#ifndef OBJECTS_OBJECT_SICHITAI_OBJ_H #define OBJECTS_OBJECT_SICHITAI_OBJ_H 1 #include "align_asset_macro.h" #define dgSichitaiBoatDL "__OTR__objects/object_sichitai_obj/gSichitaiBoatDL" static const ALIGN_ASSET(2) char gSichitaiBoatDL[] = dgSichitaiBoatDL; #define dgSichitaiThwartTex "__OTR__objects/object_sichitai_obj/gSichitaiThwartTex" static const ALIGN_ASSET(2) char gSichitaiThwartTex[] = dgSichitaiThwartTex; #define dgSichitaiHullTex "__OTR__objects/object_sichitai_obj/gSichitaiHullTex" static const ALIGN_ASSET(2) char gSichitaiHullTex[] = dgSichitaiHullTex; #define dgSichitaiBoatCol "__OTR__objects/object_sichitai_obj/gSichitaiBoatCol" static const ALIGN_ASSET(2) char gSichitaiBoatCol[] = dgSichitaiBoatCol; #define dobject_sichitai_obj_DL_001820 "__OTR__objects/object_sichitai_obj/object_sichitai_obj_DL_001820" static const ALIGN_ASSET(2) char object_sichitai_obj_DL_001820[] = dobject_sichitai_obj_DL_001820; #define dobject_sichitai_obj_Tex_001908 "__OTR__objects/object_sichitai_obj/object_sichitai_obj_Tex_001908" static const ALIGN_ASSET(2) char object_sichitai_obj_Tex_001908[] = dobject_sichitai_obj_Tex_001908; #define dobject_sichitai_obj_Tex_002108 "__OTR__objects/object_sichitai_obj/object_sichitai_obj_Tex_002108" static const ALIGN_ASSET(2) char object_sichitai_obj_Tex_002108[] = dobject_sichitai_obj_Tex_002108; #endif // OBJECTS_OBJECT_SICHITAI_OBJ_H