEAD_LIMB_RIGHT_SHIN, /* 0x0A */ REDEAD_LIMB_RIGHT_ANKLE, /* 0x0B */ REDEAD_LIMB_RIGHT_FOOT, /* 0x0C */ REDEAD_LIMB_UPPER_BODY_ROOT, /* 0x0D */ REDEAD_LIMB_UPPER_BODY, /* 0x0E */ REDEAD_LIMB_TORSO, /* 0x0F */ REDEAD_LIMB_LEFT_ARM_ROOT, /* 0x10 */ REDEAD_LIMB_LEFT_SHOULDER_AND_UPPER_ARM, /* 0x11 */ REDEAD_LIMB_LEFT_FOREARM, /* 0x12 */ REDEAD_LIMB_LEFT_HAND, /* 0x13 */ REDEAD_LIMB_RIGHT_ARM_ROOT, /* 0x14 */ REDEAD_LIMB_RIGHT_SHOULDER_AND_UPPER_ARM, /* 0x15 */ REDEAD_LIMB_RIGHT_FOREARM, /* 0x16 */ REDEAD_LIMB_RIGHT_HAND, /* 0x17 */ REDEAD_LIMB_HEAD_ROOT, /* 0x18 */ REDEAD_LIMB_HEAD, /* 0x19 */ REDEAD_LIMB_PELVIS, /* 0x1A */ REDEAD_LIMB_MAX } RedeadLimb; #endif // OBJECTS_OBJECT_RD_H