#ifndef OBJECTS_OBJECT_SDN_H #define OBJECTS_OBJECT_SDN_H 1 #include "align_asset_macro.h" #define dgSoldierBottleDL "__OTR__objects/object_sdn/gSoldierBottleDL" static const ALIGN_ASSET(2) char gSoldierBottleDL[] = dgSoldierBottleDL; #define dgSoldierBottleContentsDL "__OTR__objects/object_sdn/gSoldierBottleContentsDL" static const ALIGN_ASSET(2) char gSoldierBottleContentsDL[] = dgSoldierBottleContentsDL; #define dgSoldierBottleEmptyContentsDL "__OTR__objects/object_sdn/gSoldierBottleEmptyContentsDL" static const ALIGN_ASSET(2) char gSoldierBottleEmptyContentsDL[] = dgSoldierBottleEmptyContentsDL; #define dgSoldierBottleTex "__OTR__objects/object_sdn/gSoldierBottleTex" static const ALIGN_ASSET(2) char gSoldierBottleTex[] = dgSoldierBottleTex; #define dgSoldierStandWithHandOnChestAnim "__OTR__objects/object_sdn/gSoldierStandWithHandOnChestAnim" static const ALIGN_ASSET(2) char gSoldierStandWithHandOnChestAnim[] = dgSoldierStandWithHandOnChestAnim; #define dgSoldierDrinkAnim "__OTR__objects/object_sdn/gSoldierDrinkAnim" static const ALIGN_ASSET(2) char gSoldierDrinkAnim[] = dgSoldierDrinkAnim; #define dgSoldierCheerWithSpearAnim "__OTR__objects/object_sdn/gSoldierCheerWithSpearAnim" static const ALIGN_ASSET(2) char gSoldierCheerWithSpearAnim[] = dgSoldierCheerWithSpearAnim; #define dgSoldierSitAndReachAnim "__OTR__objects/object_sdn/gSoldierSitAndReachAnim" static const ALIGN_ASSET(2) char gSoldierSitAndReachAnim[] = dgSoldierSitAndReachAnim; #define dgSoldierWaveAnim "__OTR__objects/object_sdn/gSoldierWaveAnim" static const ALIGN_ASSET(2) char gSoldierWaveAnim[] = dgSoldierWaveAnim; #define dgSoldierStandUpAnim "__OTR__objects/object_sdn/gSoldierStandUpAnim" static const ALIGN_ASSET(2) char gSoldierStandUpAnim[] = dgSoldierStandUpAnim; #define dgSoldierLookDownAnim "__OTR__objects/object_sdn/gSoldierLookDownAnim" static const ALIGN_ASSET(2) char gSoldierLookDownAnim[] = dgSoldierLookDownAnim; #define dgSoldierComeUpHereAnim "__OTR__objects/object_sdn/gSoldierComeUpHereAnim" static const ALIGN_ASSET(2) char gSoldierComeUpHereAnim[] = dgSoldierComeUpHereAnim; #define dobject_sdn_Anim_0057BC "__OTR__objects/object_sdn/object_sdn_Anim_0057BC" static const ALIGN_ASSET(2) char object_sdn_Anim_0057BC[] = dobject_sdn_Anim_0057BC; #define dobject_sdn_Anim_005D28 "__OTR__objects/object_sdn/object_sdn_Anim_005D28" static const ALIGN_ASSET(2) char object_sdn_Anim_005D28[] = dobject_sdn_Anim_005D28; #define dobject_sdn_Anim_0064C0 "__OTR__objects/object_sdn/object_sdn_Anim_0064C0" static const ALIGN_ASSET(2) char object_sdn_Anim_0064C0[] = dobject_sdn_Anim_0064C0; #define dgSoldierStandHandOnHipAnim "__OTR__objects/object_sdn/gSoldierStandHandOnHipAnim" static const ALIGN_ASSET(2) char gSoldierStandHandOnHipAnim[] = dgSoldierStandHandOnHipAnim; #define dgSoldierTorsoDL "__OTR__objects/object_sdn/gSoldierTorsoDL" static const ALIGN_ASSET(2) char gSoldierTorsoDL[] = dgSoldierTorsoDL; #define dgSoldierHeadDL "__OTR__objects/object_sdn/gSoldierHeadDL" static const ALIGN_ASSET(2) char gSoldierHeadDL[] = dgSoldierHeadDL; #define dgSoldierRightShoulderDL "__OTR__objects/object_sdn/gSoldierRightShoulderDL" static const ALIGN_ASSET(2) char gSoldierRightShoulderDL[] = dgSoldierRightShoulderDL; #define dgSoldierRightForearmDL "__OTR__objects/object_sdn/gSoldierRightForearmDL" static const ALIGN_ASSET(2) char gSoldierRightForearmDL[] = dgSoldierRightForearmDL; #define dgSoldierRightHandWithSpearDL "__OTR__objects/object_sdn/gSoldierRightHandWithSpearDL" static const ALIGN_ASSET(2) char gSoldierRightHandWithSpearDL[] = dgSoldierRightHandWithSpearDL; #define dgSoldierLeftShoulderDL "__OTR__objects/object_sdn/gSoldierLeftShoulderDL" static const ALIGN_ASSET(2) char gSoldierLeftShoulderDL[] = dgSoldierLeftShoulderDL; #define dgSoldierLeftForearmDL "__OTR__objects/object_sdn/gSoldierLeftForearmDL" static const ALIGN_ASSET(2) char gSoldierLeftForearmDL[] = dgSoldierLeftForearmDL; #define dgSoldierLeftHandDL "__OTR__objects/object_sdn/gSoldierLeftHandDL" static const ALIGN_ASSET(2) char gSoldierLeftHandDL[] = dgSoldierLeftHandDL; #define dgSoldierPelvisDL "__OTR__objects/object_sdn/gSoldierPelvisDL" static const ALIGN_ASSET(2) char gSoldierPelvisDL[] = dgSoldierPelvisDL; #define dgSoldierRightThighDL "__OTR__objects/object_sdn/gSoldierRightThighDL" static const ALIGN_ASSET(2) char gSoldierRightThighDL[] = dgSoldierRightThighDL; #define dgSoldierRightShinDL "__OTR__objects/object_sdn/gSoldierRightShinDL" static const ALIGN_ASSET(2) char gSoldierRightShinDL[] = dgSoldierRightShinDL; #define dgSoldierRightFootDL "__OTR__objects/object_sdn/gSoldierRightFootDL" static const ALIGN_ASSET(2) char gSoldierRightFootDL[] = dgSoldierRightFootDL; #define dgSoldierLeftThighDL "__OTR__objects/object_sdn/gSoldierLeftThighDL" static const ALIGN_ASSET(2) char gSoldierLeftThighDL[] = dgSoldierLeftThighDL; #define dgSoldierLeftShinDL "__OTR__objects/object_sdn/gSoldierLeftShinDL" static const ALIGN_ASSET(2) char gSoldierLeftShinDL[] = dgSoldierLeftShinDL; #define dgSoldierLeftFootDL "__OTR__objects/object_sdn/gSoldierLeftFootDL" static const ALIGN_ASSET(2) char gSoldierLeftFootDL[] = dgSoldierLeftFootDL; #define dgSoldierSkinTLUT "__OTR__objects/object_sdn/gSoldierSkinTLUT" static const ALIGN_ASSET(2) char gSoldierSkinTLUT[] = dgSoldierSkinTLUT; #define dgSoldierGeneralTLUT "__OTR__objects/object_sdn/gSoldierGeneralTLUT" static const ALIGN_ASSET(2) char gSoldierGeneralTLUT[] = dgSoldierGeneralTLUT; #define dgSoldierArmorStrapTex "__OTR__objects/object_sdn/gSoldierArmorStrapTex" static const ALIGN_ASSET(2) char gSoldierArmorStrapTex[] = dgSoldierArmorStrapTex; #define dgSoldierArmorPlate1Tex "__OTR__objects/object_sdn/gSoldierArmorPlate1Tex" static const ALIGN_ASSET(2) char gSoldierArmorPlate1Tex[] = dgSoldierArmorPlate1Tex; #define dgSoldierArmorEmblemTex "__OTR__objects/object_sdn/gSoldierArmorEmblemTex" static const ALIGN_ASSET(2) char gSoldierArmorEmblemTex[] = dgSoldierArmorEmblemTex; #define dgSoldierSkinShadowGradient2Tex "__OTR__objects/object_sdn/gSoldierSkinShadowGradient2Tex" static const ALIGN_ASSET(2) char gSoldierSkinShadowGradient2Tex[] = dgSoldierSkinShadowGradient2Tex; #define dgSoldierShortsToLegTex "__OTR__objects/object_sdn/gSoldierShortsToLegTex" static const ALIGN_ASSET(2) char gSoldierShortsToLegTex[] = dgSoldierShortsToLegTex; #define dgSoldierArmorTex "__OTR__objects/object_sdn/gSoldierArmorTex" static const ALIGN_ASSET(2) char gSoldierArmorTex[] = dgSoldierArmorTex; #define dgSoldierSkinShadowGradient1Tex "__OTR__objects/object_sdn/gSoldierSkinShadowGradient1Tex" static const ALIGN_ASSET(2) char gSoldierSkinShadowGradient1Tex[] = dgSoldierSkinShadowGradient1Tex; #define dgSoldierLipsTex "__OTR__objects/object_sdn/gSoldierLipsTex" static const ALIGN_ASSET(2) char gSoldierLipsTex[] = dgSoldierLipsTex; #define dgSoldierArmorCoatOfArmsTex "__OTR__objects/object_sdn/gSoldierArmorCoatOfArmsTex" static const ALIGN_ASSET(2) char gSoldierArmorCoatOfArmsTex[] = dgSoldierArmorCoatOfArmsTex; #define dgSoldierArmorPlate2Tex "__OTR__objects/object_sdn/gSoldierArmorPlate2Tex" static const ALIGN_ASSET(2) char gSoldierArmorPlate2Tex[] = dgSoldierArmorPlate2Tex; #define dgSoldierFingersTex "__OTR__objects/object_sdn/gSoldierFingersTex" static const ALIGN_ASSET(2) char gSoldierFingersTex[] = dgSoldierFingersTex; #define dgSoldierSkel "__OTR__objects/object_sdn/gSoldierSkel" static const ALIGN_ASSET(2) char gSoldierSkel[] = dgSoldierSkel; #define dgSoldierStandAndLookDownAnim "__OTR__objects/object_sdn/gSoldierStandAndLookDownAnim" static const ALIGN_ASSET(2) char gSoldierStandAndLookDownAnim[] = dgSoldierStandAndLookDownAnim; typedef enum SoldierLimb { /* 0x00 */ SOLDIER_LIMB_NONE, /* 0x01 */ SOLDIER_LIMB_ROOT, /* 0x02 */ SOLDIER_LIMB_PELVIS, /* 0x03 */ SOLDIER_LIMB_LEFT_THIGH, /* 0x04 */ SOLDIER_LIMB_LEFT_SHIN, /* 0x05 */ SOLDIER_LIMB_LEFT_FOOT, /* 0x06 */ SOLDIER_LIMB_RIGHT_THIGH, /* 0x07 */ SOLDIER_LIMB_RIGHT_SHIN, /* 0x08 */ SOLDIER_LIMB_RIGHT_FOOT, /* 0x09 */ SOLDIER_LIMB_TORSO, /* 0x0A */ SOLDIER_LIMB_LEFT_SHOULDER, /* 0x0B */ SOLDIER_LIMB_LEFT_FOREARM, /* 0x0C */ SOLDIER_LIMB_LEFT_HAND, /* 0x0D */ SOLDIER_LIMB_RIGHT_SHOULDER, /* 0x0E */ SOLDIER_LIMB_RIGHT_FOREARM, /* 0x0F */ SOLDIER_LIMB_RIGHT_HAND_WITH_SPEAR, /* 0x10 */ SOLDIER_LIMB_HEAD, /* 0x11 */ SOLDIER_LIMB_MAX } SoldierLimb; #endif // OBJECTS_OBJECT_SDN_H