#ifndef OBJECTS_OBJECT_STH_H #define OBJECTS_OBJECT_STH_H 1 #include "align_asset_macro.h" #define dgSthUnusedHeadVtx "__OTR__objects/object_sth/gSthUnusedHeadVtx" static const ALIGN_ASSET(2) char gSthUnusedHeadVtx[] = dgSthUnusedHeadVtx; #define dgSthHeadDL "__OTR__objects/object_sth/gSthHeadDL" static const ALIGN_ASSET(2) char gSthHeadDL[] = dgSthHeadDL; #define dgSthRightHandDL "__OTR__objects/object_sth/gSthRightHandDL" static const ALIGN_ASSET(2) char gSthRightHandDL[] = dgSthRightHandDL; #define dgSthRightForearmDL "__OTR__objects/object_sth/gSthRightForearmDL" static const ALIGN_ASSET(2) char gSthRightForearmDL[] = dgSthRightForearmDL; #define dgSthRightUpperArmDL "__OTR__objects/object_sth/gSthRightUpperArmDL" static const ALIGN_ASSET(2) char gSthRightUpperArmDL[] = dgSthRightUpperArmDL; #define dgSthLeftHandDL "__OTR__objects/object_sth/gSthLeftHandDL" static const ALIGN_ASSET(2) char gSthLeftHandDL[] = dgSthLeftHandDL; #define dgSthLeftForearmDL "__OTR__objects/object_sth/gSthLeftForearmDL" static const ALIGN_ASSET(2) char gSthLeftForearmDL[] = dgSthLeftForearmDL; #define dgSthLeftUpperArmDL "__OTR__objects/object_sth/gSthLeftUpperArmDL" static const ALIGN_ASSET(2) char gSthLeftUpperArmDL[] = dgSthLeftUpperArmDL; #define dgSthTorsoDL "__OTR__objects/object_sth/gSthTorsoDL" static const ALIGN_ASSET(2) char gSthTorsoDL[] = dgSthTorsoDL; #define dgSthRightFootDL "__OTR__objects/object_sth/gSthRightFootDL" static const ALIGN_ASSET(2) char gSthRightFootDL[] = dgSthRightFootDL; #define dgSthRightShinDL "__OTR__objects/object_sth/gSthRightShinDL" static const ALIGN_ASSET(2) char gSthRightShinDL[] = dgSthRightShinDL; #define dgSthRightThighDL "__OTR__objects/object_sth/gSthRightThighDL" static const ALIGN_ASSET(2) char gSthRightThighDL[] = dgSthRightThighDL; #define dgSthLeftFootDL "__OTR__objects/object_sth/gSthLeftFootDL" static const ALIGN_ASSET(2) char gSthLeftFootDL[] = dgSthLeftFootDL; #define dgSthLeftShinDL "__OTR__objects/object_sth/gSthLeftShinDL" static const ALIGN_ASSET(2) char gSthLeftShinDL[] = dgSthLeftShinDL; #define dgSthLeftThighDL "__OTR__objects/object_sth/gSthLeftThighDL" static const ALIGN_ASSET(2) char gSthLeftThighDL[] = dgSthLeftThighDL; #define dgSthPelvisDL "__OTR__objects/object_sth/gSthPelvisDL" static const ALIGN_ASSET(2) char gSthPelvisDL[] = dgSthPelvisDL; #define dgSthTLUT "__OTR__objects/object_sth/gSthTLUT" static const ALIGN_ASSET(2) char gSthTLUT[] = dgSthTLUT; #define dgSthSkinTex "__OTR__objects/object_sth/gSthSkinTex" static const ALIGN_ASSET(2) char gSthSkinTex[] = dgSthSkinTex; #define dgSthFingerTex "__OTR__objects/object_sth/gSthFingerTex" static const ALIGN_ASSET(2) char gSthFingerTex[] = dgSthFingerTex; #define dgSthShirtTex "__OTR__objects/object_sth/gSthShirtTex" static const ALIGN_ASSET(2) char gSthShirtTex[] = dgSthShirtTex; #define dgSthBeltBuckleTex "__OTR__objects/object_sth/gSthBeltBuckleTex" static const ALIGN_ASSET(2) char gSthBeltBuckleTex[] = dgSthBeltBuckleTex; #define dgSthPantsTex "__OTR__objects/object_sth/gSthPantsTex" static const ALIGN_ASSET(2) char gSthPantsTex[] = dgSthPantsTex; #define dgSthSkel "__OTR__objects/object_sth/gSthSkel" static const ALIGN_ASSET(2) char gSthSkel[] = dgSthSkel; typedef enum ObjectSthLimb { /* 0x00 */ STH_LIMB_NONE, /* 0x01 */ STH_LIMB_PELVIS, /* 0x02 */ STH_LIMB_LEFT_THIGH, /* 0x03 */ STH_LIMB_LEFT_SHIN, /* 0x04 */ STH_LIMB_LEFT_FOOT, /* 0x05 */ STH_LIMB_RIGHT_THIGH, /* 0x06 */ STH_LIMB_RIGHT_SHIN, /* 0x07 */ STH_LIMB_RIGHT_FOOT, /* 0x08 */ STH_LIMB_CHEST, /* 0x09 */ STH_LIMB_LEFT_UPPER_ARM, /* 0x0A */ STH_LIMB_LEFT_FOREARM, /* 0x0B */ STH_LIMB_LEFT_HAND, /* 0x0C */ STH_LIMB_RIGHT_UPPER_ARM, /* 0x0D */ STH_LIMB_RIGHT_FOREARM, /* 0x0E */ STH_LIMB_RIGHT_HAND, /* 0x0F */ STH_LIMB_HEAD, /* 0x10 */ STH_LIMB_MAX } ObjectSthLimb; #endif // OBJECTS_OBJECT_STH_H