#ifndef OBJECTS_OBJECT_STK2_H #define OBJECTS_OBJECT_STK2_H 1 #include "align_asset_macro.h" #define dgSkullKidCurseStartAnim "__OTR__objects/object_stk2/gSkullKidCurseStartAnim" static const ALIGN_ASSET(2) char gSkullKidCurseStartAnim[] = dgSkullKidCurseStartAnim; #define dgSkullKidCurseLoopAnim "__OTR__objects/object_stk2/gSkullKidCurseLoopAnim" static const ALIGN_ASSET(2) char gSkullKidCurseLoopAnim[] = dgSkullKidCurseLoopAnim; #define dgSkullKidHorseRideStartAnim "__OTR__objects/object_stk2/gSkullKidHorseRideStartAnim" static const ALIGN_ASSET(2) char gSkullKidHorseRideStartAnim[] = dgSkullKidHorseRideStartAnim; #define dgSkullKidHorseRideAndRotateAnim "__OTR__objects/object_stk2/gSkullKidHorseRideAndRotateAnim" static const ALIGN_ASSET(2) char gSkullKidHorseRideAndRotateAnim[] = dgSkullKidHorseRideAndRotateAnim; #define dgSkullKidHorseRideLoopAnim "__OTR__objects/object_stk2/gSkullKidHorseRideLoopAnim" static const ALIGN_ASSET(2) char gSkullKidHorseRideLoopAnim[] = dgSkullKidHorseRideLoopAnim; #define dgSkullKidGlitchyHorseRideStartAnim "__OTR__objects/object_stk2/gSkullKidGlitchyHorseRideStartAnim" static const ALIGN_ASSET(2) char gSkullKidGlitchyHorseRideStartAnim[] = dgSkullKidGlitchyHorseRideStartAnim; #define dgSkullKidMajorasMaskCurseOverlayDL "__OTR__objects/object_stk2/gSkullKidMajorasMaskCurseOverlayDL" static const ALIGN_ASSET(2) char gSkullKidMajorasMaskCurseOverlayDL[] = dgSkullKidMajorasMaskCurseOverlayDL; #define dgSkullKidMajorasMaskCurseOverlayMaskTex "__OTR__objects/object_stk2/gSkullKidMajorasMaskCurseOverlayMaskTex" static const ALIGN_ASSET(2) char gSkullKidMajorasMaskCurseOverlayMaskTex[] = dgSkullKidMajorasMaskCurseOverlayMaskTex; #define dgSkullKidMajorasMaskCurseOverlayElectricityTex "__OTR__objects/object_stk2/gSkullKidMajorasMaskCurseOverlayElectricityTex" static const ALIGN_ASSET(2) char gSkullKidMajorasMaskCurseOverlayElectricityTex[] = dgSkullKidMajorasMaskCurseOverlayElectricityTex; #define dgSkullKidMajorasMaskCurseOverlayTexAnim "__OTR__objects/object_stk2/gSkullKidMajorasMaskCurseOverlayTexAnim" static const ALIGN_ASSET(2) char gSkullKidMajorasMaskCurseOverlayTexAnim[] = dgSkullKidMajorasMaskCurseOverlayTexAnim; #define dobject_stk2_DL_008920 "__OTR__objects/object_stk2/object_stk2_DL_008920" static const ALIGN_ASSET(2) char object_stk2_DL_008920[] = dobject_stk2_DL_008920; #define dobject_stk2_DL_008A38 "__OTR__objects/object_stk2/object_stk2_DL_008A38" static const ALIGN_ASSET(2) char object_stk2_DL_008A38[] = dobject_stk2_DL_008A38; #define dobject_stk2_Tex_008B50 "__OTR__objects/object_stk2/object_stk2_Tex_008B50" static const ALIGN_ASSET(2) char object_stk2_Tex_008B50[] = dobject_stk2_Tex_008B50; #define dobject_stk2_Tex_009350 "__OTR__objects/object_stk2/object_stk2_Tex_009350" static const ALIGN_ASSET(2) char object_stk2_Tex_009350[] = dobject_stk2_Tex_009350; #define dobject_stk2_Tex_009750 "__OTR__objects/object_stk2/object_stk2_Tex_009750" static const ALIGN_ASSET(2) char object_stk2_Tex_009750[] = dobject_stk2_Tex_009750; #define dobject_stk2_Matanimheader_009F60 "__OTR__objects/object_stk2/object_stk2_Matanimheader_009F60" static const ALIGN_ASSET(2) char object_stk2_Matanimheader_009F60[] = dobject_stk2_Matanimheader_009F60; #define dgClockTowerOcarinaOfTimeFallAnim "__OTR__objects/object_stk2/gClockTowerOcarinaOfTimeFallAnim" static const ALIGN_ASSET(2) char gClockTowerOcarinaOfTimeFallAnim[] = dgClockTowerOcarinaOfTimeFallAnim; #define dgClockTowerOcarinaOfTimeHitGroundAnim "__OTR__objects/object_stk2/gClockTowerOcarinaOfTimeHitGroundAnim" static const ALIGN_ASSET(2) char gClockTowerOcarinaOfTimeHitGroundAnim[] = dgClockTowerOcarinaOfTimeHitGroundAnim; #define dgClockTowerOcarinaOfTimeTurnAroundAnim "__OTR__objects/object_stk2/gClockTowerOcarinaOfTimeTurnAroundAnim" static const ALIGN_ASSET(2) char gClockTowerOcarinaOfTimeTurnAroundAnim[] = dgClockTowerOcarinaOfTimeTurnAroundAnim; #define dgClockTowerOcarinaOfTimeJuggleAnim "__OTR__objects/object_stk2/gClockTowerOcarinaOfTimeJuggleAnim" static const ALIGN_ASSET(2) char gClockTowerOcarinaOfTimeJuggleAnim[] = dgClockTowerOcarinaOfTimeJuggleAnim; #define dgClockTowerOcarinaOfTimeDL "__OTR__objects/object_stk2/gClockTowerOcarinaOfTimeDL" static const ALIGN_ASSET(2) char gClockTowerOcarinaOfTimeDL[] = dgClockTowerOcarinaOfTimeDL; #define dgClockTowerOcarinaOfTimeTex "__OTR__objects/object_stk2/gClockTowerOcarinaOfTimeTex" static const ALIGN_ASSET(2) char gClockTowerOcarinaOfTimeTex[] = dgClockTowerOcarinaOfTimeTex; #define dgClockTowerOcarinaOfTimeSkel "__OTR__objects/object_stk2/gClockTowerOcarinaOfTimeSkel" static const ALIGN_ASSET(2) char gClockTowerOcarinaOfTimeSkel[] = dgClockTowerOcarinaOfTimeSkel; #define dgSkullKidLaughStartAnim "__OTR__objects/object_stk2/gSkullKidLaughStartAnim" static const ALIGN_ASSET(2) char gSkullKidLaughStartAnim[] = dgSkullKidLaughStartAnim; #define dgSkullKidLaughLoopAnim "__OTR__objects/object_stk2/gSkullKidLaughLoopAnim" static const ALIGN_ASSET(2) char gSkullKidLaughLoopAnim[] = dgSkullKidLaughLoopAnim; #define dgSkullKidRecliningFloatAnim "__OTR__objects/object_stk2/gSkullKidRecliningFloatAnim" static const ALIGN_ASSET(2) char gSkullKidRecliningFloatAnim[] = dgSkullKidRecliningFloatAnim; #define dgSkullKidHoldHeadAndShakeStartAnim "__OTR__objects/object_stk2/gSkullKidHoldHeadAndShakeStartAnim" static const ALIGN_ASSET(2) char gSkullKidHoldHeadAndShakeStartAnim[] = dgSkullKidHoldHeadAndShakeStartAnim; #define dgSkullKidHoldHeadAndShakeLoopAnim "__OTR__objects/object_stk2/gSkullKidHoldHeadAndShakeLoopAnim" static const ALIGN_ASSET(2) char gSkullKidHoldHeadAndShakeLoopAnim[] = dgSkullKidHoldHeadAndShakeLoopAnim; #define dgSkullKidSmackFairyStartAnim "__OTR__objects/object_stk2/gSkullKidSmackFairyStartAnim" static const ALIGN_ASSET(2) char gSkullKidSmackFairyStartAnim[] = dgSkullKidSmackFairyStartAnim; #define dgSkullKidSmackFairyLoopAnim "__OTR__objects/object_stk2/gSkullKidSmackFairyLoopAnim" static const ALIGN_ASSET(2) char gSkullKidSmackFairyLoopAnim[] = dgSkullKidSmackFairyLoopAnim; #define dgSkullKidSurpriseStartAnim "__OTR__objects/object_stk2/gSkullKidSurpriseStartAnim" static const ALIGN_ASSET(2) char gSkullKidSurpriseStartAnim[] = dgSkullKidSurpriseStartAnim; #define dgSkullKidSurpriseLoopAnim "__OTR__objects/object_stk2/gSkullKidSurpriseLoopAnim" static const ALIGN_ASSET(2) char gSkullKidSurpriseLoopAnim[] = dgSkullKidSurpriseLoopAnim; #define dgSkullKidLookAroundForGiantsStartAnim "__OTR__objects/object_stk2/gSkullKidLookAroundForGiantsStartAnim" static const ALIGN_ASSET(2) char gSkullKidLookAroundForGiantsStartAnim[] = dgSkullKidLookAroundForGiantsStartAnim; #define dgSkullKidLookAroundForGiantsLoopAnim "__OTR__objects/object_stk2/gSkullKidLookAroundForGiantsLoopAnim" static const ALIGN_ASSET(2) char gSkullKidLookAroundForGiantsLoopAnim[] = dgSkullKidLookAroundForGiantsLoopAnim; #define dgSkullKidPickUpOcarinaAndStartPlayingAnim "__OTR__objects/object_stk2/gSkullKidPickUpOcarinaAndStartPlayingAnim" static const ALIGN_ASSET(2) char gSkullKidPickUpOcarinaAndStartPlayingAnim[] = dgSkullKidPickUpOcarinaAndStartPlayingAnim; #define dgSkullKidPlayOcarinaAndLaughAnim "__OTR__objects/object_stk2/gSkullKidPlayOcarinaAndLaughAnim" static const ALIGN_ASSET(2) char gSkullKidPlayOcarinaAndLaughAnim[] = dgSkullKidPlayOcarinaAndLaughAnim; #define dgSkullKidHideOcarinaStartAnim "__OTR__objects/object_stk2/gSkullKidHideOcarinaStartAnim" static const ALIGN_ASSET(2) char gSkullKidHideOcarinaStartAnim[] = dgSkullKidHideOcarinaStartAnim; #define dgSkullKidJumpWhileHidingOcarinaAnim "__OTR__objects/object_stk2/gSkullKidJumpWhileHidingOcarinaAnim" static const ALIGN_ASSET(2) char gSkullKidJumpWhileHidingOcarinaAnim[] = dgSkullKidJumpWhileHidingOcarinaAnim; #define dgSkullKidHideOcarinaLoopAnim "__OTR__objects/object_stk2/gSkullKidHideOcarinaLoopAnim" static const ALIGN_ASSET(2) char gSkullKidHideOcarinaLoopAnim[] = dgSkullKidHideOcarinaLoopAnim; #define dgSkullKidPickUpOcarinaAnim "__OTR__objects/object_stk2/gSkullKidPickUpOcarinaAnim" static const ALIGN_ASSET(2) char gSkullKidPickUpOcarinaAnim[] = dgSkullKidPickUpOcarinaAnim; #define dgSkullKidLookAtOcarinaAnim "__OTR__objects/object_stk2/gSkullKidLookAtOcarinaAnim" static const ALIGN_ASSET(2) char gSkullKidLookAtOcarinaAnim[] = dgSkullKidLookAtOcarinaAnim; #define dgSkullKidDropOcarinaAnim "__OTR__objects/object_stk2/gSkullKidDropOcarinaAnim" static const ALIGN_ASSET(2) char gSkullKidDropOcarinaAnim[] = dgSkullKidDropOcarinaAnim; #define dgSkullKidPlayOcarinaWhileFloatingAnim "__OTR__objects/object_stk2/gSkullKidPlayOcarinaWhileFloatingAnim" static const ALIGN_ASSET(2) char gSkullKidPlayOcarinaWhileFloatingAnim[] = dgSkullKidPlayOcarinaWhileFloatingAnim; #define dgSkullKidFloatingTurnAroundAnim "__OTR__objects/object_stk2/gSkullKidFloatingTurnAroundAnim" static const ALIGN_ASSET(2) char gSkullKidFloatingTurnAroundAnim[] = dgSkullKidFloatingTurnAroundAnim; #define dgSkullKidOcarinaJuggleAnim "__OTR__objects/object_stk2/gSkullKidOcarinaJuggleAnim" static const ALIGN_ASSET(2) char gSkullKidOcarinaJuggleAnim[] = dgSkullKidOcarinaJuggleAnim; #define dgSkullKidRaiseMaskStartAnim "__OTR__objects/object_stk2/gSkullKidRaiseMaskStartAnim" static const ALIGN_ASSET(2) char gSkullKidRaiseMaskStartAnim[] = dgSkullKidRaiseMaskStartAnim; #define dgSkullKidRaiseMaskLoopAnim "__OTR__objects/object_stk2/gSkullKidRaiseMaskLoopAnim" static const ALIGN_ASSET(2) char gSkullKidRaiseMaskLoopAnim[] = dgSkullKidRaiseMaskLoopAnim; #define dgSkullKidLowerMaskAnim "__OTR__objects/object_stk2/gSkullKidLowerMaskAnim" static const ALIGN_ASSET(2) char gSkullKidLowerMaskAnim[] = dgSkullKidLowerMaskAnim; #define dgSkullKidHoldHeadAndScreamStartAnim "__OTR__objects/object_stk2/gSkullKidHoldHeadAndScreamStartAnim" static const ALIGN_ASSET(2) char gSkullKidHoldHeadAndScreamStartAnim[] = dgSkullKidHoldHeadAndScreamStartAnim; #define dgSkullKidHoldHeadAndScreamLoopAnim "__OTR__objects/object_stk2/gSkullKidHoldHeadAndScreamLoopAnim" static const ALIGN_ASSET(2) char gSkullKidHoldHeadAndScreamLoopAnim[] = dgSkullKidHoldHeadAndScreamLoopAnim; #define dgSkullKidFloatingArmsCrossedAnim "__OTR__objects/object_stk2/gSkullKidFloatingArmsCrossedAnim" static const ALIGN_ASSET(2) char gSkullKidFloatingArmsCrossedAnim[] = dgSkullKidFloatingArmsCrossedAnim; #define dgSkullKidHitByBubbleAnim "__OTR__objects/object_stk2/gSkullKidHitByBubbleAnim" static const ALIGN_ASSET(2) char gSkullKidHitByBubbleAnim[] = dgSkullKidHitByBubbleAnim; #define dgSkullKidDeflectAttackAnim "__OTR__objects/object_stk2/gSkullKidDeflectAttackAnim" static const ALIGN_ASSET(2) char gSkullKidDeflectAttackAnim[] = dgSkullKidDeflectAttackAnim; #define dgSkullKidKickOverLinkAnim "__OTR__objects/object_stk2/gSkullKidKickOverLinkAnim" static const ALIGN_ASSET(2) char gSkullKidKickOverLinkAnim[] = dgSkullKidKickOverLinkAnim; #define dgSkullKidSearchLinkAnim "__OTR__objects/object_stk2/gSkullKidSearchLinkAnim" static const ALIGN_ASSET(2) char gSkullKidSearchLinkAnim[] = dgSkullKidSearchLinkAnim; #define dgSkullKidPlayFluteAnim "__OTR__objects/object_stk2/gSkullKidPlayFluteAnim" static const ALIGN_ASSET(2) char gSkullKidPlayFluteAnim[] = dgSkullKidPlayFluteAnim; #define dgSkullKidShiverAnim "__OTR__objects/object_stk2/gSkullKidShiverAnim" static const ALIGN_ASSET(2) char gSkullKidShiverAnim[] = dgSkullKidShiverAnim; #define dgSkullKidSearchMaskSalesmanAnim "__OTR__objects/object_stk2/gSkullKidSearchMaskSalesmanAnim" static const ALIGN_ASSET(2) char gSkullKidSearchMaskSalesmanAnim[] = dgSkullKidSearchMaskSalesmanAnim; #define dgSkullKidHoldUpMaskStartAnim "__OTR__objects/object_stk2/gSkullKidHoldUpMaskStartAnim" static const ALIGN_ASSET(2) char gSkullKidHoldUpMaskStartAnim[] = dgSkullKidHoldUpMaskStartAnim; #define dgSkullKidHoldUpMaskLoopAnim "__OTR__objects/object_stk2/gSkullKidHoldUpMaskLoopAnim" static const ALIGN_ASSET(2) char gSkullKidHoldUpMaskLoopAnim[] = dgSkullKidHoldUpMaskLoopAnim; #define dgSkullKidHuddleWithFairiesAnim "__OTR__objects/object_stk2/gSkullKidHuddleWithFairiesAnim" static const ALIGN_ASSET(2) char gSkullKidHuddleWithFairiesAnim[] = dgSkullKidHuddleWithFairiesAnim; #define dgSkullKidDroppedFromMaskAnim "__OTR__objects/object_stk2/gSkullKidDroppedFromMaskAnim" static const ALIGN_ASSET(2) char gSkullKidDroppedFromMaskAnim[] = dgSkullKidDroppedFromMaskAnim; #define dgSkullKidDrawAnim "__OTR__objects/object_stk2/gSkullKidDrawAnim" static const ALIGN_ASSET(2) char gSkullKidDrawAnim[] = dgSkullKidDrawAnim; #define dgSkullKidCartwheelAnim "__OTR__objects/object_stk2/gSkullKidCartwheelAnim" static const ALIGN_ASSET(2) char gSkullKidCartwheelAnim[] = dgSkullKidCartwheelAnim; #define dgSkullKidDangleFromMaskStartAnim "__OTR__objects/object_stk2/gSkullKidDangleFromMaskStartAnim" static const ALIGN_ASSET(2) char gSkullKidDangleFromMaskStartAnim[] = dgSkullKidDangleFromMaskStartAnim; #define dgSkullKidDangleFromMaskLoopAnim "__OTR__objects/object_stk2/gSkullKidDangleFromMaskLoopAnim" static const ALIGN_ASSET(2) char gSkullKidDangleFromMaskLoopAnim[] = dgSkullKidDangleFromMaskLoopAnim; typedef enum ClockTowerOcarinaOfTimeLimb { /* 0x00 */ CLOCK_TOWER_OCARINA_OF_TIME_LIMB_NONE, /* 0x01 */ CLOCK_TOWER_OCARINA_OF_TIME_LIMB_ROOT, /* 0x02 */ CLOCK_TOWER_OCARINA_OF_TIME_LIMB_MAX } ClockTowerOcarinaOfTimeLimb; #endif // OBJECTS_OBJECT_STK2_H