#ifndef OBJECTS_OBJECT_REDEAD_OBJ_H #define OBJECTS_OBJECT_REDEAD_OBJ_H 1 #include "align_asset_macro.h" #define dgBeneathTheWellSlidingDoorDL "__OTR__objects/object_redead_obj/gBeneathTheWellSlidingDoorDL" static const ALIGN_ASSET(2) char gBeneathTheWellSlidingDoorDL[] = dgBeneathTheWellSlidingDoorDL; #define dgBeneathTheWellSlidingDoorTLUT "__OTR__objects/object_redead_obj/gBeneathTheWellSlidingDoorTLUT" static const ALIGN_ASSET(2) char gBeneathTheWellSlidingDoorTLUT[] = dgBeneathTheWellSlidingDoorTLUT; #define dgBeneathTheWellSlidingDoorTex "__OTR__objects/object_redead_obj/gBeneathTheWellSlidingDoorTex" static const ALIGN_ASSET(2) char gBeneathTheWellSlidingDoorTex[] = dgBeneathTheWellSlidingDoorTex; #endif // OBJECTS_OBJECT_REDEAD_OBJ_H