#ifndef OBJECTS_OBJECT_SKB_H #define OBJECTS_OBJECT_SKB_H 1 #include "align_asset_macro.h" #define dgStalchildIdleAnim "__OTR__objects/object_skb/gStalchildIdleAnim" static const ALIGN_ASSET(2) char gStalchildIdleAnim[] = dgStalchildIdleAnim; #define dgStalchildSaluteAnim "__OTR__objects/object_skb/gStalchildSaluteAnim" static const ALIGN_ASSET(2) char gStalchildSaluteAnim[] = dgStalchildSaluteAnim; #define dgStalchildSwingOnBranchAnim "__OTR__objects/object_skb/gStalchildSwingOnBranchAnim" static const ALIGN_ASSET(2) char gStalchildSwingOnBranchAnim[] = dgStalchildSwingOnBranchAnim; #define dgStalchildAttackAnim "__OTR__objects/object_skb/gStalchildAttackAnim" static const ALIGN_ASSET(2) char gStalchildAttackAnim[] = dgStalchildAttackAnim; #define dgStalchildEmpty1Blob "__OTR__objects/object_skb/gStalchildEmpty1Blob" static const ALIGN_ASSET(2) char gStalchildEmpty1Blob[] = dgStalchildEmpty1Blob; #define dgStalchildCollapseAnim "__OTR__objects/object_skb/gStalchildCollapseAnim" static const ALIGN_ASSET(2) char gStalchildCollapseAnim[] = dgStalchildCollapseAnim; #define dgStalchildEmpty2Blob "__OTR__objects/object_skb/gStalchildEmpty2Blob" static const ALIGN_ASSET(2) char gStalchildEmpty2Blob[] = dgStalchildEmpty2Blob; #define dgStalchildStaggerAnim "__OTR__objects/object_skb/gStalchildStaggerAnim" static const ALIGN_ASSET(2) char gStalchildStaggerAnim[] = dgStalchildStaggerAnim; #define dgStalchildEmpty3Blob "__OTR__objects/object_skb/gStalchildEmpty3Blob" static const ALIGN_ASSET(2) char gStalchildEmpty3Blob[] = dgStalchildEmpty3Blob; #define dgStalchildStandUpAnim "__OTR__objects/object_skb/gStalchildStandUpAnim" static const ALIGN_ASSET(2) char gStalchildStandUpAnim[] = dgStalchildStandUpAnim; #define dgStalchildPelvisTex "__OTR__objects/object_skb/gStalchildPelvisTex" static const ALIGN_ASSET(2) char gStalchildPelvisTex[] = dgStalchildPelvisTex; #define dgStalchildRibcageTex "__OTR__objects/object_skb/gStalchildRibcageTex" static const ALIGN_ASSET(2) char gStalchildRibcageTex[] = dgStalchildRibcageTex; #define dgStalchildSkullTex "__OTR__objects/object_skb/gStalchildSkullTex" static const ALIGN_ASSET(2) char gStalchildSkullTex[] = dgStalchildSkullTex; #define dgStalchildNoseTex "__OTR__objects/object_skb/gStalchildNoseTex" static const ALIGN_ASSET(2) char gStalchildNoseTex[] = dgStalchildNoseTex; #define dgStalchildBoneTex "__OTR__objects/object_skb/gStalchildBoneTex" static const ALIGN_ASSET(2) char gStalchildBoneTex[] = dgStalchildBoneTex; #define dgStalchildHandAndFeetTex "__OTR__objects/object_skb/gStalchildHandAndFeetTex" static const ALIGN_ASSET(2) char gStalchildHandAndFeetTex[] = dgStalchildHandAndFeetTex; #define dgStalchildTeethTex "__OTR__objects/object_skb/gStalchildTeethTex" static const ALIGN_ASSET(2) char gStalchildTeethTex[] = dgStalchildTeethTex; #define dgStalchildEyeSocketTex "__OTR__objects/object_skb/gStalchildEyeSocketTex" static const ALIGN_ASSET(2) char gStalchildEyeSocketTex[] = dgStalchildEyeSocketTex; #define dgStalchildEyeTex "__OTR__objects/object_skb/gStalchildEyeTex" static const ALIGN_ASSET(2) char gStalchildEyeTex[] = dgStalchildEyeTex; #define dgStalchildHeadDL "__OTR__objects/object_skb/gStalchildHeadDL" static const ALIGN_ASSET(2) char gStalchildHeadDL[] = dgStalchildHeadDL; #define dgStalchildLowerJawDL "__OTR__objects/object_skb/gStalchildLowerJawDL" static const ALIGN_ASSET(2) char gStalchildLowerJawDL[] = dgStalchildLowerJawDL; #define dgStalchildRibcageDL "__OTR__objects/object_skb/gStalchildRibcageDL" static const ALIGN_ASSET(2) char gStalchildRibcageDL[] = dgStalchildRibcageDL; #define dgStalchildSpineDL "__OTR__objects/object_skb/gStalchildSpineDL" static const ALIGN_ASSET(2) char gStalchildSpineDL[] = dgStalchildSpineDL; #define dgStalchildPelvisDL "__OTR__objects/object_skb/gStalchildPelvisDL" static const ALIGN_ASSET(2) char gStalchildPelvisDL[] = dgStalchildPelvisDL; #define dgStalchildLeftUpperArmDL "__OTR__objects/object_skb/gStalchildLeftUpperArmDL" static const ALIGN_ASSET(2) char gStalchildLeftUpperArmDL[] = dgStalchildLeftUpperArmDL; #define dgStalchildLeftLowerArmDL "__OTR__objects/object_skb/gStalchildLeftLowerArmDL" static const ALIGN_ASSET(2) char gStalchildLeftLowerArmDL[] = dgStalchildLeftLowerArmDL; #define dgStalchildLeftHandDL "__OTR__objects/object_skb/gStalchildLeftHandDL" static const ALIGN_ASSET(2) char gStalchildLeftHandDL[] = dgStalchildLeftHandDL; #define dgStalchildRightUpperArmDL "__OTR__objects/object_skb/gStalchildRightUpperArmDL" static const ALIGN_ASSET(2) char gStalchildRightUpperArmDL[] = dgStalchildRightUpperArmDL; #define dgStalchildRightLowerArmDL "__OTR__objects/object_skb/gStalchildRightLowerArmDL" static const ALIGN_ASSET(2) char gStalchildRightLowerArmDL[] = dgStalchildRightLowerArmDL; #define dgStalchildRightHandDL "__OTR__objects/object_skb/gStalchildRightHandDL" static const ALIGN_ASSET(2) char gStalchildRightHandDL[] = dgStalchildRightHandDL; #define dgStalchildLeftThighDL "__OTR__objects/object_skb/gStalchildLeftThighDL" static const ALIGN_ASSET(2) char gStalchildLeftThighDL[] = dgStalchildLeftThighDL; #define dgStalchildLeftShinDL "__OTR__objects/object_skb/gStalchildLeftShinDL" static const ALIGN_ASSET(2) char gStalchildLeftShinDL[] = dgStalchildLeftShinDL; #define dgStalchildLeftFootDL "__OTR__objects/object_skb/gStalchildLeftFootDL" static const ALIGN_ASSET(2) char gStalchildLeftFootDL[] = dgStalchildLeftFootDL; #define dgStalchildRightThighDL "__OTR__objects/object_skb/gStalchildRightThighDL" static const ALIGN_ASSET(2) char gStalchildRightThighDL[] = dgStalchildRightThighDL; #define dgStalchildRightShinDL "__OTR__objects/object_skb/gStalchildRightShinDL" static const ALIGN_ASSET(2) char gStalchildRightShinDL[] = dgStalchildRightShinDL; #define dgStalchildRightFootDL "__OTR__objects/object_skb/gStalchildRightFootDL" static const ALIGN_ASSET(2) char gStalchildRightFootDL[] = dgStalchildRightFootDL; #define dgStalchildSkel "__OTR__objects/object_skb/gStalchildSkel" static const ALIGN_ASSET(2) char gStalchildSkel[] = dgStalchildSkel; #define dgStalchildWalkAnim "__OTR__objects/object_skb/gStalchildWalkAnim" static const ALIGN_ASSET(2) char gStalchildWalkAnim[] = dgStalchildWalkAnim; #define dgStalchildEmpty4Blob "__OTR__objects/object_skb/gStalchildEmpty4Blob" static const ALIGN_ASSET(2) char gStalchildEmpty4Blob[] = dgStalchildEmpty4Blob; #define dgStalchildSitLaughAnim "__OTR__objects/object_skb/gStalchildSitLaughAnim" static const ALIGN_ASSET(2) char gStalchildSitLaughAnim[] = dgStalchildSitLaughAnim; #define dgStalchildSitTapToesAnim "__OTR__objects/object_skb/gStalchildSitTapToesAnim" static const ALIGN_ASSET(2) char gStalchildSitTapToesAnim[] = dgStalchildSitTapToesAnim; typedef enum StalchildLimb { /* 0x00 */ STALCHILD_LIMB_NONE, /* 0x01 */ STALCHILD_LIMB_ROOT, /* 0x02 */ STALCHILD_LIMB_PELVIS, /* 0x03 */ STALCHILD_LIMB_ROOT_LEGS, /* 0x04 */ STALCHILD_LIMB_RIGHT_THIGH, /* 0x05 */ STALCHILD_LIMB_RIGHT_SHIN, /* 0x06 */ STALCHILD_LIMB_RIGHT_FOOT, /* 0x07 */ STALCHILD_LIMB_LEFT_THIGH, /* 0x08 */ STALCHILD_LIMB_LEFT_SHIN, /* 0x09 */ STALCHILD_LIMB_LEFT_FOOT, /* 0x0A */ STALCHILD_LIMB_RIBCAGE, /* 0x0B */ STALCHILD_LIMB_HEAD, /* 0x0C */ STALCHILD_LIMB_LOWER_JAW, /* 0x0D */ STALCHILD_LIMB_RIGHT_UPPER_ARM, /* 0x0E */ STALCHILD_LIMB_RIGHT_LOWER_ARM, /* 0x0F */ STALCHILD_LIMB_RIGHT_HAND, /* 0x10 */ STALCHILD_LIMB_LEFT_UPPER_ARM, /* 0x11 */ STALCHILD_LIMB_LEFT_LOWER_ARM, /* 0x12 */ STALCHILD_LIMB_LEFT_HAND, /* 0x13 */ STALCHILD_LIMB_SPINE, /* 0x14 */ STALCHILD_LIMB_MAX } StalchildLimb; #endif // OBJECTS_OBJECT_SKB_H