#ifndef OBJECTS_OBJECT_SHN_H #define OBJECTS_OBJECT_SHN_H 1 #include "align_asset_macro.h" #define dgBurlyGuyWaistDL "__OTR__objects/object_shn/gBurlyGuyWaistDL" static const ALIGN_ASSET(2) char gBurlyGuyWaistDL[] = dgBurlyGuyWaistDL; #define dgBurlyGuyTorsoDL "__OTR__objects/object_shn/gBurlyGuyTorsoDL" static const ALIGN_ASSET(2) char gBurlyGuyTorsoDL[] = dgBurlyGuyTorsoDL; #define dgSwampShootingGalleryManHeadDL "__OTR__objects/object_shn/gSwampShootingGalleryManHeadDL" static const ALIGN_ASSET(2) char gSwampShootingGalleryManHeadDL[] = dgSwampShootingGalleryManHeadDL; #define dgBurlyGuyRightShoulderDL "__OTR__objects/object_shn/gBurlyGuyRightShoulderDL" static const ALIGN_ASSET(2) char gBurlyGuyRightShoulderDL[] = dgBurlyGuyRightShoulderDL; #define dgBurlyGuyRightForearmDL "__OTR__objects/object_shn/gBurlyGuyRightForearmDL" static const ALIGN_ASSET(2) char gBurlyGuyRightForearmDL[] = dgBurlyGuyRightForearmDL; #define dgBurlyGuyRightHandDL "__OTR__objects/object_shn/gBurlyGuyRightHandDL" static const ALIGN_ASSET(2) char gBurlyGuyRightHandDL[] = dgBurlyGuyRightHandDL; #define dgBurlyGuyLeftShoulderDL "__OTR__objects/object_shn/gBurlyGuyLeftShoulderDL" static const ALIGN_ASSET(2) char gBurlyGuyLeftShoulderDL[] = dgBurlyGuyLeftShoulderDL; #define dgBurlyGuyLeftForearmDL "__OTR__objects/object_shn/gBurlyGuyLeftForearmDL" static const ALIGN_ASSET(2) char gBurlyGuyLeftForearmDL[] = dgBurlyGuyLeftForearmDL; #define dgBurlyGuyLeftHandDL "__OTR__objects/object_shn/gBurlyGuyLeftHandDL" static const ALIGN_ASSET(2) char gBurlyGuyLeftHandDL[] = dgBurlyGuyLeftHandDL; #define dgBurlyGuyRightThighDL "__OTR__objects/object_shn/gBurlyGuyRightThighDL" static const ALIGN_ASSET(2) char gBurlyGuyRightThighDL[] = dgBurlyGuyRightThighDL; #define dgBurlyGuyRightShinDL "__OTR__objects/object_shn/gBurlyGuyRightShinDL" static const ALIGN_ASSET(2) char gBurlyGuyRightShinDL[] = dgBurlyGuyRightShinDL; #define dgBurlyGuyRightFootDL "__OTR__objects/object_shn/gBurlyGuyRightFootDL" static const ALIGN_ASSET(2) char gBurlyGuyRightFootDL[] = dgBurlyGuyRightFootDL; #define dgBurlyGuyLeftThighDL "__OTR__objects/object_shn/gBurlyGuyLeftThighDL" static const ALIGN_ASSET(2) char gBurlyGuyLeftThighDL[] = dgBurlyGuyLeftThighDL; #define dgBurlyGuyLeftShinDL "__OTR__objects/object_shn/gBurlyGuyLeftShinDL" static const ALIGN_ASSET(2) char gBurlyGuyLeftShinDL[] = dgBurlyGuyLeftShinDL; #define dgBurlyGuyLeftFootDL "__OTR__objects/object_shn/gBurlyGuyLeftFootDL" static const ALIGN_ASSET(2) char gBurlyGuyLeftFootDL[] = dgBurlyGuyLeftFootDL; #define dgSwampShootingGalleryManNoseTLUT "__OTR__objects/object_shn/gSwampShootingGalleryManNoseTLUT" static const ALIGN_ASSET(2) char gSwampShootingGalleryManNoseTLUT[] = dgSwampShootingGalleryManNoseTLUT; #define dgBurlyGuyTLUT "__OTR__objects/object_shn/gBurlyGuyTLUT" static const ALIGN_ASSET(2) char gBurlyGuyTLUT[] = dgBurlyGuyTLUT; #define dgBurlyGuySkinTex "__OTR__objects/object_shn/gBurlyGuySkinTex" static const ALIGN_ASSET(2) char gBurlyGuySkinTex[] = dgBurlyGuySkinTex; #define dgSwampShootingGalleryManEyeOpenTex "__OTR__objects/object_shn/gSwampShootingGalleryManEyeOpenTex" static const ALIGN_ASSET(2) char gSwampShootingGalleryManEyeOpenTex[] = dgSwampShootingGalleryManEyeOpenTex; #define dgSwampShootingGalleryManEyeHalfTex "__OTR__objects/object_shn/gSwampShootingGalleryManEyeHalfTex" static const ALIGN_ASSET(2) char gSwampShootingGalleryManEyeHalfTex[] = dgSwampShootingGalleryManEyeHalfTex; #define dgSwampShootingGalleryManEyeClosedTex "__OTR__objects/object_shn/gSwampShootingGalleryManEyeClosedTex" static const ALIGN_ASSET(2) char gSwampShootingGalleryManEyeClosedTex[] = dgSwampShootingGalleryManEyeClosedTex; #define dgSwampShootingGalleryManEarTex "__OTR__objects/object_shn/gSwampShootingGalleryManEarTex" static const ALIGN_ASSET(2) char gSwampShootingGalleryManEarTex[] = dgSwampShootingGalleryManEarTex; #define dgSwampShootingGalleryManNoseTex "__OTR__objects/object_shn/gSwampShootingGalleryManNoseTex" static const ALIGN_ASSET(2) char gSwampShootingGalleryManNoseTex[] = dgSwampShootingGalleryManNoseTex; #define dgSwampShootingGalleryManBeardAndLipsTex "__OTR__objects/object_shn/gSwampShootingGalleryManBeardAndLipsTex" static const ALIGN_ASSET(2) char gSwampShootingGalleryManBeardAndLipsTex[] = dgSwampShootingGalleryManBeardAndLipsTex; #define dgSwampShootingGalleryManHairTex "__OTR__objects/object_shn/gSwampShootingGalleryManHairTex" static const ALIGN_ASSET(2) char gSwampShootingGalleryManHairTex[] = dgSwampShootingGalleryManHairTex; #define dgBurlyGuyHandTex "__OTR__objects/object_shn/gBurlyGuyHandTex" static const ALIGN_ASSET(2) char gBurlyGuyHandTex[] = dgBurlyGuyHandTex; #define dgBurlyGuyBodyHairTex "__OTR__objects/object_shn/gBurlyGuyBodyHairTex" static const ALIGN_ASSET(2) char gBurlyGuyBodyHairTex[] = dgBurlyGuyBodyHairTex; #define dgBurlyGuyVestTex "__OTR__objects/object_shn/gBurlyGuyVestTex" static const ALIGN_ASSET(2) char gBurlyGuyVestTex[] = dgBurlyGuyVestTex; #define dgBurlyGuyPantsTex "__OTR__objects/object_shn/gBurlyGuyPantsTex" static const ALIGN_ASSET(2) char gBurlyGuyPantsTex[] = dgBurlyGuyPantsTex; #define dgBurlyGuyShoesTex "__OTR__objects/object_shn/gBurlyGuyShoesTex" static const ALIGN_ASSET(2) char gBurlyGuyShoesTex[] = dgBurlyGuyShoesTex; #define dgBurlyGuyEmpty1TexAnim "__OTR__objects/object_shn/gBurlyGuyEmpty1TexAnim" static const ALIGN_ASSET(2) char gBurlyGuyEmpty1TexAnim[] = dgBurlyGuyEmpty1TexAnim; #define dgUnusedTownShootingGalleryManEyesDL "__OTR__objects/object_shn/gUnusedTownShootingGalleryManEyesDL" static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManEyesDL[] = dgUnusedTownShootingGalleryManEyesDL; #define dgUnusedTownShootingGalleryManLipsDL "__OTR__objects/object_shn/gUnusedTownShootingGalleryManLipsDL" static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManLipsDL[] = dgUnusedTownShootingGalleryManLipsDL; #define dgUnusedTownShootingGalleryManNoseDL "__OTR__objects/object_shn/gUnusedTownShootingGalleryManNoseDL" static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManNoseDL[] = dgUnusedTownShootingGalleryManNoseDL; #define dgUnusedTownShootingGalleryManEarsDL "__OTR__objects/object_shn/gUnusedTownShootingGalleryManEarsDL" static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManEarsDL[] = dgUnusedTownShootingGalleryManEarsDL; #define dgUnusedTownShootingGalleryManHairAndSideburnsDL "__OTR__objects/object_shn/gUnusedTownShootingGalleryManHairAndSideburnsDL" static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManHairAndSideburnsDL[] = dgUnusedTownShootingGalleryManHairAndSideburnsDL; #define dgUnusedTownShootingGalleryManFaceAndChinDL "__OTR__objects/object_shn/gUnusedTownShootingGalleryManFaceAndChinDL" static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManFaceAndChinDL[] = dgUnusedTownShootingGalleryManFaceAndChinDL; #define dgUnusedTownShootingGalleryManBeardAndLipsTLUT "__OTR__objects/object_shn/gUnusedTownShootingGalleryManBeardAndLipsTLUT" static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManBeardAndLipsTLUT[] = dgUnusedTownShootingGalleryManBeardAndLipsTLUT; #define dgUnusedTownShootingGalleryManHairTLUT "__OTR__objects/object_shn/gUnusedTownShootingGalleryManHairTLUT" static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManHairTLUT[] = dgUnusedTownShootingGalleryManHairTLUT; #define dgUnusedTownShootingGalleryManEarTLUT "__OTR__objects/object_shn/gUnusedTownShootingGalleryManEarTLUT" static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManEarTLUT[] = dgUnusedTownShootingGalleryManEarTLUT; #define dgUnusedTownShootingGalleryManNoseTLUT "__OTR__objects/object_shn/gUnusedTownShootingGalleryManNoseTLUT" static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManNoseTLUT[] = dgUnusedTownShootingGalleryManNoseTLUT; #define dgUnusedTownShootingGalleryManEyeTLUT "__OTR__objects/object_shn/gUnusedTownShootingGalleryManEyeTLUT" static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManEyeTLUT[] = dgUnusedTownShootingGalleryManEyeTLUT; #define dgUnusedTownShootingGalleryManSkinTLUT "__OTR__objects/object_shn/gUnusedTownShootingGalleryManSkinTLUT" static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManSkinTLUT[] = dgUnusedTownShootingGalleryManSkinTLUT; #define dgUnusedTownShootingGalleryManBeardAndLipsTex "__OTR__objects/object_shn/gUnusedTownShootingGalleryManBeardAndLipsTex" static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManBeardAndLipsTex[] = dgUnusedTownShootingGalleryManBeardAndLipsTex; #define dgUnusedTownShootingGalleryManHairTex "__OTR__objects/object_shn/gUnusedTownShootingGalleryManHairTex" static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManHairTex[] = dgUnusedTownShootingGalleryManHairTex; #define dgUnusedTownShootingGalleryManEarTex "__OTR__objects/object_shn/gUnusedTownShootingGalleryManEarTex" static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManEarTex[] = dgUnusedTownShootingGalleryManEarTex; #define dgUnusedTownShootingGalleryManNoseTex "__OTR__objects/object_shn/gUnusedTownShootingGalleryManNoseTex" static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManNoseTex[] = dgUnusedTownShootingGalleryManNoseTex; #define dgUnusedTownShootingGalleryManEyeTex "__OTR__objects/object_shn/gUnusedTownShootingGalleryManEyeTex" static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManEyeTex[] = dgUnusedTownShootingGalleryManEyeTex; #define dgUnusedTownShootingGalleryManSkinTex "__OTR__objects/object_shn/gUnusedTownShootingGalleryManSkinTex" static const ALIGN_ASSET(2) char gUnusedTownShootingGalleryManSkinTex[] = dgUnusedTownShootingGalleryManSkinTex; #define dgBurlyGuyEmptyDL "__OTR__objects/object_shn/gBurlyGuyEmptyDL" static const ALIGN_ASSET(2) char gBurlyGuyEmptyDL[] = dgBurlyGuyEmptyDL; #define dgSwampGuideHeadDL "__OTR__objects/object_shn/gSwampGuideHeadDL" static const ALIGN_ASSET(2) char gSwampGuideHeadDL[] = dgSwampGuideHeadDL; #define dgSwampGuideHairFabricAndSkinTLUT "__OTR__objects/object_shn/gSwampGuideHairFabricAndSkinTLUT" static const ALIGN_ASSET(2) char gSwampGuideHairFabricAndSkinTLUT[] = dgSwampGuideHairFabricAndSkinTLUT; #define dgSwampGuideMouthGoggleAndEyeTLUT "__OTR__objects/object_shn/gSwampGuideMouthGoggleAndEyeTLUT" static const ALIGN_ASSET(2) char gSwampGuideMouthGoggleAndEyeTLUT[] = dgSwampGuideMouthGoggleAndEyeTLUT; #define dgSwampGuideSkinTex "__OTR__objects/object_shn/gSwampGuideSkinTex" static const ALIGN_ASSET(2) char gSwampGuideSkinTex[] = dgSwampGuideSkinTex; #define dgSwampGuideHatFabricTex "__OTR__objects/object_shn/gSwampGuideHatFabricTex" static const ALIGN_ASSET(2) char gSwampGuideHatFabricTex[] = dgSwampGuideHatFabricTex; #define dgSwampGuideHairAndBeardTex "__OTR__objects/object_shn/gSwampGuideHairAndBeardTex" static const ALIGN_ASSET(2) char gSwampGuideHairAndBeardTex[] = dgSwampGuideHairAndBeardTex; #define dgSwampGuideHatAndGogglesMetalTex "__OTR__objects/object_shn/gSwampGuideHatAndGogglesMetalTex" static const ALIGN_ASSET(2) char gSwampGuideHatAndGogglesMetalTex[] = dgSwampGuideHatAndGogglesMetalTex; #define dgSwampGuideEyeTex "__OTR__objects/object_shn/gSwampGuideEyeTex" static const ALIGN_ASSET(2) char gSwampGuideEyeTex[] = dgSwampGuideEyeTex; #define dgSwampGuideGoggleStrapTex "__OTR__objects/object_shn/gSwampGuideGoggleStrapTex" static const ALIGN_ASSET(2) char gSwampGuideGoggleStrapTex[] = dgSwampGuideGoggleStrapTex; #define dgSwampGuideNoseTex "__OTR__objects/object_shn/gSwampGuideNoseTex" static const ALIGN_ASSET(2) char gSwampGuideNoseTex[] = dgSwampGuideNoseTex; #define dgSwampGuideMouthTex "__OTR__objects/object_shn/gSwampGuideMouthTex" static const ALIGN_ASSET(2) char gSwampGuideMouthTex[] = dgSwampGuideMouthTex; #define dgBurlyGuyHeadScratchEndAnim "__OTR__objects/object_shn/gBurlyGuyHeadScratchEndAnim" static const ALIGN_ASSET(2) char gBurlyGuyHeadScratchEndAnim[] = dgBurlyGuyHeadScratchEndAnim; #define dgBurlyGuyEmptyAnim "__OTR__objects/object_shn/gBurlyGuyEmptyAnim" static const ALIGN_ASSET(2) char gBurlyGuyEmptyAnim[] = dgBurlyGuyEmptyAnim; #define dgBurlyGuyHandsOnTableAnim "__OTR__objects/object_shn/gBurlyGuyHandsOnTableAnim" static const ALIGN_ASSET(2) char gBurlyGuyHandsOnTableAnim[] = dgBurlyGuyHandsOnTableAnim; #define dgBurlyGuyHeadScratchLoopAnim "__OTR__objects/object_shn/gBurlyGuyHeadScratchLoopAnim" static const ALIGN_ASSET(2) char gBurlyGuyHeadScratchLoopAnim[] = dgBurlyGuyHeadScratchLoopAnim; #define dgBurlyGuyChinScratchAnim "__OTR__objects/object_shn/gBurlyGuyChinScratchAnim" static const ALIGN_ASSET(2) char gBurlyGuyChinScratchAnim[] = dgBurlyGuyChinScratchAnim; #define dgBurlyGuySkel "__OTR__objects/object_shn/gBurlyGuySkel" static const ALIGN_ASSET(2) char gBurlyGuySkel[] = dgBurlyGuySkel; #define dgTownShootingGalleryManHeadDL "__OTR__objects/object_shn/gTownShootingGalleryManHeadDL" static const ALIGN_ASSET(2) char gTownShootingGalleryManHeadDL[] = dgTownShootingGalleryManHeadDL; #define dgTownShootingGalleryManNoseTLUT "__OTR__objects/object_shn/gTownShootingGalleryManNoseTLUT" static const ALIGN_ASSET(2) char gTownShootingGalleryManNoseTLUT[] = dgTownShootingGalleryManNoseTLUT; #define dgTownShootingGalleryManHeadTLUT "__OTR__objects/object_shn/gTownShootingGalleryManHeadTLUT" static const ALIGN_ASSET(2) char gTownShootingGalleryManHeadTLUT[] = dgTownShootingGalleryManHeadTLUT; #define dgTownShootingGalleryManEyeOpenTex "__OTR__objects/object_shn/gTownShootingGalleryManEyeOpenTex" static const ALIGN_ASSET(2) char gTownShootingGalleryManEyeOpenTex[] = dgTownShootingGalleryManEyeOpenTex; #define dgTownShootingGalleryManEyeClosedTex "__OTR__objects/object_shn/gTownShootingGalleryManEyeClosedTex" static const ALIGN_ASSET(2) char gTownShootingGalleryManEyeClosedTex[] = dgTownShootingGalleryManEyeClosedTex; #define dgTownShootingGalleryManBeardAndLipsTex "__OTR__objects/object_shn/gTownShootingGalleryManBeardAndLipsTex" static const ALIGN_ASSET(2) char gTownShootingGalleryManBeardAndLipsTex[] = dgTownShootingGalleryManBeardAndLipsTex; #define dgTownShootingGalleryManNoseTex "__OTR__objects/object_shn/gTownShootingGalleryManNoseTex" static const ALIGN_ASSET(2) char gTownShootingGalleryManNoseTex[] = dgTownShootingGalleryManNoseTex; #define dgTownShootingGalleryManEarTex "__OTR__objects/object_shn/gTownShootingGalleryManEarTex" static const ALIGN_ASSET(2) char gTownShootingGalleryManEarTex[] = dgTownShootingGalleryManEarTex; #define dgTownShootingGalleryManHairTex "__OTR__objects/object_shn/gTownShootingGalleryManHairTex" static const ALIGN_ASSET(2) char gTownShootingGalleryManHairTex[] = dgTownShootingGalleryManHairTex; #define dgTownShootingGalleryManSkinTex "__OTR__objects/object_shn/gTownShootingGalleryManSkinTex" static const ALIGN_ASSET(2) char gTownShootingGalleryManSkinTex[] = dgTownShootingGalleryManSkinTex; #define dgBurlyGuyEmpty2TexAnim "__OTR__objects/object_shn/gBurlyGuyEmpty2TexAnim" static const ALIGN_ASSET(2) char gBurlyGuyEmpty2TexAnim[] = dgBurlyGuyEmpty2TexAnim; typedef enum BurlyGuyLimb { /* 0x00 */ BURLY_GUY_LIMB_NONE, /* 0x01 */ BURLY_GUY_LIMB_WAIST, /* 0x02 */ BURLY_GUY_LIMB_LEFT_THIGH, /* 0x03 */ BURLY_GUY_LIMB_LEFT_SHIN, /* 0x04 */ BURLY_GUY_LIMB_LEFT_FOOT, /* 0x05 */ BURLY_GUY_LIMB_RIGHT_THIGH, /* 0x06 */ BURLY_GUY_LIMB_RIGHT_SHIN, /* 0x07 */ BURLY_GUY_LIMB_RIGHT_FOOT, /* 0x08 */ BURLY_GUY_LIMB_TORSO, /* 0x09 */ BURLY_GUY_LIMB_LEFT_SHOULDER, /* 0x0A */ BURLY_GUY_LIMB_LEFT_FOREARM, /* 0x0B */ BURLY_GUY_LIMB_LEFT_HAND, /* 0x0C */ BURLY_GUY_LIMB_RIGHT_SHOULDER, /* 0x0D */ BURLY_GUY_LIMB_RIGHT_FOREARM, /* 0x0E */ BURLY_GUY_LIMB_RIGHT_HAND, /* 0x0F */ BURLY_GUY_LIMB_HEAD, /* 0x10 */ BURLY_GUY_LIMB_MAX } BurlyGuyLimb; #endif // OBJECTS_OBJECT_SHN_H