#ifndef OBJECTS_OBJECT_RSN_H #define OBJECTS_OBJECT_RSN_H 1 #include "align_asset_macro.h" #define dgBombShopkeeperBombDL "__OTR__objects/object_rsn/gBombShopkeeperBombDL" static const ALIGN_ASSET(2) char gBombShopkeeperBombDL[] = dgBombShopkeeperBombDL; #define dgBombShopkeeperBombFuseTex "__OTR__objects/object_rsn/gBombShopkeeperBombFuseTex" static const ALIGN_ASSET(2) char gBombShopkeeperBombFuseTex[] = dgBombShopkeeperBombFuseTex; #define dgBombShopkeeperPelvisDL "__OTR__objects/object_rsn/gBombShopkeeperPelvisDL" static const ALIGN_ASSET(2) char gBombShopkeeperPelvisDL[] = dgBombShopkeeperPelvisDL; #define dgBombShopkeeperTorsoDL "__OTR__objects/object_rsn/gBombShopkeeperTorsoDL" static const ALIGN_ASSET(2) char gBombShopkeeperTorsoDL[] = dgBombShopkeeperTorsoDL; #define dgBombShopkeeperHeadDL "__OTR__objects/object_rsn/gBombShopkeeperHeadDL" static const ALIGN_ASSET(2) char gBombShopkeeperHeadDL[] = dgBombShopkeeperHeadDL; #define dgBombShopkeeperRightUpperArmDL "__OTR__objects/object_rsn/gBombShopkeeperRightUpperArmDL" static const ALIGN_ASSET(2) char gBombShopkeeperRightUpperArmDL[] = dgBombShopkeeperRightUpperArmDL; #define dgBombShopkeeperRightForearmDL "__OTR__objects/object_rsn/gBombShopkeeperRightForearmDL" static const ALIGN_ASSET(2) char gBombShopkeeperRightForearmDL[] = dgBombShopkeeperRightForearmDL; #define dgBombShopkeeperRightHandDL "__OTR__objects/object_rsn/gBombShopkeeperRightHandDL" static const ALIGN_ASSET(2) char gBombShopkeeperRightHandDL[] = dgBombShopkeeperRightHandDL; #define dgBombShopkeeperLeftUpperArmDL "__OTR__objects/object_rsn/gBombShopkeeperLeftUpperArmDL" static const ALIGN_ASSET(2) char gBombShopkeeperLeftUpperArmDL[] = dgBombShopkeeperLeftUpperArmDL; #define dgBombShopkeeperLeftForearmDL "__OTR__objects/object_rsn/gBombShopkeeperLeftForearmDL" static const ALIGN_ASSET(2) char gBombShopkeeperLeftForearmDL[] = dgBombShopkeeperLeftForearmDL; #define dgBombShopkeeperLeftHandDL "__OTR__objects/object_rsn/gBombShopkeeperLeftHandDL" static const ALIGN_ASSET(2) char gBombShopkeeperLeftHandDL[] = dgBombShopkeeperLeftHandDL; #define dgBombShopkeeperRightThighDL "__OTR__objects/object_rsn/gBombShopkeeperRightThighDL" static const ALIGN_ASSET(2) char gBombShopkeeperRightThighDL[] = dgBombShopkeeperRightThighDL; #define dgBombShopkeeperRightShinDL "__OTR__objects/object_rsn/gBombShopkeeperRightShinDL" static const ALIGN_ASSET(2) char gBombShopkeeperRightShinDL[] = dgBombShopkeeperRightShinDL; #define dgBombShopkeeperRightFootDL "__OTR__objects/object_rsn/gBombShopkeeperRightFootDL" static const ALIGN_ASSET(2) char gBombShopkeeperRightFootDL[] = dgBombShopkeeperRightFootDL; #define dgBombShopkeeperLeftThighDL "__OTR__objects/object_rsn/gBombShopkeeperLeftThighDL" static const ALIGN_ASSET(2) char gBombShopkeeperLeftThighDL[] = dgBombShopkeeperLeftThighDL; #define dgBombShopkeeperLeftShinDL "__OTR__objects/object_rsn/gBombShopkeeperLeftShinDL" static const ALIGN_ASSET(2) char gBombShopkeeperLeftShinDL[] = dgBombShopkeeperLeftShinDL; #define dgBombShopkeeperLeftFootDL "__OTR__objects/object_rsn/gBombShopkeeperLeftFootDL" static const ALIGN_ASSET(2) char gBombShopkeeperLeftFootDL[] = dgBombShopkeeperLeftFootDL; #define dgBombShopkeeperTLUT "__OTR__objects/object_rsn/gBombShopkeeperTLUT" static const ALIGN_ASSET(2) char gBombShopkeeperTLUT[] = dgBombShopkeeperTLUT; #define dgBombShopkeeperEarTex "__OTR__objects/object_rsn/gBombShopkeeperEarTex" static const ALIGN_ASSET(2) char gBombShopkeeperEarTex[] = dgBombShopkeeperEarTex; #define dgBombShopkeeperSkinTex "__OTR__objects/object_rsn/gBombShopkeeperSkinTex" static const ALIGN_ASSET(2) char gBombShopkeeperSkinTex[] = dgBombShopkeeperSkinTex; #define dgBombShopkeeperTorsoTex "__OTR__objects/object_rsn/gBombShopkeeperTorsoTex" static const ALIGN_ASSET(2) char gBombShopkeeperTorsoTex[] = dgBombShopkeeperTorsoTex; #define dgBombShopkeeperFingersTex "__OTR__objects/object_rsn/gBombShopkeeperFingersTex" static const ALIGN_ASSET(2) char gBombShopkeeperFingersTex[] = dgBombShopkeeperFingersTex; #define dgBombShopkeeperEyeTex "__OTR__objects/object_rsn/gBombShopkeeperEyeTex" static const ALIGN_ASSET(2) char gBombShopkeeperEyeTex[] = dgBombShopkeeperEyeTex; #define dgBombShopkeeperTatooTex "__OTR__objects/object_rsn/gBombShopkeeperTatooTex" static const ALIGN_ASSET(2) char gBombShopkeeperTatooTex[] = dgBombShopkeeperTatooTex; #define dgBombShopkeeperShortsTex "__OTR__objects/object_rsn/gBombShopkeeperShortsTex" static const ALIGN_ASSET(2) char gBombShopkeeperShortsTex[] = dgBombShopkeeperShortsTex; #define dgBombShopkeeperSandalsTex "__OTR__objects/object_rsn/gBombShopkeeperSandalsTex" static const ALIGN_ASSET(2) char gBombShopkeeperSandalsTex[] = dgBombShopkeeperSandalsTex; #define dgBombShopkeeperVestTex "__OTR__objects/object_rsn/gBombShopkeeperVestTex" static const ALIGN_ASSET(2) char gBombShopkeeperVestTex[] = dgBombShopkeeperVestTex; #define dgBombShopkeeperToesTex "__OTR__objects/object_rsn/gBombShopkeeperToesTex" static const ALIGN_ASSET(2) char gBombShopkeeperToesTex[] = dgBombShopkeeperToesTex; #define dgBombShopkeeperWristBandTex "__OTR__objects/object_rsn/gBombShopkeeperWristBandTex" static const ALIGN_ASSET(2) char gBombShopkeeperWristBandTex[] = dgBombShopkeeperWristBandTex; #define dgBombShopkeeperSwayAnim "__OTR__objects/object_rsn/gBombShopkeeperSwayAnim" static const ALIGN_ASSET(2) char gBombShopkeeperSwayAnim[] = dgBombShopkeeperSwayAnim; #define dgBombShopkeeperSitAtCounterStartAnim "__OTR__objects/object_rsn/gBombShopkeeperSitAtCounterStartAnim" static const ALIGN_ASSET(2) char gBombShopkeeperSitAtCounterStartAnim[] = dgBombShopkeeperSitAtCounterStartAnim; #define dgBombShopkeeperSitAtCounterLoopAnim "__OTR__objects/object_rsn/gBombShopkeeperSitAtCounterLoopAnim" static const ALIGN_ASSET(2) char gBombShopkeeperSitAtCounterLoopAnim[] = dgBombShopkeeperSitAtCounterLoopAnim; #define dgBombShopkeeperWalkAnim "__OTR__objects/object_rsn/gBombShopkeeperWalkAnim" static const ALIGN_ASSET(2) char gBombShopkeeperWalkAnim[] = dgBombShopkeeperWalkAnim; #define dgBombShopkeeperSkel "__OTR__objects/object_rsn/gBombShopkeeperSkel" static const ALIGN_ASSET(2) char gBombShopkeeperSkel[] = dgBombShopkeeperSkel; typedef enum BombShopkeeperLimb { /* 0x00 */ BOMB_SHOPKEEPER_LIMB_NONE, /* 0x01 */ BOMB_SHOPKEEPER_LIMB_PELVIS, /* 0x02 */ BOMB_SHOPKEEPER_LIMB_LEFT_THIGH, /* 0x03 */ BOMB_SHOPKEEPER_LIMB_LEFT_SHIN, /* 0x04 */ BOMB_SHOPKEEPER_LIMB_LEFT_FOOT, /* 0x05 */ BOMB_SHOPKEEPER_LIMB_RIGHT_THIGH, /* 0x06 */ BOMB_SHOPKEEPER_LIMB_RIGHT_SHIN, /* 0x07 */ BOMB_SHOPKEEPER_LIMB_RIGHT_FOOT, /* 0x08 */ BOMB_SHOPKEEPER_LIMB_TORSO, /* 0x09 */ BOMB_SHOPKEEPER_LIMB_LEFT_UPPER_ARM, /* 0x0A */ BOMB_SHOPKEEPER_LIMB_LEFT_FOREARM, /* 0x0B */ BOMB_SHOPKEEPER_LIMB_LEFT_HAND, /* 0x0C */ BOMB_SHOPKEEPER_LIMB_RIGHT_UPPER_ARM, /* 0x0D */ BOMB_SHOPKEEPER_LIMB_RIGHT_FOREARM, /* 0x0E */ BOMB_SHOPKEEPER_LIMB_RIGHT_HAND, /* 0x0F */ BOMB_SHOPKEEPER_LIMB_HEAD, /* 0x10 */ BOMB_SHOPKEEPER_LIMB_MAX } BombShopkeeperLimb; #endif // OBJECTS_OBJECT_RSN_H