#ifndef OBJECTS_OBJECT_SLIME_H #define OBJECTS_OBJECT_SLIME_H 1 #include "align_asset_macro.h" #define dgChuchuBodyDL "__OTR__objects/object_slime/gChuchuBodyDL" static const ALIGN_ASSET(2) char gChuchuBodyDL[] = dgChuchuBodyDL; #define dgChuchuEyesDL "__OTR__objects/object_slime/gChuchuEyesDL" static const ALIGN_ASSET(2) char gChuchuEyesDL[] = dgChuchuEyesDL; #define dgChuchuSlimeFlowTexAnim "__OTR__objects/object_slime/gChuchuSlimeFlowTexAnim" static const ALIGN_ASSET(2) char gChuchuSlimeFlowTexAnim[] = dgChuchuSlimeFlowTexAnim; #define dgChuchuPuddleDL "__OTR__objects/object_slime/gChuchuPuddleDL" static const ALIGN_ASSET(2) char gChuchuPuddleDL[] = dgChuchuPuddleDL; #define dgChuchuEmptyDL "__OTR__objects/object_slime/gChuchuEmptyDL" static const ALIGN_ASSET(2) char gChuchuEmptyDL[] = dgChuchuEmptyDL; #define dgChuchuMouthTex "__OTR__objects/object_slime/gChuchuMouthTex" static const ALIGN_ASSET(2) char gChuchuMouthTex[] = dgChuchuMouthTex; #define dgChuchuEyeSocketTex "__OTR__objects/object_slime/gChuchuEyeSocketTex" static const ALIGN_ASSET(2) char gChuchuEyeSocketTex[] = dgChuchuEyeSocketTex; #define dgChuchuEyeOpenTex "__OTR__objects/object_slime/gChuchuEyeOpenTex" static const ALIGN_ASSET(2) char gChuchuEyeOpenTex[] = dgChuchuEyeOpenTex; #define dgChuchuEyeHalfTex "__OTR__objects/object_slime/gChuchuEyeHalfTex" static const ALIGN_ASSET(2) char gChuchuEyeHalfTex[] = dgChuchuEyeHalfTex; #define dgChuchuEyeClosedTex "__OTR__objects/object_slime/gChuchuEyeClosedTex" static const ALIGN_ASSET(2) char gChuchuEyeClosedTex[] = dgChuchuEyeClosedTex; #define dgChuchuSlimeFlowTex "__OTR__objects/object_slime/gChuchuSlimeFlowTex" static const ALIGN_ASSET(2) char gChuchuSlimeFlowTex[] = dgChuchuSlimeFlowTex; #define dgChuchuSlimeBaseTex "__OTR__objects/object_slime/gChuchuSlimeBaseTex" static const ALIGN_ASSET(2) char gChuchuSlimeBaseTex[] = dgChuchuSlimeBaseTex; #endif // OBJECTS_OBJECT_SLIME_H