#ifndef OBJECTS_OBJECT_STK_H #define OBJECTS_OBJECT_STK_H 1 #include "align_asset_macro.h" #define dgSkullKidLookAroundAnim "__OTR__objects/object_stk/gSkullKidLookAroundAnim" static const ALIGN_ASSET(2) char gSkullKidLookAroundAnim[] = dgSkullKidLookAroundAnim; #define dgSkullKidCallDownMoonStartAnim "__OTR__objects/object_stk/gSkullKidCallDownMoonStartAnim" static const ALIGN_ASSET(2) char gSkullKidCallDownMoonStartAnim[] = dgSkullKidCallDownMoonStartAnim; #define dgSkullKidCallDownMoonLoopAnim "__OTR__objects/object_stk/gSkullKidCallDownMoonLoopAnim" static const ALIGN_ASSET(2) char gSkullKidCallDownMoonLoopAnim[] = dgSkullKidCallDownMoonLoopAnim; #define dgSkullKidLinkMask1DL "__OTR__objects/object_stk/gSkullKidLinkMask1DL" static const ALIGN_ASSET(2) char gSkullKidLinkMask1DL[] = dgSkullKidLinkMask1DL; #define dgSkullKidLinkMask2DL "__OTR__objects/object_stk/gSkullKidLinkMask2DL" static const ALIGN_ASSET(2) char gSkullKidLinkMask2DL[] = dgSkullKidLinkMask2DL; #define dgSkullKidLinkMask3DL "__OTR__objects/object_stk/gSkullKidLinkMask3DL" static const ALIGN_ASSET(2) char gSkullKidLinkMask3DL[] = dgSkullKidLinkMask3DL; #define dgSkullKidMajorasMaskEyesDL "__OTR__objects/object_stk/gSkullKidMajorasMaskEyesDL" static const ALIGN_ASSET(2) char gSkullKidMajorasMaskEyesDL[] = dgSkullKidMajorasMaskEyesDL; #define dgSkullKidMajorasMaskEyeTex "__OTR__objects/object_stk/gSkullKidMajorasMaskEyeTex" static const ALIGN_ASSET(2) char gSkullKidMajorasMaskEyeTex[] = dgSkullKidMajorasMaskEyeTex; #define dgSkullKidMajorasMask1DL "__OTR__objects/object_stk/gSkullKidMajorasMask1DL" static const ALIGN_ASSET(2) char gSkullKidMajorasMask1DL[] = dgSkullKidMajorasMask1DL; #define dgSkullKidMajorasMask2DL "__OTR__objects/object_stk/gSkullKidMajorasMask2DL" static const ALIGN_ASSET(2) char gSkullKidMajorasMask2DL[] = dgSkullKidMajorasMask2DL; #define dgSkullKidUnusedEyesDL "__OTR__objects/object_stk/gSkullKidUnusedEyesDL" static const ALIGN_ASSET(2) char gSkullKidUnusedEyesDL[] = dgSkullKidUnusedEyesDL; #define dgSkullKidUnusedEyeTex "__OTR__objects/object_stk/gSkullKidUnusedEyeTex" static const ALIGN_ASSET(2) char gSkullKidUnusedEyeTex[] = dgSkullKidUnusedEyeTex; #define dgSkullKidUntexturedLeftHandDL "__OTR__objects/object_stk/gSkullKidUntexturedLeftHandDL" static const ALIGN_ASSET(2) char gSkullKidUntexturedLeftHandDL[] = dgSkullKidUntexturedLeftHandDL; #define dgSkullKidOpenLeftHandDL "__OTR__objects/object_stk/gSkullKidOpenLeftHandDL" static const ALIGN_ASSET(2) char gSkullKidOpenLeftHandDL[] = dgSkullKidOpenLeftHandDL; #define dgSkullKidFluteHoldingLeftHandDL "__OTR__objects/object_stk/gSkullKidFluteHoldingLeftHandDL" static const ALIGN_ASSET(2) char gSkullKidFluteHoldingLeftHandDL[] = dgSkullKidFluteHoldingLeftHandDL; #define dgSkullKidTwoFingersExtendedLeftHandDL "__OTR__objects/object_stk/gSkullKidTwoFingersExtendedLeftHandDL" static const ALIGN_ASSET(2) char gSkullKidTwoFingersExtendedLeftHandDL[] = dgSkullKidTwoFingersExtendedLeftHandDL; #define dgSkullKidMaskHoldingRightHandDL "__OTR__objects/object_stk/gSkullKidMaskHoldingRightHandDL" static const ALIGN_ASSET(2) char gSkullKidMaskHoldingRightHandDL[] = dgSkullKidMaskHoldingRightHandDL; #define dgSkullKidUntexturedRightHandDL "__OTR__objects/object_stk/gSkullKidUntexturedRightHandDL" static const ALIGN_ASSET(2) char gSkullKidUntexturedRightHandDL[] = dgSkullKidUntexturedRightHandDL; #define dgSkullKidOcarinaHoldingRightHandDL "__OTR__objects/object_stk/gSkullKidOcarinaHoldingRightHandDL" static const ALIGN_ASSET(2) char gSkullKidOcarinaHoldingRightHandDL[] = dgSkullKidOcarinaHoldingRightHandDL; #define dgSkullKidNormalEyesDL "__OTR__objects/object_stk/gSkullKidNormalEyesDL" static const ALIGN_ASSET(2) char gSkullKidNormalEyesDL[] = dgSkullKidNormalEyesDL; #define dgSkullKidNormalHeadDL "__OTR__objects/object_stk/gSkullKidNormalHeadDL" static const ALIGN_ASSET(2) char gSkullKidNormalHeadDL[] = dgSkullKidNormalHeadDL; #define dgSkullKidLaughingEyesDL "__OTR__objects/object_stk/gSkullKidLaughingEyesDL" static const ALIGN_ASSET(2) char gSkullKidLaughingEyesDL[] = dgSkullKidLaughingEyesDL; #define dgSkullKidLaughingHeadDL "__OTR__objects/object_stk/gSkullKidLaughingHeadDL" static const ALIGN_ASSET(2) char gSkullKidLaughingHeadDL[] = dgSkullKidLaughingHeadDL; #define dgSkullKidTelescopeLookUpStartAnim "__OTR__objects/object_stk/gSkullKidTelescopeLookUpStartAnim" static const ALIGN_ASSET(2) char gSkullKidTelescopeLookUpStartAnim[] = dgSkullKidTelescopeLookUpStartAnim; #define dgSkullKidTelescopeLookUpLoopAnim "__OTR__objects/object_stk/gSkullKidTelescopeLookUpLoopAnim" static const ALIGN_ASSET(2) char gSkullKidTelescopeLookUpLoopAnim[] = dgSkullKidTelescopeLookUpLoopAnim; #define dgSkullKidOcarinaOfTimeDL "__OTR__objects/object_stk/gSkullKidOcarinaOfTimeDL" static const ALIGN_ASSET(2) char gSkullKidOcarinaOfTimeDL[] = dgSkullKidOcarinaOfTimeDL; #define dgSkullKidTPoseAnim "__OTR__objects/object_stk/gSkullKidTPoseAnim" static const ALIGN_ASSET(2) char gSkullKidTPoseAnim[] = dgSkullKidTPoseAnim; #define dgSkullKidTorsoDL "__OTR__objects/object_stk/gSkullKidTorsoDL" static const ALIGN_ASSET(2) char gSkullKidTorsoDL[] = dgSkullKidTorsoDL; #define dgSkullKidNeckDL "__OTR__objects/object_stk/gSkullKidNeckDL" static const ALIGN_ASSET(2) char gSkullKidNeckDL[] = dgSkullKidNeckDL; #define dgSkullKidHeadWithLipsDL "__OTR__objects/object_stk/gSkullKidHeadWithLipsDL" static const ALIGN_ASSET(2) char gSkullKidHeadWithLipsDL[] = dgSkullKidHeadWithLipsDL; #define dgSkullKidHatBrimDL "__OTR__objects/object_stk/gSkullKidHatBrimDL" static const ALIGN_ASSET(2) char gSkullKidHatBrimDL[] = dgSkullKidHatBrimDL; #define dgSkullKidHatRingsDL "__OTR__objects/object_stk/gSkullKidHatRingsDL" static const ALIGN_ASSET(2) char gSkullKidHatRingsDL[] = dgSkullKidHatRingsDL; #define dgSkullKidHatNarrowSectionDL "__OTR__objects/object_stk/gSkullKidHatNarrowSectionDL" static const ALIGN_ASSET(2) char gSkullKidHatNarrowSectionDL[] = dgSkullKidHatNarrowSectionDL; #define dgSkullKidHatTopDL "__OTR__objects/object_stk/gSkullKidHatTopDL" static const ALIGN_ASSET(2) char gSkullKidHatTopDL[] = dgSkullKidHatTopDL; #define dgSkullKidRightUpperArmDL "__OTR__objects/object_stk/gSkullKidRightUpperArmDL" static const ALIGN_ASSET(2) char gSkullKidRightUpperArmDL[] = dgSkullKidRightUpperArmDL; #define dgSkullKidRightForearmDL "__OTR__objects/object_stk/gSkullKidRightForearmDL" static const ALIGN_ASSET(2) char gSkullKidRightForearmDL[] = dgSkullKidRightForearmDL; #define dgSkullKidRightHandDL "__OTR__objects/object_stk/gSkullKidRightHandDL" static const ALIGN_ASSET(2) char gSkullKidRightHandDL[] = dgSkullKidRightHandDL; #define dgSkullKidLeftUpperArmDL "__OTR__objects/object_stk/gSkullKidLeftUpperArmDL" static const ALIGN_ASSET(2) char gSkullKidLeftUpperArmDL[] = dgSkullKidLeftUpperArmDL; #define dgSkullKidLeftForearmDL "__OTR__objects/object_stk/gSkullKidLeftForearmDL" static const ALIGN_ASSET(2) char gSkullKidLeftForearmDL[] = dgSkullKidLeftForearmDL; #define dgSkullKidLeftHandAndFluteDL "__OTR__objects/object_stk/gSkullKidLeftHandAndFluteDL" static const ALIGN_ASSET(2) char gSkullKidLeftHandAndFluteDL[] = dgSkullKidLeftHandAndFluteDL; #define dgSkullKidPelvisDL "__OTR__objects/object_stk/gSkullKidPelvisDL" static const ALIGN_ASSET(2) char gSkullKidPelvisDL[] = dgSkullKidPelvisDL; #define dgSkullKidLeftThighDL "__OTR__objects/object_stk/gSkullKidLeftThighDL" static const ALIGN_ASSET(2) char gSkullKidLeftThighDL[] = dgSkullKidLeftThighDL; #define dgSkullKidLeftShinDL "__OTR__objects/object_stk/gSkullKidLeftShinDL" static const ALIGN_ASSET(2) char gSkullKidLeftShinDL[] = dgSkullKidLeftShinDL; #define dgSkullKidLeftFootDL "__OTR__objects/object_stk/gSkullKidLeftFootDL" static const ALIGN_ASSET(2) char gSkullKidLeftFootDL[] = dgSkullKidLeftFootDL; #define dgSkullKidRightThighDL "__OTR__objects/object_stk/gSkullKidRightThighDL" static const ALIGN_ASSET(2) char gSkullKidRightThighDL[] = dgSkullKidRightThighDL; #define dgSkullKidRightShinDL "__OTR__objects/object_stk/gSkullKidRightShinDL" static const ALIGN_ASSET(2) char gSkullKidRightShinDL[] = dgSkullKidRightShinDL; #define dgSkullKidRightFootDL "__OTR__objects/object_stk/gSkullKidRightFootDL" static const ALIGN_ASSET(2) char gSkullKidRightFootDL[] = dgSkullKidRightFootDL; #define dgSkullKidEmptyTexAnim "__OTR__objects/object_stk/gSkullKidEmptyTexAnim" static const ALIGN_ASSET(2) char gSkullKidEmptyTexAnim[] = dgSkullKidEmptyTexAnim; #define dgSkullKidClothingFringeTex "__OTR__objects/object_stk/gSkullKidClothingFringeTex" static const ALIGN_ASSET(2) char gSkullKidClothingFringeTex[] = dgSkullKidClothingFringeTex; #define dgSkullKidRingTex "__OTR__objects/object_stk/gSkullKidRingTex" static const ALIGN_ASSET(2) char gSkullKidRingTex[] = dgSkullKidRingTex; #define dgSkullKidOoTStyleMouthTex "__OTR__objects/object_stk/gSkullKidOoTStyleMouthTex" static const ALIGN_ASSET(2) char gSkullKidOoTStyleMouthTex[] = dgSkullKidOoTStyleMouthTex; #define dgSkullKidPantsAndWristsTex "__OTR__objects/object_stk/gSkullKidPantsAndWristsTex" static const ALIGN_ASSET(2) char gSkullKidPantsAndWristsTex[] = dgSkullKidPantsAndWristsTex; #define dgSkullKidSkinTex "__OTR__objects/object_stk/gSkullKidSkinTex" static const ALIGN_ASSET(2) char gSkullKidSkinTex[] = dgSkullKidSkinTex; #define dgSkullKidShawlTex "__OTR__objects/object_stk/gSkullKidShawlTex" static const ALIGN_ASSET(2) char gSkullKidShawlTex[] = dgSkullKidShawlTex; #define dgSkullKidShoeTex "__OTR__objects/object_stk/gSkullKidShoeTex" static const ALIGN_ASSET(2) char gSkullKidShoeTex[] = dgSkullKidShoeTex; #define dgSkullKidSkel "__OTR__objects/object_stk/gSkullKidSkel" static const ALIGN_ASSET(2) char gSkullKidSkel[] = dgSkullKidSkel; #define dgSkullKidHipShakeAndJumpAnim "__OTR__objects/object_stk/gSkullKidHipShakeAndJumpAnim" static const ALIGN_ASSET(2) char gSkullKidHipShakeAndJumpAnim[] = dgSkullKidHipShakeAndJumpAnim; #define dgSkullKidSpankAnim "__OTR__objects/object_stk/gSkullKidSpankAnim" static const ALIGN_ASSET(2) char gSkullKidSpankAnim[] = dgSkullKidSpankAnim; #define dgSkullKidBentOverHeadTwitchAnim "__OTR__objects/object_stk/gSkullKidBentOverHeadTwitchAnim" static const ALIGN_ASSET(2) char gSkullKidBentOverHeadTwitchAnim[] = dgSkullKidBentOverHeadTwitchAnim; #define dgSkullKidBentOverLookUpAnim "__OTR__objects/object_stk/gSkullKidBentOverLookUpAnim" static const ALIGN_ASSET(2) char gSkullKidBentOverLookUpAnim[] = dgSkullKidBentOverLookUpAnim; #define dgSkullKidFluteDL "__OTR__objects/object_stk/gSkullKidFluteDL" static const ALIGN_ASSET(2) char gSkullKidFluteDL[] = dgSkullKidFluteDL; #define dgSkullKidLinkMaskEyeTex "__OTR__objects/object_stk/gSkullKidLinkMaskEyeTex" static const ALIGN_ASSET(2) char gSkullKidLinkMaskEyeTex[] = dgSkullKidLinkMaskEyeTex; #define dgSkullKidLinkMaskNoseTex "__OTR__objects/object_stk/gSkullKidLinkMaskNoseTex" static const ALIGN_ASSET(2) char gSkullKidLinkMaskNoseTex[] = dgSkullKidLinkMaskNoseTex; #define dgSkullKidLinkMaskMouthTex "__OTR__objects/object_stk/gSkullKidLinkMaskMouthTex" static const ALIGN_ASSET(2) char gSkullKidLinkMaskMouthTex[] = dgSkullKidLinkMaskMouthTex; #define dgSkullKidLinkMaskHairTex "__OTR__objects/object_stk/gSkullKidLinkMaskHairTex" static const ALIGN_ASSET(2) char gSkullKidLinkMaskHairTex[] = dgSkullKidLinkMaskHairTex; #define dgSkullKidLinkMaskHatTex "__OTR__objects/object_stk/gSkullKidLinkMaskHatTex" static const ALIGN_ASSET(2) char gSkullKidLinkMaskHatTex[] = dgSkullKidLinkMaskHatTex; #define dgSkullKidLinkMaskEarTex "__OTR__objects/object_stk/gSkullKidLinkMaskEarTex" static const ALIGN_ASSET(2) char gSkullKidLinkMaskEarTex[] = dgSkullKidLinkMaskEarTex; #define dgSkullKidUnusedMajorasMaskEyeTex "__OTR__objects/object_stk/gSkullKidUnusedMajorasMaskEyeTex" static const ALIGN_ASSET(2) char gSkullKidUnusedMajorasMaskEyeTex[] = dgSkullKidUnusedMajorasMaskEyeTex; #define dgSkullKidMajorasMaskFaceTex "__OTR__objects/object_stk/gSkullKidMajorasMaskFaceTex" static const ALIGN_ASSET(2) char gSkullKidMajorasMaskFaceTex[] = dgSkullKidMajorasMaskFaceTex; #define dgSkullKidMajorasMaskSpikes1Tex "__OTR__objects/object_stk/gSkullKidMajorasMaskSpikes1Tex" static const ALIGN_ASSET(2) char gSkullKidMajorasMaskSpikes1Tex[] = dgSkullKidMajorasMaskSpikes1Tex; #define dgSkullKidMajorasMaskSpikes2Tex "__OTR__objects/object_stk/gSkullKidMajorasMaskSpikes2Tex" static const ALIGN_ASSET(2) char gSkullKidMajorasMaskSpikes2Tex[] = dgSkullKidMajorasMaskSpikes2Tex; #define dgSkullKidMajorasMaskSpikes3Tex "__OTR__objects/object_stk/gSkullKidMajorasMaskSpikes3Tex" static const ALIGN_ASSET(2) char gSkullKidMajorasMaskSpikes3Tex[] = dgSkullKidMajorasMaskSpikes3Tex; #define dgSkullKidMajorasMaskSpikes4Tex "__OTR__objects/object_stk/gSkullKidMajorasMaskSpikes4Tex" static const ALIGN_ASSET(2) char gSkullKidMajorasMaskSpikes4Tex[] = dgSkullKidMajorasMaskSpikes4Tex; #define dgSkullKidMajorasMaskBackTex "__OTR__objects/object_stk/gSkullKidMajorasMaskBackTex" static const ALIGN_ASSET(2) char gSkullKidMajorasMaskBackTex[] = dgSkullKidMajorasMaskBackTex; #define dgSkullKidUnusedEye2Tex "__OTR__objects/object_stk/gSkullKidUnusedEye2Tex" static const ALIGN_ASSET(2) char gSkullKidUnusedEye2Tex[] = dgSkullKidUnusedEye2Tex; #define dgSkullKidHandTex "__OTR__objects/object_stk/gSkullKidHandTex" static const ALIGN_ASSET(2) char gSkullKidHandTex[] = dgSkullKidHandTex; #define dgSkullKidEyeTex "__OTR__objects/object_stk/gSkullKidEyeTex" static const ALIGN_ASSET(2) char gSkullKidEyeTex[] = dgSkullKidEyeTex; #define dgSkullKidBeakTex "__OTR__objects/object_stk/gSkullKidBeakTex" static const ALIGN_ASSET(2) char gSkullKidBeakTex[] = dgSkullKidBeakTex; #define dgSkullKidHeadSkinTex "__OTR__objects/object_stk/gSkullKidHeadSkinTex" static const ALIGN_ASSET(2) char gSkullKidHeadSkinTex[] = dgSkullKidHeadSkinTex; #define dgSkullKidOcarinaOfTimeTex "__OTR__objects/object_stk/gSkullKidOcarinaOfTimeTex" static const ALIGN_ASSET(2) char gSkullKidOcarinaOfTimeTex[] = dgSkullKidOcarinaOfTimeTex; #define dgSkullKidFluteTex "__OTR__objects/object_stk/gSkullKidFluteTex" static const ALIGN_ASSET(2) char gSkullKidFluteTex[] = dgSkullKidFluteTex; #define dgSkullKidFluteHoleTex "__OTR__objects/object_stk/gSkullKidFluteHoleTex" static const ALIGN_ASSET(2) char gSkullKidFluteHoleTex[] = dgSkullKidFluteHoleTex; #define dgSkullKidShakeHeadAnim "__OTR__objects/object_stk/gSkullKidShakeHeadAnim" static const ALIGN_ASSET(2) char gSkullKidShakeHeadAnim[] = dgSkullKidShakeHeadAnim; #define dgSkullKidIdleAnim "__OTR__objects/object_stk/gSkullKidIdleAnim" static const ALIGN_ASSET(2) char gSkullKidIdleAnim[] = dgSkullKidIdleAnim; #define dgSkullKidWalkAnim "__OTR__objects/object_stk/gSkullKidWalkAnim" static const ALIGN_ASSET(2) char gSkullKidWalkAnim[] = dgSkullKidWalkAnim; typedef enum SkullKidLimb { /* 0x00 */ SKULL_KID_LIMB_NONE, /* 0x01 */ SKULL_KID_LIMB_ROOT, /* 0x02 */ SKULL_KID_LIMB_PELVIS, /* 0x03 */ SKULL_KID_LIMB_RIGHT_THIGH, /* 0x04 */ SKULL_KID_LIMB_RIGHT_SHIN, /* 0x05 */ SKULL_KID_LIMB_RIGHT_FOOT, /* 0x06 */ SKULL_KID_LIMB_LEFT_THIGH, /* 0x07 */ SKULL_KID_LIMB_LEFT_SHIN, /* 0x08 */ SKULL_KID_LIMB_LEFT_FOOT, /* 0x09 */ SKULL_KID_LIMB_TORSO, /* 0x0A */ SKULL_KID_LIMB_LEFT_UPPER_ARM, /* 0x0B */ SKULL_KID_LIMB_LEFT_FOREARM, /* 0x0C */ SKULL_KID_LIMB_LEFT_HAND, /* 0x0D */ SKULL_KID_LIMB_RIGHT_UPPER_ARM, /* 0x0E */ SKULL_KID_LIMB_RIGHT_FOREARM, /* 0x0F */ SKULL_KID_LIMB_RIGHT_HAND, /* 0x10 */ SKULL_KID_LIMB_NECK, /* 0x11 */ SKULL_KID_LIMB_HEAD, /* 0x12 */ SKULL_KID_LIMB_HAT_BRIM, /* 0x13 */ SKULL_KID_LIMB_HAT_RINGS, /* 0x14 */ SKULL_KID_LIMB_HAT_NARROW_SECTION, /* 0x15 */ SKULL_KID_LIMB_HAT_TOP, /* 0x16 */ SKULL_KID_LIMB_MAX } SkullKidLimb; #endif // OBJECTS_OBJECT_STK_H